User information for CH

Real Name
CH
Nickname
Endo
Email
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Homepage
Signed On
May 6, 2008
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Total Posts
353 (Amateur)
User ID
49520
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353 Comments. 18 pages. Viewing page 14.
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7.
 
Re: World of Warcraft Patch, Hotfix
Feb 9, 2011, 16:28
7.
Re: World of Warcraft Patch, Hotfix Feb 9, 2011, 16:28
Feb 9, 2011, 16:28
 
shaggy wrote on Feb 9, 2011, 16:03:
Endo wrote on Feb 9, 2011, 15:52:
Verno wrote on Feb 9, 2011, 15:18:
Endo wrote on Feb 9, 2011, 15:17:
It was super nice of Blizzard to finally make it so easy to quit WoW. With this last patch, I finally have no desire to play whatsoever. Thanks Blizzard!

Paper thin troll but it's surprising how many people I've been hearing that from recently.
Not a troll. It's not-so-subtle sarcasm about how god-awful the patch is. All my IRL friends who play WoW have canceled because of this patch too.

What so bad in this patch? I recently re-subbed after being away for a couple of years and I am really enjoying WoW again.

Maybe these people quiting are sick of playing anyway. I have PUG'd a few dungeons and there were a few that seemed like they did not even want to be there and they were being forced to play a game. Was nice grouping with their grumpy ass, haha
One big thing that's so bad is all the crap that got nerfed for no reason. And what didn't get nerfed that should have. Bottom line, the devs in charge of balancing classes for PvP play mages. Guess which class is now all but unbeatable by any other class.

Class balance is now worse than it's ever been.
5.
 
Re: World of Warcraft Patch, Hotfix
Feb 9, 2011, 15:52
5.
Re: World of Warcraft Patch, Hotfix Feb 9, 2011, 15:52
Feb 9, 2011, 15:52
 
Verno wrote on Feb 9, 2011, 15:18:
Endo wrote on Feb 9, 2011, 15:17:
It was super nice of Blizzard to finally make it so easy to quit WoW. With this last patch, I finally have no desire to play whatsoever. Thanks Blizzard!

Paper thin troll but it's surprising how many people I've been hearing that from recently.
Not a troll. It's not-so-subtle sarcasm about how god-awful the patch is. All my IRL friends who play WoW have canceled because of this patch too.
2.
 
Re: World of Warcraft Patch, Hotfix
Feb 9, 2011, 15:17
2.
Re: World of Warcraft Patch, Hotfix Feb 9, 2011, 15:17
Feb 9, 2011, 15:17
 
It was super nice of Blizzard to finally make it so easy to quit WoW. With this last patch, I finally have no desire to play whatsoever. Thanks Blizzard!
11.
 
Re: World of Warcraft PTR Patch
Jan 30, 2011, 10:26
11.
Re: World of Warcraft PTR Patch Jan 30, 2011, 10:26
Jan 30, 2011, 10:26
 
the first World of Warcraft: Cataclysm patch of the year
AKA the patch that fucked over every class that had a chance against the dev's pet mage class. Welcome to WoW 5.0: Mages Gone Wild.

I too am moving on to Rift. Played in the last beta event and had a ton of fun. Already preordered and signed up for their special 6-month subscription deal.
7.
 
Re: Age Of Empires Online Details
Jan 25, 2011, 14:27
7.
Re: Age Of Empires Online Details Jan 25, 2011, 14:27
Jan 25, 2011, 14:27
 
As a long-time AOE2 player, this looks pretty intriguing to me. And at the low price of Free, I'm pretty sure I'll be trying it out.
4.
 
Re: Runes of Magic Patched
Sep 17, 2010, 20:56
4.
Re: Runes of Magic Patched Sep 17, 2010, 20:56
Sep 17, 2010, 20:56
 
Sesphiroth. How original.

For those wandering how the game is, it's as close to a WoW clone as you'll get in a free MMO. Or at least it was when I last played it about half a year ago.
56.
 
