User information for Reitsuki_K

Real Name
Reitsuki_K
Nickname
Reitsuki
Email
Concealed by request
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Signed On
May 6, 2008
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Total Posts
61 (Suspect)
User ID
49516
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61 Comments. 4 pages. Viewing page 3.
Newer [  1  2  3  4  ] Older
17.
 
Re: StarCraft II LAN Dropped Due to Pira
Jun 30, 2009, 12:26
17.
Re: StarCraft II LAN Dropped Due to Pira Jun 30, 2009, 12:26
Jun 30, 2009, 12:26
 
#10:

It's effect on piracy is debatable, but it will do *nothing* for cheaters. Cheaters on bNet will still face the same problems regardless of the existance of a local LAN play option, and if your buddy is cheating at a LAN party, that's easily solved in a more direct fashion.

As far as protecting their baby, they're going to sell stupidillion copies of this anyways. Even if this does deter piracy (And not encourage it, or drive sales away), you can't honestly believe they won't sell an insane amount of copies anyways.

Unfortunately that truth is a double edged sword. They know they're going to sell enough copies of this game to build a bridge across the Atlantic Ocean, which gives them more-or-less total freedom to screw over the fans. For every five people, now, who says "That's it, you've just lost a sale", I bet four of them end up buying it. Of the remaining, half of them were probably going to pirate it anyways. But even if every outraged internetizen who says so fails to buy a copy, they're still going to sell a stupid amount. Hell, they could replace the Zerg with Hello Kitty and the name alone (both the Starcraft name and the Blizzard name) would ensure tons of sales.

17.
 
Re: Left 4 Dead Patched
Jun 30, 2009, 09:13
17.
Re: Left 4 Dead Patched Jun 30, 2009, 09:13
Jun 30, 2009, 09:13
 
I played this once and it felt like a Co-op version of serious sam with zombies. I don't know why everybody loves it so much.

Because God knows, nobody liked Serious Sam... Rolleyes
15.
 
Nicely done!
Jun 26, 2009, 06:09
15.
Nicely done! Jun 26, 2009, 06:09
Jun 26, 2009, 06:09
 
Gorgeous game, plenty of personality, fun puzzles and abilities. If you have any appreciation of the action/platformer genre left, I highly suggest checking this out. I know I'm going to be picking it up. And I'm definitely curious to see how it plays Co-Op, but it was perfectly fine single player, at least in the one demo level we got.

If I have a real complaint, it's the Thief character. It takes about two seconds to "charge" her bow to minimize arrow drop over distance, and while it helps, the arrow still drops a considerable amount over the one screen-length... long enough to occasionally make aiming annoying. If you don't charge the bow, the arrow just sorta flops out. And it didn't seem like it packed much punch. So you have a weapon that has a slow firing rate and is not particularly devastating. The end result was that it was almost always preferable, in single player, to use the Knight and just advance with shield up to get in range of archer-enemies, rather than try to take them out from range. It may be that the Thief really only comes into her own in Co-Op when the Knight will be there to provide cover, we'll see. Or maybe when she levels up some more. Or maybe I just suck with the Thief, but I found Billy McBoxmaker, the Wizard, to be easier to use in combat than the Thief.

As far as performance, I run at 1680x1050, I set the detail to "ultra high" or whatever on the launcher, and it ran without a hitch on my 2.4 ghz dual core, 8800GT 512, 4 gigs ram, running Windows 7 RC, so no complaints here.
3.
 
Re: Thief 4 Announced
May 11, 2009, 10:06
3.
Re: Thief 4 Announced May 11, 2009, 10:06
May 11, 2009, 10:06
 
Wasn't this the same Dev house that said something along the lines of "We don't understand why people liked Deus Ex 1, it was too slow", and then a few weeks later said "This game is totally going to be a spiritual successor to Deus Ex 1"?

Sigh.

20.
 
Re: Fallout Online Legal Woes?
Apr 16, 2009, 15:33
20.
Re: Fallout Online Legal Woes? Apr 16, 2009, 15:33
Apr 16, 2009, 15:33
 
Because they didn't license squat. They bought. It's theirs. They could replace Fallout Boy with a pink jelly doughnut with legs, turn the Brotherhood of Steel into a gay tap-dancing street gang, and turn the gameplay into a Tetris-like puzzle game if they wanted to. They are beholden to no one.
53.
 
