Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

User information for Tom

Real Name Tom   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On May 21, 2000, 15:34
Total Comments 1396 (Pro)
User ID 4838
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Heroes of the Storm Launches
7. Re: Heroes of the Storm Launches Jun 2, 2015, 22:45 Tom
 
HotS P2W? What are you smoking?  
Reply Quote Edit Delete Report
 
News Comments > Final Fantasy Type-0 HD for PC Revealed
1. Re: Final Fantasy Type-0 HD for PC Revealed Jun 2, 2015, 19:13 Tom
 
My English translation of the tweet:

At 2015 MSI Computex Gaming Night, "Final Fantasy Type-0 HD" PC version (Steam) was announced KUPO!
Release date etc. will be provided in a following update KUPO~~!

(If you're an FF player you may recall what KUPO is about.)
 
Reply Quote Edit Delete Report
 
News Comments > Into the Black
3. Re: Into the Black Jun 2, 2015, 18:49 Tom
 
RIP Kirill. Truly a brilliant composer. This piece from D:OS really grabbed me and led me to search him out and learn about his work. I never found this lovely rendition of it until now.  
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
9. Re: Steam Top 10 May 31, 2015, 16:11 Tom
 
Yeah, Witcher 3 definitely puts a hurt on GPUs. When I started running this near max settings at 2560x1440 @ 60 fps with two 780s, I noticed the GPU temps just kept climbing. They would get as far as 86C before I aborted the tests. I ended up having to replace one of my case fans with a 2000RPM one to get enough airflow to stabilize things at 79C. Thank goodness for PWM controlled fan speeds.

If your GPU is not stable under full load, this will be the game to expose it.

The load is lightened considerably if you cap the frame rate to 30 fps, and the game is totally playable like that, but it's just not as nice as the silky smooth 60 fps.
 
Reply Quote Edit Delete Report
 
News Comments > Heroes of the Storm Launch Event
4. Re: Heroes of the Storm Launch Event May 29, 2015, 17:35 Tom
 
Yeah, I held out on principle and waited til Blizzard sent me an invite, even though a couple friends had been playing for months by that point. Not going to pay to play a beta of a F2P.

Anyway it's a fun game and I've never felt like I had to put money in at all, so I haven't. I understand the weakness some people have for skins though. That's fine. If Blizzard wants to set things up so that other people get to fund my gaming experience without me having to do anything, more power to em!
 
Reply Quote Edit Delete Report
 
News Comments > Oculus Rift Price Discussed
41. Re: Oculus Rift Price Discussed May 28, 2015, 17:43 Tom
 
Give me a break. All these whiners will still be mashing F5 on the pre-order like everyone else. Ha!  
Reply Quote Edit Delete Report
 
News Comments > Evening Patches
4. Re: Evening Patches May 26, 2015, 20:16 Tom
 
It's pretty mediocre, sadly. Someone got my hopes up and I bought it kind of impulsively. Biggest buyer's remorse I've felt in ages.  
Reply Quote Edit Delete Report
 
News Comments > Fraudulent ESO Keys Banned
5. Re: Fraudulent ESO Keys Banned May 26, 2015, 20:06 Tom
 
Julio wrote on May 26, 2015, 18:05:
I like the "Extreme discounting below the published price on our website may be a clue" part. PC gaming is all about extreme discounting - that's Steam's model...
Hence the "may be a clue" part of their statement...?
 
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
18. Re: Game Reviews May 23, 2015, 21:47 Tom
 
I'm 11+ hours into the game now and the combat is very skill-based IMO. If you have no skill, you will get crushed. If you paid attention to what the tutorials tried to teach you and make an effort to fight intelligently, it's extremely manageable. Sidestepping and/or rolling is essential. And not just mashing it at random but at correct times. You also have to manage your position and orientation carefully at all times throughout the battle.

The mouse/keyboard controls are not really that bad, but then I played all the way through Witcher 2 which was similar. It takes some getting used to for sure. If your attitude is just going to be "this doesn't work the way I want it to, therefore it sucks", maybe you should play something simpler - AC perhaps? If you're willing to work with it a little, you'll be rewarded with a challenging and fun game.
 
Reply Quote Edit Delete Report
 
News Comments > Counter-Strike: Global Offensive Hitboxes "Being Worked On"
8. Re: Counter-Strike: Global Offensive Hitboxes May 22, 2015, 16:40 Tom
 
Watched the GIF, lol. L2P noobs! You think that's bad? Try playing BF4!

Personally I've never had an issue with hitboxes in any flavor of CS, and I've played them all. CS is the gold standard in rock solid FPS as far as I'm concerned.

And it is awesome that it's still going strong after all these years. It's like the chess of computer games. It can't die. But it is a little weird and occasionally distressing to play it with people who weren't even born when we started playing it...

This comment was edited on May 22, 2015, 17:27.
 
Reply Quote Edit Delete Report
 
News Comments > The Witcher 3: Wild Hunt Released
59. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 19:22 Tom
 
I got this running well at 2560x1440 on my 2x GTX780 SLI setup by turning off vsync and the frame limit in the game settings, and forcing adaptive vsync in the NVIDIA driver settings. It made a world of difference. Of course, I had to turn down/off a few settings like HairWorks (wtf?) but for the most part, I can maintain 60 fps with just about everything at high or max. When it dips below that it does so in a reasonable way.

