I played the Red Faction single player demo for almost a whole day. That game is going to be soo much fun. Last night
I got the inFAMOUS playable demo. For those curious let me lay it out:
Setting: Modern times. Huge accident causes catastrophe. Outbreak of social decay and a plague causes the government to completely quarantine the city. Your character was near ground zero. Like a meteor freak from Smallville, he gets special powers that are constantly growing and he is struggling to control them and learn more as they grow. The city is over ran with rape gangs, thugs, cultists, and the police are virtually non existent. You make moral decisions with every mission you take. Do you help people and go up the good side helping people and the city, or do you take an evil route gaining a completely different set of powers destroying anything in your path to reach your goals. The story part of the game utilizes dialog (good voice acting) between significant people in your characters life using cut out art which is arranged in a shifting parallax manner. It is actually pretty good.
Graphics: The city is a dark and dangerous place. The graphics portray this by choosing a dark palette which wonderfully contrasts the electrical fireworks your character is able to unleash. Neon signs, and the enemies stand out as well. Giving it a new look and feel compared to other city type sand box games. The city is alive with activity. Cars drive roads, people wander and mutter whats afflicting them. Think Sin City in color.
Gameplay: Take the vertical movement abilities of Assassin's Creed and Prince of Persia and triple that. You can climb just about anything. You feel like an urban climber as you use every surface imaginable to vault your way higher and higher. There is no stopping to figure out tricky ways to ascend, it just flows in a very intuitive way. The controls are so tight, virtually all you need to do is think it, and it happens. Cables stretch from roof top to roof top in some places. You can leap on and slide, even reversing direction and sliding back. Or you could drop down and hand over hand traverse them. The freedom of movement is a pleasure by itself.
As you are traversing the city, you run across various enemies. You can deal with them in a FPS shooter manner with a multitude of different powers. The demo had maxed out half the powers, leaving a mystery as to what the other half actually were. You can use these powers in the air or on the ground. Everything works no matter what you are doing. You can direct fire by hurling bolts of energy. You can indirect fire and bombard anything with timed explosive bursts of energy. You can leap down on targets and do a devastating shock-wave attack. You can even simply walk up to something and beat the hell out of it with various melee attacks that the interface combos together. The end result is total freedom to move, climb, leap, and most importantly destroy in a fast paced real time firefight. Think Crackdown with a totally maxed out agent who has even more firepower.
There are RPG elements. Your character gains experience points. He can use these points to customize the 20 or so powers and abilities, most of which have 3 levels of power. How you kill things does matter. If you just kill something flat out, direct energy, or walking up and pummeling it, you get 5 points of experience. If you get a head shot there is a bonus. If you pummel someone and toss them off a roof top, that earns a bonus. Doing a wide range of stunts, multi-kills, environmental kills, or combos of these yield even more bonuses. Pulling off stunts also yield experience and bonuses. Killing with style pays well. It makes you start thinking of clever ways to do things adding a new wrinkle to free form sand box games.
When you are low on power, or hit points, all you need to do is find any source of electrical energy and drain it. These include any fixture like traffic lights, air conditioners, telephone booths, wall utilities, power lines, and even people with the right attack. Despite this the AI is relentless in making sure you don't succeed in anything you try to do. So while being able to drain power and heal may seem like a great help, things happen so fast that you need to really keep an idea of a nearby electrical source for emergencies. These are easily located by using a pulse power that highlights electrical sources in the area.
The demo only gave us 3 small islands to work with and you are tethered on a tight time leash (stray too far or take too long to get to a mission and the demo will force you to do it), I am assuming there is a much bigger portion of the city as I could see bridges extending to other places.
The demo demonstrated the moral choices by giving you 3 missions. The first good karma mission, you are tasked with moving a train containing hostages through the city to a specific safe area. To accomplish this, you have to kill enemies that are constantly trying to stop you. You have to clear debris and blockades on the tracks. You have to jump down under the tracks and energize certain points and switches. Then drive the train by standing on top of the engine and fighting off enemies who even try and launch rockets at you and the train.
During your mission innocent bystanders may be injured, you can walk over to them and heal individual people (because that's what good guys do). Your abilities also are very different when you are good. Instead of killing things you have an option to subdue them. You powers are blue in color. You are actually verbally supported by the mutterings of city bystanders much as a superhero is lauded when crowds see them.
The evil karma mission has you waging war over a water supply. I won't go in to details of any more missions. But the evil powers are red in color. They tend to be more destructive and do not differentiate who or what gets caught in their wake. There is enough difference between good and evil to matter and you can feel it when you play. The city dwellers also treat you different as you walk by you hear the fear in their voices, and they talk about you as the criminal you are.
As you complete missions you take over and secure territory. Other than cleaning the streets up, I did not get any understanding what else territory may affect from the demo. During game play I also saw vehicles being utilized by enemies. These were scripted parts of missions. It's hard to tell on a demo if these will also be employed in random chance encounters.
Enemies varied from basic grunts, rocket wielding harassers, special units with powers similar to your own, flaming suicide bombers, and various other configurations to keep things interesting. Enemies can be anywhere, roof tops, street level, on balconies, and they react, move and continue attacking no matter what happens to them if they are still alive and able to continue. I got the feeling there are different factions of enemies in the full game so I imagine there are many different types of enemies I have not encountered in the demo. We have all been able to see one particular boss type encounter via video, that wasn't in this demo so I can't comment more on it.
I find myself replaying this demo a lot and eagerly await the full release. It will be hard to decide what to play. Red Faction or inFAMOUS since they come out at the same time.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!