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Real Name Anonymous User   
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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 503 (Apprentice)
User ID 5120
User comment history
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News Comments > AMD Ryzen Reviews
46. Re: AMD Ryzen Reviews Mar 2, 2017, 18:06 DrEvil
NewMaxx wrote on Mar 2, 2017, 12:42:
It's why you don't see ECC support...

ECC is supported by the processor, and supposedly available on some ASRock Media motherboards, but not available on others (yet) per the CEO/Product Manager.
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News Comments > Galactic Civilizations III Update
2. Re: Galactic Civilizations III Update Dec 14, 2016, 23:55 DrEvil
Burrito of Peace wrote on Dec 14, 2016, 20:50:
"I multithreaded the texture loading at the start of a game in order to improve performance..."

Why wasn't the entire thing multithreaded from the start? Dual and quad cores were extremely abundant when you released this game.


"Some people, when confronted with a problem, think, "I know, I'll use threads," and then two they hav erpoblesms."

Multi-threading is rarely something you want or need throughout an entire program; it isn't magical performance dust you sprinkle over code.

Often, better architecture or optimisation to single-threaded code is preferable over multi-threading.
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News Comments > Master of Orion DLC
4. Re: Master of Orion DLC Dec 2, 2016, 21:32 DrEvil
Eh, while I like many of the mechanics in Stellaris better, the thing that really bothers me about it is the complete lack of personality.

I think Paradox went too far or went the wrong way with their procedurally-generated leaders/races.

While procedural-generation for appearances is probably fine, the leaders themselves lack any meaningful personality.

What makes Civilization and games like Master of Orion so great is that you know what to expect from certain types of leaders; the expected personalities let you strategize and provide flavour.

Only the fallen empires in Stellaris tend to be interesting, and even then, they too would be more interesting with more personality.

With that said, I'm still upset by the genderfication of the silicoids -- it's a travesty committed by the new game.
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News Comments > Wacky Wheels HD
4. Re: Wacky Wheels HD Nov 23, 2016, 11:13 DrEvil
What I love are the clueless reviews from those who don't know this is a remake of a 1994 PC game.

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News Comments > David Brevik Joins Path of Exile
6. Re: David Brevik Joins Path of Exile Oct 19, 2016, 12:07 DrEvil
MT Silver wrote on Oct 19, 2016, 11:33:
Verno wrote on Oct 19, 2016, 10:28:
Angrius Maximis wrote on Oct 19, 2016, 10:21:
Path of Exiles sucks. Maybe he can improve it

They could definitely make the combat more engaging.

Yep. That's the problem. All the loot and systems they got going for them isn't worth jackshit if the combat itself is boring, which is my experience the 3 times I've forced myself to try to like this game.

Yes, exactly my problem as well -- well, that, and the online-only nature of the game.
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News Comments > World of Warcraft Legion Launched
15. Re: World of Warcraft Legion Launched Aug 31, 2016, 00:14 DrEvil
For those that care, Amazon completely screwed up their pre-orders for this -- copies aren't shipping until Sep. 23 - Oct. 25th according to support.  
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News Comments > City: Skylines: Natural Disasters Announced
3. Re: City: Skylines: Natural Disasters Announced Aug 18, 2016, 13:45 DrEvil
Mashiki Amiketo wrote on Aug 18, 2016, 12:45:
The only thing that was missing from the original. Congrats there guys, you've now crushed what was left of simcity.

Not quite, SimCity still has a better and quite frankly, less ugly, UI. I also absolutely loathe the stupid bird ticker thing.

I like Skylines for the most part, but the UI is still pretty infuriating at times and economy planning doesn't seem to work out as well.

SimCity's UI may have a few issues, but at least it is consistent and far more pleasant to look at.
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News Comments > No Man's Sky Released
30. Re: No Man's Sky Released Aug 13, 2016, 00:54 DrEvil
No problems here; really been enjoying it so far. I only have a GTX 970 too, and the framerate is generally fine.

I have no idea why they set that FPS cap to 30 by default though, the game was immensely more enjoyable once I set it to 60.
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News Comments > Paragon Patch Adds New Character
2. Re: Paragon Patch Adds New Character Mar 30, 2016, 01:05 DrEvil
Hump wrote on Mar 29, 2016, 19:24:
anyone playing this? is it any good?

They're clearly still working on the game; there's a lot of solid mechanics in place, but the pacing could be quicker.
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News Comments > Day of the Tentacle Remastered Released
20. Re: Day of the Tentacle Remastered Released Mar 22, 2016, 17:10 DrEvil
Bundy wrote on Mar 22, 2016, 14:42:
BitWraith wrote on Mar 22, 2016, 14:24:
Yeah, what's the problem with this release and Tim exactly? Not being an asshole, I'm genuinely curious.

I know that he took a long time making Broken Age, which made people mad cause it was crowdfunded or something. And also that he burned some folks who bought the early access to Spacebase, and since the sales were low DF abandon it, kinda leaving them hanging.

Didn't burn them at all; that's the nature of early access. This is why we can't have nice things and mile-long legal agreements.

A business isn't a charity; if the game wasn't selling enough to continue to support, it wasn't selling enough -- that simple.

And yes, I feel like I have some right to say over the matter since I'm one of the people that bought a copy.
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Sep 11, 2015, 12:32 DrEvil
Cutter wrote on Sep 11, 2015, 10:43:
Jesus is the Verge ever a fucking rag. The SJWs are whining because they made the image of a woman smile? Are you fucking kidding me. Those people so need to be shot and pissed on, and not necessarily in that order.

Comments like this only prove their point cutter.
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News Comments > Unity 5 Released
27. Re: Unity 5 Released Mar 4, 2015, 00:06 DrEvil
Cutter wrote on Mar 3, 2015, 14:16:
If there are no royalties involved Unitah is a far better choice in that case.

