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User information for Derek French

Real Name Derek French   
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Nickname CrushBug
Email Concealed by request - Send Mail
ICQ None given.
Description Producer, Live Team
BioWare
Homepage http://www.bioware.com/
Signed On May 27, 2000, 19:09
Total Comments 220 (Novice)
User ID 5028
 
User comment history
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News Comments > Dragon Age: Origins Day One DLC Plans
77. Re: Dragon Age: Origins Day One DLC Plans Oct 8, 2009, 02:50  CrushBug 
 
For a few days I have visited any site that has digital download to purchase KOTOR 2. Could you tell me why this game isn't available, and if there are any plans to release KOTOR 2 for digital download purchasing?
Sorry, but BioWare has no involvement with KotOR 2. The only ones who can answer this question are either Obsidian or Lucasarts.

For all the talk of this being a fresh and mature new setting, a lot of things in the trailers feel like a generic rip-off of LOTR.
I can say that there has yet to be a fantasy novel/movie/game that we haven't been accused of ripping off. You are so sure it's LotR, while others are adamant that it is a Song of Ice and Fire, while other are unswerving in their believe of it coming from RL Salvatore and others think it is all from The Witcher.

I suggest you play it and judge for yourself.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
48. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 23:20  CrushBug 
 
The game was originally scheduled to launch eight months ago. You get bought by EA, and suddenly it's delayed (and delayed) again, and now gets a console launch too.
If you have had any experience with a BioWare game launch I can firmly state that all delays and target platforms rest solely at the discretion of BioWare. We chose to delay the game. We chose the platforms we want it to be on. EA acquired BioWare and Pandemic about 2 years ago and they have been supportive about our decisions, not the cause of them. We are doing exactly what we want to do on this project.

Your devs have been saying that people can create whole adventures with the toolset in as little as a week, but a keep took more than 8 months to build?
I would love to hear the context of that quote. Can we throw together a rough adventure (FedEx/KillBoss) with no VO, no music, no new content, minimal dialog and mostly combat in a week? Sure. That is not what the DLC is and your 8 months is speculation.

You can check this concept out yourself by trying out any of the free content from NWVault for NWN. Compare the quality of the content that took a week to create against some of content that took a long time to create. Good things take time and all that other 80/20 stuff.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
43. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:39  CrushBug 
 
I'm starting to get the impression that what we are seeing here are game developers working on a project that they were told to work on by others that control the money.
Huh? DLC for Dragon Age came from us, the developers. We had a good experience with it and Neverwinter Nights and we think it is going to work well with Dragon Age. Only time will tell for sure.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
38. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:10  CrushBug 
 
These forums can break the strongest and most resilient among us.
Bah, this is nothing. I was on duty during launch day of Neverwinter Nights.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
37. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 22:04  CrushBug 
 
However the DLC was developed, whether parallel or not, it seems that that effort could have gone into the main game and so it feels like the game that we're being offered could have included more content.
Yeah, it doesn't work that way. Most game development is on a budget and the "people hose" almost never fixes the problems you hope it does. More doesn't automatically equal better or faster. Now setting up a different team on a different budget with revenue from the content it makes is something that can be done. But if you want to add 30 more people to the main team (doing what, I have no idea) with no budget, that would get shot down pretty fast so the idea doesn't really work.
Oh yeah, and god help you if there are any major issues with the game. Then you're really going to catch hell for having other people working on DLC to sell on day one.
Well Desslock said in a recent Qt3 post:
I can't even imagine how difficult this game was to QA, given all the choices and variations, etc. -- crashed zero times in 121 hours, no bugs, one incorrect journal entry (which had no affect on gameplay). It's actually amazing that there weren't evident scripting errors. Actually maybe one incident I can think of where characters acted like you had knowledge of something that I hadn't actually scene. but very clean technically.
There are always technical issues with PC games and we do our best to help people figure out what the problem is, but there are only so many of us and so many million of you, so we are a little out matched.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
33. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 21:50  CrushBug 
 
However, many gamers were "raised" on the idea that 100% of the effort should have gone into providing more content into the original game, and that DLC on day 1 shouldn't be necessary. I'd wager that many gamers feel it is a shady business practice altogether, and will want nothing to do with it.
Game development and the economics around it have changed in the last 9 years that I have been in the industry. I am not sure if BioWare would still exist if we developed games the same way we did years ago, DLC or not.

