PropheT wrote on Nov 18, 2014, 23:57:Endo wrote on Nov 18, 2014, 21:54:
Judging from the number of comments here, you can tell lots of people still play this and give a shit.
Lots of people do still play this...that's why they're talking about the queue times. There's at least a handful of people here who still play.
Between this and Inquisition I'm pretty happy right now.
MindStalker3 wrote on Nov 18, 2014, 11:15:
Its not "Goat Simulator MMO", its Goat MMO Simulator. They are simulating an MMO. Its Goat Simulator with an MMO "setting", if it offers multiplayer at all I'd be surprised.
Ozmodan wrote on Nov 18, 2014, 06:35:And there ya go. If it doesn't support a massive number of players playing the content together, you lose the first 'M', and it can't ever be an 'MMO'.
A MMO needs many things, one of these being it has to be massive, which I do not see in this game. You only play with a few other players which immediately tells us that is most certainly is NOT massive in any sense of the word. Hence your understanding of what MMO means needs addressing!
harlock wrote on Nov 17, 2014, 19:45:An MMO can be in any setting. Medieval fantasy is not in any way shape or form "MMO elements".Endo wrote on Nov 17, 2014, 18:55:harlock wrote on Nov 17, 2014, 11:51:Endo wrote on Nov 17, 2014, 11:00:
Looks cool, but I don't see anything in the video that remotely resembles an MMO.
congratulations, you're blind
So go ahead, tell us what you thought you saw that resembled an MMO, and I'll tell you why you were wrong.
you've never seen an MMO with a medieval fantasy setting?
again, congratulations on your blindness
harlock wrote on Nov 17, 2014, 11:51:Endo wrote on Nov 17, 2014, 11:00:
Looks cool, but I don't see anything in the video that remotely resembles an MMO.
congratulations, you're blind
ColoradoHoudini wrote on Oct 23, 2014, 20:45:The thing is, even when WoW had truly hardcore raiding, that wasn't all there was to do at endgame, not even close. In a broader sense, I think that's what all the attempts at making WoW clones have always missed; in its prime (what I consider to have been TBC; Wrath was where it really started to run out of steam, even if it didn't really become obvious until Cata) WoW had something for everyone at endgame. There was casual 5-man dungeons, harder 5-man dungeons, easy raids, hard raids, world PvP, battleground PvP, arena PvP, cool stuff from engineering (Seriously, have you ever seen an exploding sheep anywhere else? How about a parachute cloak?), and not to mention all the little fluff things that often get overlooked like targeted (and creative!) emotes, fishing, and many others. WoW also had more variety and creativity in its quests and boss fights than any other themepark MMO before or since.
As someone who was BIG into this title.. and been monitoring the game for the last few months, I can tell you that it's a sad state of affairs at the moment.
1. The raiding is very difficult (which is fine..if you have enough people doing it)
2. There's nothing much of consequence to do at level cap unless you raid. There are only so many new people to run through dungeons (most are alts of people already raiding/end gamers)
3. There are only a very small handful of top end guilds even attempting the content, and there arent new guilds being built up behind them
4. You can feel the population dwindling, you see it.. there's something there that tells you this game needs a HUGE change, else it will fall flat
i loved the idea of the hardcore raiding, hell, up through hardmode Lich King, i cleared everything and did it quickly with top guilds.. but WS doesnt have the friendliness of WoW, the community.. etc.
I am going to bet that EQ Next learns a HUGE lesson here, and doesnt make their next title nearly as exclusive to people. I am not saying "easy mode" everything, but there needs to be better content for more people. The hardcore mentality really did die out years ago. --and I was one of the many saying that WS can support the hardcore end game raiders.. i admit it, i was very, very wrong.
The Half Elf wrote on Oct 18, 2014, 16:27:The first bit there is rather dishonest. Like I said before, getting to level cap isn't grindy, but that's just barely getting started. What comes after is the grind.Prez wrote on Oct 18, 2014, 10:31:
Never tried this. How is it? Is it grindy? P2W? Can I solo?
Not grindy at all, in fact it's one of the easiest MMO's out there to reach max level (11 Admirals right now myself).
One of the few F2P MMO's out there that is pretty good about allowing you to play freely and still be competitive.
Space combat isn't quite the awesome tactical-ness of the Starfleet/Klingon Academy-Bridge Commander level but does a fair job at representing the TNG DS9 VOY ENT series.