Not if you have sufficient in-house developer talent; in that case, Unreal is likely the better deal since you get full source access.

That means if you create a hit title and want to bring it back as a "classic" (ala 10 years later, you might actually be able to do it since you'll have all of the source code.

In the short-term, Unity might be faster, but in the long-term, source code access is a lot more appealing.
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News Comments > Witcher 2 Prompting Linux Kernel Patch
6. Re: Witcher 2 Prompting Linux Kernel Patch Jan 25, 2015, 16:10 DrEvil
Overon wrote on Jan 25, 2015, 13:03:
The advantages of being open source software. "Devs of game, I will patch the Kernel so you guys don't have to work around the OS." These words are probably never uttered at Microsoft or Apple.

Microsoft has extensive testing and compatibility modifications to ensure applications, such as games, do not break. So casting aspersions that direction is pretty silly as their entire business is built on the promise of compatibility.

However, I will grant you that Apple definitely hasn't proved that they care very much except for the largest vendors (Adobe, etc.).
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News Comments > Civilization: Beyond Earth OS X Patch & Linux Status
7. Re: Civilization: Beyond Earth OS X Patch & Linux Status Dec 14, 2014, 11:32 DrEvil
verybad1 wrote on Dec 13, 2014, 13:09:
I wouldn't want my PC to be playing with an Apple or Linux machine.

Apple users are insufferable idiots that don't know how to open their box, and Linux users for gaming are ...probably smart, but also fat and stink, they talk about how they sat next to a pretty girl once on the bus...

Does anyone play Civ multiplay though?

Dude, what's with the trolling?
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News Comments > Morning Tech Bits
16. Re: Tim Cook: Oct 30, 2014, 13:30 DrEvil
Burrito of Peace wrote on Oct 30, 2014, 13:20:
Because I want Tim Cook to spend far more time continuing to make my portfolio wealthy, and innovating to make that portfolio even more wealthy, and less time writing fluff articles.

Now, do you plan to post something meaningful or continue on with this false dilemma chest thumping?

It's easy to dismiss when you're not a member of a group of people that is still actively discriminated against in all areas of their life.

Not everything is about you, shareholder or not.

Tim was speaking out for others that can identify with him but may live somewhere that's a lot more oppressive than sunny California (such as India) or other states in the US. He just wants them to know that their gender identity and orientation isn't something that will inherently keep them from becoming successful in life. They should feel ok about themselves, and they should believe in themselves.

I get that you don't understand that, but that's probably because you haven't been the member of an oppressed group of society (at least in recent history).

Even from a shareholder point of view, if you can't see the value in the positive social message he shared here, then there's probably pretty good reason you're just a shareholder and not a company executive.
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News Comments > Tim Schafer Addresses Spacebase DF-9 Questions
24. Re: Tim Schaefer Addresses Spacebase DF-9 Questions Sep 22, 2014, 12:45 DrEvil
Beamer wrote on Sep 22, 2014, 12:26:
Which would be weird. If the Indie Fund is all paid back, at this point the sales are 100% profit, well, other than covering the cost of additional dev work.

100% profit -- except as you pointed out, the cost of the continuing dev work. Their sales were enough to recoup investment costs, but they still had many months of additional development after that to pay for.

But this is the thing I always said I foresaw coming with EA - people just saying "well, we're out of beta, this is the release candidate!" I also forgot about public dev roadmaps any time I said that.

See, that's the thing, Valve clearly states that you should only purchase an Early Access game if you're happy with its current state at the time of purchase and make it clear that the game may be slowly or never finished.

As for their dev roadmaps, they had more than one disclaimer saying that what they outlined were ideas and general directions -- not promises of specific functionality.

This is something that a lot of devs are trying to work out -- how much to communicate because no matter what they say, people will take anything presented as a promise.

Just as devs have to adapt to expectations, game players need to also change theirs.

The fact that DF is finishing a stable release and then shipping lua gameplay source code is enough for me.
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News Comments > Evening Mobilization
5. Re: Evening Mobilization Aug 21, 2014, 23:07 DrEvil
jdreyer wrote on Aug 21, 2014, 19:20:
Well, I think that makes sense for the first few generations of self driving cars. It'll be a decade or so before they're able to do everything (like park in a driveway, for example).

Self-parking ability is already present in cars today.
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News Comments > Galactic Civilizations III Beta Underway
11. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 12:52 DrEvil
Darth Binky wrote on Aug 14, 2014, 11:01:
$45 is a significant reduction over the ridiculous $99 price tag for the alpha/early-access.

That ridiculous price was a founder's edition which gets future dlc, the current offering is just an early beta of the game without any extra perks.
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Jul 14, 2014, 12:11 DrEvil
Task wrote on Jul 14, 2014, 09:46:
jesus h. this country is morally bankrupt, arresting peaceful protestor grandmothers

Note she was arrested not for protesting, but because she violated a restraining/protection order.

Now whether that restraining/protection order should have been granted is a separate story, but she was not sentenced to a year in prison for simply protesting.
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Jul 14, 2014, 12:10 DrEvil
Asmodai wrote on Jul 14, 2014, 10:08:
And Blue, the article didn't say he wasn't a gamer, just that he wasn't a fan of online gaming. Unless there is some clarification, it might be a bit soon to be pegging him as "non gamer".

Indeed; in fact, he works for a fairly well known and famous game tools company that has been around since the DOS era and has incredibly detailed and technical knowledge of graphics programming in general. He was also part of the PC Demo Scene "back in the day". I don't know if he's a "gamer" (what does that even mean?), but I do have the utmost respect for him and his work.
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503 Comments. 26 pages. Viewing page 1.
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