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Real Name Tom   
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Nickname None given.
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Signed On May 21, 2000, 15:34
Total Comments 1456 (Pro)
User ID 4838
 
User comment history
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News Comments > Vox Machinae VR Demo
3. Re: Vox Machinae VR Demo Dec 15, 2014, 23:26 Tom
 
Yeah, insta-buy for sure. Just tried it and wow, fantastic! Some serious MechWarrior 2 vibes. I had hoped this would be good but it really exceeded my expectations. Aside from the obvious "this is awesome in VR", they put some real work into the movement of the mechs. The positional and system damage is great. The voice, music, atmosphere, graphical style, controls, man. There wasn't a single thing not to like.

Can't wait for the full game!!!
 
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News Comments > Assassin's Creed Unity Patch 4 "on Hold"
8. Re: Assassin's Creed Unity Patch 4 Dec 15, 2014, 21:47 Tom
 
Actions speak louder than words.  
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News Comments > Vox Machinae Announced
2. Re: Vox Machinae Announced Dec 12, 2014, 11:53 Tom
 
Trying not to get my hopes up but it's tough! In any case, it oughta be just a matter of time until someone makes a good mech game with VR support. It's such a good fit.  
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News Comments > Elite: Dangerous Launch Details; Trailer
13. Re: Elite: Dangerous Launch Details; Trailer Dec 11, 2014, 00:05 Tom
 
Hmph. This Gamma 2 version broke the TrackIR support. The game is now unplayable due to the view being lagged to hell, like they're applying some sort of smoothing to your head movement. They made a similar mistake in a previous beta release. When will developers learn that you can't screw with people's head movement? I'll try the game again once they fix this...  
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News Comments > Elite: Dangerous Launch Details; Trailer
10. Re: Elite: Dangerous Launch Details; Trailer Dec 10, 2014, 23:25 Tom
 
lol... brilliant video.  
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News Comments > Elite: Dangerous Launch Details; Trailer
8. Re: Elite: Dangerous Launch Details; Trailer Dec 10, 2014, 22:06 Tom
 
They had some good trailers a while ago that actually showed real gameplay and made it look good. This trailer is just over the top stupid action. Well, if it makes em feel AAA, so be it...

Time to fire up gamma 2 and see what's new.

Gamma is just beta btw, and release will be beta too. Expect a release-like level of completeness/stability around mid-2015 if they keep the dev team reasonably staffed.
 
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News Comments > Flight Simulator X Lands on Steam Next Week
14. Re: Flight Simulator X Lands on Steam Next Week Dec 10, 2014, 18:07 Tom
 
Cost and licensing issues aside, is there any reason to do FSX instead of Prepar3d if you have a reasonably powerful PC?

(I know the cost and licensing issues are substantial, I'm just curious how the two stack up aside from that.)
 
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News Comments > etc.
8. Re: etc. Dec 8, 2014, 17:53 Tom
 
Creston wrote on Dec 8, 2014, 15:41:
I'm not worried about them fitting, I'm worried about being unable to focus on the screen because of astigmatism.
Except your eyes don't focus on the screen with the Oculus Rift. They focus off in the distance or up close depending on what you're looking at, just like in the real world. Common misconception.

Even given that explanation, I was also worried that somehow I wouldn't be able to see through the lenses before I tried the Rift. I can't focus on a screen (cell phone for example) if it's only a few inches from my eyes. My vision is a little better in one eye than the other. And I was never able to do that "is the apple on the table" eye test as a child. But I did ok with 3D movies in the theater.

Anyway I got the DK2 and quickly realized that the claim is true. Seeing in the Rift is pretty much the same as seeing in real life. I can be in the Rift for hours and still see fine, return to the real world, still see fine and with no eye fatigue. It works great. Definitely less fatiguing than 3D movies for me.

I don't wear glasses (yet) so I don't know for sure what that's like with the Rift, but I'd expect it to work similarly to seeing in the real world. I can definitely imagine the physical fit being a problem though. The DK2 is not the most comfortable thing to begin with.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Dec 7, 2014, 18:54 Tom
 
jdreyer wrote on Dec 7, 2014, 16:52:
Was hoping Elite would be Skyrim in space. Alas not to be.
Oh yeah. The same 3 voice actors reused for hundreds of utterly soulless NPCs, again. I really wanted that for Elite too. But take heart. I'm sure with Star Citizen's endless cash supply, Chairman Roberts will find a way to make it happen for his game.
 
