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Nickname swaaye
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Signed On May 19, 2008, 01:54
Total Comments 246 (Novice)
User ID 49717
 
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News Comments > Call Of Cthulhu Trailer
6. Re: Call Of Cthulhu Trailer Jun 15, 2017, 16:38 swaaye
 
I'm hoping this plays somewhat like the 2005 CoC game. It's hard to tell with these CG nonsense videos the game industry is self-compelled to pay for.  
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News Comments > U.K. Sales Charts
3. Re: U.K. Sales Charts May 8, 2017, 15:18 swaaye
 
Is GTA 5 like the best selling game in history then? Definitely some sort of strange cultural me too thing going on there.  
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News Comments > Alien Isolation Sequel Rumored
8. Re: Alien Isolation Sequel Rumored Apr 25, 2017, 11:42 swaaye
 
I played through the game about 4 times. Once on Nightmare. I loved it. You need to have a certain confidence and focus to make progress on Nightmare. Heh.

There are some things I didn't like about the game design. Like how the station inhabitants were mostly completely homicidal. Seemed a bit simplistic. Also, the doors / ducts that always auto-opened as I walked past (making noise). I also feel the game shouldn't have loading zones in this age. And there is also the inability to have multiple playthroughs in progress.

And on PC they didn't fix the stuttering pre-rendered video cutscenes. How hard can it be to make some videos play smoothly...
 
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News Comments > Call Of Cthulhu Trailer
6. Re: Call Of Cthulhu Trailer Jan 19, 2017, 13:22 swaaye
 
I played through Call of Cthulhu: Dark Corners of the Earth a few months ago. Looking forward to a new take on Lovecraft.  
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News Comments > Morning Consolidation
42. Re: Morning Consolidation Jan 14, 2017, 00:01 swaaye
 
Fantaz wrote on Jan 13, 2017, 23:54:
just wanted to say, i've tested the battery of the Shield tablet playing both Borderlands 2 and BL: The Pre-sequel, and for either games going from 100% -> 0% battery is only around 2 hours and even less in Wi-Fi multiplayer. that's 1 hour less than Zelda on Switch.

Yeah I was going to bring that up as well. Shield Tablet's battery life while 3D gaming isn't so great. Though you can extend it considerably by using the power management settings to keep it clocked down a bit. Like the Switch, actually. Games still tend to run fine since few challenge it anyway.
 
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News Comments > Crytek Closes Five Studios; Sells Warface?
18. Re: Crytek Closes Five Studios; Sells Warface? Dec 20, 2016, 17:00 swaaye
 
Hey I remember the chair-in-the-door trick for that Far Cry mission too!

I don't know what Crytek was thinking with Warframe. That F2P stuff baffles me. I suppose the Crysis series wasn't bringing in enough money and etc. Making games is an impossibly difficult industry to win at.
 
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News Comments > Chris Taylor Leaves Wargaming
12. Re: Chris Taylor Leaves Wargaming Nov 23, 2016, 13:15 swaaye
 
There are ways to make the Forged Alliance AI run just fine with even 1500 units at its disposal. Sorian AI for one, but also be sure to disable land and naval expansion bases. Those kill game performance. Each expansion base is an entire new AI that persists even if you wipe out its units.

I'm bummed about this. I remember a rumor that he was working on a Total Annihilation successor. Oh well. Chris Taylor is like the only guy that gets this grand scale RTS concept. I hope he comes back for another round.

Ashes is a good attempt but too bare and too much like SoaSE. I don't really understand why so many people link it to SupCom. It must be the visuals. It's not much like SupCom.

This comment was edited on Nov 23, 2016, 13:26.
 
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News Comments > Dishonored 2 Patch Plans
6. Re: Dishonored 2 Patch Plans Nov 11, 2016, 18:45 swaaye
 
I have a i5 3570k and a GTX 970, running 2560x1440, and it runs pretty well overall but sometimes has some stuttering. Frame rate varies a lot depending on the scene. It's a demanding game. It has that idTech5 way of using lots of CPU cores, probably the megatexture transcoding, and it will happily fill your GPU RAM to the limit.

I think the main issue is it can stutter even on low detail for some reason. When the frame rate dives, the input lag goes up too.
 
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News Comments > Deus Ex: Mankind Divided Released
30. Re: Deus Ex: Mankind Divided Released Aug 23, 2016, 13:29 swaaye
 
fawker wrote on Aug 23, 2016, 13:13:
Unusually high amount of salted popcorn flying in the Steam forums. Mostly performance issue on new high end cards. For an engine that has been around since 2012 (Hitman) this is surprising.
I usually find the Steam forums to be the most horrific clusterfuck of bitchy man-children/children available on the intarweb. Though it really depends on how hip and trendy the particular game is.

