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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1523 (Pro)
User ID 4838
 
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News Comments > Into the Black
3. Re: Into the Black Mar 11, 2016, 21:08 Tom
 
AlexSledge wrote on Mar 11, 2016, 20:46:
Cutter wrote on Mar 11, 2016, 19:36:
Now, if she could just convince him to stop...
...making movies.

All fixed.
Yes please. And yet if it wasn't JJ, it'd probably be even worse eh?
 
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News Comments > Serious Sam Engine Released
1. Re: Serious Sam Engine Released Mar 11, 2016, 20:53 Tom
 
Good for these guys. This is a generous and courageous act that should be praised.  
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 10, 2016, 18:29 Tom
 
The consumer version of the Oculus Rift (CV1) does not represent the bare minimum for acceptable VR. In my opinion, DK2 was close in many ways. With a little better ergonomics and maybe less screen door, they could've sold DK2 as CV1, and would've if it hadn't been for the FB buyout. The 75 fps of DK2 is plenty sufficient thanks to the low persistence. CV1 is going to be 90 fps which is overkill to be on the safe side in my opinion.

I think Playstation VR can definitely be lower quality than CV1 in many ways and still be a great success.
 
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News Comments > Out of the Blue
19. Re: Out of the Blue Mar 9, 2016, 19:59 Tom
 
Never install software from a sizable hardware company, if you can avoid it. It's almost always terrible stuff.  
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News Comments > HTC Vive Preorders This Morning
23. Re: HTC Vive Preorders This Morning Feb 29, 2016, 18:09 Tom
 
A 980Ti is $600+. A 27"+ gaming monitor can easily go for $800+. Plenty of people are falling over themselves to buy that stuff. But VR is "stillborn" because of these prices? Starting prices, for the very first generation at that. Give me a break.  
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News Comments > Out of the Blue
10. Re: Out of the Blue Feb 25, 2016, 18:46 Tom
 
I saw auto-playing video ads on here on my phone the other day and was like ... ok, that's it, I'm done trying to browse this site on my phone. It was a nice read during lunch or whatever but I'll stick with a reddit app instead. Not only do the video ads make everything slower, but I only get 500MB of cellular data per month and having that wasted by stupid video ads is not acceptable.

In case anyone is wondering what kind of crappy phone I have that can't do ad-blocking ... it's a Windows Phone, Lumia 1020. Great camera and phone functionality, but that's about all it's got going for it at this point. The app situation is abysmal. Even Skype, owned by Microsoft for FIVE YEARS NOW, still runs like utter crap on it. But I digress.
 
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News Comments > New Radeon Crimson Drivers
3. Re: New Radeon Crimson Drivers Feb 25, 2016, 18:32 Tom
 
Sounds like a hot fix alright, bwahaha.  
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Feb 9, 2016, 20:33 Tom
 
lol @ the VR skeptics. Have any of you even tried a DK2? There's no going back to a monitor / TrackIR setup once you've made the leap to VR. I'll never race or fly on a flat screen again. And I'm looking forward to doing plenty of other stuff in VR beyond sims.  
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News Comments > Out of the Blue
7. Re: Out of the Blue Jan 30, 2016, 15:44 Tom
 
eRe4s3r wrote on Jan 30, 2016, 15:28:
Tom wrote on Jan 30, 2016, 15:26:
I've used scroll lock as a mute toggle for voice communications for the past 14 years or so. If the light is on, I'm muted. Very handy.

How you reach it in a mouse driven game? (most people can not reach numlock with left arm while using a mouse without moving entire body...)
I take my hand off the mouse to press it. I generally don't have myself muted, as I use voice activity detection. So toggling mute status is a fairly infrequent event. There's usually some other mouse-interrupting event going on like food / phone / fire alarm / etc.

Another trick I do is, while I'm muted, I can use another key (usually the right control key) to temporarily break the mute and act as push-to-talk. So I can effectively switch between PTT and VAD at any time by toggling mute with scroll lock. But I use VAD almost all the time anyway.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Jan 30, 2016, 15:26 Tom
 
I've used scroll lock as a mute toggle for voice communications for the past 14 years or so. If the light is on, I'm muted. Very handy.  
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News Comments > Life is Strange Adds Free Commentary DLC
3. Re: Life is Strange Adds Free Commentary DLC Jan 20, 2016, 22:46 Tom
 
I still need to finish this. But the first 4 episodes have been good! Love the atmosphere. This is one of the only games I ever go out of my way to play using surround sound speakers. Brilliant audio.  
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Jan 20, 2016, 22:35 Tom
 
Interesting. This company is headed by Brendan Eich, creator of JavaScript and disgraced former CEO of Mozilla.  
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News Comments > Morning Mobilization
18. Re: Morning Mobilization Jan 11, 2016, 18:56 Tom
 
Laptops have always been about compromising in every other area in order to get portability. If portability is that important to you, then great. Do it. But if you're one of those people who uses a laptop in the same physical location 95% of the time, sorry, that's just dumb.  
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Jan 4, 2016, 21:56 Tom
 
I read that headline as "artificially intelligent butter."