Re: Blizzard Relents on Real ID
Jul 10, 2010, 12:37
56.
Re: Blizzard Relents on Real ID Jul 10, 2010, 12:37
Jul 10, 2010, 12:37
 
And have you ever noticed how for all the dozens and dozens and dozens of MMOs, only WoW and EQ have avoided abject failure? Why is that? How many people do you know that play more than one MMO at a time?
Apparently you have no clue what "abject failure" really means. There's been quite a number of MMOs that proved very successful. As successful as WoW, no, but successful enough to end up solidly in the black and provide plenty of profit. In fact, I can only think of a couple that actually DO qualify for the term "abject failure". I'll give you a hint... one of them had the initials "TR".

If you need some help coming up with more wildly successful MMOs, here's a few to get you started: Eve, Dark Age of Camelot, City of Heroes.

As for having subscriptions to multiple MMOs at a time, I've had subs to as many as three at the same time. And meanwhile, had active accounts in free-to-play and beta MMOs as well.
4.
 
Re: ArenaNet: Guild Wars 2 an MMORPG
Apr 27, 2010, 19:20
4.
Re: ArenaNet: Guild Wars 2 an MMORPG Apr 27, 2010, 19:20
Apr 27, 2010, 19:20
 
spindoctor wrote on Apr 27, 2010, 19:15:
Does this mean the game will not be instanced outside cities like in the first one?
Yes, which we've known for quite some time. Ever since the first article about GW2 came out in PC Gamer, about 3 years ago now I believe.
22.
 
Re: WoW Cataclysm Class Previews
Apr 10, 2010, 00:53
22.
Re: WoW Cataclysm Class Previews Apr 10, 2010, 00:53
Apr 10, 2010, 00:53
 
They finally have more classes up. Took a look at druid. As expected, balance once again gets more totally useless abilities and nothing it needs to compete in PvP. GG Blizz.

Well, now at least I know I won't be wasting more money on this crap.
3.
 
Re: Wow Cataclysm Class Previews
Apr 9, 2010, 11:48
3.
Re: Wow Cataclysm Class Previews Apr 9, 2010, 11:48
Apr 9, 2010, 11:48
 
I'll wait and see what they have in mind for my druid. I remain skeptical.
5.
 
Re: City of Heroes 2 and Other TMs
Apr 6, 2010, 14:21
5.
Re: City of Heroes 2 and Other TMs Apr 6, 2010, 14:21
Apr 6, 2010, 14:21
 
Cool. Of all the subscription MMOs I've quit playing, CoH is the one I miss the most. (Yes, WoW was one of them.)

11.
 
Re: Ships Ahoy - Mount & Blade: Warband
Mar 30, 2010, 18:37
11.
Re: Ships Ahoy - Mount & Blade: Warband Mar 30, 2010, 18:37
Mar 30, 2010, 18:37
 
I bought M&B way back in the day. I think the current version at the time was 0.6xx. I'm not sure exactly, but I do have a version 0.7xx on my other computer still. Some of the best money I've ever spent on a PC game. I had tried the demo to like level 6, and it didn't take me long to decide it was going to be worth my money. But it's really interesting to me that this announcement should show up today, because I just installed the game on my laptop last night and started playing again, after not having played it for a few months.

If you're someone who's never played this game yet and you like melee combat, you should download the free trial now. Especially if you can get past graphics that are a bit dated. The combat system in this game makes the next best (Oblivion maybe?) look sad.

Also, there are tons of mods and addons out for this game.
13.
 
Re: Blizzard Game Successes and Failures
Mar 15, 2010, 20:35
13.
Re: Blizzard Game Successes and Failures Mar 15, 2010, 20:35
Mar 15, 2010, 20:35
 
Jason wrote on Mar 15, 2010, 20:29:
Had it not had them, it would have been a thoroughly forgettable game.
You say that like that would have been a bad thing.

WC2 was very memorable, and I don't recall any heroes there. In fact, most of the most memorable RTS's aren't memorable for their heroes.

So are we saying the rest of WC3 was so bad that the heroes are the only reason people remember it at all? I guess that fits for me. Unfortunately for me, remembering them isn't really a good thing.
9.
 
