User information for Reitsuki_K

Real Name
Reitsuki_K
Nickname
Reitsuki
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May 6, 2008
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Total Posts
61 (Suspect)
User ID
49516
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61 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
6.
 
Re: Huge RPG Bundle for Charity
Jan 21, 2010, 13:35
6.
Re: Huge RPG Bundle for Charity Jan 21, 2010, 13:35
Jan 21, 2010, 13:35
 
The price is a little misleading (That would be the price in print of all the things, not the pdf prices, plus some publishers seem to keep their stuff perpetually "on sale" to make them seem like better deals), but still, even trimming out most of it as filler, theres enough gems in there that more than make it worth the 20 dollars... The Serenity RPG, 3:16, Summerlands, Chronica Feudalis, Cortex, Damnation Decade, Shadowforce Archer, the World Works Games stuff, The Kerberos Club, Seven Leagues, and a few other things. Provided you're into pen and paper roleplaying.

The charity thing, eh, even if it's not your chosen charity, it's still a good deal.

This comment was edited on Jan 21, 2010, 13:37.
27.
 
Re: Rockstar San Diego Revolt
Jan 9, 2010, 09:00
27.
Re: Rockstar San Diego Revolt Jan 9, 2010, 09:00
Jan 9, 2010, 09:00
 
Going into this with the "anyone can say anything on the internet" reality pre-acknowledged...

I know a couple people in the video game Industry. Including one who works at Rockstar (different branch, however). Their working conditons are awful. They do not get paid the ridiculous sums a lot of you seem to think they get in exchange for it. In both cases, they are married... In one case, their spouse works, in the other she stays home to take care of small children (and still works, from home), but in neither case are they "sitting on their fat asses eating icecream and bon bons while watching Oprah".

And yeah, given the job market at the moment, employers know they have employees over a barrel... Nobody is going to quit right now short of outright physical torture... And most other game studios are the same way anyways. Game developers have a rather limited skill set.
16.
 
Re: NWN2 Premium Modules Yoinked
Nov 9, 2009, 07:52
16.
Re: NWN2 Premium Modules Yoinked Nov 9, 2009, 07:52
Nov 9, 2009, 07:52
 
Yeah, Diamond Edition doesn't have Infinite Dungeons... Which is, I'm sad to say, the best one, if you have friends who just like to use NWN as a dungeon-crawl, diablo-esq game. If you liked NWN for the story-based modules, it's pointless though.

And like a poster below me, I'm re-downloading an archiving it right now.

This comment was edited on Nov 9, 2009, 07:53.
27.
 
Re: PC Dragon Age Has Top-Down Camera
Oct 17, 2009, 11:22
27.
Re: PC Dragon Age Has Top-Down Camera Oct 17, 2009, 11:22
Oct 17, 2009, 11:22
 
Yay! They left top-down view in the PC version, but the graphics still look like something from 5 years ago. Get used to it, nothing will improve much as long as the current generation of consoles are the preeminent platform.

You remember a vastly different five years ago than I do.
13.
 
Re: WoW and Innovation
Sep 15, 2009, 13:40
13.
Re: WoW and Innovation Sep 15, 2009, 13:40
Sep 15, 2009, 13:40
 
Classes - Star Wars Galaxies

Wait, what now?

I'd also debate the Battlegrounds attribution... Planetside, for all it's claims of being an "MMO", isn't really the same animal.

I'd also point out that most of that list has been done in MUDs even sooner. But thats splitting hairs. The real "innovation", if you will, with WoW, wasn't any one thing - it was pulling a lot of good ideas together in one place.

And actually WoW was, if not groundbreakingliny innovative, was at least fairly novel in some of its systems, and highly polished in others.

The previously mentioned quest icons over questgivers, for example. Yeah, EQ1 had quests... And it had legions of people wandering around, targeting every NPC in the gain, and typing "Hail" to see if maybe THAT npc had a quest. And then doing it again next level, because maybe they had one before, but they wouldn't talk to you earlier. I remember those days. I don't think WoW was strictly speaking the first one to do this - my memory is hazy, but I think another one did it first - but it definitely set the standard on that issue.

Or take fast travel systems. Yeah, EQ2 (Contemporary with WoW) had a fast travel system, and before it Dark Age of Camelot did, but WoW certainly took the concept and polished it nice and shiny.

