User information for Derek French

Real Name
Derek French
Nickname
CrushBug
Email
Concealed by request - Send Mail
Description
Producer, ex-BioWare
Signed On
May 27, 2000
Supporter
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Total Posts
229 (Novice)
User ID
5028
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229 Comments. 12 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  ] Older
12.
 
Re: Mass Effect 2 Patch
Feb 22, 2010, 18:35
12.
Re: Mass Effect 2 Patch Feb 22, 2010, 18:35
Feb 22, 2010, 18:35
 
Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.

That is actually a bug that Microsoft introduced in Vista and 7. We keep our uninstallers in a common location and if you don't encase the full path to the Uninstaller in double-quotes, Windows will just pick another random executable from that directory and run it, instead of the executable the you explicitly entered. It is pretty crazy when you tell Windows to run 'Uninstall Mass Effect 2.exe' and Windows decides to run 'Uninstall Mass Effect.exe'
Derek French
Technical Producer
BioWare
17.
 
Re: Return to Ostagar Delays Explained
Jan 20, 2010, 22:31
17.
Re: Return to Ostagar Delays Explained Jan 20, 2010, 22:31
Jan 20, 2010, 22:31
 
Rob is certainly right about that. And regardless of the EA opinion, this is BioWare's decision to hold onto Ostagar right now. We are currently checking both the PC and 360 versions again right now. Once both have made there way through their respective processes they will be released.

Which one will be ready first? I don't know, since both are still in-progress. Our cutoff for anything is Thursday at Noon. If it is not ready by then, then it isn't going out that week and it will be held onto until the following Monday.
Derek French
Technical Producer
BioWare
2.
 
Re: WGA Video Game Nominees
Jan 15, 2010, 04:17
2.
Re: WGA Video Game Nominees Jan 15, 2010, 04:17
Jan 15, 2010, 04:17
 
I believe that to qualify for the WGA, the writer on the game has to actually belong to the WGA. That is probably why the list is so short.
Derek French
Technical Producer
BioWare
6.
 
Re: NWN2 Premium Modules Yoinked
Nov 8, 2009, 17:30
6.
Re: NWN2 Premium Modules Yoinked Nov 8, 2009, 17:30
Nov 8, 2009, 17:30
 
We have never sold NWN2 premium modules on the BioWare Store.
The NWN premium modules weren't all that great anyway. Many of the freely available user-made campaigns at NWN Vault were superior, and they are all free.
Fair enough, but that was the point, to give people choices. Thankfully, many people liked the modules and their sales funded the continued NWN patches for another couple of years, beyond what we had originally planned. It certainly worked out well for BioWare and for the community since we released the content from the Premium Modules in subsequent patches.
Derek French
Technical Producer
BioWare
4.
 
Re: PC Dragon Age Has Top-Down Camera
Oct 16, 2009, 19:54
4.
Re: PC Dragon Age Has Top-Down Camera Oct 16, 2009, 19:54
Oct 16, 2009, 19:54
 
What Dots said.
Derek French
Technical Producer
BioWare
22.
 
Re: Dragon Age Pre-Purchase
Oct 16, 2009, 12:12
22.
Re: Dragon Age Pre-Purchase Oct 16, 2009, 12:12
Oct 16, 2009, 12:12
 
So I've not seen any mention what DRM the digital editions will use...
For the most part, the digital versions will use whatever the digital companies use. For example, the Steam version uses Steam for its DRM. Off hand, I do not know what the other companies will use.
Derek French
Technical Producer
BioWare
10.
 
Re: Dragon Age Character Creator & Social Network Launch
Oct 13, 2009, 17:29
10.
Re: Dragon Age Character Creator & Social Network Launch Oct 13, 2009, 17:29
Oct 13, 2009, 17:29
 
Yeah, deleting is fine too. Just wanted to drop this hint as it will work in the full game as well.
Derek French
Technical Producer
BioWare
7.
 
Re: Dragon Age Character Creator & Social Network Launch
Oct 13, 2009, 17:08
7.
Re: Dragon Age Character Creator & Social Network Launch Oct 13, 2009, 17:08
Oct 13, 2009, 17:08
 
Free gift for you all.

First viewing of intro movies with the ESRB and such being unskippable is a legal/ESRB requirement. After that, hit Esc to your heart's content. Even better, go to the INI file in your My Docs and put in:

file: My Documents\BioWare\Dragon Age\Settings\DAOCharacterCreator.ini
section: [Movies]
key: DisableIntroMovies=1

And you are good to go.
Derek French
Technical Producer
BioWare
111.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 8, 2009, 14:29
Re: Dragon Age: Origins Day One DLC Plans Oct 8, 2009, 14:29
Oct 8, 2009, 14:29
 
Go check out Brooks' Law in Wikipedia (it's under Brooks's Law). It states that a project that is already late will become more late as people are added to it. It ties in with his book "The Mythical Man-Month", and has been around for 35 years. Look up the book title too. It's got some interesting ideas on project management.

