User information for Nathan

Real Name
Nathan
Nickname
Tavillion
Email
Concealed by request
Description
Homepage
None given.

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Signed On
May 6, 2008
Total Posts
29 (Suspect)
User ID
49510
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29 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
6.
 
Re: Ultra Street Fighter 4 Footage
Jul 22, 2013, 19:35
6.
Re: Ultra Street Fighter 4 Footage Jul 22, 2013, 19:35
Jul 22, 2013, 19:35
 
Wildone wrote on Jul 22, 2013, 19:10:
Yawn. Man this was fun in the 90s, its 2013 now..

Thank you for caring so much to take the time to come in here and express how little you care about this.
8.
 
Re: World of Tanks Patches
Aug 1, 2012, 15:32
8.
Re: World of Tanks Patches Aug 1, 2012, 15:32
Aug 1, 2012, 15:32
 
InBlack wrote on Aug 1, 2012, 13:45:
Really? Dont I look the fool now. Are they any good?

They're interesting to say the least. Encounter can be fun, but there are some balance issues on a couple of maps. Assault needs some serious work but is also a good idea.

Encounter is basically King of the Hill. One flag, both teams fight over it. Assault is a Storm the Castle type mode with one team defending, the other attacking. The issue is that a couple of Encounter maps favor one side (El Halluf having a fairly strong south spawn bias) and Assault almost always favors the defenders to the point where defense wins... rather frequently. I'm of the opinion that Assault either needs to be tweaked to make it easier for attackers in random matches, or it needs to be limited to Clan Wars because the simple fact is a team needs to be relatively coordinated to actually succeed in breaking the defenders, or the defenders have to be stupid and basically forget to defend. Most of the time, at least.

Overall I'd say they're good additions and are providing some welcome variety.
5.
 
Re: World of Tanks Patches
Aug 1, 2012, 13:42
5.
Re: World of Tanks Patches Aug 1, 2012, 13:42
Aug 1, 2012, 13:42
 
Assault and Encounter were added in 7.4.
24.
 
Re: Grim Dawn Kickstarter
Apr 18, 2012, 01:41
24.
Re: Grim Dawn Kickstarter Apr 18, 2012, 01:41
Apr 18, 2012, 01:41
 
Creston wrote on Apr 17, 2012, 17:28:
nin wrote on Apr 17, 2012, 17:06:
eRe4s3r wrote on Apr 17, 2012, 17:02:
Uh, doesn't that mean they ran out of money? How is that good news.

This will be the one and only game I fund on kickstarter, if there is a paypal way.

This is like the LSL KS, in that I'm a little hesitant when they (seemingly) had funding before, but once KS got popular, here they are.

I've not read everything about the KS, maybe they hope to employ more people and get it done sooner?


It seems they have two guys working on it full-time who are basically not drawing ANY money whatsoever, and then they have a few guys who work at other studios during the day, then spend their spare time working on Grim Dawn.

They also say they WILL get the game finished without additional funding, but if they get what they're asking for, they can hire some of those part-time guys to come work full-time, so they'd be able to get it done faster, and create more content.

They're already talking about what they'll do if they get five or ten times what they ask for, so they do apparently have dollar signs in their eyes... but it seems pretty reasonable what they're asking for and if you're excited about this (type of) game, giving them some cash so they can add more content, and allow you to get it for 18 bucks seems like a pretty smart deal.

I just still have a really, really sour taste in my mouth over what they did with Titan Quest and its expansion, and the fucking "Make the game virtually unplayable" bug they left in it. So I'm still debating on whether to give these guys any money. I have a nasty suspicion that Grim Dawn will see the exact same level of after-release support as the TQ expansion did (read: ZERO.)

Creston

The lack of post release support, especially after Immortal Throne was released, is all THQ's doing and not Iron Lore (now Crate). They've made several posts about that on the TQ fan forums that are about four or five years old now, I believe, and are gathering dust. I think they were even linked here at some point, if memory serves.

Regardless, I contributed to them years ago already.
12.
 
Re: World of Warplanes Alpha Soars
Mar 1, 2012, 19:25
12.
Re: World of Warplanes Alpha Soars Mar 1, 2012, 19:25
Mar 1, 2012, 19:25
 
MxxCon wrote on Mar 1, 2012, 12:08:
Finally there will be more ppl to play with.
I got accepted into WoP alpha last week and any time I'd log in there would be only 30-40 people playing. Matchmaking would take forever.

Obviously, this game is harder to play than WoT. However, controlling your planes with a mouse is not that bad. They have a good mix of sim and arcade. Right now the game is very barebones. You get a big mixed list of planes from 3 nations and you just get points to buy them. So far there are no upgrades, research, ammo, etc etc.
I can see this game having potential.

Yo. NDA. That stuff isn't public knowledge right now so we can't be talking about it and, as stated, the devs have a nice long list of people canned from the alpha for violating the NDA.
7.
 
Re: Grim Dawn, the
Aug 3, 2011, 23:03
7.
Re: Grim Dawn, the Aug 3, 2011, 23:03
Aug 3, 2011, 23:03
 
Cutter wrote on Aug 3, 2011, 22:32:
When is is due out?