Another point I think deserves mention is the addon/interface customization ability, unmatched still in any game.

I'm not saying WoW is flawless, heavens no. I'm not even saying it's a paragon of innovation anymore, it is starting to get pretty stagnant. But praise where praise is due, WoW did a lot of things right, and did them before they were common industry practice.

This comment was edited on Sep 15, 2009, 13:49.
40.
 
Re: Fallout Legal Fallout
Sep 13, 2009, 10:30
40.
Re: Fallout Legal Fallout Sep 13, 2009, 10:30
Sep 13, 2009, 10:30
 
So you don't like any games that don't have leveling? The primary motivation to play any game should be the gameplay itself, not leveling. Fallout, Planescape Torment and all the other classic RPGs would have been just as great if there was no leveling and you just decided your stats at the start of the game.

Sorry, I disagree.

RPG mechanics are part of the game genre. What you're saying essentially amounts to... oh... that its unrealistic that your full tech tree would be unavailable at the start of an RTS game, so you shouldn't have to first research a Command Post Addon to get Super Assault Troopers. And maybe this is right, but it's still a valid part of the gameplay of a lot of RTS games.

Just like leveling is. A lot of people enjoy leveling up a character. And lets not forget where RPG games come from... They come from the tabletop games. "RPG" in this context does not simply mean behaving like a medic if you happen to be a medic in a game, it implies a whole assortment of baggage that goes along with it... Leveling mechanics in some form (Be they simple leveling up, or more complex skill-and-talent systems) are almost universal among pen-and-paper RPGs, and would be expected from most RPG players if they picked up a game that billed itself as an RPG... Particularly, to use your examples, Fallout and Planescape: Torment... Fallout, for example, being well known to have been "inspired" by GURPS, and Planescape being one of the most widely acclaimed Dungeons and Dragons lines. If I had picked up Planescape and hadn't been able to level my character, it would not be "just as great"... I would have been pissed off at devs for butchering the concept of the game.

Would it have impacted the story? No. Well, not much, it would have in a few places. But the story is only part of the reason I play computer games. If I just wanted a good story, I'd read a book or watch a movie. I play computer games to be entertained, and I find RPGs (leveling mechanics included) entertaining.
4.
 
Re: WoW Instancing Fixes
Sep 6, 2009, 10:25
4.
Re: WoW Instancing Fixes Sep 6, 2009, 10:25
Sep 6, 2009, 10:25
 
On Earthen Ring it was so bad for a while that during the middle of a weekday, I was still having problems getting instances. Seems much better now.
12.
 
Re: OnLive Beta
Sep 3, 2009, 10:06
12.
Re: OnLive Beta Sep 3, 2009, 10:06
Sep 3, 2009, 10:06
 
It is not going to replace the other services.

Except that from things said by publishers (and sometimes devs), there are people who would LOVE for this exact thing to happen.
5.
 
Re: Order of War on September 22
Sep 3, 2009, 08:50
5.
Re: Order of War on September 22 Sep 3, 2009, 08:50
Sep 3, 2009, 08:50
 
The problem with the Korean War is that people know jack-all about it. Honestly, I don't think it was *ever* mentioned in the history courses at my Highschool, back in the 90s, seems like there's very few documentaries about it on the History or Military channels, I don't think there's been a decent movie about it, ever, etc.

It's a fascinating subject (As most wars are, to me), but pretty much everything I know about it has been independent study, in libraries and on the internet and the like. It seems like a forgotten conflict, to most of the nation.

So a Korean War game would appeal to the hardcore war game grognards, if you made it "realistic" enough, but if you were trying for more mass-market appeal, I think it might be lacking.
10.
 
Re: OnLive Beta
Sep 3, 2009, 08:15
10.
Re: OnLive Beta Sep 3, 2009, 08:15
Sep 3, 2009, 08:15
 
i really hope this works - once the net is fast enough its going to be great

-no more installing shit, drm etc
-no more incompatible hardware
-console games on my pc or laptop
-no more upgrading my pc every 5 minutes

there are so many advantages to this IF it works well

No more even the illusion of owning products.
No more reasonable expectations of playing a game five years from now.
No more ability to tweak or mod a game.
No more playing single player games offline, or while downloading something.

