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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1395 (Pro)
User ID 4838
 
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News Comments > Oculus Rift Adds OLED and Tracking
1. Re: Oculus Rift Adds OLED and Tracking Jan 7, 2014, 20:17 Tom
 
OMG drooooolllll..... I never would have expected these characteristics from OLED based on the OLED screens I've seen to date.

Need info on resolution + next dev kit!
 
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News Comments > Star Citizen Funding Passes $36M
45. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 20:07 Tom
 
jdreyer wrote on Jan 7, 2014, 12:16:
Also, Josh posted another fantastic Limit Theory monthly update the other day. It's looking great. He's shooting for a mid 2014 release, but I think that he's got at least another year of work, considering all that needs to be done with ship and station design, AI, mission design, interface design, etc.
harlock wrote on Jan 7, 2014, 12:25:
also im not 100% sold on the procedural sim only method.. i think its possible to do procedural storylines and someone needs to get cracking on it - especially storylines that dont require the player but can involve them in any capacity

I love this guy's videos and have high hopes for LT. But his hard-line 100% procedural approach is doomed to failure when it comes to these elements. Attempts to automate the creative processes of humans inevitably end in failure. Hence the need for writers, artists, musicians, programmers, etc. Using procedural for these things is doomed to produce a soulless, unfulfilling end result. Remember Origin's motto? The thing that made them great? "We Create Worlds", not "We Create Systems That Create Worlds". Procedural can go a long way but using it for everything is folly.

I hope I'm mistaken and he actually has a more hybrid approach in mind, but so far all I've heard him say is along the lines of "100% procedural everything!"

jdreyer wrote on Jan 7, 2014, 12:10:
All my life, all I've EVER wanted to is be a starship engine mechanic. We've never had that before, and SC let's us be what we want to be. THAT'S why I funded at the $500 level.

*backs away slowly* I'm still on the fence as to whether you were joking/trolling or serious.

Tumbler wrote on Jan 7, 2014, 11:43:
I started at $125 for that hornet package and felt really nervous, considered pulling my pledge, but watching them respond to problems they faced and the art and models they continue to create and present just makes me happy to spend more. I'm very excited to see everything they create and with each new ship they offer I'm open to spending more money if I like it enough.

What I don't get is... why do people spend so much real $$$ on this stuff at this stage? Why not get the game for $30 or $40 or whatever it was, have fun playing it, and get the goodies in the course of playing? I have high hopes for Star Citizen (and WC2 is still my all-time favorite game) but I'm not buying their sales pitch for why I should buy all this virtual stuff with real money. They already have way more than enough money to make the game. They insist it's not going to be P2W. So what rational reason is there to give them hundreds of dollars? Seems like an awfully high risk, low reward investment.
 
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News Comments > Battlefield 4 China Ban?
17. Re: Battlefield 4 China Ban? Dec 27, 2013, 16:58 Tom
 
Yeah you get to kill a bunch of Russkies too. Probably not much consolation to the Chinese.

I hardly had any bugs in single player.. a handful of crashes over the length of the whole campaign. Had more stuff in multi (was amusing when they broke SLI) but still not a huge deal. Guess I'm really lucky and/or forgiving.
 
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News Comments > Battlefield 4 China Ban?
11. Re: Battlefield 4 China Ban? Dec 27, 2013, 14:46 Tom
 
Of course China is going to ban this. Anyone who has played through the campaign would expect this. I'm surprised it took this long. You play as US military killing hundreds if not thousands of stupid Chinese soldiers. You help some magically charismatic Chinese pacifist civilian who the Chinese soldiers instantly change sides for without question, with a revolution highly suggested. It's propaganda at its best. If only they'd managed to work in the pollution angle somehow.  
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News Comments > Sunday Legal Briefs
3. Re: Sunday Legal Briefs Dec 15, 2013, 20:34 Tom
 
jdreyer wrote on Dec 15, 2013, 13:37:
Also, there's no accounting for the stupidity of thieves. They guys who stole this stuff are probably already dead. Dead

Actually, they were all released from the hospital in good health. All the news outlets loved that quote, "they will, without a doubt, die". But when it turned out to be BS, well, naturally that received considerably less coverage.
 
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News Comments > Elite: Dangerous Alpha for Backers
23. Re: Elite: Dangerous Alpha for Backers Dec 12, 2013, 17:57 Tom
 
And the Star Citizen doubters come out again. I guess this is going to happen in every single space sim related thread. (Maybe some others too.)

So what if they beat the Star Citizen alpha? It says nothing about how the two will compare if/when each reaches a more mature form. Nothing has changed here.

Hangers go in your closet, by the way, lolz.
 