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News Comments > Sunday Metaverse
1. Re: Sunday Metaverse Dec 7, 2014, 15:45 Tom
 
This Skype redesign sucks balls. Trying to force touch UI on non-touch devices. You'd think these morons would've learned after the Windows 8 debacle. But I guess it's their mission in life to piss everyone off and drive away users as much as possible...  
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News Comments > Saturday Safety Dance
3. Re: Saturday Safety Dance Dec 6, 2014, 21:03 Tom
 
It would seem that Sony is an easy target.  
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News Comments > Dying Light Steep Specs Revealed
10. Re: Dying Light Steep Specs Revealed Dec 4, 2014, 19:40 Tom
 
I guess all y'all haters are unfamiliar with the concept of scalability. It goes like this:

Game has settings.
Settings control things.
Things that use memory.

Consoles use settings characterized as "low" or perhaps "utter crap".
PCs use settings characterized as "all over the !@#$ing map".

And thusly, 16GB of RAM in your "rig" is laid to waste.

Alternative theory:

Maybe they'll have a 32-bit executable and recommend the extra RAM only to compensate for the "security" software and hundreds of background processes running on a typical PC. Or for disk caching. You can never have too much RAM for disk caching. smartdrv.sys baby, yeah.
 
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News Comments > Steam Broadcasting Beta
3. Re: Steam Broadcasting Beta Dec 2, 2014, 17:56 Tom
 
Absolutely love the idea, looking forward to trying it out once I can get a friend to update to the beta client.

It'd be great to not have to deal with the hassle of Twitch and just have this work with minimal fuss with any game that works with the Steam overlay, and have it tied to the friends list. Valve could have a huge winner here.
 
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News Comments > etc.
7. Re: etc. Nov 16, 2014, 23:03 Tom
 
It really is incredibly difficult to get good writers eh? They must be one of the most scarce resources on the planet.  
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
166. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 23:01 Tom
 
Braben is altering the deal. Pray he doesn't alter it any further.  
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
59. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:36 Tom
 
Prez wrote on Nov 16, 2014, 15:32:
Remember when the original Elite forced you to be online and play with other jackholes you didn't want to? Yeah, me neither.

You don't understand what online-only means in this game. If you choose "Solo" mode you will never see another human in the universe. Only AI. It feels pretty much exactly what an offline mode would be like, except you can't cheat as easily, commodity prices are probably affected by the trading of other players, and you will have a bad time if there are connection or server problems.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
56. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 15:32 Tom
 
Ah, I see the Blue's News drama queens are out in force in this thread.

Always-online is the least of this game's problems. The real controversy will be when the game launches next month before it's ready. And I don't mean ready as in satisfy all the crazed KS donors who feel like they're entitled to everything under the sun because they deigned to kick in their $30 or whatever. I mean ready as in have a stable, fun, and balanced game that won't get killed by reviewers.

But it'll get there eventually (mid 2015?) as long as Braben and his team persevere. Until then... *popcorn*
 
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News Comments > Assassin's Creed Unity Patch and Workarounds
23. Re: Assassin's Creed Unity Patch and Workarounds Nov 15, 2014, 21:57 Tom
 
This game has a well above average "you'd have to be crazy to buy this at launch" quotient. I'm more than happy waiting until it's deeply discounted and only then picking it up if it's proven to be a solid game.  
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News Comments > Mount&Blade Free on GOG.com Fall Sale
7. Re: Mount&Blade Free on GOG.com Fall Sale Nov 12, 2014, 23:44 Tom
 
JohnBirshire wrote on Nov 12, 2014, 21:57:
Crossed my mind, but the game sounds like work to me. Aren't you just closely studying things, looking for discrepancies?
This is the classic misunderstanding of this game. It's like looking at a Mafia front and saying "oh that's just an ordinary bakery, right?"
 
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News Comments > Elite: Dangerous on December 16
33. Re: Elite: Dangerous on December 16 Nov 7, 2014, 18:50 Tom
 
Harrowing wrote on Nov 7, 2014, 17:53:
Oh come on man... are we playing the same game?
You are way over-dramatizing the bugs. Sure some are there but nowhere near as dramatic as you make it sound.
The main problem is the network code, Frontier mentioned that this was their biggest challenge, but that's been heavily improved in the latest patches.
I used to have a hell of a lot more problems than I have now.

2-3 hour long sessions with the DK2 and just minimal bugs here and there. Nothing game breaking other than the occasional network strangyness.

Some things have gotten better since earlier versions but a lot has gotten worse too. All of the problems I mentioned are there in beta 3 and will be serious problems if they exist in the release version. Do you disagree with any of that? Now consider that we are 5 weeks away from release. Do you really see all that stuff getting fixed in the next 5 weeks with only 2 of those weeks involving testing of a new build by the community?

Fans may be willing to overlook these kinds of problems but reviewers won't.

This game is being rushed out the door due to financial/business reasons, and it may end up suffering long term as a result. It's sad because crowdfunding is supposed to prevent this kind of problem - the evil publisher forcing the game out before it's ready. But it happened here anyway even though there's no publisher involved.
 
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1456 Comments. 73 pages. Viewing page 14.
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