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User information for KEG

Real Name KEG   
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Nickname Carcifier
Email Concealed by request - Send Mail
Homepage http://
Signed On Apr 25, 2008, 18:11
Total Comments 49 (Suspect)
User ID 48738
User comment history
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News Comments > Black Mesa Status
7. Re: Black Mesa Status Jun 22, 2018, 17:28 Carcifier
Yeah, I agree. If we're talking about the end "Alien ending" to HL, I thought it was the worst part of the game. I didn't like it, although I remember loving the rest of the game.  
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News Comments > R.I.P. Steam Machines?
12. Re: R.I.P. Steam Machines? Apr 2, 2018, 12:19 Carcifier
Linux gaming has improved every year. The only area it's losing support from is from Valve. Really, when was the last time Valve released a successful new product?

As for Steam machines, the release was it's doom. Who the hell wants 50 different machines to choose from on a platform that hasn't proven it has a large enough game selection to warrant any significant money should be spent on it?

The idea was insane. There should have been ONE steam machine. It should have been from Valve, or with some partnership with Alienware or whoever they wanted.

It still would have failed, but it would have had a better shot.

I am convinced, the last place Linux will grab a significant market share from is from the desktop (with gaming tagging along for the ride). Meaning, it's already everywhere. It's on your phone, in your tv, your router, your car, any electronic device with internet access. It powers your search engine, the stock market, almost everywhere you go on the web.

It's free and as long as companies can leverage that it's going to creep further and further in to everyone's life.

Microsoft is reorganizing (again), the Windows division is losing importance. It's obvious to everyone, even Microsoft, that it's not going to be a big part of their future. It's a dying product. Microsoft is going to make money from cloud based subscription services, game making, entertainment options, etc.

You already own 50 steam machines.
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News Comments > Wolfenstein II: The New Colossus Trailer
8. Re: Wolfenstein II: The New Colossus Trailer Sep 20, 2017, 12:38 Carcifier
I must be the only one not looking forward to this game. I've not liked any of the reboots. The story doesn't seem bad, however, I just don't like the game-play. The last game I watched Seagull stream it and it looked awful. It looked very dated, mechanically.

I have to admit, I'm tired of Nazi's and WWII themed content in games and movies. I'm OK with it disappearing in to history where it belongs. I always liked Wolf for being the "first FPS", but I think I'm OK with it being a franchise that fades away. What are they going to do, a hundred years from now still be cranking out Wolfenstein games?

I'm surprised they're making money off of these games.
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News Comments > Gearbox Sues 3D Realms Over Duke Nukem Rights
6. Re: Gearbox Sues 3D Realms Over Duke Nukem Rights Feb 23, 2014, 11:22 Carcifier
Is there any surprise that an entity created by Broussard and Miller would be this desperate?

Somewhere in Texas there are some middle aged broken down strippers with IOU's looking for reimbursement.
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News Comments > QuakeWorld Turns 17 and This Day in Gaming History
7. Re: QuakeWorld Turns 17 and This Day in Gaming History Dec 18, 2013, 12:14 Carcifier
Quakeworld is still my fondest memory of FPS multiplayer gaming. Whether I was swinging through a map like spiderman using my grappling hook in Threewave CTF or just playing my favorite mod of all time the original Team Fortress, you just can't find anything that approaches that experience anymore.

Today, you have 12 year olds who used their daddy's credit card to buy hacks sold my some tool that ruins every FPS game within days of release. And when that's not the case, the trolls await to rend any remaining fun the game possesses.
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News Comments > Steam Machines Announced
44. Re: Steam Machines Announced Sep 25, 2013, 16:51 Carcifier
If no consoles had ever existed, and Microsoft and Sony announced the Xbox1 & PS4 as the first ever consoles, you guys would shit all over it saying "What do we need those for, they're not as powerful as a PC. I already have a better gaming PC. There aren't as many games available as there are for my PC. It uses a gamepad? My keyboard and mouse is better than that. etc, etc."

Just like when Steam was released and everyone shit on it.