So disappointed to find out the truth.
 
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News Comments > Lucky's Tale Bundled with Oculus Rift
5. Re: Lucky's Tale Bundled with Oculus Rift Jan 1, 2016, 16:39 Tom
 
It seems everyone is skeptical about this game until they try it, then they love it. Palmer Luckey is no fool. He wouldn't bundle it just because they named it Lucky's Tale. Right?

I haven't played this particular game and I am kind of skeptical about it, but I can recognize that it's probably something a large number of people would enjoy. I've been pleasantly surprised by other stuff in VR. The whole "third person in VR" thing really does work. But it's hard to understand before trying it - kind of like VR in general, but even more so. So it might take some extra time for this sort of thing to become popular.
 
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News Comments > Red5 Misses Payroll
12. Re: Red5 Misses Payroll Dec 29, 2015, 01:31 Tom
 
Rigs wrote on Dec 28, 2015, 20:26:
These people worked the hours, now pay up! (WHERE'S MY MONEY?!?) And if not, there better be a big fucking bonus when you slimey bastards DO finally pay! You can't even begin to possibly tell me they didn't see this coming like a month or two or six in advance?! BULL-SHIT!
Ok, so you thought the suits could see it coming but the employees couldn't? Or is it that you don't think employees have any responsibility to find another job on their own when they know their current place is circling the drain?

Employment is a two-way street with rights and responsibilities on both ends. Pretending otherwise is counter-productive.
 
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News Comments > Elite Dangerous: Horizons Early Access
12. Re: Elite Dangerous: Horizons Early Access Dec 15, 2015, 23:51 Tom
 
Uh, nobody's getting anything for free here. We just paid for it already.  
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News Comments > DICE Starting "The Next Battlefield"
4. Re: DICE Starting Dec 13, 2015, 13:07 Tom
 
My vote is for The Sims: Battlefield. Hells yeah!  
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News Comments > Cyberpunk 2077 Next Year?
20. Re: Cyberpunk 2077 Next Year? Dec 8, 2015, 18:36 Tom
 
I discovered Archive thanks to this game. That was enough for me.  
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News Comments > Elite Dangerous VR Specs
29. Re: Elite Dangerous VR Specs Dec 6, 2015, 12:46 Tom
 
Ventura wrote on Dec 5, 2015, 20:40:
I don't really know how to respond to this, because you're writing as if you know what you're talking about, but all I can say is that, for my part (and that of many others whom I've had contact with), it's grossly inaccurate.
Every experience is subjective anyway, so maybe it just wasn't your cup of tea (I'm going to assume you've tried most), but Elite is considered one of the best VR experiences there is. I spent more time in Euro Truck Simulator 2 and Assetto Corsa way back when, but more recently I've gotten back into Elite again, and the immersion is astonishing. I wouldn't lie and pretend I'd still be playing if VR support was dropped, but isn't that just another compliment?

But if, as you say, it's hardly the best, or that it's just "moderately good" (or even poor), then please, feel free to elaborate on what you feel is so much better.

It's not a matter of it not being my cup of tea, or some subjective thing. I'm talking about Elite being firmly in the "Notable Exceptions" section of this list. Having to use an obsolete runtime and extended mode is a poor experience by itself. Then there are issues like this where Frontier is clearly not testing/playing the game with VR themselves. It gives me the impression they're just in it for the money, they don't really have a clue about VR, and yet they have the hubris to characterize their work as "only the best VR experience out there"? Come on. Seriously?

I played Elite in VR in the early days of DK2 when it was more commonplace and accepted to have to jump through various hoops with extended mode and such. At the time, compared to other things, it was a good experience but certainly not the best. Aside from the cool factor of the menus that pop up when you turn your head in the cockpit, it felt like the VR support was largely tacked on to check a box, rather than being something they really cared about.

Later on, all the insincere explanations from Frontier about Oculus vs. Vive support really rubbed me the wrong way. They love to make grandiose claims and pretend everything is great when it's really just crap. VR support strikes me as just another one of those things like netcode (P2P), role balancing, background simulation, Powerplay, CQC, etc. It's all half-baked to an extreme. And yet the potential is so clearly there, which is what makes it so frustrating. And this trend doesn't show any sign of changing with planetary landings...
 
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1523 Comments. 77 pages. Viewing page 8.
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