Seems like a good game so far! Looking forward to spending some real time with it over the weekend.
 
Reply Quote Edit Delete Report
 
News Comments > Open Source MAME
13. Re: Open Source MAME May 16, 2015, 23:05 Tom
 
Bubble Bobble rocked. I can still remember every note of the main music from that game...  
Reply Quote Edit Delete Report
 
News Comments > Starfighter Inc. Kickstarter
9. Re: Starfighter Inc. Kickstarter May 5, 2015, 21:05 Tom
 
Hmm they've made some recent comments on there about SP:

@CatInSpace: Welcome back pilot ;-) Singleplayer is in our stretch goals :-) Thanks for the Support! /Bozar

Hey @Mike L Singleplayer is awesome, but also costly. Check out our stretch goals. Itís great to have you on board :-), Thanks! /Bozar

And an FAQ entry:

Are you going to have singleplayer/story content?

We hope so! We have some stretch goals that have story and narrative elements that we're extremely excited about. We hope you'll be excited too.

That said, we want to make sure that we have the runway to make a great game at its core and that happens through PvP multiplayer. If we can build a great foundation via Multiplayer and then lay a singleplayer or co-op story on top of that, we'll be able to pair great gameplay with great story the way that so many of the X-Wing games did.
 
Reply Quote Edit Delete Report
 
News Comments > Starfighter Inc. Kickstarter
7. Re: Starfighter Inc. Kickstarter May 5, 2015, 20:38 Tom
 
Yep, the world definitely needs more quality SP space sims. More being more than zero. Er, I mean one. There's Squadron 42, right? Geez that had better not suck.  
Reply Quote Edit Delete Report
 
News Comments > Into the Black
3. Re: Into the Black May 4, 2015, 21:14 Tom
 
He was great in Spaceballs!  
Reply Quote Edit Delete Report
 
News Comments > DirectX 12 Video Crosses the Uncanny Valley
52. Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 18:57 Tom
 
The reaction is generally "meh" because tech demos are rarely made to legitimately and honestly demonstrate the merits of whatever new technology being advertised. They're super fluffy affairs where someone points at a screen and says "GRAPHICS GOOD!", spouts some big numbers, and asks you to take it on faith that the demo proves how much better API X is than API X-1.

I could make something totally awesome with DX9 and show you a comparison between it and a ho-hum DX11 game, tell you the APIs are opposite of what they are, and you'd believe it. Therefore tech demos have little to no value when it comes to demonstrating the superiority of an API iteration.

It IS possible to make a tech demo that targets old and new APIs, really pushing each one as hard as humanly possible, and demonstrates it in a way that can be visually understood. But that's a lot of unsexy work. Probably the closest we ever get is with benchmarks like 3DMark.
 
Reply Quote Edit Delete Report
 
News Comments > Bethesda on Paid Skyrim Mods
6. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:07 Tom
 
Hey, if modders want to build on top of someone else's hard work and IP and get paid for it, they're going to have to pay the price. If they don't like it, they can make their own thing. It's that simple.  
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
2. Re: Solitaire Apr 24, 2015, 18:57 Tom
 
Thanks for sharing your experience. There have been little glimmers of hope here and there that they've learned from these idiotic failures and things will be better in the future. Have they had enough of a boot to the head yet to stop screwing around and look at things from the customer's perspective even just a little bit? I wouldn't bet on it. A world without Microsoft is more imaginable than ever.  
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Powerplay Update Next Month
32. Re: Elite: Dangerous Powerplay Update Next Month Apr 24, 2015, 18:52 Tom
 
Going through the learning curve was fun. Space trucking was fun for maybe 10-20 hours. Combat has always been seriously lacking in purpose. I'm not really the "make your own fun!" type. I need either a story or a mission system with a little depth to it. Some kind of structure. Everything combat-related has just been way too samey and pointless so far. The community goals were a tiny step in the right direction.

It's too bad because they did such a good job of creating an exciting "you are flying a ship" feeling. Then they just failed to create much of a reason to do it.

The missions in the Wing Commander games were extremely basic but they were still 1000x more interesting than the procedural crap in Elite. The missions in Tie Fighter were exquisitely crafted and that's the kind of stuff that would be a home run in Elite. They have the engine. They just need to hire some !@#$ing mission designers and get cracking.

Maybe I just need to wait for another game. Elite is not that type of game. But it's still frustrating because they're SO CLOSE.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Metaverse
13. Re: Morning Metaverse Apr 22, 2015, 19:27 Tom
 
I also feel like separate devices are better for this sort of thing. I've had good success with the Amazon Fire TV stick. It was a great bargain for $19. Yeah I've had a few minor issues but for the most part it works very well. I gladly use it for YouTube, Netflix, and Amazon Prime video. I still have to get the computer involved for locally stored videos and games I want to play on the TV.

And a couple years down the road, when this device is no longer viable because Google screws it up or something, all I have to do is get a newer one like it to plug into the TV. The monetary investment is practically nonexistent.

Keep the TV's job simple and life is good. Once you go down the "smart" path, all kinds of problems become possible. Security, obsolescence, just plain bugs and poorly functioning stuff, etc. My TV is a display. That's all I need it to be.
 
Reply Quote Edit Delete Report
 
1396 Comments. 70 pages. Viewing page 8.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo