I like trophies and achievements but do not let them dictate what I play, how much I play it, or what I do in the game when I am playing it. If a game is reasonable on it's requirements for a Platinum Trophy I will pursue it if I really like the game (this is PS3's top honor on a game, it is awarded when you get every single other trophy possible in a game and they usually have 40-60 trophies).
inFAMOUS will be my first Platinum because the trophy system while demanding, was within the scope of playing the game without have to go online, or do too many off the beaten path tasks. Fallout 3 does a good job of staying on the game path too (I will go back and get platinum in FO3 when I return to play another character). Both games should be looked at as models for how to build the perfect achievement list (I am sure there are other games too). They are in no way easy lists (in inFAMOUS you have to find all 350 collectables) they just do a superior job of staying on task. Yes they both require replaying 2-3 times to get them all (replay is good), but that's much better than being forced to get on the internet and kill 10002 people (EA's Bad Company) for one single trophy.
I play so many different game systems that I don't have the inclination to gain awards for the sake of bragging rights. I do them because they add a new level of challenge that I may or may not pursue. If I really cared I would have 10+ platinum trophies by now. I have been a slave to some nasty treadmills and compulsive traps in the past, the achievement timesink, if you let it suck you in, will have you spending money on games you normally wouldn't, and playing and doing things like a job. Instead you should be enjoying games you really want to play.
Another bad thing about chasing the achievement carrot on a stick, is that it tends to lock people in to the system they started on because they don't want to leave something they worked so hard on (or stop working on it).
There are problems with the current achievement systems to some extent. Playing multiple systems pretty much puts you way outside of any race for achievment collecting. Buying a system after the first year achievements are offered sets you way below the curve with the likelyhood of never being in the race at all.
No matter how resiliant you think you are to the allure of gaining a trophy/achievement, they do have an impact on decision making, even if you are highly resistant. For example, I loved Saint's Row 2. I will gladly go play it again at some point in the future. But somewhere in my brain, I am holding out for the hope that Volition will put trophies in the game. I am even avoiding any DLC purchase because I won't buy them until they do support the game with trophies. This wasn't an entirely concious decision, it was a realization after analyzing why I wasn't buying Saint's Row 2 DLC. So developers, I do believe failure to support an achievement system will impact your bottom line with DLC sales.
Trophies are great to have, as long as you realize it's a marketing tool. If you avoid the compulsive pitfalls, you will keep what is important safe, the joy of playing a game.
This comment was edited on May 30, 2009, 17:19.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!