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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 501 (Apprentice)
User ID 5120
 
User comment history
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News Comments > Quote of the Day
2. Re: Quote of the  Day May 18, 2011, 10:38 DrEvil
 
The real problem is that they dare to compare "piracy" with second-hand sales.

No wonder the first doctrine of sale doesn't mean crap anymore.
 
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News Comments > Gay Character Plans: ME3 Yes, DNF No
17. Re: Gay Character Plans: ME3 Yes, DNF No May 16, 2011, 14:05 DrEvil
 
Creston wrote on May 16, 2011, 13:09:
Duke would kick the shit out of anything gay. Political correctness be damned.

Creston

Where's your yuletide cheer? Don't worry, Duke will kill the alien that ruined your cheerios this morning.
 
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News Comments > Fable III Preloads on Steam
2. Re: Fable III Preloads on Steam May 14, 2011, 01:40 DrEvil
 
Hey everyone, it's your last chance to give screwballs that want to do pre-order DLC crap the finger. DO NOT BUY THIS GAME.  
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News Comments > The Witcher 2 DLC Will Be Free, Combat Trailer
18. Re: The Witcher 2 DLC Will Be Free, Combat Trailer May 14, 2011, 01:34 DrEvil
 
Jerykk wrote on May 14, 2011, 01:26:
If you've pre-ordered Witcher 2 from anywhere other than GOG, you need to cancel it and order from GOG. If the Witcher 2 sells well on GOG, it may help publishers see the light and be more lax on DRM in the future. It may also help GOG get more high-profile games, DRM-free. And of course, buying from GOG ensures that the developers see the most reward for their work.

The only thing that sucks is I wanted the Art Book (actually printed). No way to get it without ordering Collector's Edition :/
 
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News Comments > BF3 Preorder DLC Details
9. Re: BF3 Preorder DLC Details May 10, 2011, 18:43 DrEvil
 
I'm still waiting for the day they announce pre-order DLC bonuses for pre-orders of DLC :-)  
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News Comments > RAGE "Shrouded Clan" Trailer
41. Re: RAGE May 6, 2011, 12:28 DrEvil
 
Creston wrote on May 5, 2011, 12:03:
Dammit. That shitty weapon-switching technique is obviously also in the PC version. WTF, id? You practically INVENTED using 1-9 for weapons, why did you come up with this horseshit? Oh, right, because the Xbox doesn't have 1-9 keys, and you couldn't be arsed to make a PC UI.

1) you're assuming this is a PC video version

2) have you forgotten how the original half-life on the PC made you switch weapons?
 
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News Comments > RAGE Mods Will Be All the Rage
19. Re: RAGE Mods Will Be All the Rage May 6, 2011, 12:19 DrEvil
 
Bumpy wrote on May 5, 2011, 22:44:
First priority mods will be to remove the consolitus.

Why would you remove the console? That's how you start the editor

But seriously, how can you even begin to accuse them of consolitis?

I mean, the protagonist obviously carries more than three weapons at a time

Oh wait, wrong game
 
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News Comments > Open Source Beyond Protocol and Star Alliances
2. Re: Open Source Beyond Protocol and Star Alliances May 4, 2011, 13:49 DrEvil
 
A somewhat half-hearted gesture by the developer.

It's apparently Visual Basic .NET code, and it's released under the fairly restrictive "Non-Profit Open Software License version 3.0":

http://www.opensource.org/licenses/NOSL3.0

That's a problem because it's incompatible with a large number of licenses from other libraries and projects.

While I'm sure fans might appreciate the gesture, it's a poor choice of license and will keep it from being widely available on other platforms.

In particular, condition 17, a) of the license seems difficult at best for anyone to actually legally fulfil:

(a) Licensor represents and declares that it is a not-for-profit organization that derives no revenue whatsoever from the distribution of the Original Work or Derivative Works thereof, or from support or services relating thereto.

Yes, because every open source developer just happens to be part of a Non-Profit organisation. *rolls eyes*
 
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News Comments > Why RAGE Has No Deathmatch
27. Re: Why RAGE Has No Deathmatch May 1, 2011, 16:30 DrEvil
 
Sepharo wrote on May 1, 2011, 15:25:
We've had some successes; we've had some failures.

Quake 3
Doom 3
------
Rage

So from possibly the best deathmatcher ever to one that was ignored almost immediately and now no offering at all. Can't really blame them. You can't make a good deathmatch if you don't believe you can make a good deathmatch.

That's of course only if you ignore Quake Live, which is a newer product and one they're still actively developing.
 
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News Comments > Civilization V Patched
3. Re: Civilization V Patched Apr 29, 2011, 00:19 DrEvil
 
Parias wrote on Apr 28, 2011, 23:30:
And yet STILL no option to enable unit animations in multiplayer? I'll continue to be disappointed until they fix that - we have a LAN party waiting on exactly this update.

Unfortunately, my understanding is that's a much bigger problem than simply animating. They apparently didn't build support for it into the networking protocol at all.
 
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News Comments > Portal 2 User Review Backlash
94. Re: Portal 2 User Review Backlash Apr 20, 2011, 15:58 DrEvil
 
Rockn-Roll wrote on Apr 20, 2011, 15:54:
It very very much is a console port

You keep using that word, but I do not think it means what you think it means.