In the end, if you don't purchase any DLC you will still get a complete and full game. But don't take my word for it. Find a reviewer you trust and see if what they say about Dragon Age resonates with you. So far, on just the game alone, Game Informer gave it a 9.0 and said:
A speed demon could blow through the main story in 40 hours, but thorough players can expect about 70.
I am sorry if that sounds like an incomplete game to some of you because of an optional DLC announcement.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
18. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:28  CrushBug 
 
I think this would feel better if Bioware said, hey, here's a free DLC on day one as reward for purchasing the game.
We are doing that. Infact, we are giving you two pieces of free DLC.

Included in all versions of the PC game are codes for two pieces of free DLC: Shale and the Blood Dragon armor. Neither pieces of DLC are included on the disk (as they were finalized separately by the DA online team on a different schedule). You can redeem those codes and download that content on day one.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
17. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:23  CrushBug 
 
Even if the DLC is being developed separately and couldn't have made it into the main game as you say, why not hold off for a couple of weeks at least rather than give users a perceived slap in the face by releasing paid content day and date with the game? Whether or not it was cut from the original game, that's the impression such action gives and it's something that could have been easily avoided.
That is an interesting point. I guess if we did remove game content and sell it to you then that would be insulting. It is not something that I would ever want to be involved in.

In this case, we have tried to make more content for Dragon Age and have an extended plan to release content in various sizes, forms and costs (some for free). We hope this gives Dragon Age a long life and a vibrant community and we do hope our content sells well. This will allow us to further support Dragon Age and the community and the Toolset similar to what happened with Neverwinter Nights. I am not sure what I can do about perceived slights other than try and openly communicate with you all.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
14. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:13  CrushBug 
 
Still day 1 DLC always bugs me. As an old PC gamer I used to get this shit for FREE. Now I have to pay for it.
No you didn't. We certainly haven't had free downloadable content for our games in any recent memory, aside from BDtS for Mass Effect 1 PC. But I don't think that qualifies as something we have always done.

If it's the timing that bothers you, you could always pretend that it doesn't exists for month or so.

Sorry, we don't have any public announcements about Steam at this time.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
11. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:08  CrushBug 
 
What happened to more expansion-type releases that were only $20 or so?
Those items, either by digital or retail are still in the works.
Instead, there is day one DLC which, just by itself, hold very little regard for the actual game. And by game, I mean 95% of the final product, that 5% intentionally being left out for an extra charge on day one.
This is not the case; please see my previous post.

If you don't want to pay for our content, that is fair. We still have a Toolset for Dragon Age and we hope you try out some of the thousands of free user created content items that will get made.

We have done this before with Neverwinter Nights, albeit with different timing. The experience with NWN and the Premium Modules was very positive for us and the community. It allowed us to keep supporting for NWN for another year or two and provided more new source content for the Toolset users.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins Day One DLC Plans
8. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 20:01  CrushBug 
 
Why wouldn't they include this with the rest of the game? Sound's like B.S. to me.
BioWare has a dedicated team working on DLC. Why wasn't it included in the main game? Because the content wasn't nearly complete by the time the main game was locked and into QA, certification and manufacturing. The main game and Warden's Keep are in different stages of development and there is no way that WK could be released with the main game at this stage.

There is a long held belief that main game content is being removed and sold separately. This is not the case. The content is being developed in parallel by a dedicated team.

None of our DLC is required to enjoy Dragon Age: Origins, but we hope you will give some of it a try or at least arm yourself with reviews from trusted sources (whether it's Gamespot or your Uncle Ray) and make your own decision.
 
