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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 498 (Amateur)
User ID 5120
 
User comment history
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News Comments > RAGE Trailer
15. Re: RAGE Trailer Jul 28, 2011, 19:48 DrEvil
 
Creston wrote on Jul 28, 2011, 17:28:
Yeah, Res. of Evil was quite awesome, actually. I really liked it.

I've been wanting to replay Doom 3, but last time I did that I didn't get much past beyond the first level before it started annoying me. I was wondering if there were some ready-to-go mods that fixed some of the more stupid design decisions.

Creston


I could never get past the "Zombie Closets" aspect of Doom 3. I actually enjoyed Doom Resurrection on the iPhone more (blasphemy, I know).
 
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News Comments > Happy Birthday(s): StarCraft 2, MS-DOS, and Anachronox
8. Re: Happy Birthday(s): StarCraft 2, MS-DOS, and Anachronox Jul 28, 2011, 00:54 DrEvil
 
Brumbek wrote on Jul 28, 2011, 00:04:
Anachronox was so amazingly good. I'm very glad I happened to play. Yeah, the combat was boring, but an unofficial patch by one of the developers added a fast forward key, a truly must-have!

I strongly encourage everyone to play the game if they haven't already. It holds up very well since interesting characters and dialogue never go out of style.

Yep, totally agree. I loved it and played it all the way through. Was so sad that it never got a sequel (mostly I believe) because of Daikatana's failure.
 
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News Comments > From Dust DRM Also Always On?
13. Re: From Dust DRM Also Always On? Jul 28, 2011, 00:50 DrEvil
 
Rattlehead wrote on Jul 27, 2011, 22:35:
Let me contribute to the thread with the generic, stock DRM comments you see in a comments section like this:

"I was interested in this game, but thanks to DRM I will avoid it" Translation: I had zero interest but just want to bitch about DRM for the sake of it

Translation:

I'm a jaded gamer who can't believe other people might actually have meaningful beliefs that keep them from buying games where they're treated like a criminal instead of a customer.
 
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News Comments > Humble Indie Bundle #3
6. Re: Humble Indie Bundle #3 Jul 26, 2011, 21:15 DrEvil
 
Flatline wrote on Jul 26, 2011, 19:32:
nin wrote on Jul 26, 2011, 17:23:
Already got Crayon and Cogs, but I'll chip in for the rest.

Boo on VVVVVV for taking their webpage down during the bundle. Oooh... we don't want to let people know about our game.

I'm guessing it was because their website was basically just there to order the game:

http://web.archive.org/web/20100817100238/http://thelettervsixtim.es//

They do link to their forums.
 
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News Comments > Quotable - Christoph Hartmann
16. Re: Quotable - Christoph Hartmann Jul 13, 2011, 09:31 DrEvil
 
Did he just put Kanye West and Ray Charles in the same sentence? Get the tar and feathers gentleman!  
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News Comments > New Minecraft Beta
3. Re: New Minecraft Beta Jul 11, 2011, 18:28 DrEvil
 
Fibrocyte wrote on Jul 11, 2011, 18:24:
I'm enjoying Terraria far more than Minecraft.

There are a few things that terraria does poorly though:

* no easy way to disable monsters
* crafting is not nearly as obvious as minecraft
* crafting seems to take far more time in terraria

But other than that, yeah, there's a lot of things I like about it more.

I wish it was available for the Mac too -- Minecraft wins in that regard (far more portable).
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Jul 10, 2011, 11:40 DrEvil
 
Anonymous wrote on Jul 10, 2011, 11:10:
"Terreria for $2.50
Neverwinter Night 2 Platinum for $6.50
X3 Gold for $6.50

So for the price of a half decent lunch i could have potentially several hundred hours of quality gaming ahead of me! "

Uh... $15.50 is a half decent lunch?

Do you live in Disneyland? (lol)

No, try San Francisco. *rimshot*

(I don't actually, but I swear it's that expensive sometimes...)
 
