User information for CH

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CH
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Endo
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Signed On
May 6, 2008
Total Posts
353 (Amateur)
User ID
49520
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353 Comments. 18 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    18  ] Older
27.
 
Re: Xbox One Controller Windows Issues
Aug 7, 2016, 22:01
27.
Re: Xbox One Controller Windows Issues Aug 7, 2016, 22:01
Aug 7, 2016, 22:01
 
Still using Win 7. Windows 10 has a long way to go before I'd even consider switching, and at present they're going exactly the wrong direction. If they keep this up, one of these years might actually finally be the year of Linux.
34.
 
Re: CS: GO Gambling Scam
Jul 5, 2016, 13:09
34.
Re: CS: GO Gambling Scam Jul 5, 2016, 13:09
Jul 5, 2016, 13:09
 
I really wanted to get upset too at Valve for their part in this. But then I realized, you know what, their part in this really is no different than collectible trading cards kids have been buying for decades. And I'm sure there were even kids who gambled with them.
15.
 
Re: Battleborn Adding Microtransactions
Jun 15, 2016, 13:14
15.
Re: Battleborn Adding Microtransactions Jun 15, 2016, 13:14
Jun 15, 2016, 13:14
 
NetHead wrote on Jun 15, 2016, 11:55:
descender wrote on Jun 15, 2016, 09:43:
Selling XP boosts...

Whenever I see that, or some kind of "XP Boost" or "XP Weekend", all I really see is "Grindfest".

This. If I should want to use an XP boost for your game, then that indicates that your gameplay is so boring that I should want to do less of it. And that means your game is just bad. I dunno, maybe I'm too old-school, but I come from playing games like CS:Source and UT2K4 where we played thousands of hours just because it was fun, not because we needed to unlock some stupid shit. I mean, XP and unlocks and shit make sense for progression in a PvE game, but for PvP? No thanks.
7.
 
Re: Star Wars: The Old Republic Mandalore’s Revenge
Jun 3, 2016, 23:24
7.
Re: Star Wars: The Old Republic Mandalore’s Revenge Jun 3, 2016, 23:24
Jun 3, 2016, 23:24
 
I would play it if the f2p model wasn't complete shite, and they didn't completely fuck over previous subscribers when they went f2p. When they did that, it was the easiest decision I ever made to never go back.
4.
 
Re: 7 Million Play Overwatch, Minus a Bunch of Cheaters
Jun 2, 2016, 20:52
4.
Re: 7 Million Play Overwatch, Minus a Bunch of Cheaters Jun 2, 2016, 20:52
Jun 2, 2016, 20:52
 
Saboth wrote on Jun 2, 2016, 20:11:
I wonder what they are using to identify users? The same thing that lets Windows 10 create some kind of unique ID based off of your PC components? Either way, I'm glad the cheaters are shown the door. I wonder if there's anything in the EULA that says you are permanently banned, even if you buy more copies of the game.

More likely something in a ToS you have to agree to in order to play online. I believe those hold a lot more legal weight than an EULA.
21.
 
Re: Overwatch Launches
May 24, 2016, 10:26
21.
Re: Overwatch Launches May 24, 2016, 10:26
May 24, 2016, 10:26
 
SimplyMonk wrote on May 24, 2016, 09:12:
CJ_Parker wrote on May 24, 2016, 08:58:
sauron wrote on May 24, 2016, 08:36:
Trevellian wrote on May 24, 2016, 07:48:
That combo is easily fucking handled by a Tracer Ult, Pharah, hell even a decent Junkrat would look at that combo as candy.

No offense, but is the cursing really necessary at 7:48am? You can make your point without looking like a 13 year old.

What the fucking fuck is wrong with fucking 7:48AM?

Whew. Thanks. For a minute there I thought I was transferred to some fucked up alternate reality where the Amish had won World War 2 and instilled a perverse social order where cursing was now regulated to certain hours of the day. That still doesn't explain why I'm typing on a cow attached to a butter churn with miles of twine... But that might just be the whiskey.

Believe me, the Amish know plenty about fucking. Have you seen the number of kids they have?
20.
 
Re: Overwatch Launches
May 24, 2016, 10:24
20.
Re: Overwatch Launches May 24, 2016, 10:24
May 24, 2016, 10:24
 
MattyC wrote on May 24, 2016, 07:18:

Everyone is entitled to an opinion, but does EVERY game need a super detailed progression systems now? I don't ever recall playing Quake, Unreal Tournament, Day of Defeat, Counter-Strike or Tribes for progression. People just played them because they had fun doing so...