There are so many DISadvantages to this I hope it crashes and burns so spectacularly as to discourage anyone from ever pursuing it again.

You know those game publishers that are enthusiastic for ultra-draconian DRM, thought up install limits, are against game resale, and basically look at customers as an inconvenience at any point where they aren't being payed by them? This service is a wet dream of theirs.

Enjoy.
21.
 
Re: re:
Sep 3, 2009, 08:03
21.
Re: re: Sep 3, 2009, 08:03
Sep 3, 2009, 08:03
 
ActiBlizz is soon going to start charging for just about everything.

They.
Are.
A.
Business.

They are not your friend, your servant, or a bunch of idealistic open source coders working for nothing.

Everything people in this thread have been bitching about, the faction change fee, the server change fee, hell the internet feed for BlizzCon, have been things that players have been clamoring for. Things that Blizzard was in no way obligated to provide - most MMOs don't provide these things at all. That they charge a fee, more power too them, it's their right to do so. Yes, I'm sure the 30 dollar fee is a carefully chosen one to be just low enough to not discourage too many people. Fine. That's what market research is for. Don't like it, don't pay it - you've gotten along for years without that feature, right? It's not like it actually alters the gameplay in any way. It's just a time saver.

And for those that say, "well, for two months worth of fees, I could grind up just as good a character"... Well bully for you and your two-month old character you would be replacing, but some of us who have characters that date back years, in many cases to the game's beginning, it's not quite so easily to create an equivalent character, to replace years of ultra-rare drops and achievements* and such, not to mention things that just plain can't be replaced anymore.

Not to mention that after so long, and so many characters, some of us just don't feel like grinding ANOTHER character to level 80. Particularly not another one of the same class.

I know I'm going to get called a corporate shill or something equivalent, but I'm a little tired of people acting offended at a business acting like a business. Like the Blizcon pay per view thing. "A process they could easily accomidate[sic] for free"? Well I'm sure they could have provided it for free... With the ungodly amounts of money Blizzard makes, sure, they could have just sucked up the costs and provided it for "free", but it wouldn't have been "free", not by a long shot. For something completely irrelevant to the game, purely of interest to the hardcore fans, and probably requiring a fair bit of expense to set up and arrange, why *should* they?

Hell, most people I know who bought the DirectTV or internet stream didn't even watch the damn thing, they just did it to get the Murky Marine pet.

*Yes, I'm well aware achievements aren't that old, but the point still stands that its easily possible to have a *ton* of work invested in achievements.

This comment was edited on Sep 3, 2009, 08:06.
3.
 
Re: World of Warcraft Interview
Aug 26, 2009, 17:12
3.
Re: World of Warcraft Interview Aug 26, 2009, 17:12
Aug 26, 2009, 17:12
 
You mean like how EQ2 crushed WoW when they were released almost simultaneously?

Oh, wait.

EQ2 was actually pretty fun, but far from perfect. EQ1, looking back on it, sort of sucked. So did EQ2, when it was released, for some of the same reasons (and a few different ones). It's a lot better now... too late... and not without some, ah, inspiration from WoW.

Which isn't to say WoW doesn't borrow shamelessly, they do. Anything that works, they throw in. Which is part of their success.

But yeah, back on track... Honestly I think a good deal of EQ1s success was the infancy of the market, not the quality of the product. It was the first 3D MMO (of any significance) to market. It didn't have to compete in a market.

When EQ2 rolled around, they fixed some of the big problems with EQ1, left a few others, and introduced a few all new ones - like being really, really system intensive.

I'll be really interested in seeing what Sony pumps out next in the fantasy MMO market, but... I'm not, at this point, expecting the second messiah of MMOs.
47.
 
Re: StarCraft II LAN Still a Possibility
Aug 24, 2009, 18:14
47.
Re: StarCraft II LAN Still a Possibility Aug 24, 2009, 18:14
Aug 24, 2009, 18:14
 
Spydrones, useless gimmick? Not to me. Best way of dealing with robots, bar none.

I'm not even going to bother to defend Deus Ex. It stands on it's own, and if it didn't, the accolades it has gathered speak in it's defense better than I care to.
42.
 
Re: More on id and Linux
Aug 24, 2009, 18:10
42.
Re: More on id and Linux Aug 24, 2009, 18:10
Aug 24, 2009, 18:10
 
Do you seriously keep a closet full of 7+ year old equipment? Really and truly?