Derek French
Technical Producer
BioWare
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News Comments > BioWare: Dragon Age Lasts Over 120 Hours
34. Re: BioWare: Dragon Age Lasts Over 120 Hours Aug 25, 2009, 23:40  CrushBug 
 
Nice. Let's hope this is actually the case. I hate it when games assign me arbitrary morality points based on what they deem good and evil. There is no good and evil, only choice and consequence.

That is exactly how it works. Some consequences are immediate, others happen a lot later. There is no real "let's load the last save and take the other choice" because you may not notice anything for a while.
 
Derek French
Technical Producer
BioWare
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News Comments > BioWare: Dragon Age Lasts Over 120 Hours
27. Re: BioWare: Dragon Age Lasts Over 120 Hours Aug 25, 2009, 18:50  CrushBug 
 
Bioware's typical Black/White morality

Sorry. No black/white morality in Dragon Age, nor any good/evil/morality sensor.
 
Derek French
Technical Producer
BioWare
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Aug 19, 2009, 12:52  CrushBug 
 
Whoot! Frag has been running since 1997.  
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age Origins Collector's Edition Bonuses
6. Re: Soundtrack Jul 15, 2009, 19:28  CrushBug 
 
Let me check to see if we have any official announcement on that yet, Cram.

If you don't hear back from me, it's because the Marketing Ninjas got me.
 
Derek French
Technical Producer
BioWare
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News Comments > Morning Consolidation
5. Re: Dragon Age Jul 10, 2009, 16:04  CrushBug 
 
So why not add this to the game already?
Because the game is pretty much done and locked and in the testing and polish phase. A separated team is working on post-release content (hence the name "post-release") and most of the content is still under active development. Therefore, it cannot be released right now.
And of course they're not going to just give away user created content.
I don't know what that means. Any user-created content made in the Dragon Age Toolset will be available to anyone who wants to download it, similar to Neverwinter Nights. In fact we are creating a whole new Community site to support this.
 
Derek French
Technical Producer
BioWare
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News Comments > Aliens RPG Cancelled
12. Re: Aliens RPG Cancelled Jun 27, 2009, 15:07  CrushBug 
 
Man, I was really looking forward to this one.  
Derek French
Technical Producer
BioWare
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News Comments > Out of the Blue
15. Re: Out of the Blue Jun 22, 2009, 13:43  CrushBug 
 
Man, this takes me back. Quake started it all for me.

It started the first LAN party. (Remember the Disco Bar Lights!)

It started the first gaming hardware purchase. (Dave, I know it's Sunday and your store is usually closed, but meet me there and sell me a damned Monster 3D.)

It started my first attempt to travel to a LAN party. (OK, it was too expensive to fly to New York for the M3.)

It started the first big LAN party that we threw. (Fragapalooza 97 - mad props to all who helped it start and those who keep it running to this day.)

It started my interest in gaming web sites. (Blue's News hooked me up with beta testers for my simple Quake launcher - QSpawn. /wave at Prophet!)

It started my desire to actually work in the gaming industry. (I have been at BioWare for over 9 years now.)

Thank you Quake, and thank you id Software.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins PC Specs
9. Re: Dragon Age: Origins PC Specs Jun 17, 2009, 21:35  CrushBug 
 
Hey Crush will the game still have the ability to create modules like Neverwinter? I remember that being touted a few years ago when the game was first unveiled, I hope you guys didn't ditch it.

http://dragonage.bioware.com/game_faq.html#7.05

Absolutely. BioWare and our fans have had great success, fun, and longevity using the Neverwinter Nights toolset and we want to again provide a powerful tool to let fans create their own adventures. Videos showcasing the toolset can be seen in the World Builders gallery.
 
Derek French
Technical Producer
BioWare
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News Comments > Dragon Age: Origins PC Specs
7. Re: Dragon Age: Origins PC Specs Jun 17, 2009, 21:22  CrushBug 
 
For clarity, the 20 Gig is a broad number to cover that fact that the data isn't quite final at this time, isn't specific to the language installed, and allows for save games, screenshots, and other content.

Currently, the English install is sitting at 15.5 Gig, but that number could change.
 
Derek French
Technical Producer
BioWare
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220 Comments. 11 pages. Viewing page 3.
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