This. I refuse to play recent PvP shooters BECAUSE OF the progression. Frankly, I loathe that kind of progression in any PvP game, but especially in FPS, because I know for a fact that it is completely unnecessary. We spent hundreds or thousands of hours on old-school shooters with no progression, as you said, because they were fun. To me, if you have to tack on progression to keep people playing, then it's because your game sucked to begin with, and why the frak would I want to play that game anyway?
29.
 
Re: Out of the Blue
May 13, 2016, 17:44
29.
Re: Out of the Blue May 13, 2016, 17:44
May 13, 2016, 17:44
 
I don't know why, but I've never really seen anyone (including Americans) use Fahrenheit for PC temperatures. I don't really even know offhand what appropriate temps are for CPU/MB on that scale, even though I use it for everything else.
8.
 
Re: Grand Theft Auto Online Update Plans
May 10, 2016, 10:52
8.
Re: Grand Theft Auto Online Update Plans May 10, 2016, 10:52
May 10, 2016, 10:52
 
The problem ultimately is that this is their first attempt at GTA multiplayer, and they simply took single-player mechanics and tacked on the multiplayer. I do feel like they know the big issues, and I also feel like they're already diverting resources from further updates for the current iteration towards GTA6 and the next (hopefully better) version of Online.

That said, you gotta admit a game with all the features of GTA is a pretty big undertaking for an online game. It has way more in it than any MMO ever had, as far as sheer variety in different things you can do.

As for heists, I have actually had some success joining other random players' heists via invite. There's a lot of room for improvement, yes, but they can be done all the same.
72.
 
Re: Blizzard on Vanilla WoW Shutdown
Apr 27, 2016, 16:43
72.
Re: Blizzard on Vanilla WoW Shutdown Apr 27, 2016, 16:43
Apr 27, 2016, 16:43
 
Drayth wrote on Apr 27, 2016, 15:53:
Gah... ok, one more...

Yeah there was a way to get under SW over by either the gryphons, or the outer city wall in front of it.

There was also a place in Dun Morogh where you could simply run (or ride a mount) up on top of the mountains. Once up there, you could travel along on top until you get to a place where you can drop down into Searing Gorge, or keep going and you could drop down into the large unfinished area under Stormwind. All you needed was some Noggenfogger for slow-fall. Of course along the way you could also see a lot of other unfinished area. Obviously all changed and gone in Cata.

This was the one cool thing I discovered completely on my own in WoW while exploring.
70.
 
Re: Blizzard on Vanilla WoW Shutdown
Apr 27, 2016, 15:11
70.
Re: Blizzard on Vanilla WoW Shutdown Apr 27, 2016, 15:11
Apr 27, 2016, 15:11
 
Drayth wrote on Apr 27, 2016, 14:25:
My favorite memories of the vanilla years was breaking into places we weren't supposed to be able to get to.

Caverns of Time was a crazy process, of jump here.. jump there.. walk over here.. drop here... When you got in there was no texture to the walls, you just saw items floating and that trippy background with the star field and nebula.

Mount Hyjal was fun too. "*[UNDER CONSTRUCTION]*"

Oh yeah, I loved that too. I went all those places, including Old Ironforge, and a few other less noteworthy ones. At one point, myself and a friend even found an exploit (using pet classes) that allowed you to make your character immune to everything. We used it to explore the ocean all the way to the edge of the accessible game world (no, developer island was not there).

Also, I know people found lots of ways to get to the unfinished area under Stomwind, but I found a way most people didn't where you could get there completely without using exploits of any kind (including wall-jumping) and it existed until they changed everything in Cataclysm.
63.
 
Re: Blizzard on Vanilla WoW Shutdown
Apr 27, 2016, 12:24
63.
Re: Blizzard on Vanilla WoW Shutdown Apr 27, 2016, 12:24
Apr 27, 2016, 12:24
 
I think part of the problem with legacy servers is that even old-school WoW players (like myself) want too many different things from them, and can't necessarily even agree on which patch would make the best one. For myself, I tend to prefer TBC because it had a lot of improvements over vanilla, without adding a lot of the garbage from later expansions. But if I'm really honest, what I really want is a combination of vanilla, TBC, and WotLK.

