In this game goblins are your imps. You have to cast a spell to spawn goblins much like spawning imps in DK..
Dungeons is completely ridiculous - It's like the roles are reversed from DK - you build the dungeon to entertain heroes that come in, they go into library, kill stuff, steal treasure, etc. The important thing is to kill them before they run away with full soul. You build pentagrams to have creatures spawn from it, but I couldn't find a way to make them get out of guard mode and actually roam the dungeon like in DK.
That's another issue with this game - no damn tutorial.
DK made sense - you build your dungeon, and defend against heroes that try to break in, meanwhile you have to keep your creatures satisfied enough so they won't be stupid.
I did like the graphics and the artwork, and the music sounds neat, but I'm glad I got to play the demo ahead of time, that way I was able to cancel my preorder before it shipped. To me its not worth more than $5..