When it's done. They've put no definitive date on it, but they've been working on it for QUITE some time. I like their approach in that they're showing people on the forums what is done, throwing out the occasional small video, talking about it, having active discussions with forum members over certain features (such as auto gold pickup), etc...

As well, they have a system in place for people that want to donate, including a package that grants access to the beta and one that grants access to the ALPHA.

...I donated enough to get to play the alpha. It's been far too long since I tested anything for people that I cared about, and Crate's managed to earn my trust and loyalty. Can't say that about many companies these days.
5.
 
Re: Dwarfs!? and Demo Released
May 4, 2011, 23:25
5.
Re: Dwarfs!? and Demo Released May 4, 2011, 23:25
May 4, 2011, 23:25
 
I played through the demo. Eh, it just feels very bare. There's just not all that much substance to it. It's a shame, too, because the mechanics of it are fairly entertaining, they just don't do anything with it.
15.
 
Re: Station.com Intrusion
May 2, 2011, 14:04
15.
Re: Station.com Intrusion May 2, 2011, 14:04
May 2, 2011, 14:04
 
Tanto Edge wrote on May 2, 2011, 13:46:
I'm thoroughly happy about this.
Hey Sony, why don't you just SUE THE HACKERS.
What's the matter you giant vaginas? Why all the security problems? Can't you just SUE THE HACKERS AWAY?

Corporate spooge monkeys. I'm thoroughly elated by these events.
Mind you, I'm not some slack jawed mouth breather with a fucking headset, barking at some other jackoffs while diddling my sticks to Crawl of Booty Deux: Modern Whorefare.

I hope they're down for months just to spite the self absorbed crybabies and those necktie wearing bumfucks in 'charge.'

Don't mince words, tell us how you really feel.
6.
 
Re: The Witcher 2 Specs
Apr 5, 2011, 12:18
6.
Re: The Witcher 2 Specs Apr 5, 2011, 12:18
Apr 5, 2011, 12:18
 
eRe4s3r wrote on Apr 5, 2011, 11:35:
Always have to giggle when i read stuff like "sound card, HDD and Disc Drive"

What i don't giggle for is this "Game supports Xbox 360 controller for Windows."

Which means they have absolutely no adapted gui nor gameplay for the PC version nor optimized controls to m/kb. And probably same retarded inventory, "don't switch off your pc" and "press start to start" crap as consoles too. I swear if the Witcher 2 turns out to be console garbage, if it turns out not to be optimized for the superior platform that is the PC, then that'll be the end of my adamant support for cd projekt, and gog.

Just saying, so far i am still convinced they won't disappoint.

Take your pills, buddy. The game's PC exclusive.
10.
 
Re: Monday Night Combat Free Weekend
Mar 18, 2011, 03:38
10.
Re: Monday Night Combat Free Weekend Mar 18, 2011, 03:38
Mar 18, 2011, 03:38
 
CHURROS!
13.
 
Re: Civilization V Patch
Sep 28, 2010, 00:26
13.
Re: Civilization V Patch Sep 28, 2010, 00:26
Sep 28, 2010, 00:26
 
Bhruic wrote on Sep 27, 2010, 22:04:
Thirdly, the city states are annoying as hell and give you nearly no payback for the kind of money you invest in them, but if you happen to solve a mission of em you get free stuff... late game they become completely irrelevant obviously.

The Maritime city states are vastly overpowered at present. You get +2x food in your capital, and +x food in all your other cities (x increases based on the era you are in). It's very easy to end up getting a substantial amount of your food from city states, allowing for some serious sky-rocketing population.

The Cultural city state is probably pretty balanced, the amount of culture you get early on can allow for some quick policy grabs, but the cost of those scales up nicely. Later game, you're going to be getting more culture from your own cities, but the extra is still nice - culture scales with tech era as well.

The Military city states are pretty useless. All they do is give you random units, with no guaruntee they'll give you a unit you want, or one when you want it. While unit production is fairly slow in the game, the random nature of the gifting makes them pretty pointless. If you can get them to like you based on an easy mission, might as well, otherwise they're not worth it.

Hopefully they'll do some balancing of the city states in the future, but as it stands now, the Maritime ones, at the least, are anything but irrelevant.

+2 food in the capital, +1 in all other cities if you befriend them, +4/+2 if you ally them in Marathon speed (lots of numbers change with speed settings, and I don't know if this is one of them).

Military states can be useful, but are very limited. You know when you're getting your next unit (in Marathon, every 20 turns if friends, 17 if allies), and it can be important if you're stuck on a landmass but can befriend a city-state that a trireme or work boat has grazed on exploration. It'll give you units you can use to start exploring the new area and potential access to more ruins.

Culture city-states are good in the beginning if you can get them through missions, but the gold cost is far too high at a time when, at least in my gameplan, gold should be spent on diplomacy and purchasing units/buildings.

Now, the balance (or lack thereof) of Maritime units depends greatly on the conditions of your cities and, in fact, whether or not you WANT them to be growing. Growth is not always a blessing as it causes unhappiness. Now, unless you're playing on Settler difficulty, you're likely going to start running into issues early game (ESPECIALLY on Marathon) as you start to take over cities and city-states in the early game. I know that after I've expanded to about 3 of my own cities and have captured 3 or 4 others, I start to get a little tight.

