User information for CH

Real Name
CH
Nickname
Endo
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May 6, 2008
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Total Posts
353 (Amateur)
User ID
49520
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353 Comments. 18 pages. Viewing page 16.
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25.
 
Re: Creative Rebate and Switch
May 14, 2009, 16:40
25.
Re: Creative Rebate and Switch May 14, 2009, 16:40
May 14, 2009, 16:40
 
I like turtles!
Yeah, me too. Especially ones on beaches!

All kidding aside, I've been using my Santa Cruz for about 6-7 years now.
4.
 
Re: Serious Sam 3 Update
May 14, 2009, 16:24
4.
Re: Serious Sam 3 Update May 14, 2009, 16:24
May 14, 2009, 16:24
 
Aaaaaaahhhhhhh yourself.

Uh oh!
9.
 
Re: Creative Rebate and Switch
May 14, 2009, 13:22
9.
Re: Creative Rebate and Switch May 14, 2009, 13:22
May 14, 2009, 13:22
 
Never buy an item just because it's cheap after rebate. Getting the rebate is more or less a bonus.

Yes, generally if you do everything "just right" you will eventually get the rebate (usually 6-12 weeks after sending in the stuff) but occasionally you're just out of luck. (If not getting the rebate means you can't afford the item... don't buy it.) If you want to improve your odds, always make sure to photocopy every frakking item before you send it in.
37.
 
Re: Darkfall Review Controversy
May 7, 2009, 13:23
37.
Re: Darkfall Review Controversy May 7, 2009, 13:23
May 7, 2009, 13:23
 
I spent about 2-3 hours per day for 3 weeks playing WOTLK beta to gather enough information to write a preview. Then another 3 weeks, at about 3-4 hours per day, playing the game after it went live to gather enough information to write a review. This was for a expansion and on a character that was level 70 Warlock going in and level 55 Death Knight. Based on experience nine hours is barely enough time to review an expansion let alone a brand-new MMO.

Sure. But then, WotLK actually has content to play through. Darkfall has about the same content as a particularly bland online-only FPS that includes Deathmatch and Team Deathmatch as game types. And if you can get a whole lot of people playing it, you can also have big wars with hundreds of players and have towns and stuff! Of course, first you have to have the players.
20.
 
Re: Darkfall Review Controversy
May 6, 2009, 18:27
20.
Re: Darkfall Review Controversy May 6, 2009, 18:27
May 6, 2009, 18:27
 
Nine hours is plenty of play time to do a cursory review of an MMORPG, like the one in question. The goal here was to get enough information about the game to give other people an idea of whether or not they might like the game enough to try it. And that review delivers. If you don't like an MMO after 9 hours, there's absolutely no reason to continue playing it - even if it really DOES get "a lot better" later on. Why? Because an MMO is an online video game world. It's not a game that you must play through to completion to give a proper review. In fact, you can't play it through to completion because it's never really done. An MMO is not really a "video game" in the traditional sense. It's a virtual world where you have fun spending your free time. And for that, the first impression is everything. If the first impression fails to deliver, then the game developer has failed to deliver, and the customer will not (and should not!) stick around to find out if it gets better.

A lot of that hits on precisely why WoW has built up a subscriber base that is over 11 million.
15.
 
Re: Darkfall Review Controversy
May 6, 2009, 16:57
15.
Re: Darkfall Review Controversy May 6, 2009, 16:57
May 6, 2009, 16:57
 
@ Prez

In this case, the 2/10 score is absolutely justified. Everything the reviewer described was accurate.

Even if I was actively looking for an MMO to play, and they offered me a free sub to Darkfall I wouldn't play it. It's that bad.
3.
 
Re: Darkfall Review Controversy
May 6, 2009, 15:00
3.
Re: Darkfall Review Controversy May 6, 2009, 15:00
May 6, 2009, 15:00
 
I've been following Darkfall since about 2006. It's been in development since about 2001. I was also in the final stage of closed beta. It finally came out this year, and was released in a state that can barely be considered ready for pubic beta. Going by how Aventurine has been dealing with disappointed customers on their forums (lots of deleted threads) I find it impossible to believe any argument they have against this reviewer.

