Wheelman had some great material and the innovation of vehicle melee and the slowed down action firing from the car, even flipping backwards and shooting at stuff behind you (cyclone), were some great new things to play with. The on the fly stunt areas were plentiful and well done. The game did a very good job of teaching each little area of the city, it's unique features, and how to use those features to beat enemies or win races. All in all, this was some very good stuff.
The whole side mission game (which is really not a side mission portion when they are all pretty much important to developing the main character's vehicle attributes (health, melee attack, performance, focus gauge etc..)), was built with the most cheap shot, in your face, trap setting design I honestly have ever seen in a game. Add to that the fact it seemed like everything was on a timer (if you gotta use a timer to prop up a game to be compelling, go back to the drawing board). They went way, way past challenge, and in to beating the player anyway possible, including the use of all nuetral vehicles as well. If there is a place you need to go, they would plug the opening with a semi. If you were going too fast to beat a time, they would send 2 neutral bystander cars swerve together blocking the lane. You name it, if it could go wrong, it went wrong and then some. It made Murphy's law look innocent. The long term effect of playing a game like that is simple and pure hate generation. This was in everything from who won out in a conflict, to all the little stubby protrusions all over the city catching your vehicle, to seeing neutral cars go 50 yards out of their way to hit you, to a motorcycle you are riding blowing up for no apparent reason. Then you get cheesy stuff like placing an end of mission target (you have to hit it with the hood of your car) in mazes that you are expected to traverse with multiple failures a the end of a long mission, resulting in a restart. The game became 100 times lucky instead of skill in a lot of ways (you needed lucky stuff to happen to succeed), and the most used function of the game was down the menu 4x and hit x (restart mission). Something that should probably been the first pause menu selection.
Out of the car was really easy gun fights. You didn't have to use auto targeting but it's there if you want it. Still real easy but sometimes that isn't a bad thing depending on who is playing. There was room for improvement in that area none the less.
The whole police model was really poorly implemented. The system was trying to be different than other systems to some extent which made the whole police involvement in the game pretty much a non issue once you learned how it worked. In essence police involvement in the game was rare which is a shame, and it wasn't very entertaining, or engaging when you did encounter law enforcement. You pretty much have to seek them out in free mode, then nurse them along to get to higher levels of alert to experience anything exciting.
What this game did for car games:
1) Vehicle Melee done right
2) The slow down gun fire moves from the car (more please).
3) A city built with plenty of on the fly stunt areas that a player could reasonably implement in to game play when they wished and be somewhat assured the outcome would be successful (encouraging use).
4) The best fun I have ever had driving a motorcycle in any game. This was pretty well done.
5) Shooting out wheels and having it affect performance. Think of it as Need For Speed running over spike strips but being able to still play. It adds a lot less traction to the vehicle for each TYRE out (lol they spelled tire as "tyre" through the whole game, not sure why). So the end result with all tires out is a whole lot of slippage.
6) On the fly car switches by leaping from one vehicle to the other (more please).
Barcelona was a well done map from a gameplay perspective. Excellent use of varied terrain and features to create a very diverse environment, even if it was simplistic and generally less attractive than some cities we have seen in other open world games.
The music was horrifically implemented. I can't think of a worse attempt at including a music selection in any game. It was really that bad. The story mission select pieces of music were decent to good, but that radio station selector had all bad.
The story was pretty good and Vin Diesel is his classic character. If you like Vin Diesel, you will like the story.
Another big problem this game had was when you destroyed another vehicle, or any animation sequence where you were on the road in movement, the time still passes while you are not in control of your vehicle. So you often got punished with being stopped, crashed, or even turned around because of this messy handling of on the fly highlights.
A HUGE pet peeve I have with several games, and this one was one of the worst, was when you complete and objective a HUGE FING PICTURE AND INSTRUCTIONS would pop up in the MIDDLE of of the screen blinding you when you are STILL PLAYING and driving at break-neck speed. Stop this sh*t people, seriously. This rates up there with developers who are inclined to use all white screens for effect. Some of us play games in dark rooms, no need to blind us!
This comment was edited on Jul 17, 2009, 18:18.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!