And where, pray tell, would they make a profit?Item mall, like pretty much every other free-to-play.
You miss the obvious - because they can.Yeah, that's an obvious answer - obviously wrong.
I know a fair number of pirates who will not purchase a title unless absolutely forced to, like in the case of an MMO or game with compelling multiplayer.Again, the vast majority of people who pirate to that extent don't do it simply because they can. But you wouldn't know that, because you think you already know the reason people pirate and so didn't even bother asking. Sorry, you don't. It's almost always about money, pure and simple. Most people who pirate games buy the ones they want the most and that they can afford. Then they pirate the rest that they kind of want, but aren't really worth the price tag. Sure, with most products that fall into that category they'd just do without. But with software, it's available so why not? Either way the developer's not losing anything. You'd be surprised though how many of those games they actually would buy if they were more affordably priced.
It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".No, that's not the complaint a lot of people have. The complaint is that it tried to be Oblivion and failed miserably.
Can't hit anything on mounts: I can. Wasn't that hard to master.Sure it's *possible* to hit something on a mount. The sad part is, even with the damage bonus for hitting something from a mount, it's quicker (not to mention about 10x easier) to dismount, kill it on foot, and remount than to try to kill it from the mount. And that's still not getting at the fact that this game has the worst mount controls I've ever seen, in any game.
I'll be sure to quote you on that after SC2 and D3 hitA game doesn't have to be good to be a hit. And it certainly doesn't have to live up to the standards of WC2, SC, and Diablo2. I didn't say they wouldn't sell well. I said their reputation will take a hit. And yes, you can quote me on that.
The people who created all the old Blizzard games, Warcraft 1 through Starcraft, really aren't there any more.
WC2 was headed by.... Bill Roper. Which shows that even a stopped clock is right twice a day. I guess even he feels that the times changed.
And you can't get your LAN online?Even when you can get everyone online, it's not worth the hassle. And that's not even considering the fact that you're now trying to get not just one computer online for an RTS, but at least 4, and maybe 8+. Not everyone is on FIOS you know. In many places around here, you're lucky to get 1.5 Mbps down/384Kbs up. You know as well as I do that there's no way in hell that's going to support any kind of LAN party online. And this is 20 minutes from a major city.
It's 2009? Who has a local network in their home that's not connected to the internet, or at least has access to wireless for all the computers?
Think of all the late-night LAN parties that won't happen.They'll still happen. They just won't include SC2. Blizzard's loss.
Unless you live on a farm without another house within miles, using a .22 to shoot squirrels around your house would be pretty irresponsible.Not at all. You just have to know how to use it responsibly. If you're actually in a rural area and you are careful, it's quite safe.
A long time ago? This game only came out last year....Starmonkey is correct. There's been a beta out for years. The great part is, the keys to fully unlock the beta have also been available for years, and started out very cheap (I believe less than $10 US)... and they also guaranteed that the beta keys would work for the final release as well! And guess what, mine does. The game was well worth the wait.
Anyway KUDOS to the developers a husband and wife team!Could not agree more. This expansion is the only new PC game coming out this year that I care about.
This game rocks and at the same time its a big "Fuck You!" to the big name publishers who have no clue as to what makes a game great or how to go about building them without million dollar budgets and 100 man teams....
I don't see how people can complain about hard modes. It is literally the only way to make dungeons difficult enough for the hardcore players without shutting out millions of players from story content.No, it's not. The only thing the "harder" content really requires in the end is more time. If you have less hours per week to play, why the **** do you think you should expect to get through the same content in the same time as the players that have more time to play? So you didn't make it through all the content in the previous expansion before the next one came out, and that's a problem? Why? Just because YOU can't play through it fast enough doesn't mean they should stunt future content just so YOU can feel like you're keeping up. TBC actually hit the balance almost perfectly when it came out, and before all the content nerfs. The only legitimate complaint that casual players have ever had about "inaccessible content" was back when you had to do 40-man raids to get gear you needed to not get crushed in PvP. Now, if there wasn't enough lite content to keep the casual players occupied, that might be considered a legitimate complaint, if the game was being marketed towards those types of players. That is clearly not the case.
Think of a game with no daily grinding, but "finishing" the game was shut off to you unless you could find two dozen people to sit and bang your heads against content several nights a week. What is the point of that? The only point I can see is that a few people get to feel better than other people in a video game. Why would Blizzard have a vested interest in spending the vast majority of their work time and money on those people? Their money doesn't spend any better than anyone else's. They've proven they aren't even any more loyal than other customers.I see. The problem is you just don't get how an MMO works. An MMO is not a game that is supposed be "finished" by anyone, ever. If someone "finishes" the game, then you didn't provide enough content fast enough. A "finished" customer is a lost customer. The idea is you do the content that interests you most. You're not supposed to get through all of it.
Most of what people complain about, the only solutions they would be happy with, no game company on earth has enough money to create and still turn a profit. Lots of armor at every single level with different textures and models? A dozen different levels of raids, all of them different from one another? Patches packed with content every single month? Zones the size of continents?That's funny. Blizzard has plenty of money for that, and have done all of the above in the past, with the exception of your pointless exaggerated comment about "patches packed with content every month".