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User information for Tom

Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1549 (Pro)
User ID 4838
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News Comments > etc.
8. Re: etc. Dec 8, 2014, 17:53 Tom
Creston wrote on Dec 8, 2014, 15:41:
I'm not worried about them fitting, I'm worried about being unable to focus on the screen because of astigmatism.
Except your eyes don't focus on the screen with the Oculus Rift. They focus off in the distance or up close depending on what you're looking at, just like in the real world. Common misconception.

Even given that explanation, I was also worried that somehow I wouldn't be able to see through the lenses before I tried the Rift. I can't focus on a screen (cell phone for example) if it's only a few inches from my eyes. My vision is a little better in one eye than the other. And I was never able to do that "is the apple on the table" eye test as a child. But I did ok with 3D movies in the theater.

Anyway I got the DK2 and quickly realized that the claim is true. Seeing in the Rift is pretty much the same as seeing in real life. I can be in the Rift for hours and still see fine, return to the real world, still see fine and with no eye fatigue. It works great. Definitely less fatiguing than 3D movies for me.

I don't wear glasses (yet) so I don't know for sure what that's like with the Rift, but I'd expect it to work similarly to seeing in the real world. I can definitely imagine the physical fit being a problem though. The DK2 is not the most comfortable thing to begin with.
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News Comments > Steam Top 10
11. Re: Steam Top 10 Dec 7, 2014, 18:54 Tom
jdreyer wrote on Dec 7, 2014, 16:52:
Was hoping Elite would be Skyrim in space. Alas not to be.
Oh yeah. The same 3 voice actors reused for hundreds of utterly soulless NPCs, again. I really wanted that for Elite too. But take heart. I'm sure with Star Citizen's endless cash supply, Chairman Roberts will find a way to make it happen for his game.
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News Comments > Sunday Metaverse
1. Re: Sunday Metaverse Dec 7, 2014, 15:45 Tom
This Skype redesign sucks balls. Trying to force touch UI on non-touch devices. You'd think these morons would've learned after the Windows 8 debacle. But I guess it's their mission in life to piss everyone off and drive away users as much as possible...  
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News Comments > Saturday Safety Dance
3. Re: Saturday Safety Dance Dec 6, 2014, 21:03 Tom
It would seem that Sony is an easy target.  
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News Comments > Dying Light Steep Specs Revealed
10. Re: Dying Light Steep Specs Revealed Dec 4, 2014, 19:40 Tom
I guess all y'all haters are unfamiliar with the concept of scalability. It goes like this:

Game has settings.
Settings control things.
Things that use memory.

Consoles use settings characterized as "low" or perhaps "utter crap".
PCs use settings characterized as "all over the !@#$ing map".

And thusly, 16GB of RAM in your "rig" is laid to waste.

Alternative theory:

Maybe they'll have a 32-bit executable and recommend the extra RAM only to compensate for the "security" software and hundreds of background processes running on a typical PC. Or for disk caching. You can never have too much RAM for disk caching. smartdrv.sys baby, yeah.
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News Comments > Steam Broadcasting Beta
3. Re: Steam Broadcasting Beta Dec 2, 2014, 17:56 Tom
Absolutely love the idea, looking forward to trying it out once I can get a friend to update to the beta client.

It'd be great to not have to deal with the hassle of Twitch and just have this work with minimal fuss with any game that works with the Steam overlay, and have it tied to the friends list. Valve could have a huge winner here.
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News Comments > etc.
7. Re: etc. Nov 16, 2014, 23:03 Tom
It really is incredibly difficult to get good writers eh? They must be one of the most scarce resources on the planet.  
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
166. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 23:01 Tom
Braben is altering the deal. Pray he doesn't alter it any further.  
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
59. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:36 Tom
Prez wrote on Nov 16, 2014, 15:32:
Remember when the original Elite forced you to be online and play with other jackholes you didn't want to? Yeah, me neither.

You don't understand what online-only means in this game. If you choose "Solo" mode you will never see another human in the universe. Only AI. It feels pretty much exactly what an offline mode would be like, except you can't cheat as easily, commodity prices are probably affected by the trading of other players, and you will have a bad time if there are connection or server problems.
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
56. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:32 Tom
Ah, I see the Blue's News drama queens are out in force in this thread.

