LanikTnt wrote on Sep 30, 2014, 17:56:Not angry, disgusted.Endo wrote on Sep 30, 2014, 17:37:
Paid shill, or rabid, head-in-the-sand, diehard fanboi. Little difference.
So angry... Have to disagree on WoT being the most pay-to-win. I played about a year without ever buy gold ammo and did just fine.
Krovven wrote on Sep 30, 2014, 15:05:
Care nothing about the community? What a load of bullshit. When was the last time any of you even played?
Quite a few patches ago they removed anything pay to win. You can now get premium shells using silver instead of gold (cash). Every patch is significant, adding new features, changing up maps, higher quality tank models, graphics options etc etc etc. This last patch 9.3 was probably their largest update in quite awhile.
Oh well. Leave it to Blues News heathens to rant about shit they either know nothing about or haven't touched in years.
FYI Tank Rally is a lot of fun. Knocked out all 50 wins for the rewards in just one night.
Flatline wrote on Sep 25, 2014, 19:30:Well shit, that actually sounds like exactly what I'd want from an MMO. I can certainly understand though why it wouldn't appeal to everyone (or perhaps even to most people, which is probably why they canceled it).
Kotaku posted I guess what Titan was supposed to be yesterday:
From what I read, it sounded like a snoozefest. I'll pass. And I really expected more than "hey let's take The Sims and cross it with Team Fortress 2!" from Blizzard.
bhcompy wrote on Sep 23, 2014, 22:42:No they're not. That's just someone claiming their game is something it's not.
Except that they are defined as MMOs.World of Tanks is the greatest team-based massively multiplayer online action game dedicated to armored warfare.
bhcompy wrote on Sep 23, 2014, 16:52:
Not exactly.. Next gen MMOs are F2P Guild Wars style arenas for the most part. League of Legends and World of Tanks are the definitive MMOs of the current game generation.
Mashiki Amiketo wrote on Sep 23, 2014, 18:56:Yeah that's some good points. When WoW took off, it was possible to name all MMOs in existence by memory in less than half a minute. Now, you probably can't do that just for the MMOs released the past 12 months.
The only reason why traditional mmo's aren't going to make it anymore is because the market is over saturated right now. Way-way-way too many mmo's, because WoW was such a huge success and everyone and their grandma tried jumping on the cash train. Give it a few years with no new releases, and the market to re-stabilize and we'll be back to the monthly sub mmo's that are higher quality and less dumbed down. As something else, they also noticed they made money hand over fist with D3 and the first expansion. Meaning "single player isn't dead" despite all the brain dead marketers trying to tell people that it is.
verybad1 wrote on Sep 12, 2014, 15:34:
Please note I don't want Piranha to fail.
jdreyer wrote on Sep 10, 2014, 13:17:InBlack wrote on Sep 10, 2014, 02:40:
I gave up on MW:O when I figured out that Clan Wars was goddamn lie. There is no cake.
Now these clowns are trying to poach CR's suckers... Jesus Christ, why not, I dont know, hmmm let me think, crowdsource a Mechwarior single player campaign!!!???
The thing is that they are more than halfway there already. They have engine, the art assets, the physics modeling, weapons modeling, maps and terrain, mechs, mech bay customization UI, etc. etc. all designed and tested. All they need is a story, some voice work, mods to the engine to handle single player gameplay and scripting, etc. I'm sure if they crowdfunded it they'd get a couple mil at least. Use some MWO cash to fund the rest and sell the end product on Steam.
Devinoch wrote on Sep 3, 2014, 19:30:Oh, my bad. Thank you.
Polite, intelligent analysis in a comments thread? God help us, what have we come to?
EA's made some bad moves and they've made some good moves. I think at this point we as gamers should be cheering efforts to course correct with good moves just as much as we lambast the bad ones. In doing so, we offer positive reinforcement and teach good behavior rather than instilling a "well, everyone hates everything we ever do, so fuck'em" attitude that many jaded people in the gaming industry are starting to get (myself included)...