Dala wrote on Oct 18, 2014, 13:37:Prez wrote on Oct 18, 2014, 10:31:
Never tried this. How is it?
I would recommend that anyone who likes Star Trek and space combat MMORPGs at least tries this game. If you dislike one of those things I would not bother.
I installed it about a month ago after noticing it was free to play on Steam and thought I might as well try it. I have really enjoyed the game so far.Is it grindy?
Not at all in my experience. If anything you progress a little too quickly by default in my opinion. There is a mission difficulty setting though, which means you can attempt to adjust this to your liking.P2W?
Possibly, but only if you play player versus player content which is extremely optional. I have not tried it yet.Can I solo?
Yes. This is very easy. The game seems to have been designed to allow soloing though the story missions and various other content. You will have to join a small group, minimum five players, to attempt a lot of the end game content though, apart from the story missions.
During a lot of the foot based story missions you effectively get a party of four NPCs to control, know as bridge officers.
Krovven wrote on Oct 1, 2014, 02:01:Just stop. Nothing you've posted was worth reading, none of it was smart, and almost all of it was factually incorrect. My responses weren't for your benefit, because you're clearly incapable of understanding the most basic concepts anyway. It was for everyone else to see how wrong and full of shit you are. With that achieved, we're done here.
Still making posts with no substance and just insults because you have absolutely nothing to back up your bullshit?
InBlack wrote on Oct 1, 2014, 06:44:That has changed ever so slightly. There's now a little clan content for tiers 8 and 6. Problem is, you're still not going to get into a good clan without a tier X, so it's largely moot.
And the game really only starts at TierX, at least for Clan Wars it used to, I havent played in a while but I doubt that has changed.
Krovven wrote on Oct 1, 2014, 01:18:Your inability to understand shit is not my problem.
You still can't actually explain yourself.
Krovven wrote on Oct 1, 2014, 00:28:Well let's see. Maybe it's because there's literally nothing in WoT that's accurately simulated at all, and everything is done however Wargaming jolly well pleases and reality be damned. Yeah, that could be it.
Not sure how WoT is arcadey. Sounds like you don't know the mechanics of the gameplay at all.
Krovven wrote on Oct 1, 2014, 00:33:No they're not.Endo wrote on Sep 30, 2014, 23:30:
they start with primary skill at 100% and let you immediately start working on a secondary skill or perk.
They are small bonuses.
Krovven wrote on Oct 1, 2014, 00:33:There's a right way to do F2P, and a wrong way. The right way is to sell your customers things they want, as in hats in TF2. The wrong way is to frustrate your customers into paying for shit, which is what Wargaming does. Which is precisely why, as someone else pointed out, it's incredibly obvious that Wargaming doesn't care about their customers at all. You'd have to be pretty much retarded to not be able to figure it out.
The game is free. There has to be an incentive to spend money somewhere or the company never stays in business. Millions of people clearly disagree with you as Wargaming is doing very well and has World of Warships on the horizon.
Krovven wrote on Oct 1, 2014, 00:33:So did World of Tanks. It's just not as readily apparent because their only competition is even worse.
Side note...It is too bad that World of Warplanes turned out to be shit.
Krovven wrote on Oct 1, 2014, 00:33:No, that's not what I said at all. Your reading comprehension fails you, as usual.Endo wrote on Sep 30, 2014, 23:30:
What all this boils down to is that by spending money, you can effectively boost your win rate by 5-10%, which is HUGE. (I've seen data from tests done by one of the top players on NA servers.) To put this in perspective, only the top 1% of players win 56% or more of their battles. Meanwhile, the top 5% win 53% or more.
So what you are saying is that less than 5% of the total player base actually is good enough to benefit from using premium ammo full time. Do the math...this is not pay to win. if it was, the percentage would be much higher. Premium ammo really only becomes a factor in serious clan matches...which the average player doesn't give a shit about.
Krovven wrote on Oct 1, 2014, 00:33:Which is why, as I said in my previous post, being able to buy an extra 5-10% win rate is a big fucking deal.
Majority of players fall into the 48-52% win rate.
Krovven wrote on Oct 1, 2014, 00:33:And you'd do even better if you used premium ammo 100% of the time. Like I said, this is a proven fact.
I'm sitting at an even 50%, which has gone up 3% in the last couple months as I've become a better player...not because I use premium ammo.