Always-online is the least of this game's problems. The real controversy will be when the game launches next month before it's ready. And I don't mean ready as in satisfy all the crazed KS donors who feel like they're entitled to everything under the sun because they deigned to kick in their $30 or whatever. I mean ready as in have a stable, fun, and balanced game that won't get killed by reviewers.

But it'll get there eventually (mid 2015?) as long as Braben and his team persevere. Until then... *popcorn*
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News Comments > Assassin's Creed Unity Patch and Workarounds
23. Re: Assassin's Creed Unity Patch and Workarounds Nov 15, 2014, 21:57 Tom
This game has a well above average "you'd have to be crazy to buy this at launch" quotient. I'm more than happy waiting until it's deeply discounted and only then picking it up if it's proven to be a solid game.  
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News Comments > Mount&Blade Free on Fall Sale
7. Re: Mount&Blade Free on Fall Sale Nov 12, 2014, 23:44 Tom
JohnBirshire wrote on Nov 12, 2014, 21:57:
Crossed my mind, but the game sounds like work to me. Aren't you just closely studying things, looking for discrepancies?
This is the classic misunderstanding of this game. It's like looking at a Mafia front and saying "oh that's just an ordinary bakery, right?"
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News Comments > Elite: Dangerous on December 16
33. Re: Elite: Dangerous on December 16 Nov 7, 2014, 18:50 Tom
Harrowing wrote on Nov 7, 2014, 17:53:
Oh come on man... are we playing the same game?
You are way over-dramatizing the bugs. Sure some are there but nowhere near as dramatic as you make it sound.
The main problem is the network code, Frontier mentioned that this was their biggest challenge, but that's been heavily improved in the latest patches.
I used to have a hell of a lot more problems than I have now.

2-3 hour long sessions with the DK2 and just minimal bugs here and there. Nothing game breaking other than the occasional network strangyness.

Some things have gotten better since earlier versions but a lot has gotten worse too. All of the problems I mentioned are there in beta 3 and will be serious problems if they exist in the release version. Do you disagree with any of that? Now consider that we are 5 weeks away from release. Do you really see all that stuff getting fixed in the next 5 weeks with only 2 of those weeks involving testing of a new build by the community?

Fans may be willing to overlook these kinds of problems but reviewers won't.

This game is being rushed out the door due to financial/business reasons, and it may end up suffering long term as a result. It's sad because crowdfunding is supposed to prevent this kind of problem - the evil publisher forcing the game out before it's ready. But it happened here anyway even though there's no publisher involved.
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News Comments > Elite: Dangerous on December 16
29. Re: Elite: Dangerous on December 16 Nov 7, 2014, 17:32 Tom
Beta 3 is very rough around the edges and missing lots of promised functionality. It still crashes reasonably often, has major pausing during supercruise, absolutely terrible P2P netcode that is probably fundamentally flawed beyond repair, co-op play non-existent, balance of everything all out of whack, DK2 support promising but still glitchy, and there are just generally bugs all over the place.

Mark my words, the "release" version will get raked over the coals for its flaws. Then, one of two things will happen: Frontier will massively scale back development and put out little token updates here and there, OR they will keep on pushing full steam ahead to come up with the game that should've been there for what they called "release".

But even with its many flaws, I'd still take this over Star Citizen anytime! Haha. No contest.
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News Comments > Evening Legal Briefs
4. Re: Evening Legal Briefs Nov 6, 2014, 18:18 Tom
Too bad about Zalman. Until Noctua came along, it was Zalman for many years for me.  
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News Comments > Elite: Dangerous VR Impressions
8. Re: Elite: Dangerous VR Impressions Nov 6, 2014, 18:12 Tom
Ahh.. as usual, writers are falling all over themselves hyping the crap out of VR.

Is it awesome? Yes. Is it so awesome it can't be put into words? No. Three simple words sum it up: "You are there." Sure, people won't truly understand until they try it, but that is the essence of it.

