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User information for Ryan

Real Name Ryan   
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Nickname Wallshadows
Email Concealed by request - Send Mail
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Homepage http://
Signed On May 29, 2008, 20:53
Total Comments 3476 (Veteran)
User ID 50040
 
User comment history
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News Comments > Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour
6. Re: Resident Evil 7 / Biohazard 7 Teaser: Beginning Hour Dec 19, 2016, 15:31 Wallshadows
 
I really want to know what's in the season pass. It can't be typical RE bullshit like costumes since it's first person and I can't see it being alternate modes since you get a new mode right out of the gate if you pre-order.

Maybe there's a spooky shed?

I'm even more curious to see how this game ties in with the previous entries since it's not a reboot and they're not throwing away the pre-established story. Of all the shit that's been going down since the first title, here we find ourselves in some backassward hick's house who are huge fans of the Sawyer family.

Just played it and I really liked it! Cranked it up to max and it ran flawless.

Makes me even MORE curious and interested in how this'll tie in to the series. Even better is that it feels as though it connects better with the first title of the first trilogy than anything from the second trilogy. I'd shit my pants in excitement and dread if this somehow came back to Lisa Trevor.

This comment was edited on Dec 19, 2016, 17:42.
 
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News Comments > Steam Top 10
5. Re: Steam Top 10 Dec 18, 2016, 18:53 Wallshadows
 
As far as popularity is concerned, Space Hulk has already fallen off the deep end since release and I don't feel too bad about it since most bugs reported during the beta are still in the retail version.

This dev release day stream is especially awkward and dude with the beard looks like he's ready to break down in tears since he probably knew the game was nowhere near ready.
 
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News Comments > Sunday Tech Bits
1. Re: Sunday Tech Bits Dec 18, 2016, 16:45 Wallshadows
 
After finding out that nearly all bugs were present in the retail version of the game, I just can't be bothered to take a chance with it. Maybe a couple months down the road when it's half price and patched but definitely not in the current state. It has already hemorrhaged nearly 66% of the player base in less than a week according to Steam stats too so we're looking at one glorious flop barring any extraordinary post-release patching from Streum On Studio.

What a god damn shame for such an otherwise amazing looking game with tons of potential.
 
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News Comments > ASTRONEER Early Access
3. Re: ASTRONEER Early Access Dec 17, 2016, 13:57 Wallshadows
 
The dust storms look real good though.  
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News Comments > Diablo III Season 8 Ends Soon
10. Re: Diablo III Season 8 Ends Soon Dec 17, 2016, 09:42 Wallshadows
 
When you look at Path of Exile and nearly all of their leagues then compare it to whatever the shit this game is doing it really makes you wonder why they even have seasons at this point.

The Diablo 1 event will be fun once and then it'll just be another shitty rift.
 
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Dec 17, 2016, 09:24 Wallshadows
 
Intel has been cutting corners with their TIM since Ivy Bridge. If you're heavily in to overclocking and can replace your processor without issue should things go wrong then delidding and TIM swapping with something like Coollaboratory Liquid Pro or Ultra and you'll see double-digit drops in temperatures if done right.

As for Zen, all I really want from it is to knock Intel off their golden tower when it comes to pricing. If they can release an unlocked 4/8 processor for $225 Canadian and it performs as well as Haswell in real-world applications such as gaming then I'd call that a win especially when you don't have to pay a premium for a board to overclock.

This comment was edited on Dec 17, 2016, 09:37.
 
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News Comments > Space Hulk: Deathwing Takes Flight
7. Re: Space Hulk: Deathwing Takes Flight Dec 15, 2016, 08:42 Wallshadows
 
The Half Elf wrote on Dec 15, 2016, 04:38:
Wallshadows wrote on Dec 14, 2016, 19:35:
I'm not trying to do mental gymnastics but it's kind of funny how nearly all bad reviews are those who have less than an hour on the game.

First impression's count. Especially with Steam. If you can't deliver in two hours, it's a free refund

They do count but context matters when you call something bad especially when you don't even have enough play time for the first mission which is nothing short of amazing. If anything, I'd compare that first mission to the first few missions of AvP 2 for the Marine minus the jump scares. Totally atmospheric and a little spooky.

I didn't see any issues I experienced over the beta except for awkward performance drops. Like chugging along at 50 - 60 fps and then crashing down to single-digits for a couple seconds when entering the cathedral hall.

As far as single player is concerned, money well spent. I'll be giving co-op a try with my friend later today.
 
