Fion wrote on Sep 2, 2020, 15:25:Yeah. The only reason Charter doesn't have data caps is because of a regulator-imposed condition of their merger with Time Warner. A condition that expires May 18, 2023. They've been trying to get it bumped up to May 2021 but haven't succeeded - yet.
Thankfully my provider (Charter) doesn't use data caps, but they are actively exploring them. It's up to my state (NY) on whether they'll allow it because thankfully they are fairly strict about these things. Charter wasn't even allowed to buy our previous top provider without a guaranteed substantial jump in speeds. They delivered on that, but not to the level they were suggestion, because of course.
Data caps are bullshit anyway.
Verno wrote on Aug 20, 2020, 11:45:Thrustmaster and Saitek gimbals are cheap junk, unfortunately. If you want something better, it'll cost you upfront but pay for itself in the long run. Check out Virpil.
Man OK, good to hear I'm not the only one with a problem with the HOTAS X. So mine kept pulling to the left despite re-calibration, I finally got pissed off last night and took the whole thing apart. I put some lubricant on the gimbal and did a few other things, they really use some cheap ass parts inside btw. This fixed it for now but looking at the innards I can tell you these things are made to break, I'm going to be looking for something else.
I tried using an Xbox One controller using Bluetooth but of course its a disaster, loses connection constantly and etc. I'm going to get a Saitek full flight setup I think.
saltedicecream wrote on Aug 17, 2020, 15:45:
With the exception of the Reverb G1, all other VR headsets up to this point required oversampling for distortion correction. E.g. the Index has a 1440x1600 display, but even at 100% supersampling it must be rendered at 2016x2240 for distortion correction. The pixel density on the Reverb G2 is so high that this sort of oversampling is no longer necessary.
BIGtrouble77 wrote on Jul 30, 2020, 18:37:The NDA has only been lifted for media and certain influencers. It's still in place for alpha/beta testers. So yes, there is more information out there, but it's still limited. And nobody has access to a VR build yet, so speculation about what kind of hardware you'll need to run this decently in VR or how "optimized" the engine is really is premature.
The NDA must have lifted because everyone is streaming it and talking about it with no reservation. Nothing is baseless as of today.