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News Comments > BioShock: Infinite E3 Trailer
2. Re: BioShock: Infinite E3 Trailer Jul 9, 2011, 13:20 DrEvil
 
nin wrote on Jul 9, 2011, 12:34:
If that's the same one from here (sorry, I'm not creating/logging into a youtube account to watch a video), it looks amazing.

I just hope they don't fuck it up with GFMFW...


Easily solved, just change any youtube URL:

http://www.youtube.com/watch?v=attvYJb6xn8

...like this:

http://www.youtube.com/embed/attvYJb6xn8

...vwalla! No more age check.
 
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News Comments > Origin Exclusive Mass Effect 3 Digital Deluxe Edition
4. Re: Origin Exclusive Mass Effect 3 Digital Deluxe Edition Jul 9, 2011, 13:16 DrEvil
 
nin wrote on Jul 9, 2011, 12:37:
Fuck you, EA. Steam or go home.


QFT
 
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News Comments > Trion on Free RIFT Transfers
20. Re: Trion on Free RIFT Transfers Jul 5, 2011, 18:14 DrEvil
 
zerobytes wrote on Jul 5, 2011, 12:25:
Free transfers remove the only deterrent to extremely obnoxious behavior.

No, they do not.

Obnoxious behaviour should be dealt with regardless of its source.

I think you'd have a better argument saying that free transfers could have a negative impact on the economy or population balance of the game, in which case simply putting limits on the number of transfers and enforcing terms of services should be sufficient.
 
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News Comments > Quote of the Day
2. Re: Quote of the Day Jul 2, 2011, 16:08 DrEvil
 
Apparently, this post has since been deleted. Perhaps too honest, or a prank on him by someone?

(Actually, reloading it seems to back and forth between 404 and showing.)
 
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News Comments > 10 Million Minecrafters
16. Re: 10 Million Minecrafters Jul 2, 2011, 15:26 DrEvil
 
Zadig wrote on Jul 2, 2011, 15:19:
It isn't a generic fantasy MMO or 3rd person shooter with chest high walls and regenerating health. That unfortunately qualifies as innovative now. It isn't even a "cute platformer" which is what most successful indie games seem to be.

EA would've laughed them out of the office if someone tried pitching this to them, but it has sold a lot more copies than most (all? FIFA probably outsells it) of the garbage they release.

I agree with you, but I'd caution you that the how much it sells argument isn't a great one. In particular, consider how many virtual items Zynga has sold in Farmville or other games like it. Or consider how many copies of the Sims were sold -- again, not exactly starling examples of greatness.
 
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News Comments > 10 Million Minecrafters
14. Re: 10 Million Minecrafters Jul 2, 2011, 15:16 DrEvil
 
WyldKat wrote on Jul 2, 2011, 14:52:
I don't see how Cube compares... it doesn't have resource gathering and crafting to build things, does it? Does it have randomly generated worlds?

Comparing Second Life to Minecraft is just as valid as comparing Cube to it. Yes, you can build with others in realtime, but the actual gameplay and concept is very different. Heck even HeroEngine fits that description.

You're right that they didn't have "resource gathering", but all of the other things are there. Cube and Cube 2 both had single player and monsters too. As I said, by Notch's own admission, his game is just a different implementation of an existing concept.

You'll also note that I said you could argue he had the best implementation of the concept.

Again, not unique, but perhaps the best implementation of the concept.
 
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News Comments > 10 Million Minecrafters
12. Re: 10 Million Minecrafters Jul 2, 2011, 14:22 DrEvil
 
Mcboinkens wrote on Jul 2, 2011, 14:06:
Pretty sure it's the first massive world cooperative construction game. I can't think of any others, really.

No, CUBE had the same thing years before:

http://cubeengine.com/cube.php4

"Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!)."

Note CUBE was released in 2001:

http://en.wikipedia.org/wiki/Cube_(video_game)
 
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News Comments > 10 Million Minecrafters
9. Re: 10 Million Minecrafters Jul 2, 2011, 13:37 DrEvil
 
Zadig wrote on Jul 2, 2011, 07:15:
For a game I have no interest in playing, I'm always happy to hear how incredibly well it is doing.

