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Nickname swaaye
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Signed On May 19, 2008, 01:54
Total Comments 250 (Amateur)
User ID 49717
 
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News Comments > Remastered Turok Released
9. Re: Remastered Turok Released Dec 17, 2015, 22:55 swaaye
 
Turok was thrilling for a few hours but I was never able to make it very far into the game. It just gets boring, the saving checkpoints are frustrating, and the frequent platform jumping is not exactly joyful.

 
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News Comments > Deus Ex: Mankind Divided Delayed
7. Re: Deus Ex: Mankind Divided Delayed Nov 18, 2015, 17:06 swaaye
 
nin wrote on Nov 18, 2015, 15:55:
Nixxes did a did a great job on the last one. Hopefully they're involved here as well. Also, there's no mention of it being just the pc version.

No, Human Revolution received a number of major patches. The main problem I recall was frame rate hitching when out in the city areas. Some things were fixed and but then came back when they released the Director's Cut because they used old code for some reason.
 
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News Comments > NVIDIA Relaunches Cloud Gaming
25. Re: NVIDIA Relaunches Cloud Gaming Oct 1, 2015, 15:16 swaaye
 
I feel the need to point out that the only reason a particular console game doesn't run at 60 fps is because the developer made the call that prettier pixels were more important than a 60 fps frame rate.

 
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News Comments > NVIDIA Relaunches Cloud Gaming
23. Re: NVIDIA Relaunches Cloud Gaming Oct 1, 2015, 13:42 swaaye
 
I messed around with Onlive once. It was interesting to run FEAR 2 on my EeePC and it was playable for me. I'm just not sure I see a market for this stuff. But maybe there are kids that use it? No idea.

I like that NV tries to diversify and innovate in interesting ways related to games. AMD could use some of that spark.
 
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News Comments > Inon Zur and the Fallout 4 Score
5. Re: Inon Zur and the Fallout 4 Score Sep 23, 2015, 13:45 swaaye
 
It's just preference. Fallout 1/2 have a somewhat different tone to them than what Bethesda builds. New Vegas uses some of the ambient music from Fallout 1.

To me the problem with the post apocalyptic world of Fallout is more the goofy humor and weird perpetual '50s thing that it also uses. This is just how the series is. It's why I preferred what STALKER did.

This comment was edited on Sep 23, 2015, 13:51.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
19. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 13:52 swaaye
 
SpectralMeat wrote on Jul 14, 2015, 13:22:
I've heard Chris Roberts is teaming up with EA because he is running out of money and needed a publisher to finish Star Citizen

Boy wouldn't that be interesting. I don't know if old Origin people really like EA...
 
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News Comments > AMD Ceasing Mantle Optimizations
29. Re: AMD Ceasing Mantle Optimizations Jul 7, 2015, 11:37 swaaye
 
Mantle doesn't have much reason to exist anymore, and AMD certainly can't afford to continue pumping money into it. The signs of the end were near when they didn't bother to get previous Mantle implementations reworked for GCN 1.2 chips like the R9 285 and now the Fury. This is the metal API conundrum. Architecture changes necessitate reworking the code for new chips.


CJ_Parker wrote on Jul 6, 2015, 20:30:
Y'all are giving AMD too much credit. Microsoft would have improved DirectX 12 for the Xbone Windows 10 version anyway in order to avoid future headlines like "GTA VI: 1080p@60fps on PS4, 960p@30fps on Xbone". That's the sole reason they are doing it. Not AMD, not PC gamers, not the PC version of Windows 10. Those are merely byproducts.
Since they can't really relaunch the hardware, DirectX 12 was their only chance to give the ShitBox a boost.

All of the Xbox consoles may use something called D3D, but it's not the same D3D as a Windows PC runs. Developers can essentially go as close to the metal as they desire there. I doubt that there was anything performance related missing from the API that has been available there since launch. They are probably just trying to make ports to Windows easier. In other words they want companies to develop for Windows+Xbox instead of the competition and they are making it more attractive to do so.

This comment was edited on Jul 7, 2015, 11:50.
 
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News Comments > Battlezone (1998) Remake Plans
21. Re: Battlezone (1998) Remake Plans Jun 29, 2015, 21:44 swaaye
 
Nice. I'll probably buy this in a blink.  
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News Comments > Grey Goo Free DLC
6. Re: Grey Goo Free DLC Jun 10, 2015, 17:43 swaaye
 
Look it up on the 'Tube. It's a fairly standard C&C/Starcraft-ish RTS design. Pretty nice visuals.  
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News Comments > CDPR: "Too Early" to Discuss Cyberpunk 2077
19. Re: CDPR: May 27, 2015, 13:39 swaaye
 
It could be that they've started over with the project. Who knows.  
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News Comments > More NVIDIA Gameworks Controversy
59. Re: More NVIDIA Gameworks Controversy May 20, 2015, 13:48 swaaye
 
Verno wrote on May 20, 2015, 12:47:
It wasn't support calls, it was BSODs being audio driver related and you can thank Creative for that. Creative drivers were responsible for something absurd like 14% of all Vista BSODs. Microsoft gave them a million chances which Creative squandered and finally got fed up.
I imagine it was partly motivated by a desire to reduce the audio driver's ability to bring down the system but I doubt niche Creative was the main reason. Most people have Intel, Realtek, Analog Devices, or VIA HD audio. It's been like that since audio integrated into motherboards.
 