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News Comments > Space Hulk: Deathwing Takes Flight
1. Re: Space Hulk: Deathwing Takes Flight Dec 14, 2016, 19:35 Wallshadows
 
I'm not trying to do mental gymnastics but it's kind of funny how nearly all bad reviews are those who have less than an hour on the game.  
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News Comments > Todd Howard Tapped for AIAS Hall of Fame
3. Re: Todd Howard Tapped for AIAS Hall of Fame Dec 14, 2016, 13:26 Wallshadows
 
He's the guy who gives me Uranium Fever.  
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News Comments > Space Hulk: Deathwing Launch Trailer
2. Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 10:38 Wallshadows
 
Pretty much confirms what most have been saying about the underlying story which makes it all the more interesting.

I'm still going to pick it up in spite of the beta issues.

Trevellian wrote on Dec 12, 2016, 10:36:
The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

Could be wrong but I think it's still in the single player campaign.

This comment was edited on Dec 12, 2016, 10:48.
 
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News Comments > AMD Crimson ReLive Edition Drivers
1. Re: AMD Crimson ReLive Edition Drivers Dec 8, 2016, 11:03 Wallshadows
 
God bless AMD for constantly rebranding their capture software.  
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News Comments > Space Hulk Deathwing Delayed Until Next Week
20. Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 23:32 Wallshadows
 
MoreLuckThanSkill wrote on Dec 7, 2016, 17:20:
Well, just to clarify, did you actually cancel you pre-order, or not? I thought you said earlier you did cancel.

Woops, kind of scrambled some words there. I did cancel my pre-order because I wasn't sure if they'd be able or willing to fix the issues experienced in the beta and I didn't want to get caught up in those shenanigans.

That said, if they're doing work and have already addressed the performance and technical issues then I have no issue backing this game with a purchase on release.

eRe4s3r wrote on Dec 7, 2016, 19:46:
After the TB beta "first look" this is damage control, nothing more. And don't take this the wrong way, damage control is good, when it leads to a fixed and fun game.

But the beta was.. well, PS1 era gameplay with stunning environment graphics. They nailed the spacehulk look so much that I wish they'd remove the stupid tids and just let us walk through it in VR (funnily enough, the same thing I think when I think about Aliens Isolation.

I watched the TB beta impression and I was just not very impressed with his attitude towards the game and I'm someone who often searches for his impressions before a purchase.

The entire video was him whining about technical issues and I'd even go so far as to say he never had any intention of giving it a fair shake. That's not say he didn't have fair points but he acts as if this is what gave him cancer.

Meanwhile, you look at ARCH and Chapter Master Valrek and they were able to both be critical while also showcasing the product to give a much better impression of the title whereas TB is crying about how there's an option to use a panel to operate the door and how he isn't playing in god-mode.

The game is far from perfect but I would absolutely advise everyone to watch more than TB's video if you want any kind of gameplay impression.

This comment was edited on Dec 7, 2016, 23:44.
 
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News Comments > Space Hulk Deathwing Delayed Until Next Week
10. Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 15:18 Wallshadows
 
MoreLuckThanSkill wrote on Dec 7, 2016, 14:54:
I read some beta player reviews, apparently there (currently) is no randomization in the spawns, so after you play a level a few times, you can theoretically memorize most or all of the attack/spawn sequences.

Can that be fixed? Yeah, theoretically.

It's like $27.29 on GMG, with the above and Wallshadows' account, it seems like there is the potential to back yet another shitty Warhammer 40k game that never gets patched up to a playable state for a year, but it's not that much money... hrm.


It's really not as bad as I make it out to be. If we are to believe them then most of the technical issues have either been or will shortly become addressed which were a larger part of the concerns voiced by those who participated. The sound design would be next on my list because it doesn't provide an accurate or proper representation for much of the Space Hulk experience. The ambient sound is nice when you can hear the hull twist and clank though.

It'll be a linear experience to be sure but that's not to say you're in a vapid environment and if you're in it for the campaign then it's a little more forgivable since most likely won't play it enough to memorize the scripted events and patterns. Exploring and soaking in the amount of detail put in to the Space Hulk should win them some kind of reward though because they've nailed it which gives me reason to believe Streum On Studio wants to make a good game in spite of these short commings.

I'm still backing it simply because of the price and every thing they improve between now and the new release date is a great bonus.

This comment was edited on Dec 7, 2016, 17:08.
 