I'm glad there are others releasing alternatives. Look at the mess Microsoft tried to stuff down our throats. If Sony didn't release the PS4, it would have landed the way it was originally announced to.
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News Comments > Diablo III Auction Houses Shutting Down Next Year
55. Re: Diablo III Auction Houses Shutting Down Next Year Sep 17, 2013, 20:54 Carcifier
The fundamental problem with the Auction House was not itself, but the way loot is handled. All items should be BIND ON EQUIP. That fixes a lot of problems. You wear it, you can't trade it or sell it. For years MMO's have known this has to be the case. You can't have a game with millions and millions of people playing and no items ever decay unless someone closes their account.

I would love to know how many items have had thousands upon thousands of owners. It made Blizzard money for sure, but it's an inexcusable game mechanic.

I'm not going to miss the AH, but as people have stated there is not going to be any decent way to trade unless they announce something else. I hate having to negotiate trades via chat and coordinate getting characters in the same zone or game. It's 2013 give me a AH like trade interface.

I need the dungeon creation changed too. I know the expansion might fix this, but it really sucks with the fog of war and having to guess the correct way to go in a zone you've been in zillions of times. Show me the entire map. Show me where the elites are, let me choose where to go. It's called FUN. Let me have some!

And the worst mechanic that ruined this game more than ANY other...damage being bound to the weapon. "WTF, I'm a complete novice game designer let me do the stupidest thing EVER done in the history of game design!"

"Cool, I just found an awesome new weapon with a cool proc...and it does no damage. I'll go back to my rusty farmer's pitchfork which does infinity damage."

When do they announce they're going to fire everyone who authorized the game design of D3? The artists, the engineers kicked ass. The design team should pick new careers.
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News Comments > Star Wars: The Old Republic Lead Leaves BioWare
19. Re: Star Wars: The Old Republic Lead Leaves BioWare Oct 4, 2012, 12:47 Carcifier
They got exactly what they deserved, they created a WOW clone that wasn't even as good as WOW. NO CREATIVITY whatsoever.

I love how this guy, the "lead designer", seems to complain about F2P and designing games for money...

WTF was TOR?!?!?!?!?


That's not a money grab, attempt?

No wonder you failed, you didn't even know what the hell you were making.
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News Comments > Path of Exile Free Weekend
10. Re: Path of Exile Free Weekend Sep 11, 2012, 13:16 Carcifier
I won a beta key during a Twitch broadcast the other day. I had watched the game enough to become interested in it but to also be concerned with some of the perceived game-play decisions.

Well, after my first attempt at playing it, here's my observations...

1) This game CURRENTLY doesn't hold your hand in ANY way.

There is NO tutorial. You're on your own. Now, it's fairly simple enough but I did at least watch it before I played it.

2) I actually DIED TWO times at level 2! TWICE! At level 2!

I didn't die ONCE during my first 30+ levels in Diablo 3. I was in shock that a low level mob could create the damage that I experienced. I was worried the game was going to be uber hard. It's not. It was just a powerful low level mob and I had horrible gear and I played like a nOOb.

3) I played once and didn't stop playing until I hit level 10.

It became addicting once I figured out what the hell was going on. You have to make some key binding changes and setting changes to make it perfect. Not much, but once you get your settings nailed down it's a lot of fun.

4) Kiting is not a forced upon tactic.

I play a DH in Diablo 3 and I have to kite stuff all the time. I hate it. In this game, I'm playing a Ranger and I haven't kited once. Mobs appear at an acceptable pace. In D3 you can get 30-40 mobs at once. I don't think that's going to happen in this game. I've been zerged but it was at a much more enjoyable pace.

I can just dungeon crawl at the speed that I want to. Maybe that changes at higher levels, but I've watched very high level characters in high level map drops and it didn't seem to be like Inferno D3 to me.

5) The alteration of items is nice. I couldn't get a magic quiver to drop, so I took a trash one and MADE it magic! Boom, problem solved. I don't have to go in to the AH to buy one off someone else.