Here's an accepted definition of console port for reference:

"Console Port" is a term specifically used to describe a game that was originally made for a console (such as PS3 or Xbox 360) before an identical version is created which can be played on a personal computer. This term has been widely used by the gaming community, primarily in a negative way due to the higher levels of performance that computers had during that generation of gaming.

http://en.wikipedia.org/wiki/Porting

Portal 2 was first developed, written, and designed on a PC. If it was "ported" to anything, it was ported to a console.

Now you might be able to successfully argue that its user interface and gameplay style was designed to work for multiple platforms, but that *does NOT* make it a console port.
 
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News Comments > Portal 2 User Review Backlash
90. Re: Portal 2 User Review Backlash Apr 20, 2011, 15:43 DrEvil
 
Verno wrote on Apr 20, 2011, 15:14:
Actually, I think the load times are a bit much and I have a next generation 10,000 RPM high-end SATA drive, so stuff it

You should probably examine your setup, I have it running on a 7200RPM Caviar Black and most levels load in under ten seconds. My SSD doesn't load it much faster than that either, usually a second or two. If it's taking much more than that then it's most likely related to a user-config specific issue. I agree though his reply was a bit silly in the context.

No, my config's fine. I'm just impatient and think 7-10 seconds is too long ;-)

I think part of it is a matter of perception -- the original created the perception that load times weren't that bad because it presented the loading differently.
 
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News Comments > Portal 2 User Review Backlash
77. Re: Portal 2 User Review Backlash Apr 20, 2011, 14:58 DrEvil
 
necrosis wrote on Apr 20, 2011, 14:49:
Jesus Christ. People bitching about the load times seriously need to shut the hell up or upgrade their 1980's HDD. You seriously should have at least a SATA II HDD by now and almost all of them are at least 7200 RPM. I do not think they make desktop HDD's slower than that anymore.

7200 RPM SATA II *LAPTOP* HDD and the load times were no more than 10 seconds. Usually less.

Actually, I think the load times are a bit much and I have a next generation 10,000 RPM high-end SATA drive, so stuff it

While I like to bitch with everyone else about shitty console ports... THIS GAME IS NOT ONE OF THEM.

Yes, it's definitely not a console port. I think people are just starting to call anything a console port that they don't like. The true definition of console port has been lost in the noise.
 
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News Comments > Portal 2 User Review Backlash
56. Re: Portal 2 User Review Backlash Apr 20, 2011, 13:45 DrEvil
 
Halo wrote on Apr 20, 2011, 13:41:
As far as I can remember there has always been "hallway" loading in all of the other Valve games. It's like Portal 2 is the first game they've played.

I think the issue at hand is that the loading is far more distracting and obvious than the original Portal.

Personally, I'd like to see more games take the approach the original Dungeon Siege did. I loved that one, big seamless world...
 
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News Comments > Portal 2 User Review Backlash
48. Re: Portal 2 User Review Backlash Apr 20, 2011, 13:22 DrEvil
 
shul wrote on Apr 20, 2011, 12:26:
With an SSD, the loading times are much more bearable.

Although I do think that some caching is in order here valve.

Yeah, no kidding. This is the first title my 10K RPM SATA drive actually takes more than just a few seconds to load for each level :-)
 
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News Comments > RAGE Trailer
28. Re: RAGE Trailer Apr 19, 2011, 15:51 DrEvil
 
FiLTHY_SNiPER wrote on Apr 19, 2011, 13:04:
I could clearly see pan juttering, so it's no doubt capped at 30fps like most console games.

Nope. Carmack explicitly stated in a recent interview that he repeatedly and forcibly insisted that the game run at 60. He mentioned that as a result of that, they had to make some visual tradeoffs he wasn't completely happy about, but felt that 60+ was really important.
 
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News Comments > Ships Ahoy - Portal 2
30. Re: Ships Ahoy - Portal 2 Apr 19, 2011, 14:31 DrEvil
 
Ray Marden wrote on Apr 19, 2011, 12:45:
Nin, I am left handed and use a right-sided mouse.

However, that is no excuse for using reverse mouselook.

Go take your pop tarts and 3DFX cards and sit in the corner...
For shame!
Noting this is not a left hand-friendly world,
Ray

Ditto; left-handed people are the only ones in their right-minds of course ;-)
 
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News Comments > Dungeon Siege III Delay
3. Re: Dungeon Siege III Delay Apr 7, 2011, 23:38 DrEvil
 
The Half Elf wrote on Apr 7, 2011, 22:53:
Yeah, Kotor 2, NWN 2, Alpha Protocol, Fallout New Vegas. Yeah they NEVER get enough time to polish games. I won't even mention the extra year Alpha Protocol got.

Just imagine how bad they would have been without the polish time.
 
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News Comments > The Witcher 2 Specs
28. Re: The Witcher 2 Specs Apr 6, 2011, 00:15 DrEvil
 
eRe4s3r wrote on Apr 5, 2011, 13:04:
true, but one can still worry about it, no?

I simply maintain that a GUI designed properly and natively for mouse and keyboard can NEVER work on a x360 controller unless concessions are made in GUI and Gameplay. And this is why worry about it.

You're making an awfully big assumption there. Nevermind that there could be a GUI designed specifically for controller use and one for everyone else.
 
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News Comments > RIFT Account Security Measures
17. Re: RIFT Account Security Measures Mar 19, 2011, 23:11 DrEvil
 
fatguy wrote on Mar 19, 2011, 22:33:
I can't see your lips.

Be that as it may, I have to agree with him. There's no way I'm going to run out and buy a copy of this game just so I can pay a subscription for a month, get bored, and quit.
 
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501 Comments. 26 pages. Viewing page 14.
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