But anyway, it seems like most major releases aren't running so hot these days. Maybe just take "these days" off that sentence because I think this is how it almost always works out. In 5 years it will run super good on your futuristic midrange hardware.

This comment was edited on Aug 23, 2016, 13:36.
 
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News Comments > The Evil Within and Rage Sequels Possible
19. Re: The Evil Within and Rage Sequels Possible Aug 9, 2016, 14:00 swaaye
 
I don't think he said they're working on Morrowind. He was just explaining how weasel words work. And what do you think the chances of him actually having loved Rage? heh

Anyway, I'd rather see more of the Evil Within than more Rage. Not that either was exactly spectacular.
 
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News Comments > Warren Spector Joining Otherside for System Shock 3
19. Re: Warren Spector Joining Otherside for System Shock 3 Feb 17, 2016, 16:27 swaaye
 
I recall SS2's game design becoming progressively less impressive as you progressed. Especially once you get on the second ship. The level design falls apart and becomes more typical "late '90s nonsensical randomness". Nevermind the ending.

The weapon breaking and respawn can be disabled in the config file. They added this ability in a patch because people complained.
 
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News Comments > Warren Spector Joining Otherside for System Shock 3
13. Re: Warren Spector Joining Otherside for System Shock 3 Feb 17, 2016, 16:09 swaaye
 
SS1 is pretty cheesy and the controls are very strange by today's standards. It was exceptional in its day as a sci-fi form of Ultima Underworld. Much more interesting than most other first person shooters of the time.

I think SS2 is a much better game but yeah SS2 has some very iffy design decisions as well. The respawn and gun breakdowns can be tweaked in a game config file. People complained about how stupid it all was and so they added config vars for it.

This comment was edited on Feb 17, 2016, 16:18.
 
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News Comments > Star Wars: Imperial Commando Rumor
7. Re: Star Wars: Imperial Commando Rumor Jan 26, 2016, 00:39 swaaye
 
This was supposedly being developed years ago after Republic Commando but was shelved.  
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News Comments > EA Launches Origin Access Subscriptions
54. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 17:39 swaaye
 
News stories about Origin always bring out the best in people.  
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Jan 12, 2016, 15:18 swaaye
 
I keep reading first hand reports of how headgear is less than enjoyable to wear for more than about an hour, because of the weight and cables, and that it tends to cause dizziness because even the slightest lag screws with your brain. Apparently there are also optical problems because not everyone has the same eyeballs.

So I'm not sold on it yet anyway.

But I don't see why a PS4 pushing 90fps would be forced to run cartoon visuals. The thing is still several times more capable than WiiU and anything prior to that, and modern visuals are so imperfect and running into diminishing returns that even the best cases tend to be people judging the art team instead of technology anyway.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Jan 11, 2016, 22:46 swaaye
 
Nah, what Bundy said is the deal. It's just a matter of targeting the higher frame rate and dialing down the computational load for that. It would still look better than a WiiU game.  
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News Comments > Remastered Turok Released
9. Re: Remastered Turok Released Dec 17, 2015, 22:55 swaaye
 
Turok was thrilling for a few hours but I was never able to make it very far into the game. It just gets boring, the saving checkpoints are frustrating, and the frequent platform jumping is not exactly joyful.

 
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News Comments > Deus Ex: Mankind Divided Delayed
7. Re: Deus Ex: Mankind Divided Delayed Nov 18, 2015, 17:06 swaaye
 
nin wrote on Nov 18, 2015, 15:55:
Nixxes did a did a great job on the last one. Hopefully they're involved here as well. Also, there's no mention of it being just the pc version.

No, Human Revolution received a number of major patches. The main problem I recall was frame rate hitching when out in the city areas. Some things were fixed and but then came back when they released the Director's Cut because they used old code for some reason.
 
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News Comments > NVIDIA Relaunches Cloud Gaming
25. Re: NVIDIA Relaunches Cloud Gaming Oct 1, 2015, 15:16 swaaye
 
I feel the need to point out that the only reason a particular console game doesn't run at 60 fps is because the developer made the call that prettier pixels were more important than a 60 fps frame rate.

 
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News Comments > NVIDIA Relaunches Cloud Gaming
23. Re: NVIDIA Relaunches Cloud Gaming Oct 1, 2015, 13:42 swaaye
 
I messed around with Onlive once. It was interesting to run FEAR 2 on my EeePC and it was playable for me. I'm just not sure I see a market for this stuff. But maybe there are kids that use it? No idea.

I like that NV tries to diversify and innovate in interesting ways related to games. AMD could use some of that spark.
 
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246 Comments. 13 pages. Viewing page 1.
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