Stuff drops that is actually useful. Not like Inferno D3 where you farm forever and forever and forever...

I haven't tried higher levels but D3's loot system is horrendous at all levels. This is where POE appears to destroy it.

7) F2P and no P2W

Winner. Graphics are better than the complaints indicate. I like the environment look over what D3 has. The water effects, the terrain looks much realer to me. I can zoom in to my character more too.

Despite this being beta I haven't encountered a bug, a glitch or any lag yet. It's fairly polished for a beta.

8) The passive skill tree which at first glance appears to be daunting is not.

It looks like it will be the thing to keep you interested for a long time. I just pick a skill or two and start working my way towards it.

You end up learning new skills at a pace that isn't too quick, a la D3. In D3 you learn stuff SO fast, you end up trying a NEW skill before you've even mastered the OLD one. They just get thrown at you too quickly. There are less skills in POE, but that is a good thing I think. The passive skills are your targets and it takes time to get them.

I plan on not reading one article about "HOW" I "SHOULD" play, I'm just going to experiment.

If you like ARPG's, you should definitely try POE.
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News Comments > Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future
19. Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future Aug 22, 2012, 22:51 Carcifier
The real issue was with the design of this game. I'm talking about the ORIGINAL design. I highly doubt this game resembles the initial one much at all. We know MANY of the things that have changed and been removed. Imagine how many others were altered in the YEARS AND YEARS of development of this game.

It's a wonder it's playable at all.

Duke Nukem Forever is probably an accurate comparison.
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News Comments > Out of the Blue
21. Re: Out of the Blue Aug 12, 2012, 00:36 Carcifier
If I recall correctly, there was a point where he asked for some feedback on the Quake 2 weapon models he had created. I exchanged some emails with him about them, mostly criticizing the rocket launcher. He was very cool in the way he dealt with my feedback, even if I wasn't always as politically correct as I probably should have been. Heck, I was still young back then.

He took the time to describe what he was going for with his designs. He basically went out of his way to describe why things looked the way they did. There was always logic behind his decisions. And he was definitely a master at his craft.

The best compliment I can give him was the first time I saw the female model from Quake 2 with the ponytail. It was the first time the thought of ever "F'ing" a polygon ever crossed my mind.

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News Comments > Diablo III Auction House Change Plans
6. Re: Diablo III Auction House Change Plans Aug 3, 2012, 12:30 Carcifier
+health from globes can be 4 or 5 digits, also life after kill and life per hit can reach 4 digits.

I wish I could search for shield block % and quiver increase in speed.

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News Comments > Rise of the Triad Revival Announced
28. Re: Rise of the Triad Revival Announced Aug 2, 2012, 19:40 Carcifier
And so we see Miller and Broussard trying to dig themselves out of debt.


And don't worry about Shadow Warrior. You can bet your ass you're going to see that sucker again. That's their ace in the hole. They're going to make sure they have the right developer for that one. Maybe when Romero decides to get back in to the PC FPS market.

Let's bring back Pong, I remember how awesome that the 70's.

I hear throwing rocks at each other used to be considered "gaming" back in the day. Let's do that too.
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News Comments > The Old Republic EP Leaves; Other Staff Cuts?
11. Re: The Old Republic EP Leaves; Other Staff Cuts? Jul 17, 2012, 15:32 Carcifier
The MMO market is dead. It's day has come and gone. At least in the way it currently exists. You aren't going to get people to sign up for 15 bucks a month unless it's a new game that absolutely revolutionizes the genre and blows away WOW.

SWTOR didn't even match WOW. I played it for 2 months, 1 month longer than I should have.

They're making a BIGGER mistake by not being completely F2P by this Summer. There's a lot of good RPG's out and coming out.
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News Comments > Star Wars 1313 Website
1. Re: Star Wars 1313 Website Jun 1, 2012, 23:56 Carcifier
Website? That's what qualifies as a "website" these days??? It's got a button for facebook. That's all. A montage of images before that. Website, really?