Krovven wrote on Oct 1, 2014, 00:33:Precisely, which is why unicums don't mess around with crappy tanks. They free exp past them with exp they converted using gold. Starting to get the picture yet?
But I play a lot of different tanks that I'm not very good at. If I didn't mess around with crappy tanks my win rate would be much higher.
Krovven wrote on Oct 1, 2014, 00:33:Which has fuck all to do with this discussion.
Not to mention, winning a match is based on 14 other players on your team,
Krovven wrote on Oct 1, 2014, 00:33:Wrong.
has very little to do with the ammo they use
Krovven wrote on Oct 1, 2014, 00:33:Because as bad as it is, there's no better tank game out... yet. WTGF could've been better, and it wouldn't have taken much. AW shows a lot more potential, and smart money says, unless they royally screw up the release it'll all but bury WoT.
But here is the question of the day...if you hate the game so much...why do you play it?
Krovven wrote on Oct 1, 2014, 00:33:Based on your posts, It's not even a guess that you're a clueless idiot constantly posting about crap you really don't have a clue about. You demonstrate it every time you type.
Based on most of your responses I'd guess you don't play it much at all and have just gone and done some forums searches just to troll this forum with your drivel.
Krovven wrote on Oct 1, 2014, 00:33:Because you don't. Yet you persist on blathering on as if you did. If you don't want to be told you don't know what you're talking about, might want to stop talking.
Majority of your responses are simply telling me I don't know what I'm talking about
Krovven wrote on Oct 1, 2014, 00:33:Sorry bub, I can't fix your reading comprehension.
without any explanation as to how I'm wrong. Or you respond with something that has nothing to do with what you are quoting.
Task wrote on Sep 30, 2014, 21:58:You can buy it with silver, it's just way too expensive to afford to use it regularly with normal play for free. If you want to be able to buy as much as you need, you'll have to at the very least shell out money for premium time or premium tanks, to make enough silver. (I have the best available money-grinding premium tank gifted to me by a friend, am a little above average for player skill, and still don't make enough credits to buy as much premium ammo as I should be using.) But of course, premium ammo isn't the only thing that makes it pay-to-win. There's also crew training. Now, you can train crews for silver, but if you pay gold, they start with primary skill at 100% and let you immediately start working on a secondary skill or perk. And when you transfer them from one tank to another, you either pay gold to train them for the new tank, or you'll have to regrind part of their primary skill yet again. What this means is that paying players will always have significantly better crew, which has a big impact that cannot be overstated. What all this boils down to is that by spending money, you can effectively boost your win rate by 5-10%, which is HUGE. (I've seen data from tests done by one of the top players on NA servers.) To put this in perspective, only the top 1% of players win 56% or more of their battles. Meanwhile, the top 5% win 53% or more. And only 20% win less than 47%. Spending enough money to buy all the advantages available literally has the potential to take you from being barely above average, to in the top 5%. Or from in the top 5% to in the top 0.1%. (And don't even bother applying for top clans unless you're at least in the top 1%.) So like I said: WoT is the very definition of pay2win.
Look at you guys rambling on about F2P and gold ammo. I just loaded the game up to check, and sure enough you still have to buy "best" ammo with gold. I did not see any silver option.
The problem I have with games like wot is its sets a poor precedent for what kind of tank games can be made on the market. Arcade trash can be easily marketed with ADD clicking and grind-fests gets money, but true tank simulators go to the way side.
Krovven wrote on Sep 30, 2014, 19:46:And this is where you demonstrate how you don't have a clue what pay-to-win actually means in PvP games. Hint: it has nothing to do with guaranteeing success, because that is literally impossible in PvP.
To which I'll touch on...being a wallet warrior does not guarantee you success...
MUGWUMP wrote on Sep 30, 2014, 19:13:
Some people are never satisfied.
Want gold? Make some friends, play tournaments and you win gold.
...and get this...they're FUN!
Have fun and win in game currency. Who would've thought!!?!?!?!
Krovven wrote on Sep 30, 2014, 19:25:
How so exactly? YOU DO NOT NEED PREMIUM AMMO AT ALL! If you think you need to have premium ammo, you just suck at the game and have no idea where to target. In the past year, they have rebalanced the tanks to largely remove the need for premium ammo.