In a nutshell, IMO:

Vanilla - best pacing. Yeah, people complained about having to walk everywhere til 40, etc. etc. But the game world was designed around that. Things like that which slow you down can actually be good for players, because it stretches out the same content without adding grind. It takes longer to do the content, so the content lasts longer without getting more repetitive. But the class design in vanilla was horrible. Beyond horrible, actually.

TBC - best end-game progression. Not much else to say to elaborate on it. I honestly don't think any other MMO or WoW expansion has even come close in this regard. But TBC also introduced flying mounts, which ruined the game in many ways, yet it still also had a lot of the irritating limitations from vanilla that really didn't benefit anyone, like debuff limitations. Certain things like buffs being limited to groups instead of raids, I always liked. It made it more interesting how you grouped up players.

WotLK - best class design. I felt like there were too many talent points at level 80, but the class design improvements over TBC were spot-on. I also thought dual-spec was a great addition to the game, and the changes to debuff limitations was good. But most of the rest of the expansion just made the game worse overall.

And now, if I'm really dreaming big and going all out, what I'd like to see is a level 70 cap with difficulty tuned to TBC levels, but have (as much as possible) the zones, dungeons, and raids added in from later expansions, so literally all the content in the game would be viable and relevant. Along with that, I'd like to see progression be strictly-story based and not gear-based, so the gear would all have to be side-grades or alternatives, either for stat variations or purely for cosmetics.

Now, that's my take on it, and reflects my personal preferences. But that's where the problem arises: I doubt most (possibly not even many) players will agree with all of them. So if you're Blizzard, how do you decide exactly which patch to use for a legacy server? How do you decide which QoL features to include from later patches? Most people on the TBC private server I used to play on agreed that dual-spec would have been a great addition. Would vanilla players feel the same way? How many would want it? And on and on. I want WoW legacy servers, but I'm not so sure I want vanilla legacy servers, because I can't play the classes and specs I want in vanilla, as they're not viable.
11.
 
Re: Evening Interviews
Apr 22, 2016, 10:46
11.
Re: Evening Interviews Apr 22, 2016, 10:46
Apr 22, 2016, 10:46
 
Completely unsurprised about Titan. Blizzard really struggled to turn out quality games after they lost a lot of the original devs who quit before WoW released. Nobody really realized it because for a long time all they were releasing was WoW expansions, then SC2 came out and was rather underwhelming, and then D3 really blew everyone away with how awful it was at release. It's only since then that they've finally started to turn things around again (and even since then, WoW has still continued its downward spiral).
3.
 
Re: Robocraft: Full Spectrum Combat Early Access
Dec 19, 2015, 22:40
3.
Re: Robocraft: Full Spectrum Combat Early Access Dec 19, 2015, 22:40
Dec 19, 2015, 22:40
 
The thing that really cripples this game IMO (and killed it for me) is that the tiering is brutal, and entirely unnecessary. Tiers are understandable in a game like World of Tanks, where there are many tanks to include that players might want to play, some are clearly more powerful than others, and you'd never want them in the same battle. But in a game where you literally construct your own vehicles, it's nothing but a detriment. There is absolutely no reason they couldn't do away with tiers altogether, and just have unlocks create more options and more variety instead of more powerful vehicles. This game could have been so good, and instead, is so mediocre.
6.
 
Re: WoW Banhammer
Dec 18, 2015, 09:39
6.
Re: WoW Banhammer Dec 18, 2015, 09:39
Dec 18, 2015, 09:39
 
I just find this funny from all sides.

On the one hand, what do you expect when you continually make the game less and less social, but keep increasing the grind? Of course people are going to make bots; almost 90% of the game is anything but fun. And now 99% of it is effectively single-player as well (random douchebags you see once in your lifetime as the result of a random queue don't count).

And then on the other hand, with all the public outrage against bots in any online game, what did you think was going to happen to your account if you botted?? LOL.

In the end though, I can't help thinking Blizzard is probably the biggest loser here, which is the funniest thing of all. So glad I bailed on this mess years ago.
18.
 