It's not worthy of a post on Blues.
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News Comments > Linux and OS X Wasteland 2 Funded
7. Re: Linux and OS X Wasteland 2 Funded Mar 23, 2012, 15:55 Carcifier
They're obviously not going to use a triple AAA engine. It's a top down perspective. As far as I know, it might not even be 3D accelerated. I'm sure they're going to use something that already exists. Possibly a "open" engine, I'm guessing.

The point is, the emphasis does not appear to be on visuals, at least not cutting edge ones.

I would expect Icewind Dale, slightly modernized. How could you expect more with the money they've got to work with?

The music should be good. The writing should be good. The gameplay will hopefully be good.
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News Comments > Bastion in a Browser
3. Re: Bastion in a Browser Dec 9, 2011, 16:48 Carcifier
I'm amazed how well it plays in the browser. I tested it on a really old computer running an old version of Fedora with Chrome as the browser. Ran like it was designed to run in Linux. Nicely done.  
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News Comments > BRINK Free Weekend
22. Re: BRINK Free Weekend Dec 2, 2011, 13:34 Carcifier
I've played every major FPS that's probably ever existed. I liked ETQW. I did not get Brink because I hated the art work/style aspect of it and it didn't seem to have anything really new it was offering. You can argue it did, but it wasn't enough to get me to buy it.

I tried it last night and I'm surprised how much I dislike it. I was expecting to at least think it's OK, since I've liked Splash Damage's previous attempts. But so far, I hate it.

The interface is atrocious. From the opening menu it's awful. It's confusing. How the fuck can you confuse me, I've played every FPS ever???? It's ugly. It's cumbersome. There's nothing that indicates what the changes you're making to your character are accomplishing. Some things are grayed out with a paddlelock. OK, guess I have to unlock that, fine. I can't tell easily what I'm acquiring by playing the game and what is required to buy things in the game. Some "level" stuff I seem to get. I get exp, I guess that's only for leveling. I get access to new "looks".

I don't care enough about the game to figure it out. And the reason I don't care is one, the presentation of the interface and two, the horrible game-play. Is this online only? I don't know. I have three game-modes. I pick what would normally be a "single-player story" game. I end up connecting to a server and playing with bots! And the bots are awful! Horrible. It's not fun, shooting mindless bots. They don't move out of the way. They just let you blast them to all hell. Worse, that takes time with the weak weapons.

This is a class based game, with apparently 4 classes but I can't tell you which class I'm using when I play. I can't tell you what different abilities I have. As far as I can tell, I've been a soldier mostly and the big ability I have is throwing a molotov cocktail. FUN! It wasn't obvious switching to other classes. I switched to engineer and the only thing I could find to do was put down a landmine. And only ONE mine! FUN!

I get 2 weapons. I can make them run out of ammo real quick. Occasionally a bot throws you ammo. I'm not even sure if taking enemy weapons resupplies ammo.

This game is a train wreck. The missions of "escorting a NPC" are boring as all hell and seemingly impossible to fail at. The NPC gets blasted to all hell, usually walks first out in to gunfire and it doesn't matter if you die. He'll keep on going. There's a clock, but I know not why.

The only positive thing I can say about this game is how it looks. I'm surprised how good it is graphically, considering it's older tech.

I'm disappointed Splash Damage. I was hoping for an improvement in game-play over ETQW which was rather solid.
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News Comments > QUAKE No Longer Indexed in Germany
2. Re: QUAKE No Longer Indexed in Germany Dec 1, 2011, 12:31 Carcifier
Quake, it's mission packs. Quake 2 & 3 then "Return to CastleWolfenstein"?  
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News Comments > John Carmack at Mesquite Midnight RAGE Release
58. Re: John Carmack at Mesquite Midnight RAGE Release Oct 2, 2011, 01:02 Carcifier
I wasn't going to buy Rage, but if I can increase the odds that id will continue to make games and Carmack will again go to a midnight release just to piss off "cuter", I'll do it.  
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49 Comments. 3 pages. Viewing page 1.
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