TangledThorns wrote on Nov 22, 2013, 20:34:Says someone who didn't grow up on games using his technology.
John Carmack, over hyped.
ColoradoHoudini wrote on Sep 20, 2013, 20:14:They're around. Just not in the games that cost eight or nine figures to make.
i am patiently waiting for a AAA title to come out for the PC where we can go back to our glory days of map making, game modding, and personally-owned servers.
That HAS to happen again, right?
xXBatmanXx wrote on Sep 20, 2013, 23:28:So, with regard to Battlelog, you're getting what you want but you want to somehow punish EA/DICE because you didn't like what they did last time around?
f them. Ill wait for the 5.00 version.
Cutter wrote on Sep 3, 2013, 13:11:"Yes, once I take the liberty of setting aside anything inconvenient that disproves my point, *reiterates my point*"
Yes, it's exactly like that. Regardless of the codes, it's still just sitting around paying to watch advertising.
Cutter wrote on Sep 3, 2013, 10:32:Nothing like that at all. And you don't have to pay to watch...
$20 to watch advertising? Ahahahahahaha!
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Creston wrote on Aug 14, 2013, 18:14:Would you have been sure of the same thing for the 360/PS3 and San Andreas? The Xbox version of GTA:SA was released only a few months before the 360 was, after all, and look what happened there: Rockstar moved on from SA and took years to release a next-gen GTA. (It was available via backwards compatibility, I guess, but I remember it running kind of like shit.)
I'm sure we'll see a next-gen version come out before March 2014.
Rattlehead wrote on Jun 25, 2013, 20:07:They probably did it in order to pour all of their resources into fulfilling their previous contractual obligations with Sega over Aliens: Colonial Marines. And look how that effort turned out. :/
If only all the DLCs were of this quality. This is definitely the Knoxx of BL2. Why Gearbox insists on outsourcing on previous DLCs is beyond me.
Gadzooks wrote on Jun 25, 2013, 13:09:This development style actually fits in well. Designers, musicians, and artists do a relatively small amount of work when a game's being concepted out early, while engine programmers and studio heads deal with the very basic design philosophies of the next game. And while those content creators are waiting for a game's basic tech and designs to really take shape, they can work on DLC for the existing game. Otherwise, you'd see even more stories of layoffs as nearly all developers swell and shrink due to only having one project going at a time. (Of course, for those studios that do swell and shrink anyuway, we hear about the layoffs but the hirings that happen years before don't also make the news, but that's just game industry reporting for you.)
Wish they would just start making Borderlands 3 already. These DLCs are just like appetizers for awesome.