Re: Guild Wars 2 Demos Coming
Mar 6, 2015, 19:32
18.
Re: Guild Wars 2 Demos Coming Mar 6, 2015, 19:32
Mar 6, 2015, 19:32
 
Fion wrote on Mar 6, 2015, 15:47:

I've always heard this but I've never experienced it. I suspect it's people coming from WoW - the first MMO for most gamers - who think the content that drives the game is the heart tasks that are scattered around the zones. If you jump from one to the next - like jumping from quest hub to quest hub - and never do any of the myriad events that pop up most commonly in and around the hearts (especially in early levels), you absolutely don't get enough xp to level past the zone. You need to treat GW2 leveling as a dynamic experience. Everything gives you xp, so gather, craft, do your story, do events, stick around as they often chain into different ones and tell a cohesive story, explore every nook and cranny of a zone as the game really rewards exploration and get Zone Completion, which itself has good rewards and nets 1/2 a level or more. As someone who has always done this, I always out-leveled a zone before I got Zone Completion. I never once had to go to another similarly leveled zone to get more levels so I could advance. Oh and the personal story is now set every 10 levels and nets you 2-3 levels and decent gear for those levels.

Its one of the reasons I think some people dislike the game, it doesn't pull you by the hand from content hub to content hub ala WoW, (though it holds your hand more these days if you want it too) and a fair number of people just do not know what to do without that hand holding.

For me, it was because the game became very boring, very quickly. Once I did one zone's worth of hearts and events, everything else was more or less the same with slight variations. None of the boss encounters were particularly unique or interesting; everything was mostly just spam DPS and avoid the bad stuff. A lot of the zones felt too similar as well.

I bring these things up, because these are some of the things that for me make it inferior to other games, such as WoW and GW. Yes, I finally got bored of those games as well, but not until I put in thousands of hours and hundreds of dollars. Time was probably around 4K for WoW, and 3K for GW. GW2 lasted maybe 300-400 hours. I got two characters to level cap, had one fairly well geared out. But the last 100 hours at least was a chore, and not much fun at all.

The reason GW held my interest was all the skill variety, and the huge number of builds you could do. And along with that, it didn't take long to level a class to cap, so you could easily have a character of every class at level cap and experiment with everything. The rest of the content wasn't necessarily better than GW2, but the skill system made up for it and then a great deal more.

The reason WoW held my interest for so long was simply the sheer variety. Every zone felt unique. Every class felt unique. The bosses were interesting and unique. Even the quests had a lot more variety than the leveling content in any other MMO.

In GW2, unfortunately, the very things that were supposed to be innovative and make it better than WoW, actually made it more boring and worse overall. Doing away with dedicated healers didn't help, because it turned all content into DPS-spam+dodging. Doing away with quests didn't help, because everything just became repetitious hearts and events.
11.
 
Re: New Guild Wars 2 Cameras to Include First-Person
Feb 26, 2015, 14:23
11.
Re: New Guild Wars 2 Cameras to Include First-Person Feb 26, 2015, 14:23
Feb 26, 2015, 14:23
 
Yawn. The only update that will ever get me to care again is the one where they turn it into a real successor to the first GW. So, never.
17.
 
Re: Windows 10 Free with Raspberry Pi 2
Feb 2, 2015, 16:20
17.
Re: Windows 10 Free with Raspberry Pi 2 Feb 2, 2015, 16:20
Feb 2, 2015, 16:20
 
Wow, they are really desperate to get people to move to Windows 10. Understandable though, considering how hard it was to get people to move on from XP.
22.
 
Re: Star Trek Online Turns Five
Feb 1, 2015, 18:04
22.
Re: Star Trek Online Turns Five Feb 1, 2015, 18:04
Feb 1, 2015, 18:04
 
Yet another grind event. Used to be you just had to run a special mission to get event stuff. Not any more. Now every single one is just another grind, as if there weren't enough grind already. Hope you like running the same crappy mission 15 times for one lousy ship!

I think it's finally time to uninstall.
61.
 
Re: MS: Windows 10
Jan 16, 2015, 17:03
61.
Re: MS: Windows 10 Jan 16, 2015, 17:03
Jan 16, 2015, 17:03
 
MS has already worked up too much of a reputation for making every other version of windows suck giant dildo. Considering they skipped 9, 10 could in fact be the bestest version ever and it wouldn't even matter because everyone already knows the good one got skipped this time.

I think I'll just stick with 7 until SteamOS is ready for primetime.
353 Comments. 18 pages. Viewing page 1.
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