Beamer wrote on Aug 26, 2014, 21:04:
For one, games cost a shitton more to develop now than they used to,
Muscular Beaver wrote on Aug 6, 2014, 03:49:PropheT wrote on Aug 6, 2014, 02:49:Endo wrote on Aug 6, 2014, 01:50:
It'll go up, but not all that much. WoW is on its long slow way out.
The real problem keeping old-school players (like myself) from ever coming back is that they've just changed it too much. All the old WoW we'd want to experience again is long since gone. They'd probably get more re-subscribers if they just re-released vanilla or TBC WoW than with a new expansion.
It's not the game that most old players are missing, it's the people and guilds and everything that made the game what they thought it was back then. The game itself is better now than it was during vanilla or BC... people pining for the old days need to realize that their nostalgia for that period wasn't the game itself but the experiences they had during it, and those aren't just going to re-materialize if that game came back.
Speak for yourself. I and all of the people I know who stopped playing dont like the new mechanics since Cata, how classes got changed, lost many abilities that were there for a long time and dont want something like that happen again. Quests have become boring, because they are all in one place, etc.
When looking at the game after Cataclysm, it felt like a completely new development team got assigned to it (and that basically was indeed the case). That wasnt WoW anymore, it felt like a clone all of the sudden.
The game has been dumbed down a lot, so I dont know how you can say its better now than ever before.
Did you ever take a look at the private servers that try to recreate WoW only up to WotLK and how many players they have?
Omni wrote on Aug 5, 2014, 20:25:
6.8 is still a lot and I will go up again once warlords of draenor go live.
The only thing that can kill WoW is WoW.
jacobvandy wrote on Jul 30, 2014, 00:01:I disagree. A lot of games have started using a new trick. You can get premium stuff with in-game currency... it just takes so much of it that the average player cannot possibly do it. You either have to spend about 100+ hours a week grinding, or buy it with real money. Or, in the case of premium consumables, a free player has to make do with less of them than paying players. This is no big deal in PvE, but I very much consider it pay-to-win in PvP.
To have any argument for P2W, it would have to be true that you could ONLY get high-quality gear by paying real money, etc.
siapnar wrote on Jul 25, 2014, 09:43:My thoughts exactly. Don't think anyone will want to play this for very long.
Points for originality, but there's no way in hell I'd want to play this
Keilun wrote on Mar 21, 2014, 00:32:WTF, did you read my mind?Creston wrote on Mar 20, 2014, 21:22:
Oh well, we'll see what happens. I wish Anet had guys as good at developing systems as they have guys who are good at developing content.
Completely agreed. My gf and I have stopped playing GW2 lately because of the poor systems. For me, I have the biggest beef with their living world, skill system, ascended gear and skins.
Living world has been pretty much a grind fest of achievements. It's okay the first time (if you manage a bug free experience, QA?), but after that, they want you to grind the same events at least 5 times over to receive your participation award. Most events ultimately wind up being the same zerg fest you see with the rest of the game, it's pretty uninspiring. I'll admit that the closest they've come to something entertaining was the clockwork puppet boss event in Lornar's Pass.
I've never been a fan of the same restrictive 5 skills per weapon. I'd like a bit more customization than having an offhand weapon set to swap to to open up new weapon skills. Some weapons are plain garbage which exacerbates the problem. Their proposed solution in dev right now? Open up class restriction on weapons... Not exactly the right solution...
Ascended gear has a huge problem too. With gear is so directly tied with your build and the sheer amount of grinding you need to do to get a full set of ascended, by the time you're able to purchase the gear you're left wondering "but what if I want to try this other build"? They have the solution sitting right in front of them (allow them to change stats on the fly), but they're intent on making that a Legendary only capability. They've already said that Legendaries should be purely cosmetic, but apparently that's thrown out of the window.
Lastly, skins. Jebus. I haven't bought a single skin because of this, but I have collected so many from events and such and I still haven't used a single one. Why? Because it's one-time use. If you want to apply it to another item, you have to use GEMS to remove the skin and apply it to another item. Skins should just simply unlock account wide. There's a reason skins aren't selling like hotcakes and I suspect that this is one of them.
The game could be so good it makes me so angry. Grrr. Here's to hoping Wildstar is what we've been looking for.