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News Comments > Into the Black
1. Re: Into the Black Dec 9, 2013, 20:18 Tom
 
A little late on that R.I.P...? The article was published July 3rd. Still a great article though.  
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News Comments > etc.
2. Re: etc. Dec 4, 2013, 11:33 Tom
 
He is hilarious. Been subscribed for awhile now. Icelandic has an interesting sound to it too.  
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News Comments > China Rises for BF4 Premium Members
14. Re: China Rises for BF4 Premium Members Dec 3, 2013, 18:27 Tom
 
I've been having enough fun with BF4 that I'm seriously considering the premium now. Yeah it crashes every now and then and I hope they keep improving that, but it's not getting in the way that much. I played for a solid 2 hours last night and didn't get a single crash. It seems like finding a good server may be key to avoiding problems.  
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News Comments > Evening Legal Briefs
8. Re: Evening Legal Briefs Dec 2, 2013, 23:11 Tom
 
Task wrote on Dec 2, 2013, 21:39:
Would you download a car?

Why, yes I would.

If only it was possible.
 
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News Comments > Thief at 15
12. Re: Thief at 15 Dec 1, 2013, 19:46 Tom
 
If there are any Thief fans who haven't tried the Dark Mod yet, check it out. I gave it a whirl after the news that it went standalone and was very impressed. Very true to the original feel of Thief.  
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News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Nov 24, 2013, 10:27 Tom
 
Winamp is one of only two applications I've used every day since 1997, and I wrote the other one myself. Fortunately Winamp is the kind of nearly timeless software that very rarely requires updating, so I fully expect to get at least another 10+ years out of it.  
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News Comments > John Carmack Leaves id Software
77. Re: John Carmack Leaves id Software Nov 23, 2013, 15:01 Tom
 
Wesp5 wrote on Nov 23, 2013, 13:55:
Tom wrote on Nov 23, 2013, 12:04:
....input (mouselook???)...

I'm pretty sure mouselook was first used in Bethesda's "Terminator: Future Shock" and id only adapted it from there.

That is true, but I think it's safe to say that id perfected it, popularized it, and made it the dominant control scheme that people take for granted today. Revolutionary advancement rarely means being the absolute first to do something. See Apple, for example.
 
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News Comments > John Carmack Leaves id Software
69. Re: John Carmack Leaves id Software Nov 23, 2013, 12:04 Tom
 
Carmack's earlier work in graphics was enough to WAY MORE than offset any failures in the last decade. "kinda breaks even"? Sorry but that's just an incredibly ignorant statement.

Even aside from graphics, which would've been more than enough, Carmack (along with his team at id) was responsible for revolutionary advances in all areas of game engines - game data packaging, engine architecture, scripting, modding(!!!), netcode (DOOM and then QuakeWorld anyone???), input (mouselook???), sound, and even the modern concept of a game engine itself. It just goes on and on. And he's been more generous than most when it comes to sharing this hard work via source code releases and, especially in the old days, direct communication with the fans.

I understand that if you weren't around back then, he may seem like an overrated washed up has been. But his achievements in the game development industry truly were unique and monumental. You should do a little studying of history if you don't understand that.
 
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News Comments > John Carmack Leaves id Software
60. Re: John Carmack Leaves id Software Nov 23, 2013, 09:56 Tom
 
You know nothing.  
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News Comments > Battlefield 4 Player Appreciation Week
11. Re: Battlefield 4 Player Appreciation Week Nov 23, 2013, 09:45 Tom
 
Yeah BF4's got a few issues, so did BF3 at launch. It's still plenty playable and I've already had tons of fun with it. The only things I'd like to see them fix are the occasional crash on loading a new map and the lack of vehicle sounds sometimes while driving.  
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News Comments > John Carmack Leaves id Software
9. Re: John Carmack Leaves id Software Nov 22, 2013, 21:07 Tom
 
End of one era, beginning of another? I hope he can get his mojo back and return to his former glory in the VR space. Keen, Wolfie, DOOM, Quake... lotta good times. I ain't givin' up on him yet. But I ain't playin' RAGE either, even if it's free.  
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News Comments > Battlefield 4 Known Issues
48. Re: Battlefield 4 Known Issues Nov 5, 2013, 00:03 Tom
 
Mirror's Edge 2 with the new Frostbite engine is going to look insanely awesome. I kept thinking about it while playing BF4. So looking forward to it.  
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News Comments > Battlefield 4 Known Issues
40. Re: Battlefield 4 Known Issues Nov 4, 2013, 17:42 Tom
 
I've played about half way through the single player campaign with no problems, and a couple hours of multi with only one client crash immediately after loading a map once. Seems plenty stable enough to me. Maybe if I played it 24/7 I'd be running into more of the problems, but I ain't got time for that.

I think this game was worth the $48 I paid for the single player alone. Even though it's really short, it's fun and the graphics are just amazing. Definitely a level beyond anything I've seen to date. I'm enjoying the multi a lot too.

Between BF4 and DCS, I finally got motivated to pull the trigger on a new PC for the first time in over 4 years. Yeah I could've made do with this one for another year or two but what the hell. I want to crank those settings at 2560x1440 and have some anti-aliasing again.
 
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News Comments > Oculus Rift 2014 Release Plans
43. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 20:36 Tom
 
Beamer wrote on Nov 3, 2013, 18:39:
Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

They're trying. Sony has already released 3D headsets, and they're working on a full VR headset for the PS4. This stuff ain't easy though.
 
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1395 Comments. 70 pages. Viewing page 19.
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