Again...you need never pay cash for premium ammo. Period. You can use your Silver, which is earned by playing and not sucking. So get 5 or so shells of premium ammo on each tank you use for instances where it's going to make a difference of win or loss. Otherwise, you never need to use it. People that still call it "gold" ammo, clearly don't know what they are talking about.
To be clear, a couple years ago, this was easily my largest complaint about the game and I hated it because it was so pay-to-win. I simply couldn't penetrate anything and was having zero fun. This is no longer the case. If this is your arguement, then you are just showing us how clueless you are.
Krovven wrote on Sep 30, 2014, 19:25:
Uhhm, what? Until recently I was using a very old computer and was running the game just fine at 24-30 fps with most settings on low. With new comp, I'm 30-40 fps with everything maxed. So no clue what you are rambling on about here. If your comp can't run the newest graphics, turn them down. Nothing different here from any other game.
Krovven wrote on Sep 30, 2014, 19:25:Thank you for confirming your status as a paid shill.
First off, seeing as you are too much of a child to spell foreign names correctly I'll do it for you.
I miss the old Murovanka forest, but the reality is, it was very unbalanced.
El Halluf again, was unbalanced and boring to play. I'm not going to say it's great now, because it's not. But it's a lot more balanced and fun to play with more than just 1 small choke point. Severogorsk is fine. Not the best map, but the entire map is playable unlike before.
The new Fiery Salient remix of Prokhorovka is gorgeous and I've always liked this map. Sacred Valley is another excellent map and it's absolutely gorgeous.
There are plenty of other maps that have had some minor tweaks and changes made, that have improved them all.
To me it sounds like you are someone that just enjoyed playing and taking advantage of the unbalanced maps. The kind of person I don't give a shit about.
Krovven wrote on Sep 30, 2014, 19:25:You were the one bragging about new features. Go on, tell us what was so exciting. We're all dying to see more shill.
Again...WHAT? What exploding barrels? Are you referring to the barrels in Tank Rally? This is intentional and not in normal matches you moron.
Or do you mean the sound bug with the cars exploding since the last patch? Big deal it's a bug and a funny one that doesn't effect gameplay AT ALL. Either way...Cars are not the same thing as barrels.
Krovven wrote on Sep 30, 2014, 19:25:Yes they do. Why do you keep yakking about shit you know nothing about? And yes, most people don't give a shit that the tanks look a teeny tiny bit more shiny. Shill more please.
Uhhm, no they don't lol. And the new models look great. Most people appreciate that they will keep updating the game so it doesn't look 5 years old.
Krovven wrote on Sep 30, 2014, 19:25:And yet again, you keep talking about shit you know nothing of. I take it back, you obviously don't know enough to be a paid shill. You're just the typical rabid white knighting fanboi who must protect his precious game at all costs from anyone who would point out any flaws.Endo wrote on Sep 30, 2014, 17:37:
Meanwhile, they continually nerf the ability of normal tanks to turn a profit, while increasing the profit of premium tanks.
Again...WHAT? Comments like this just make you sound like more of an idiot. Premium tanks cannot be upgraded and generally are worse than their counterparts. Yes you get more xp and credits from playing Premium tanks, but that is the entire point of them. They are worse, but pay out more. And unless you are willing to pay gold to convert that experience to free xp...it means nothing. You never have to buy a premium tank, in fact I'd advise against it for anyone thinking about trying the game.
Krovven wrote on Sep 30, 2014, 19:25:People don't just regularly go AFK or quit when they're having fun in competitive PvP.
Well no shit sherlock. Most games have cheaters, afkers, TKers, quitters, etc. Are you new to gaming or just dumb? So you suggest they not have any punishment system at all? Players can also manually report tanks that are botting, afking, griefing, etc. With this said, the problem is no where near as bad as you make it seem. 95% of my games have no issues with the above.
Krovven wrote on Sep 30, 2014, 19:25:Wrong. They've been steadily decreasing over the past year.
Prime time numbers are the same or higher than they have been in the past.
Krovven wrote on Sep 30, 2014, 19:25:Entertaining? Yes. Knows his stuff? LOL. You saying that explains a lot.
For those folks actually interested...check out this guy on YouTube https://www.youtube.com/user/BohemianEagle/videos
Specifically the Why You Heff To Be Mad and Good The Bad And The Ugly series. Some great entertainment in there. He is great to listen to and knows his stuff.