Most console games come out on the PC. With a rig like that, the experience of playing those games is significantly improved over playing them on a console.
You would think since logic dictates that, it would be the case (I wish it were true). But since a major portion of PC games now days are console ports, you run in to many issues that actually detract from the experience. Ones that negate having faster frames or better resolution. Things like control layout failures, console interfaces not really being modified for PC, being stuck with games that work better with a game pad, or ones that may not even support the high end details that you bought a good rig to play with. There are many other reasons including the new "delay the PC version" trend, why should anyone wait? The bottom line is pay big money for a rig, only to have a big portion of your games be crippled, results in a big let down. Might as well just play those on the systems they were really designed for, consoles.
What is it I am really missing by choosing to buy games for a console? PC hardware builds only last for so long before they are outmoded. In the time since I built this machine to present, I have gotten Men of War, Demigod, Spore, L4D (could have bought on xbox!), The Witcher Enhanced, Red Alert 3, Kings Bounty, Sacred 2, Crysis expansion, and Hired Guns: Jagged Edge. That's 11 PC titles (9 exclusive titles) over almost a years time. That's hundreds of dollars per title in hardware cost just to play them. I could have added 2 more if I wasn't refusing to buy Steam stuff, and it would still be hundreds of dollars per title in hardware costs to play. It's simply not worth it even if I add in all those console ports. The only hope I have for justifying a big game rig purchase is Diablo 3, Starcraft 2, and a very few other titles. I would have been better off getting a moderate machine. PC gaming is still worth it when the right game comes out, but man, that's practically a new PC for each super title in time.
I made lists of 360 and PS3 games and how many of those also appear on the PC.
To me that makes more of a case why you should be getting the console version. Most of them were designed with a console in mind. Why risk interface issues, incompatabilities, and DRM just to pay more per hardware dollar to play them? You can spend just as much that you spent on the computer rig and pour it into a nice home theatre and get better bang for the buck and milage for watching movies and TV too.
Why should any of us go out and buy crazy PC hardware now days? It's a trend that is no longer justified because of lack of quality software and original games. As the developers have jumped ship to consoles, I have simply followed their lead. The industry is heading that direction, what logic can possibly defend the consumer not also doing the same thing in order to get the most value and original titles to play?
As for DRM, it's not that big of an issue anymore. Ubisoft has dropped DRM and EA looks like they're going to, what with Sims 3 and Dragon Age not having any.
They are slick, I have to give them that much. No, there is DRM, it's now called downloaded unlocked content. DUC! You saw that happen in DoW 2 where you got something like 5 maps, and if you wanted more, you had to be connected to steam, and take advantage of that with your account and download it. EA is taking it to the extremes which they certainly like to do. Sims 3 for example requires you to make an account, and register to unlock a good portion of the games content. Then in order to get anything else, it's microtransactioned to death and back. You got to have accounts for everything, PC games are heading more to a service oriented set up. Think of them all as free MMOs (that... you guessed it... you paid for).
I prefer buying a disc with the game on it and playing it from there. If there is DLC later, then I have the option to pick it up. You know, like consoles. The way the PC *used* to be. I get a game, if it needs a patch, it gets downloaded without me logging in to anything other than a patch server (automatic and a hell of a lot faster than Steam).
PC has the largest audience for MMOs, strategy games and casual games. That's why those genres remain PC-centric. However, for action games, sports games, racing games, RPGs and most other popular genres, consoles have a larger audience.
I don't think you can really make that distinction due to the piracy numbers being such an unknown. It remains opinion based. I would wager if there were a way to determine exact numbers that they all had been pirated more than purchased.
I think that paid casual is bigger on console/handheld/phone now, if not it will be soon. Free browser is still PC. MMOs are starting inflitration of consoles. You have DC Universe, Champions Online, AoC (supposedly), The Agency, Free Realms (free browser even going console), and others. Strategy games have been doing very good on consoles, and will only get better. Red Alert 3 was amazing on a console. Universe at War, Halo RTS (very basic game) were both really good and easily controlled too. I wish the Total War series, Diablo 3, DOW 2 would all go console too.
It's sad but I got the PC version of Sacred 2 way back when it first came out. Then I got it for PS3. The console version blew away my PC version! I couldn't believe it! Maybe it was more dev time, or that the game is just better with a game pad, or it's the feel of playing that kind of game in the living room. I don't know, but I do know it just further reinforced my doubt of buying PC games. Even Crysis 2 is going console (one of the few tech reasons to own a PC gaming rig). Now you see why I keep using the word "sad".
This comment was edited on Jun 15, 2009, 07:29.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!