PHJF wrote on Jan 24, 2012, 11:19:I don't mind level progression either, as long as it doesn't include perpetual gear progression as well. The problem is the two usually go hand-in-hand in MMOs, and the former is often just there to enable the latter.
I like leveling up. It's not a Pavlovian thing, I just like feeling my characters get stronger. You fight enemies... you level... and the same enemies become a little easier to fight. It's simple, effective character progression and it's why leveling up has been a video game staple for decades.
The only benefit to having an arbitrarily low cap (as in Guild Wars) is that balancing becomes far less work.
Creston wrote on Jan 24, 2012, 02:18:But that was the thing with GW, there was still plenty of character building to be done once you hit cap. Just not in the same way as most MMOs. Also, if you think about it, continued character building via levels really only means something if there's NO level cap. Otherwise, you're expected to hit the cap, and that's that. More levels just means the increments between 1 and cap are smaller. Doesn't mean you actually get to make more choices or anything. Of course it can seem like you do, but that's just a placebo effect.Endo wrote on Jan 24, 2012, 00:29:
Second, there's a much higher level cap. Why? A low level cap works just fine. Unless, of course, you're putting in a gear grind, where many levels help drag out the process. I personally am sick and tired of gear grinds.
Speaking purely for myself, I was disappointed when my character was "maxed out" at level 20. I played with him/her for quite awhile more, and would have enjoyed being able to alter / add to him during that time.
It's not guaranteed that a higher level cap does that, of course, as most of the time it just turns into the pavlov's "ding" design that was talked about earlier, but if done well, with interesting character choices to be made, allowing you to build your character longer could be very interesting.
Flatline wrote on Jan 3, 2012, 17:24:Yep, there's definitely a fair bunch of bugs. But that doesn't surprise me, given the publisher is EA. I've seen too much from them in recent years to expect otherwise. Then, couple that with the fact that it's an MMO, and well, there you go.Endo wrote on Jan 3, 2012, 17:04:Lorcin wrote on Jan 3, 2012, 15:19:Of course, that doesn't really mean much. One of the current bugs is that players often "don't exist" when they're not logged in. Makes it rather frustrating trying to add your friends to your friends list at times. Especially adding their alts.
so tried to add him to ignore and the game said he didn't exist.
So he may have simply logged off, may have been suspended, or may have been deleted. No way to know.
Oh man I have other gripes & complaints about TOR.
I'd be more conceptually cool with the "warning" if a patch were to come out in the next day or two after the warning fixing it. Along with a public statement saying "Until patched, doing X, Y times a day is considered an exploit".
As far as gold farmers, they've already started and the banhammer is fine. I got system mail offering to powerlevel my character to level 50 for 20 dollars American.
My complaints are that the game, while fun, is a technical mess on the back end. Bioware and whoever EA hired have real problems with designing an MMO that actually... you know... works. My ping and framerate is more or less rock solid (framerate will dip in certain areas but even in heavy action it stays the same), but get more than two PCs in the same area and you start seeing lag bubbles, glitches, and all kinds of sh*t. Right now if more than 5 PCs are in combat at once in an area my computer CTDs almost reliably. I'm also not the only one to have the mouse freeze during the lag bubbles, ensuring that you can't do anything whatsoever until the bubble passes. We've seen the miracle regenerating monster (the mob gets down to <10% health and instantly bubble warps and is at full health, repeat ad nauseum), mobs that are impossible to loot (permanently "too far away to loot"), companions that die randomly when running through lag bubble areas of the server (it's bizarre that it's constrained to certain small geographical areas) that are instantly raised again if you walk 20 feet out of the area, etc etc... This isn't on a full server with a queue, which I could sort of understand. This is on an average population server, on worlds like Tatooine which had like 30 players total on it, from both sides.
My friend, who was an MMO beta tester at one point, has suggested turning on process monitors during gameplay and seeing if CPU usage spikes during a lag bubble. If it does, it means that the game is sending sync-updates that are way too large and the computer bogs down processing them and trying to run the game and trying to process the normal incoming data all at once. He's also curious if they're running virtual servers, which will seize/allocate system resources the more populated the servers are. If that's the case, low/average population servers may actually literally have not enough resources allocated to them.
What's frustrating is that I'm sending in detailed bug reports constantly, and it's been nearly a week since the last patch. The game is in no state to run a week or two without patching.
Lorcin wrote on Jan 3, 2012, 15:19:Of course, that doesn't really mean much. One of the current bugs is that players often "don't exist" when they're not logged in. Makes it rather frustrating trying to add your friends to your friends list at times. Especially adding their alts.
so tried to add him to ignore and the game said he didn't exist.
Stolk wrote on Jan 3, 2012, 12:34:I agree. While I'm generally against game developers banning players to cover up poor design on their part, there's also the other side of the equasion: "Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken."Burrito of Peace wrote on Jan 3, 2012, 10:46:
I feel it's unethical to warn, suspend or ban players who are playing the game within the mechanics you designed instead of the way you intended. If your mechanics allow an action you did not intend, change the mechanics.
theyarecomingforyou wrote on Jan 1, 2012, 20:35:There is a filter and it's enabled by default.