By setting up a separate team which does not interface directly with the project, and only uses output finalized by the main project, you can create further content without interrupting the work stream and introducing gamestopping bugs into the core game.
QFMFT.
Wow. That Game Informer review that CrushBug linked to was pretty crappy. I read previews that had at least five times as much info about the game. Can't believe their review was just a one-page quickie thing.
That is because it is a summary of their magazine review which is full and complete. With pictures, even!
While this may or may not be the case for your game...there have been many examples of paid DLC, that once purchased was merely unlocked and was just on the CD/DVD/Blu-Ray and no download was required other than an unlock key.
Correct and this is not the case with Dragon Age as you will have to download the content, since we are still working on some of it.
Derek French
Technical Producer
BioWare
77.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 8, 2009, 02:50
77.
Re: Dragon Age: Origins Day One DLC Plans Oct 8, 2009, 02:50
Oct 8, 2009, 02:50
 
For a few days I have visited any site that has digital download to purchase KOTOR 2. Could you tell me why this game isn't available, and if there are any plans to release KOTOR 2 for digital download purchasing?
Sorry, but BioWare has no involvement with KotOR 2. The only ones who can answer this question are either Obsidian or Lucasarts.

For all the talk of this being a fresh and mature new setting, a lot of things in the trailers feel like a generic rip-off of LOTR.
I can say that there has yet to be a fantasy novel/movie/game that we haven't been accused of ripping off. You are so sure it's LotR, while others are adamant that it is a Song of Ice and Fire, while other are unswerving in their believe of it coming from RL Salvatore and others think it is all from The Witcher.

I suggest you play it and judge for yourself.
Derek French
Technical Producer
BioWare
48.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 23:20
48.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 23:20
Oct 7, 2009, 23:20
 
The game was originally scheduled to launch eight months ago. You get bought by EA, and suddenly it's delayed (and delayed) again, and now gets a console launch too.
If you have had any experience with a BioWare game launch I can firmly state that all delays and target platforms rest solely at the discretion of BioWare. We chose to delay the game. We chose the platforms we want it to be on. EA acquired BioWare and Pandemic about 2 years ago and they have been supportive about our decisions, not the cause of them. We are doing exactly what we want to do on this project.

Your devs have been saying that people can create whole adventures with the toolset in as little as a week, but a keep took more than 8 months to build?
I would love to hear the context of that quote. Can we throw together a rough adventure (FedEx/KillBoss) with no VO, no music, no new content, minimal dialog and mostly combat in a week? Sure. That is not what the DLC is and your 8 months is speculation.

You can check this concept out yourself by trying out any of the free content from NWVault for NWN. Compare the quality of the content that took a week to create against some of content that took a long time to create. Good things take time and all that other 80/20 stuff.
Derek French
Technical Producer
BioWare
43.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 22:39
43.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:39
Oct 7, 2009, 22:39
 
I'm starting to get the impression that what we are seeing here are game developers working on a project that they were told to work on by others that control the money.
Huh? DLC for Dragon Age came from us, the developers. We had a good experience with it and Neverwinter Nights and we think it is going to work well with Dragon Age. Only time will tell for sure.
Derek French
Technical Producer
BioWare
38.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 22:10
38.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:10
Oct 7, 2009, 22:10
 
These forums can break the strongest and most resilient among us.
Bah, this is nothing. I was on duty during launch day of Neverwinter Nights.
Derek French
Technical Producer
BioWare
37.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 22:04
37.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:04
Oct 7, 2009, 22:04
 
However the DLC was developed, whether parallel or not, it seems that that effort could have gone into the main game and so it feels like the game that we're being offered could have included more content.
Yeah, it doesn't work that way. Most game development is on a budget and the "people hose" almost never fixes the problems you hope it does. More doesn't automatically equal better or faster. Now setting up a different team on a different budget with revenue from the content it makes is something that can be done. But if you want to add 30 more people to the main team (doing what, I have no idea) with no budget, that would get shot down pretty fast so the idea doesn't really work.
Oh yeah, and god help you if there are any major issues with the game. Then you're really going to catch hell for having other people working on DLC to sell on day one.
Well Desslock said in a recent Qt3 post:
I can't even imagine how difficult this game was to QA, given all the choices and variations, etc. -- crashed zero times in 121 hours, no bugs, one incorrect journal entry (which had no affect on gameplay). It's actually amazing that there weren't evident scripting errors. Actually maybe one incident I can think of where characters acted like you had knowledge of something that I hadn't actually scene. but very clean technically.
There are always technical issues with PC games and we do our best to help people figure out what the problem is, but there are only so many of us and so many million of you, so we are a little out matched.
Derek French
Technical Producer
BioWare
33.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 21:50
33.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 21:50
Oct 7, 2009, 21:50
 
However, many gamers were "raised" on the idea that 100% of the effort should have gone into providing more content into the original game, and that DLC on day 1 shouldn't be necessary. I'd wager that many gamers feel it is a shady business practice altogether, and will want nothing to do with it.
Game development and the economics around it have changed in the last 9 years that I have been in the industry. I am not sure if BioWare would still exist if we developed games the same way we did years ago, DLC or not.