To put it bluntly, if the reviewer says he played 9 hours, he played 9 hours. If the logs show 2 hours it's only because someone doctored them.
17.
 
Re: WoW Item Scandal
Apr 30, 2009, 17:26
17.
Re: WoW Item Scandal Apr 30, 2009, 17:26
Apr 30, 2009, 17:26
 
So typical of Blizzard. They have 11.5 mil customers, who cares about a few dozen. Let them whine. Seriously, unless some of the players was actually involved with getting the item to the character, none of them should have been banned. They should have simply been stripped of any rewards they got through use of the item (gear, achievements, whatever) and been given a stern warning to never do anything like that again even if the opportunity presents itself.
27.
 
Re: Six Days in Fallujah Dropped
Apr 27, 2009, 13:53
27.
Re: Six Days in Fallujah Dropped Apr 27, 2009, 13:53
Apr 27, 2009, 13:53
 
@ Cutter:

I agree. This is way too soon to be releasing a game based on that. Heck, even Vietnam is still a sore subject for some people. Maybe in 30-40 years it might be ok to make this game, but definitely not now.
9.
 
Re: World of Warcraft Patches
Apr 21, 2009, 20:45
9.
Re: World of Warcraft Patches Apr 21, 2009, 20:45
Apr 21, 2009, 20:45
 
@#6: Interestingly enough, that's exactly the thing that turned me off as well. I've been a fan of Tolkien for a good while, and whatever LotRO was, it wasn't anything Tolkien. I could nitpick a lot about small details that were just beyond wrong (like the size of the world... seriously, less than 5 minutes to get from Hobbiton to Bree on a horse??) but mostly the look and feel overall was just wrong. Even the movies were better in that regard.
12.
 
Re: Guild Wars Birthday Events
Apr 12, 2009, 12:08
12.
Re: Guild Wars Birthday Events Apr 12, 2009, 12:08
Apr 12, 2009, 12:08
 
Four years, and still no damn auction house or any other proper means of selling/trading items to other players. Until they do, I have no desire to waste another minute or another dollar on this junk.

Honestly, if this game had a monthly fee like real MMO's they'd have maybe 1/10 as many people playing it as they do now.
4.
 
Re: World of Warcraft Interview
Apr 8, 2009, 13:56
4.
Re: World of Warcraft Interview Apr 8, 2009, 13:56
Apr 8, 2009, 13:56
 
...Am I the only one who's really tired of class changes so sweeping that it doesn't feel like the same character when you log in after a patch? It's happened more than once that I've run a character all the way to cap only to have them change it into something I didn't enjoy anymore. I just don't want to do that anymore.

Nope. I finally quit when I saw what was coming in a big patch a few months ago. Never even got my main toons to 80. Looks like they're changing as much as they possibly can now to keep one step ahead of the fans and keep them from leaving for as long as possible. WoW is in its twilight and they know it.
9.
 
Re: Utah Games Bill Vetoed
Mar 26, 2009, 17:20
9.
Re: Utah Games Bill Vetoed Mar 26, 2009, 17:20
Mar 26, 2009, 17:20
 
Even Utah realizes that it's unconstitutional. Time to throw in the towel JT.
15.
 
Re: WoW Patch Plans
Feb 26, 2009, 18:41
15.
Re: WoW Patch Plans Feb 26, 2009, 18:41
Feb 26, 2009, 18:41
 
Yep, I'm very glad I quit playing when I did. Class balance? Who needs that? Definitely not WoW.
21.
 
Re: Guild Wars 2 Delayed
Feb 16, 2009, 17:02
21.
Re: Guild Wars 2 Delayed Feb 16, 2009, 17:02
Feb 16, 2009, 17:02
 
GW2 release slated for one month after Duke Nukem Forever. News at 10.