Solution? Ban the player for one week and during that time fix the exploit. As for the foul language, they need to either employ a filter or ignore it - it's clearly not abusive and therefore should be tolerated, especially in private chat. But banning people for using foul language is unacceptable, just like banning people from playing games for forum comments is unacceptable.
Eldaron Imotholin wrote on Dec 23, 2011, 02:15:I certainly don't feel about it as strongly as you, but I understand and agree.
The only thing I find mind boggling is all the goddamn whining all the fucking time about everything. The online community is the most fucked up, bitter, depressed community out there.
I know whining about whiners leaves me in an awkward spot but I care not. SWToR is a new MMORPG. New. As in... released last week. I have played WoW on day one and compared to what it has become, I can no longer understand how I could've enjoyed it without major frustration. SWToR is perfectly playable and I don't get it why people like my cousin, my friends and I love this game while the online community keep slapping their dicks on the plank o' complaints. My cousin was biased as hell because of all the bullshit going on on the SWToR forum months back.. but he got over it after realizing it's all just whining. Whining whining whining whining.
I know 99% of the whiners enjoy the games they whine about very much. Very much. It's not like we're talking about a major fuck up like Rage anyway.
Just.. sit back, and THINK about all the crap complaints you write down and if it's really worth your time. After that you might concider if it's not more productive to stop pouring the emptiness of your pathetic little life onto the internet, coated in whine.
I'm the whiner who whines about whiners now and I realize that, but I'm ok with that. Had to get it off my chest and it felt good.
Online game community.. Ugh, sorry bunch. Hate to be a part of it.
[VG]Reagle wrote on Dec 22, 2011, 18:51:All I will say is, I'm glad I have my life and not yours.
Well sounds like the usual MW3 bashing.... The rest of the world happily plunked down a 1.5 billion dollars MW3. I bet each and everyone of the people posting below own a K/D ratio of about 0.2.
Wallshadows wrote on Dec 22, 2011, 16:58:The other great thing about new content is they don't have to fudge around with current content to make the new stuff fit in. Add a new planet with your new content on it. Done.
One of the best things to look forward to with game is that there is almost limitless content they can use because of the era it centers around. Perhaps each expansion could focus on new Sith lords from that time frame or experience the events in lore as they unravel through history.
It's really exciting if they are able to capture that much of the Star Wars universe and provide quality content.
Longswd wrote on Dec 22, 2011, 04:35:Some of us don't want all those features. I, for one, absolutely despise the LFG dungeon finder tools as implemented in WoW and Rift. It's one of the major reasons I quit those games. Why? Because it inevitably results in people doing nothing but sitting in a city waiting on the next queue. I don't play MMOs so I can either just city in a city waiting on a damn queue or run around in a nearly-empty world. I can do that in any cooperative RPG with a game lobby. That's Diablo II FFS.
I'm finding myself saying that about of lot of things in SWTOR. Some rather curious oversights, like no LFG "dungeon" finder. No filtering by equip slot or attribute properties on the auction house. The inability to move UI elements about, a sin compounded by the lack of any add-on support. No target of target display, no defensive target mechanism (I know of the focus target option, it's not very useful) etc. etc..
Ventura wrote on Dec 22, 2011, 17:47:To be fair, the battlefield series has always been about multiplayer and they've never made any claims about the campaign being that great. Also, BF3 is less of a rehash of previous games than MW3 is - or so I've been told. I won't be arsed to waste my money on either one.Modern Warfare 3 had one of the shortest campaigns ever. Literally finished it in 4-5 hours.
In its defense, I enjoyed it a lot more than Battlefield 3's campaign, which really didn't feel like it was any longer either.
That said, if the DLC for MW3 is only going to be new maps, they can forget about me buying any of it.
Dades wrote on Dec 21, 2011, 19:46:SOME change keeps people coming back. Adding new things, making small tweaks to existing things, etc. Completely revamping the entire game every 2 years is way too much change. People have no interest in coming back to a game that barely resembles the game they fondly remember.
You guys have it backwards, change is what keeps people coming back.
deqer wrote on Dec 21, 2011, 15:01:
"should now properly"
" now properly triggers item procs"
" should no longer break Stealth"
"should no longer break Stealth"
My god, Blizzard. You suck.
If you don't have the resources to test this stuff beforehand, then maybe you shouldn't be attempting to make/maintain MMO games.
Why make players(that pay to play) test this shit for you?
" reduced from roughly 12 yards to 8 yards o"
"and Felguards are no longer capable of dealing critical hits."
"Amani'shi Warbringer's damage has been reduced by 12%."
changes, changes, changes... my god, stop changing mechanics, and let the players play and become familiar with the mechanics. Players cannot build a strategy upon mechanics of a game if the mechanics keep changing. But I guess none of this matters, because you still have 5 million fanbois that swallow anything you shove down their throats without thinking twice.
Wildone wrote on Dec 12, 2011, 10:41:Couldn't agree more.
Its not even a good shooter, its just the PR has snowballed the last couple of games till its the default place to go the Mcdonalds of FPS..