Re: On Riddick DRM
Apr 16, 2009, 15:28
53.
Re: On Riddick DRM Apr 16, 2009, 15:28
Apr 16, 2009, 15:28
 
Sorry, Madguy, but I *have* run into DRM limits on games. I've hit activation limits, I have had to jump through hoops to activate on a computer not normally connected to the internet, and I've had false-positive DRM issues with over-zealous or poorly-coded DRM, Fallout 3 most recently. Basically I've had most of the major "what ifs", except of course for a company going out of business.

And to be honest, why is that so hard to believe? How many companies have been in dire straits lately? We've seen MMOs close down months after release. Sure Atari seems like a safe-ish bet, but lets not forget Atari itself isn't really the Atari we all remember. Things happen. And the "We'll release a patch" thing only works if you can find the patch later... Having recently spent way, way, way too much time trying to find the last patch for Rocket Jockey, I can assure this isn't always easy for older games.

And I'm not even going to get into the "there are worse things" fallacy, someone else already called you on that one.
16.
 
Re: Fallout Online Legal Woes?
Apr 16, 2009, 15:19
16.
Re: Fallout Online Legal Woes? Apr 16, 2009, 15:19
Apr 16, 2009, 15:19
 
@14

Actually, Bethesda pretty much bought Fallout lock, stock, and barrel. Interplay was just granted a couple of limited licenses... permission to republish the old games, permission to develop an MMO if certain conditions were met, that's about it. And actually I think even if Interplay published the MMO, Bethesda was entitled to a certain percentage of profits. It's Bethesda's baby now.

*edit* Bah, you corrected yourself while I was correcting you.

This comment was edited on Apr 16, 2009, 15:20.
1.
 
Re: CITIES XL Beta Signups
Apr 16, 2009, 08:53
1.
Re: CITIES XL Beta Signups Apr 16, 2009, 08:53
Apr 16, 2009, 08:53
 
I'm somewhat intrigued by this game, and I really wanna be excited, given how badly Maxis betrayed me with their most recent Sim City game... If you even can really call it a legit entry in the franchise. But all I ever see of screen shots of this game is gorgeous ski-hills and far-out panoramas of cities. Very little indication of what the interface/game play is like from the screen shots.
3.
 
Re: Fallout Online Legal Woes?
Apr 16, 2009, 08:51
3.
Re: Fallout Online Legal Woes? Apr 16, 2009, 08:51
Apr 16, 2009, 08:51
 
But in fairness, Beth has no MMO track record, yet they've been gearing up recently to start making them. It's possible they have some new ideas to bring to market.

Idealistic dreaming, probably, but I can hope.
4.
 
Re: No PC Bionic Commando Demo
Apr 16, 2009, 08:49
4.
Re: No PC Bionic Commando Demo Apr 16, 2009, 08:49
Apr 16, 2009, 08:49
 
Don't kid yourself. There's no such thing as a "legit" reason to pirate something, except *maybe* if you've purchased the game and lost or damaged the original media.

That said, it's a very good reason to not purchase the game in the first few weeks. Let their release-sales suffer a bit, pick it up at the first mark-down if the reviews say it's any good.
11.
 
Re: On Riddick DRM
Apr 16, 2009, 08:47
11.
Re: On Riddick DRM Apr 16, 2009, 08:47
Apr 16, 2009, 08:47
 
Thirdly pirates don't even use Activation Keys they bypass them, so they are lying about the 50k attempts on one number or it's one of the 90% they claim don't need more than 3 installs.

Successful pirates, you mean. Much like everywhere else, the vast majority of people are barely competent to draw breath, much less acomplish whatever task they have set out to do.

How many times do you see crap like "i trd 2 activate this program and it said i wasnt authrorised! doesn't work!" to every time you see "Followed the instructions in the readme and it worked flawlessly! Thanks!".

Yeah. I think we both know the answer to that one.
2.
 
Re: No PC Bionic Commando Demo
Apr 16, 2009, 08:28
2.
Re: No PC Bionic Commando Demo Apr 16, 2009, 08:28
Apr 16, 2009, 08:28
 
You know the sad part is, as a PC user, I've lately gotten so used to this type of treatment that I initially just brushed this aside. But damnit, we used to be the lucky ones. We got to laugh at console users because we could download demos for our games rather thank forking over 50 bucks sight-unseen, or even paying 5 bucks to rent it. And ok, I'm happy for our control-pad using brethren that they can now enjoy demos, but now we're getting the short end of the stick, rarely getting demos, and we've never been able to rent our games, short of what scant few eventually make their way to things like Gametap.

And then when we DO get a demo, sometimes it's like six months or more after the game is in retail - often times after the game has already been marked down one or twice and is on it's way to the discount bin.