In the end, if you don't purchase any DLC you will still get a complete and full game. But don't take my word for it. Find a reviewer you trust and see if what they say about Dragon Age resonates with you. So far, on just the game alone, Game Informer gave it a 9.0 and said:
A speed demon could blow through the main story in 40 hours, but thorough players can expect about 70.
I am sorry if that sounds like an incomplete game to some of you because of an optional DLC announcement.
Derek French
Technical Producer
BioWare
18.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 20:28
18.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:28
Oct 7, 2009, 20:28
 
I think this would feel better if Bioware said, hey, here's a free DLC on day one as reward for purchasing the game.
We are doing that. Infact, we are giving you two pieces of free DLC.

Included in all versions of the PC game are codes for two pieces of free DLC: Shale and the Blood Dragon armor. Neither pieces of DLC are included on the disk (as they were finalized separately by the DA online team on a different schedule). You can redeem those codes and download that content on day one.
Derek French
Technical Producer
BioWare
17.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 20:23
17.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:23
Oct 7, 2009, 20:23
 
Even if the DLC is being developed separately and couldn't have made it into the main game as you say, why not hold off for a couple of weeks at least rather than give users a perceived slap in the face by releasing paid content day and date with the game? Whether or not it was cut from the original game, that's the impression such action gives and it's something that could have been easily avoided.
That is an interesting point. I guess if we did remove game content and sell it to you then that would be insulting. It is not something that I would ever want to be involved in.

In this case, we have tried to make more content for Dragon Age and have an extended plan to release content in various sizes, forms and costs (some for free). We hope this gives Dragon Age a long life and a vibrant community and we do hope our content sells well. This will allow us to further support Dragon Age and the community and the Toolset similar to what happened with Neverwinter Nights. I am not sure what I can do about perceived slights other than try and openly communicate with you all.
Derek French
Technical Producer
BioWare
14.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 20:13
14.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:13
Oct 7, 2009, 20:13
 
Still day 1 DLC always bugs me. As an old PC gamer I used to get this shit for FREE. Now I have to pay for it.
No you didn't. We certainly haven't had free downloadable content for our games in any recent memory, aside from BDtS for Mass Effect 1 PC. But I don't think that qualifies as something we have always done.

If it's the timing that bothers you, you could always pretend that it doesn't exists for month or so.

Sorry, we don't have any public announcements about Steam at this time.
Derek French
Technical Producer
BioWare
11.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 20:08
11.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:08
Oct 7, 2009, 20:08
 
What happened to more expansion-type releases that were only $20 or so?
Those items, either by digital or retail are still in the works.
Instead, there is day one DLC which, just by itself, hold very little regard for the actual game. And by game, I mean 95% of the final product, that 5% intentionally being left out for an extra charge on day one.
This is not the case; please see my previous post.

If you don't want to pay for our content, that is fair. We still have a Toolset for Dragon Age and we hope you try out some of the thousands of free user created content items that will get made.

We have done this before with Neverwinter Nights, albeit with different timing. The experience with NWN and the Premium Modules was very positive for us and the community. It allowed us to keep supporting for NWN for another year or two and provided more new source content for the Toolset users.
Derek French
Technical Producer
BioWare
8.
 
Re: Dragon Age: Origins Day One DLC Plans
Oct 7, 2009, 20:01
8.
Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:01
Oct 7, 2009, 20:01
 
Why wouldn't they include this with the rest of the game? Sound's like B.S. to me.
BioWare has a dedicated team working on DLC. Why wasn't it included in the main game? Because the content wasn't nearly complete by the time the main game was locked and into QA, certification and manufacturing. The main game and Warden's Keep are in different stages of development and there is no way that WK could be released with the main game at this stage.

There is a long held belief that main game content is being removed and sold separately. This is not the case. The content is being developed in parallel by a dedicated team.

None of our DLC is required to enjoy Dragon Age: Origins, but we hope you will give some of it a try or at least arm yourself with reviews from trusted sources (whether it's Gamespot or your Uncle Ray) and make your own decision.
Derek French
Technical Producer
BioWare
229 Comments. 12 pages. Viewing page 3.
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