DK2 is low-res with screen door but that doesn't matter much. It's easy to get used to, and the UI in Elite is good enough to be playable in the Rift. Unfortunately the gameplay is just not ready, otherwise I'd be playing the crap out of this game right now. It's gonna be a real stretch for them to launch in 2014 like they plan. We'll see though.
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News Comments > Elite: Dangerous Documentary
15. Re: Elite: Dangerous Documentary Nov 4, 2014, 00:14 Tom
Quboid wrote on Nov 3, 2014, 21:28:
How easy is it to identify ships with the DK2? With the DK1 in a flight sim, other aircraft were just pixelly blobs.
In Elite: Dangerous it's pretty easy to see ships with the DK2. Your HUD and radar help you out quite a bit. In a flight sim like DCS it can be pretty hard, although I've spotted planes in multiplayer with no labels while flying the P-51D with no HUD. You mainly just look for the one or two pixels that stick out and have some movement that is different from the background at first. As you get closer it's not so bad.

Close-in dogfighting is great with the DK2. It feels so easy and natural to keep your eyes on your target as you maneuver into firing position. It's less intuitive to do this with TrackIR, and kind of uncomfortable having to look sideways at your monitor a lot of the time, but it can also be uncomfortable turning your head way to the side with the DK2, or trying to look behind you. Headtracking with the Rift is more realistic but it can be hard on your neck, especially if you're not careful and try to turn too quickly.
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News Comments > Elite: Dangerous Documentary
10. Re: Elite: Dangerous Documentary Nov 3, 2014, 20:01 Tom
There really is a lot to like about this game. The feeling of flight is fantastic. I just hope they can work out the bugs. Sticking to a 2014 release date seems like a REALLY BAD IDEA given its current state, but oh well, if they keep working hard post-release to fix not only systems bugs but also gameplay, it might work out ok.

I've played many hours of this, first with TrackIR, then with the Oculus Rift DK2. Some sort of headtracking is pretty much mandatory if you want the full experience. TrackIR and the Rift each have their pros and cons right now, but overall the Rift is so much cooler to use. You feel like you're in that ship. Once the Rift has better resolution and the game supports it fully (e.g. mouse in the galaxy map) it will absolutely bury TrackIR. Already I don't use TrackIR anymore unless I'm learning a new aircraft in DCS and need a clearer picture of controls I haven't memorized yet without having to jam my head against the instrument panel.

As for VoiceAttack ... hah! What a gimmick. Pretty much every commonly used command (and some uncommon ones) should be available for instant access via your HOTAS, a far quicker and more reliable means of controlling your ship. The beginning of their first demo video (I didn't watch the rest) is truly laughable to any experienced Elite: Dangerous player. That said, there are a few non-time-critical things that could maybe be useful as voice input if you want to forgo some of the control and immersion of using the ship's UI for the sake of convenience, like "Request docking" to execute a macro that takes care of a whole sequence of commands needed to do that.
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News Comments > Trove Open Beta Next Week
3. Re: Trove Open Beta Next Week Oct 31, 2014, 17:47 Tom
I enjoyed Cube World and was sad when the guy took the money and ran.

Trove came out of nowhere for me. Saw a friend playing it a few days ago, joined him within minutes, and it was just a really great first impression. Played more later on and it was still fun.

I really like how the core game design is set up so that inhabiting the same world as other random strangers is actually a benefit instead of a drawback. Anyone kills a monster nearby? Everyone gets the xp and loot. Anyone mines something? Everyone gets the thing that got mined, as if they had mined it themselves with no reduction or splitting. And you don't even need to bother with some grouping mechanism. It's so refreshing.

The gardening and creation aspects seem very promising too. Of course, I'm only a few hours into the game, so maybe it'll turn out to have no longevity whatsoever, but so far I'm really happy with it.
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News Comments > PC Valkyria Chronicles Plans?
7. Re: PC Valkyria Chronicles Plans? Oct 28, 2014, 00:36 Tom
I enjoyed the first one on PS3, great art style and the gameplay was pretty unique (to me at least) and solidly executed. High production values all around. At least, the Japanese version had excellent voice acting as one would expect. Can't speak to the English one.

Sadly the game got pretty tough and I wussed out, but I always kinda hoped I'd man up and finish it someday.
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1549 Comments. 78 pages. Viewing page 19.
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