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News Comments > Space Hulk Deathwing Delayed Until Next Week
6. Re: Space Hulk Deathwing Delayed Until Next Week Dec 7, 2016, 13:12 Wallshadows
 
I pre-ordered and got in to the weeekend closed beta. Lets just say that after it was done I cancelled my preorder by not going over the two hours Steam allows in order to do so. Seeing the amount of work they had cut out for them and not being sure as to whether or not they'd use the beta for beta purposes or as a promotional tool left me in a position to cover my ass 'just in case'.

That may seem alarming to some who have been interested in this game but it's not entirely bleak in spite of the laundry list below.

First, the performance was all over the place regardless of settings which is unusual for an Unreal engine which is generally friendly across a broad spectrum of hardware. You especially noticed the drops and stuttering around nests where you're literally neck-high in dead Tyranids who continuously spawn until you meet your objective.

Second, there were frequently random input issues with your keyboard. You would be able to move but every other action was as if all your bindings ceased to be. In a horde-based title which is incredibly dependent on team-work, it's entirely possible that you'll be wiped out if your Apothecary goes unbound from his keys.

Third, there were apparently a lot of connection issues but me and my friend never experienced them so this could go either way.

Fourth, the action UI is what you would expect from a PS1 FPS. It's absolutely awful.

Fifth, the sounds were underwhelming for the most part. Nothing really gave a solid amount of 'oomph' or feedback from contact. Weapons sound uninspiring, your melee feels and sounds like you're using a nerf weapons and your Terminator armor lacks the monstrous appeal it would otherwise have while charging in to combat or simply moving.

Sixth, there's no AI director like L4D. Every thing is scripted so the replayability takes a hit when you know certain areas and events trigger mobs in a scripted pattern.

Seventh, the character progress is really wonky and feels like an afterthought.

Eighth, Incoming and outgoing damage balance in general needs to be addressed. The fact that your Bolter doesn't turn Hybrids in to clouds of red dust on impact is a little annoying and it sort of trickles up from there but I understand this is likely due to gameplay. Your Terminators feel like a wonky hybrid of Space Hulk one-hit rolls and 40K god-like tanks because of this too.

All that being said we still had a lot of fun when it worked and the latest campaign trailer and decision to push the title back a little to iron out additional issues gives me a positive impression that they care about their product even though it likely won't be winning any GotY awards. It should definitely win awards for level design though. Inside the Space Hulk is full of absolutely phenomenal attention to detail and easter eggs. You can tell the developers are knowledgeable in this area.

I'm still buying it and if I get 15 hours out of the game then I'd call that $40 well spent.

This comment was edited on Dec 7, 2016, 13:45.
 
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News Comments > etc.
2. Re: etc. Dec 6, 2016, 14:59 Wallshadows
 
Power up!

Do do doooo do do do do do do do do doooooooo
 
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News Comments > Hardware Reviews
1. ASUS Sabertooth 990FX R3.0 Motherboard Dec 6, 2016, 14:57 Wallshadows
 
Who in their right mind would not only buy an AM3+ platform but spend over $200 for the board alone at this point in time?

 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Dec 3, 2016, 00:29 Wallshadows
 
Surprised she only got attorney fees.  
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News Comments > Path of Exile Breach Launches
2. Re: Path of Exile Breach Launches Dec 2, 2016, 23:42 Wallshadows
 
Got to 49 with my Blade Flurry Assassin. Breach is fun but terribly unforgiving if your gear and resists suck.  
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News Comments > Into the Black
2. Re: Into the Black Nov 30, 2016, 19:38 Wallshadows
 
Our McDonald's is located right across from the town funeral home.  
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News Comments > Morning Interviews
13. Re: Morning Interviews Nov 30, 2016, 18:43 Wallshadows
 
SirKnight wrote on Nov 30, 2016, 17:26:
I started playing Diablo 2 again recently, and no it does NOT look like shit. It actually looks pretty damn good. WAY better than Diablo 3. D3 just looks....off.

It looks better as far as atmosphere and design are concerned but it has not aged well from a technical point of view. Either you play it at 800x600 "fullscreen" and count pixels or you run it in windowed mode which looks nice but you almost need to squint while not off screening your mouse. If the unofficial 1080p patch makes it look like it does when in windowed mode but in fullscreen then that'd be pretty nice but it's an automatic ban if you go online which is the only way I've ever played it.

One thing I've always liked though were mob death animations. They were gruesomely detailed and very satisfying. Another is the actual use of lighting.
 
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3476 Comments. 174 pages. Viewing page 3.
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