Also, keep in mind that even if you aren't running into issues with low happiness during rapid expansion, you ARE still slowing the rate of gain toward another golden age. That can have ramifications down the line as well. Would those ramifications outweigh the benefits from an early game growth spurt? Again, it depends on where your cities are and what resources they have access to, so there's no blanket statement that can be made.

I do think city-states need to be looked into, but once you realize there are concrete numbers and actual uses for everything they start to seem a little more balanced.
14.
 
Re: ArcaniA: Gothic 4 Demo
Sep 23, 2010, 19:54
14.
Re: ArcaniA: Gothic 4 Demo Sep 23, 2010, 19:54
Sep 23, 2010, 19:54
 
StingingVelvet wrote on Sep 23, 2010, 18:22:
eRe4s3r wrote on Sep 23, 2010, 17:39:
Thats a W7/Vista issue, your only luck will be to run it in WinXP - i had the same issue.

And even then its lottery whether the driver for the gpu you have will run gothic 2.

If you're talking about Gothic 2 running on Win7 it was an nVidia issue that they fixed in the latest drivers, it works fine now.

*nods* Separate issue. I'm on XP. I'm not quite as frustrated that it won't run, I'm just more frustrated that I was outright ignored along with several others.
6.
 
Re: ArcaniA: Gothic 4 Demo
Sep 23, 2010, 17:03
6.
Re: ArcaniA: Gothic 4 Demo Sep 23, 2010, 17:03
Sep 23, 2010, 17:03
 
I don't appreciate that I bought Gothic 2 during the Steam sales at the beginning of summer, couldn't even get the executable to unfreeze and LAUNCH, posted a thread about it, and they just ignored it.

They spent tons of time answering other questions, handling other problems, but not so much as an "oh darn, wish we could help" from them. None of the listed fixes in the world worked and a few other people were posting with the same issue - not a peep from them.

Lost a customer there.
5.
 
Re: Game Reviews
Sep 15, 2010, 20:26
5.
Re: Game Reviews Sep 15, 2010, 20:26
Sep 15, 2010, 20:26
 
Uh, I didn't say I had to do it in Windows. The options were there in game. There WAS an option to do it in game, and it worked just fine. As for the general options, you had to do that outside of the demo.
2.
 
Re: Game Reviews
Sep 15, 2010, 16:00
2.
Re: Game Reviews Sep 15, 2010, 16:00
Sep 15, 2010, 16:00
 
So I don't think the "PC PC GAMES" reviewer actually reviewed the PES 2011 demo. Now, I didn't like it because it tried to steal control of my computer for an obscenely long trailer at the end, but he's wrong on half of what he says. His major complaint was the inability to map commands or access the option menu.

Maybe he should ask me how I was able to access options (granted no, I couldn't alter resolution but it took my desktop's native res anyway) and remap the controls (Logitech gamepad OR keyboard). The game most certainly did NOT feel like a console port, and none of the PES games have.
7.
 
Re: On Stardock's Elemental Launch Fail
Sep 3, 2010, 13:08
7.
Re: On Stardock's Elemental Launch Fail Sep 3, 2010, 13:08
Sep 3, 2010, 13:08
 
Zyrxil wrote on Sep 3, 2010, 13:06:
Huh? What happened with Sins?

I was going to ask the same thing. Sins ran WONDERFULLY on release and I never had an issue, nor did any of my friends (running on substantially different systems than me). I don't remember reading about any issues with that one either.
7.
 
Re: Elemental: War of Magic Patched
Aug 27, 2010, 22:06
7.
Re: Elemental: War of Magic Patched Aug 27, 2010, 22:06
Aug 27, 2010, 22:06
 
I've been playing it since Day 0 (yeah yeah I know), but I havn't seen any crashing issues at all. YMMV but I've found it to be fairly stable thus far on my system. I guess I'm just one of the lucky few
3.
 
Re: Mytheon Delay
Jul 13, 2010, 09:35
3.
Re: Mytheon Delay Jul 13, 2010, 09:35
Jul 13, 2010, 09:35
 
Ant wrote on Jul 13, 2010, 09:05:
Has the game gotten better since the last company before the game temporarily vanished?

I think you're thinking about Mythos, not Mytheon...
2.
 
Re: Sword of the Stars Patch
Jun 29, 2010, 11:12
2.
Re: Sword of the Stars Patch Jun 29, 2010, 11:12
Jun 29, 2010, 11:12
 
the_culture: It is by far the best 4x game I've played to date (and that includes MOO2, GalCiv 2, and Civ IV). Play it. You will NOT be disappointed!
1.
 
Re: Mac Team Fortress 2 Tomorrow
Jun 9, 2010, 18:56
1.
Re: Mac Team Fortress 2 Tomorrow Jun 9, 2010, 18:56
Jun 9, 2010, 18:56
 
Mmmmmmmmm. Cream Shortness.....
29 Comments. 2 pages. Viewing page 1.
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