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News Comments > More NVIDIA Gameworks Controversy
56. Re: More NVIDIA Gameworks Controversy May 20, 2015, 12:13 swaaye
 
Hairworks apparently uses geometry shaders and lots of tessellation. From what I can comprehend, Hairworks is very demanding for NV, but really extremely demanding for AMD. NVidia has focused more on geometry processing in their GPUs than AMD has. However, apparently Hairworks goes overboard with the tessellation, beyond what is needed to make the hair look "good" so this is part of the problem too. The geometry complexity can be toned down considerably with no visual change. The AMD control panel tessellation slider can control this to some extent.

So in other words, NV designed it for their architecture and also made it super demanding to help sell high-end hardware. Oh shocking.

Anyway that's the deal. I thought I would post after seeing most of the other comments were nonsensical AMD vs. NV anecdotes as usual.
 
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News Comments > DOOM Reveal at E3
19. Re: DOOM Reveal at E3 May 18, 2015, 16:06 swaaye
 
Yeah Doom3 was like the benchmark of terrible games. Or something. Hey wait....I actually enjoyed it for the most part.

After Doom, Doom II, Ultimate Doom and Final Doom, I guess they wanted to go in a bit of a different direction with the horror approach. Doom3 was like a good Doom64.

The tragedy was that they didn't take multiplayer coop seriously. That was a bizarre oversight.
 
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News Comments > DOOM Reveal at E3
16. Re: DOOM Reveal at E3 May 18, 2015, 15:59 swaaye
 
Doom3 is 11 years old. We need a reboot!!!!  
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News Comments > Alien: Isolation Sales Disappoint
38. Re: Alien: Isolation Sales Disappoint May 11, 2015, 17:22 swaaye
 
Kajetan wrote on May 11, 2015, 17:18:
It is, when this big budget is spend on a horror survival game, which caters to only a small fraction of the market. When you spend a lot of dollars, you have to make sure that this game is for a broad audience. Horror survival is a niche. I was surprised that AI sold over 2 mio.

And yes, the more expensive your game is, the more it has to be dumbed and watered down, the more it has to follow popular features and genres. Because that's what those AAA games are for ... to make big money for the majors.
I guess the question is how much did it really cost? Who knows. 2 million sales seems like a strange number to call "disappointing" though.
 
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News Comments > Alien: Isolation Sales Disappoint
36. Re: Alien: Isolation Sales Disappoint May 11, 2015, 17:08 swaaye
 
Kajetan wrote on May 11, 2015, 14:59:
While rising costs are true (without slowing down, hence the utter need for the majors to make as much money as possible with overpriced DLC), spending a big budget on a niche game like Alien Isolation is outright stupid.
In other words a bleeding edge technology survival horror with a movie license, a lot of game content, motion captured animation, and professional voice work is an untenable game concept in today's gaming industry?

This comment was edited on May 11, 2015, 17:19.
 
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News Comments > Alien: Isolation Sales Disappoint
35. Re: Alien: Isolation Sales Disappoint May 11, 2015, 17:01 swaaye
 
DangerDog wrote on May 11, 2015, 16:37:
I wonder how much money they spent on bringing back the original cast to do voice-over work for the really lame DLC pack they made?

You also have to factor in the price SEGA paid to use the Alien franchise which I bet cost them a huge amount of their budget. I remember that's why Bethesda dropped the Terminator license way back when it was still a thing.

The best part of the game was the music and atmosphere, they really nailed both. The mission structure could have allowed more freedom to explore, I found the whole system of assembling devices from scrap parts uninteresting and aside from health kits unnecessary.

All good points. The DLC was all uninteresting to me. It just felt like it was made to satisfy the expectation to have DLC these days.

I would have liked more exploration. I also would have liked to see the loading zones entirely gone. It seems like streaming in content should be achievable these days. Make the experience feel cohesive, instead of like a video game with levels.

This comment was edited on May 11, 2015, 17:12.
 
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News Comments > Alien: Isolation Sales Disappoint
30. Re: Alien: Isolation Sales Disappoint May 11, 2015, 14:49 swaaye
 
2.1m is disappointing? I suppose it's possible that is true. Games cost a lot more to make these days, even more than PS360 era. You really have no concept of it just by playing the games. Go look at the credits for a major modern game sometime and see how many people are involved.

I loved Alien Isolation. But apparently a lot of you guys aren't into survival horror without lots of shooting and with true horror involved. I get into stuff like Outlast, Penumbra, and Amnesia and it actually has more action than those games.
 
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News Comments > The Witcher 3: Wild Hunt Trailer
29. Re: The Witcher 3: Wild Hunt Trailer May 8, 2015, 13:16 swaaye
 
It's fascinating to me that the X series has as many entries as it does. People keep buying it. I was bored out of my mind with X2! They are good at selling it.  
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News Comments > Star Trek on GOG.com
26. Re: Star Trek on GOG.com May 8, 2015, 00:51 swaaye
 
BTW, there are also NES and Gameboy-based Star Trek 25th Anniversary games. The interesting thing is none of these are ports of each other. They are all unique adventures.

This comment was edited on May 8, 2015, 00:57.
 
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250 Comments. 13 pages. Viewing page 2.
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