Re: Blizzard Game Successes and Failures
Mar 15, 2010, 18:10
9.
Re: Blizzard Game Successes and Failures Mar 15, 2010, 18:10
Mar 15, 2010, 18:10
 
Muscular Beaver wrote on Mar 15, 2010, 17:12:
The implementation of hero classes in WC3 sucked ass.
In LOTR:BFME they were very well done, best so far imo.
It seems we are in agreement then. The BFME games also had a few other concepts I really liked, such as cavalry literally running over some types of infantry.
7.
 
Re: Blizzard Game Successes and Failures
Mar 15, 2010, 17:11
7.
Re: Blizzard Game Successes and Failures Mar 15, 2010, 17:11
Mar 15, 2010, 17:11
 
I can't help but agree with most of the posts here about WC3. The heroes did kill that series. A much better (though still not "great") implementation of heroes (IMHO) was in Lord of the Rings: Battle for Middle Earth, both 1 and 2.

As for WC3, I just very recently tried the game again after having gotten disgusted with it early-on, soon after release and well before I completed the single-player campaigns. I got further this time, but still didn't finish it. To me, it feels like a bad merging of an RPG and RTS, with most of the worst elements of both. One of the things they really got wrong is how limited the resources always are where you start. You can barely even get a base built and some half-decent defenses up in the single-player campaigns before you're already having to start chasing down more gold. This is bad enough for an RTS, but for a game that is far more RPG than RTS, this is entirely inexcusable. It forces you to keep moving so fast you don't even have time to enjoy the story, let alone the other RPG elements. And that's on the easiest level.
37.
 
Re: Ubisoft's DRM Failure
Mar 8, 2010, 12:52
37.
Re: Ubisoft's DRM Failure Mar 8, 2010, 12:52
Mar 8, 2010, 12:52
 
Wow, I'm SHOCKED!

Wait, no I'm not.
42.
 
Re: On Ubisoft's Online DRM
Feb 18, 2010, 01:55
42.
Re: On Ubisoft's Online DRM Feb 18, 2010, 01:55
Feb 18, 2010, 01:55
 
BurntSoul wrote on Feb 17, 2010, 22:19:
The reason refunds aren't offered on PC games is simply greed not a technical limitation of DRM.

It has to be something specific along with greed - otherwise we'd also see the same for consoles.

Not allowing for a refund (please, just give me a day to see if I like it) and opening a crappy game just trains the consumer to wait until the price goes down.
They HAVE tried to force the same with consoles. Here's just one link I came across in a quick google search that demonstrates how developers feel about the secondary market, which is also generally applicable to how they feel about refunds: http://www.1up.com/do/newsStory?cId=3171217

It's just a lot harder to force the issue with consoles, because those games have always been available only on a disk or cartridge that can be bought, traded, sold, rented, etc., while PC games have their roots in simple games that you actually coded yourself. And after that, they came on floppies which were basically the easiest thing to copy, ever. So on the one hand, you have something that seems more like actual physical property, while on the other you have what amounts to little more than data that can be easily copied.
11.
 
Re: Virtual Egg Hatches Almost $70K
Feb 6, 2010, 19:05
11.
Re: Virtual Egg Hatches Almost $70K Feb 6, 2010, 19:05
Feb 6, 2010, 19:05
 
Wow, I guess I've been playing all the wrong games.
3.
 
Re: Heroes of Newerth Beta Opens for the Holidays
Dec 23, 2009, 14:00
3.
Re: Heroes of Newerth Beta Opens for the Holidays Dec 23, 2009, 14:00
Dec 23, 2009, 14:00
 
Yeah Stormslinger, I found that to be true also. Of course, part of the problem is it's impossible to find a truly "newbie-only" game there. There's always at least one or two total jerks who shouldn't be there who have to make it miserable for true newbies. I've tried the game several times now, and each time I end up playing less than a dozen games before I just uninstall it again, as I find myself reminded again why I quit playing last time.
5.
 
Re: Guild Wars 2 Voice Acting Trailer
Dec 17, 2009, 01:44
5.
Re: Guild Wars 2 Voice Acting Trailer Dec 17, 2009, 01:44
Dec 17, 2009, 01:44
 
Let me know once they have better customer support for their crap than they do for Guild Wars. Until then I want nothing more to do with their products.
353 Comments. 18 pages. Viewing page 14.
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