Pushing a release date back "one to two years" is NOT good. Not ever. It means there a problem, one that's big and might not be solvable.
22.
 
Re: New Blizzard MMO Gearing Up?
Feb 14, 2009, 15:03
22.
Re: New Blizzard MMO Gearing Up? Feb 14, 2009, 15:03
Feb 14, 2009, 15:03
 
Can't say I'm surprised. It's been becoming more and more obvious over the last few months that they just don't care about WoW any more. Crappy, half-finished expansion where they tried to throw in just about anything and everything that people have been begging for since the game came out, made everything super easy, horrible patch release...

This explains why. Move over WoW, time for WoS.
4.
 
Re: More WoW Plans
Feb 6, 2009, 11:42
4.
Re: More WoW Plans Feb 6, 2009, 11:42
Feb 6, 2009, 11:42
 
These changes just make it so much easier to do what I was already more or less planning: quit for good. It seems like they're actively *trying* to make WoW collapse now. I guess it's part of their strategy in prep for the release of Diablo 3. I wonder how they're going to nickle and dime us in that game to make up for the WoW revenue they're going to lose soon.
19.
 
Re: Out of the Blue
Feb 2, 2009, 16:43
19.
Re: Out of the Blue Feb 2, 2009, 16:43
Feb 2, 2009, 16:43
 
No, the fumble call on the last cards play was definitely the right call. On one of the replays we saw here, you could clearly see the defender (forget who it was) got his hand on the ball before there was any forward motion. I missed most of the first half due to signal problems, but the only abjectly wrong call I saw in the second half was the 'roughing the passer' call against the cards. It was very clear on replay that the defender bumped into Ben only because of his momentum, and even then he did everything he possibly could to avoid contact. You could see him try to pull up and pull his hands away, but it was too late to stop by the time Ben got the ball off. Bad bad call.
43.
 
Re: Valve:
Jan 19, 2009, 16:58
43.
Re: Valve: Jan 19, 2009, 16:58
Jan 19, 2009, 16:58
 
I don't know anyone that takes back / sells used computer games, console or otherwise. Even my weaker purchases I keep until they are obsolete just like my regular games, though now with Steam I don't have to worry about shelf-space and manually downloading patches any more - if Steam was around back in the day I'd still be able to play Tie Fighter, Shadow Of The Comet or Dark Forces if I wanted; unfortunately I chucked them long ago, mainly because they wouldn't work with XP or Vista.
Lots of people trade in used console games. That's the biggest reason people shop at GameStop instead of other places. Most of the console gamers I know that buy lots of games, buy them with the intent to take them back and trade them in for credit when they're done with them. They keep a handful of favorites long-term, and that's it. It's not at all uncommon when I'm at GameStop myself to see someone come in with a stack of games to trade in.
25.
 
Re: Wheel of Time Rolls Through EA
Jan 15, 2009, 14:44
25.
Re: Wheel of Time Rolls Through EA Jan 15, 2009, 14:44
Jan 15, 2009, 14:44
 
Raymond E Feist has done a far better job of expanding his world and continuing to tell stories while tying up most plotlines every three books or so.
Completely agree. Although Feist as well did have a short dry spell where he turned out 3 or 4 books that were mostly not worth reading.
...but I have little faith in EA, and even less in a brand new studio with no pedigree.
I in turn share your pessimism. (Or is it really pessimism if it's well-founded?)
Huh? So it's Tolkien's fault that today's world wants fast paced, little description spoonfed fantasy? You realize it was written between 60 and 70 years ago, right?

I find Tolkien's style to be fantastic, but the book is simply a product of a different age.
Apparently we have very similar literary tastes. I've thoroughly enjoyed every Tolkien book I've read and reread, and more or less didn't like the movies or the MMO at all, because they didn't accurately represent the books.
353 Comments. 18 pages. Viewing page 16.
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