Partially because unique innovative games should be celebrated even if they aren't your cup of tea, but mainly due to the conniptions the success causes to Ubisoft/EA/Bioware as it destroys their latest 'aaa' shovelware.

Minecraft really isn't unique or innovative. By his own admission it's his version of an existing game. Games like 'Cube' and others allowed you to build your own world in realtime, etc.

I think Notch just had the right timing, the right graphics style during period where retro-games are cool again, and luck.

You could argue that it's the most successful implementation of someone else's concept though.

(And I say this as someone who bought minecraft btw.)
 
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News Comments > Cross-Platform Steam Chat
17. Re: Cross-Platform Steam Chat Jun 28, 2011, 18:46 DrEvil
 
Krovven wrote on Jun 28, 2011, 17:38:
yuastnav wrote on Jun 28, 2011, 16:38:
Yeah, it's not like Ryan "icculus" Gordon is a famous and well-known coder who made Linux/OSX ports of some major games.

Famous in the Linux community...guess how much that means to me, or to most people? Most of the world has no clue, nor cares who he is.

No, Ryan is pretty dang well known in developer circles too. iD, Epic, Valve, and others all know who he is.

And yes, it's high risk, so you better be certain you can trust the developer.

Ryan is trustworthy, this person, no idea.
 
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News Comments > Tomasz Gop Leaves CD Projekt RED, Interview
8. Re: Tomasz Gop Leaves CD Projekt RED, Interview Jun 20, 2011, 23:40 DrEvil
 
eRe4s3r wrote on Jun 20, 2011, 23:19:
Theres a difference between talking about and actually doing things

And that post was 11 ! days ago ^^

Oh my *insert deity or deities here*! 11 days! Can you frackin' believe it. I mean, Rome was built in less time right? Right????

But seriously, there are already two official witcher 2 forums, the steam one and the gog.com one. That should be enough.

Don't be so impatient.
 
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News Comments > Tomasz Gop Leaves CD Projekt RED, Interview
6. Re: Tomasz Gop Leaves CD Projekt RED, Interview Jun 20, 2011, 23:17 DrEvil
 
eRe4s3r wrote on Jun 20, 2011, 21:58:
They are obviously intentionally incompetent or maybe they just don't care. Forums still down, registrations still down, the Launcher completely broken now (wow?)

Somehow i expected more

They talk about the forum issue here:

http://en.thewitcher.com/community/entry/55/

So they aren't ignoring it.
 
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News Comments > West, Zampella Accuse Activision of Fraud
22. Re: West, Zampella Accuse Activision of Fraud Jun 17, 2011, 23:30 DrEvil
 
ibm wrote on Apr 3, 2011, 05:53:
Tom wrote on Apr 2, 2011, 12:59:
When shady CEO guy tells you "don't worry about it, just sign it", and you sign it, you're gonna get screwed. How dumb are these guys?

They were probably swimming in a pool of money at the time and surrounded by coke and ho's!

Obligatory:
http://www.penny-arcade.com/comic/2000/10/23/
 
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News Comments > Wizardry Online Announced
25. Re: Wizardry Online Announced Jun 13, 2011, 18:57 DrEvil
 
LittleMe wrote on Jun 13, 2011, 17:59:
Zawath wrote on Jun 13, 2011, 17:15:
Permadeath can work just fine if you play on roleplay servers. There were many persistent world servers (Haze for example) for Neverwinter Nights that used permadeath and it really made the whole experience so much better because all your actions always had severe consequences.

I agree. Permadeth can add to the experience. It can add a healthy amount of tension if done right. It might need an option for 'everlasting' or 3 lives, or 1 life, such as what TomeNET does.


The more fair compromise I think is what some older games used to do, "You can't save right now." As long as it's used fairly (e.g. a short, but difficult 5-10 minute section) that's reasonable. Some games of course abused this and placed you in a section that was a few hours long where you couldn't save (gah!!!).
 
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498 Comments. 25 pages. Viewing page 11.
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