Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.
The NWN premium modules weren't all that great anyway. Many of the freely available user-made campaigns at NWN Vault were superior, and they are all free.Fair enough, but that was the point, to give people choices. Thankfully, many people liked the modules and their sales funded the continued NWN patches for another couple of years, beyond what we had originally planned. It certainly worked out well for BioWare and for the community since we released the content from the Premium Modules in subsequent patches.
So I've not seen any mention what DRM the digital editions will use...For the most part, the digital versions will use whatever the digital companies use. For example, the Steam version uses Steam for its DRM. Off hand, I do not know what the other companies will use.
Go check out Brooks' Law in Wikipedia (it's under Brooks's Law). It states that a project that is already late will become more late as people are added to it. It ties in with his book "The Mythical Man-Month", and has been around for 35 years. Look up the book title too. It's got some interesting ideas on project management.QFMFT.
By setting up a separate team which does not interface directly with the project, and only uses output finalized by the main project, you can create further content without interrupting the work stream and introducing gamestopping bugs into the core game.
Wow. That Game Informer review that CrushBug linked to was pretty crappy. I read previews that had at least five times as much info about the game. Can't believe their review was just a one-page quickie thing.That is because it is a summary of their magazine review which is full and complete. With pictures, even!
While this may or may not be the case for your game...there have been many examples of paid DLC, that once purchased was merely unlocked and was just on the CD/DVD/Blu-Ray and no download was required other than an unlock key.Correct and this is not the case with Dragon Age as you will have to download the content, since we are still working on some of it.
For a few days I have visited any site that has digital download to purchase KOTOR 2. Could you tell me why this game isn't available, and if there are any plans to release KOTOR 2 for digital download purchasing?Sorry, but BioWare has no involvement with KotOR 2. The only ones who can answer this question are either Obsidian or Lucasarts.
For all the talk of this being a fresh and mature new setting, a lot of things in the trailers feel like a generic rip-off of LOTR.I can say that there has yet to be a fantasy novel/movie/game that we haven't been accused of ripping off. You are so sure it's LotR, while others are adamant that it is a Song of Ice and Fire, while other are unswerving in their believe of it coming from RL Salvatore and others think it is all from The Witcher.
The game was originally scheduled to launch eight months ago. You get bought by EA, and suddenly it's delayed (and delayed) again, and now gets a console launch too.If you have had any experience with a BioWare game launch I can firmly state that all delays and target platforms rest solely at the discretion of BioWare. We chose to delay the game. We chose the platforms we want it to be on. EA acquired BioWare and Pandemic about 2 years ago and they have been supportive about our decisions, not the cause of them. We are doing exactly what we want to do on this project.
Your devs have been saying that people can create whole adventures with the toolset in as little as a week, but a keep took more than 8 months to build?I would love to hear the context of that quote. Can we throw together a rough adventure (FedEx/KillBoss) with no VO, no music, no new content, minimal dialog and mostly combat in a week? Sure. That is not what the DLC is and your 8 months is speculation.
I'm starting to get the impression that what we are seeing here are game developers working on a project that they were told to work on by others that control the money.Huh? DLC for Dragon Age came from us, the developers. We had a good experience with it and Neverwinter Nights and we think it is going to work well with Dragon Age. Only time will tell for sure.
These forums can break the strongest and most resilient among us.Bah, this is nothing. I was on duty during launch day of Neverwinter Nights.
However the DLC was developed, whether parallel or not, it seems that that effort could have gone into the main game and so it feels like the game that we're being offered could have included more content.Yeah, it doesn't work that way. Most game development is on a budget and the "people hose" almost never fixes the problems you hope it does. More doesn't automatically equal better or faster. Now setting up a different team on a different budget with revenue from the content it makes is something that can be done. But if you want to add 30 more people to the main team (doing what, I have no idea) with no budget, that would get shot down pretty fast so the idea doesn't really work.
Oh yeah, and god help you if there are any major issues with the game. Then you're really going to catch hell for having other people working on DLC to sell on day one.Well Desslock said in a recent Qt3 post:
I can't even imagine how difficult this game was to QA, given all the choices and variations, etc. -- crashed zero times in 121 hours, no bugs, one incorrect journal entry (which had no affect on gameplay). It's actually amazing that there weren't evident scripting errors. Actually maybe one incident I can think of where characters acted like you had knowledge of something that I hadn't actually scene. but very clean technically.There are always technical issues with PC games and we do our best to help people figure out what the problem is, but there are only so many of us and so many million of you, so we are a little out matched.
However, many gamers were "raised" on the idea that 100% of the effort should have gone into providing more content into the original game, and that DLC on day 1 shouldn't be necessary. I'd wager that many gamers feel it is a shady business practice altogether, and will want nothing to do with it.Game development and the economics around it have changed in the last 9 years that I have been in the industry. I am not sure if BioWare would still exist if we developed games the same way we did years ago, DLC or not.
A speed demon could blow through the main story in 40 hours, but thorough players can expect about 70.I am sorry if that sounds like an incomplete game to some of you because of an optional DLC announcement.
I think this would feel better if Bioware said, hey, here's a free DLC on day one as reward for purchasing the game.We are doing that. Infact, we are giving you two pieces of free DLC.
Even if the DLC is being developed separately and couldn't have made it into the main game as you say, why not hold off for a couple of weeks at least rather than give users a perceived slap in the face by releasing paid content day and date with the game? Whether or not it was cut from the original game, that's the impression such action gives and it's something that could have been easily avoided.That is an interesting point. I guess if we did remove game content and sell it to you then that would be insulting. It is not something that I would ever want to be involved in.
Still day 1 DLC always bugs me. As an old PC gamer I used to get this shit for FREE. Now I have to pay for it.No you didn't. We certainly haven't had free downloadable content for our games in any recent memory, aside from BDtS for Mass Effect 1 PC. But I don't think that qualifies as something we have always done.
What happened to more expansion-type releases that were only $20 or so?Those items, either by digital or retail are still in the works.
Instead, there is day one DLC which, just by itself, hold very little regard for the actual game. And by game, I mean 95% of the final product, that 5% intentionally being left out for an extra charge on day one.This is not the case; please see my previous post.
Why wouldn't they include this with the rest of the game? Sound's like B.S. to me.BioWare has a dedicated team working on DLC. Why wasn't it included in the main game? Because the content wasn't nearly complete by the time the main game was locked and into QA, certification and manufacturing. The main game and Warden's Keep are in different stages of development and there is no way that WK could be released with the main game at this stage.