Yeah, I'm actually really feeling a "fuck you" comming on to the PC industry in general, and I'm normally a very nice, easy-going sort of guy.

This comment was edited on Apr 16, 2009, 08:30.
8.
 
Re: On Riddick DRM
Apr 16, 2009, 08:22
8.
Re: On Riddick DRM Apr 16, 2009, 08:22
Apr 16, 2009, 08:22
 
The existence of revoke-tools isn't much of a mitigating factor either. Most likely I will either forget to use it, or not be in a position to.

This. If windows gets corrupt / hard drive fails / whatever, I'm not going to be in a position to revoke an auth. If I'm just doing a periodic wipe and restore, I've already got so many things that are way, way more important to remember to back up... and even then I tend to forget one or two things. I've burned more iTunes auths that way, and their revoke tool is built in and simple to use.

Thankfully iTunes is very forgiving about keys. (5 a year, IIRC... I've never bumped into the limit, at any rate, in something like 6-7 years of using it.) But 3-5, ever? No thanks. Theres an idea, guys... If you gotta include activation limits, why make your customers beg for them? Just give them more on a periodic basis.
1.
 
Re: OnLive Changing the Game?
Mar 24, 2009, 09:13
1.
Re: OnLive Changing the Game? Mar 24, 2009, 09:13
Mar 24, 2009, 09:13
 
So, if I'm reading this right, you press a button at your house, your command is transmitted to the server - with the 50-250ms delay that entails... then the action is played out on their server, recorded, compressed, and sent back to you, again with the delays?

Yeah, I can't see that working, ever, for anything more complex than... say... Bejeweled.

Maybe I'll be wrong!

But I doubt it.
14.
 
Re: EA's Take-Two Takeover Follow-up
Dec 22, 2008, 16:10
14.
Re: EA's Take-Two Takeover Follow-up Dec 22, 2008, 16:10
Dec 22, 2008, 16:10
 
So if I own a company and some other rich company says "hey I want phaints company, i'm going to buy it, I don't care if it is for sale or not" they can do that?

If you're a publicly traded company, which is to say if you have stock floating around to be bought, yes. But it's not a question of "is it for sale or not"... By being a publicly traded company, you are in essence up for sale.
9.
 
Re: EA's Take-Two Takeover Follow-up
Dec 22, 2008, 14:10
9.
Re: EA's Take-Two Takeover Follow-up Dec 22, 2008, 14:10
Dec 22, 2008, 14:10
 
Legal fees, analyst fees, etc. Same gaping wounds that corporations are always bleeding money though.
15.
 
Re: All Aspect Warfare Gameplay & DRM Details
Dec 5, 2008, 16:14
15.
Re: All Aspect Warfare Gameplay & DRM Details Dec 5, 2008, 16:14
Dec 5, 2008, 16:14
 
While I have no desire to purchase yet another one of these atrocities of a game (Nice to know the graphics are mostly unchanged, still, after all these years. Consistency!), I do applaud any developer willing to shun draconian DRM. Of course, I'd applaud more if they shunned DRM altogether.

That said, ByteShield will only be "nigh uncrackable" so long as it is relatively obscure. If it were to start being used on AAA titles, I wouldn't put any money on it.

This comment was edited on Dec 5, 2008, 16:15.
26.
 
Remember...
Jun 25, 2008, 18:24
26.
Remember... Jun 25, 2008, 18:24
Jun 25, 2008, 18:24
 
This is the man who thinks that the sole reason Crysis was a flop was that everyone pirated the game, and hence PC games are dead.

It has nothing to do, in this man's mind, with the fact that the game was boring, or that only one gamer in 10 could run it anything approaching respectable settings, or that multiplayer was a dead-end prospect from day one, or that virtually their entire marketing plan for the game was to brag about how it would rape your system and you might as well not even bother playing even if you only bought the system yesterday. The absolute only reason Crysis was not a smash hit was we all stole it.

Well, I guess not the absolute only reason. In Europe, we also have "European gamers don't like violence".

This comment was edited on Jun 25, 18:25.
6.
 
No subject
May 15, 2008, 12:12
6.
No subject May 15, 2008, 12:12
May 15, 2008, 12:12
 
Of course, SOME will limit themselves to that 13%, then blame piracy for the fact that their sales are in the crapper.

33.
 
Re: no subject
May 6, 2008, 17:02
33.
Re: no subject May 6, 2008, 17:02
May 6, 2008, 17:02
 
There is nothing wrong with non-intrusive copy protection... which has nothing to do with SecuROM in the slightest, so why did you bring it up?

61 Comments. 4 pages. Viewing page 3.
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