If a computer works, I rarely throw it away if it can still be made serviceable in the modern era... And some of the more svelte Linux distros work nicely. Obviously I'm not talking computers with 5 inch drives and 10 meg hard drives, but anything Pentium class or above? Keeping it. And old computer makes a dandy kiosk display for an exhibit, a web portal in a bedroom, a starting computer for a child, a backup computer if a buddy's system crashes, a simple media player, all sorts of fun and useful things.
10.
 
Re: Consolidation
Aug 24, 2009, 11:01
10.
Re: Consolidation Aug 24, 2009, 11:01
Aug 24, 2009, 11:01
 
Hmm. According to this picture:

http://i3.photobucket.com/albums/y64/faranheit/Xbox360_Model_Guide.jpg

I have a Xenon. Oh well. Still runs fine.
37.
 
Re: More on id and Linux
Aug 24, 2009, 10:51
37.
Re: More on id and Linux Aug 24, 2009, 10:51
Aug 24, 2009, 10:51
 
People obviously use Windows for a variety of reasons, the applications being the driving force and the user interface close behind. I'm sure there are as many home users who could get by using Open Office as there are business users who need functions specific to Microsoft Office. Could and would don't really matter though, most people are very unwilling to change and even the slightest changes can upset the comfort level of users. It's a large part of the reason Vista failed - it changed just enough to disrupt that comfort level while not providing enough new functionality that users desired to keep people happy. That's also where Windows 7 succeeds ironically.

Thank you for agreeing with me My point was never, ever, that Linux is what everyone needs and we should all switch to it. It was just that for a lot of people, it does do everything they need, if they cared to try it. That was *it*.

The designer of the ribbon should be fired... God I hated helping people learn to use the same program all over again.
35.
 
Re: More on id and Linux
Aug 24, 2009, 10:46
35.
Re: More on id and Linux Aug 24, 2009, 10:46
Aug 24, 2009, 10:46
 
And I accept that there are people who need functionality that Open Office doesn't provide. Again, for like the fifth time, see my original post where I admitted that.

Although I would ask, "Student of what?". As a student, I found Open Office sufficient from high school and on into college. After college, I've still yet to encounter a reason to switch.

I've never encountered a formatting problem, despite switching my work back and forth between my computers are the school's running Microsoft products.
44.
 
Re: StarCraft II LAN Still a Possibility
Aug 24, 2009, 10:34
44.
Re: StarCraft II LAN Still a Possibility Aug 24, 2009, 10:34
Aug 24, 2009, 10:34
 
Ironically the one unique thing about Crysis, the Nanosuit... It was basically a gimped version of Nano Augs from Deus Ex, without the ability to tailor your abilities to your playstyle.

Invisibility? Check.
Armor? Check.
Super strength? Check.
X-ray vision? Waaait, uh...
Aggressive Defense System? No, nothing like that here...
Remote cameras? Nuh-uh.
32.
 
Re: More on id and Linux
Aug 24, 2009, 10:30
32.
Re: More on id and Linux Aug 24, 2009, 10:30
Aug 24, 2009, 10:30
 
Don't lay it all on Microsoft, the Linux user community is as much to blame as they are.

This I absolutely agree with. The linux community is often times its own worst enemy.

Uhh, like running Windows applications, games and so on? Yeah geez I bet not many

But do they need to run *those windows applications*, or do they need to run *an application that does that function*, is the point.

For example, do you need to run Microsoft Office? Or would Open Office do everything you need to do?
30.
 
Re: More on id and Linux
Aug 24, 2009, 10:26
30.
Re: More on id and Linux Aug 24, 2009, 10:26
Aug 24, 2009, 10:26
 
It's not a sidetrack.

Windows is dominant, in large part, *because* of the crowd that could get by with a dumb terminal. The gaming market isn't the only thing Windows has going for it.

Right now, Linux is a very small segment of the market. Nobody cares about it. When and if that small segment grows, the amount of people who care about it and produce for it will grow too. One of the ways TO grow that segment of the market is to get the "dumb terminal" users using it.

To turn your own argument against you, the game industry on the mobile phone market is growing like wildfire right now, while arguably the PC game industry is languishing.

The masses have power simply by being the masses. It has nothing to do with how simple or complex their tastes are.
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