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Real Name Tom   
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Signed On May 21, 2000, 15:34
Total Comments 1468 (Pro)
User ID 4838
 
User comment history
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News Comments > Overwatch One Year Anniversary Event
8. Re: Morning Mobilization May 24, 2017, 05:16 Tom
 
To get the one or two you might like, just buy them with the currency you earn by playing. No need to rely on chance. It's a fair setup for those with a smidgen of self-discipline.  
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News Comments > Overwatch One Year Anniversary Event
6. Re: Morning Mobilization May 23, 2017, 20:53 Tom
 
Wow, you need the completely optional cosmetic stuff THAT BADLY eh? Ever think about why that is?  
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News Comments > etc.
5. Re: Morning Mobilization May 23, 2017, 18:58 Tom
 
Wallshadows wrote on May 23, 2017, 09:39:
Who wouldn't pack their life in to a car and go work for Valve if offered a job though.

I mean, unless you actually want to make games I guess...
Hmm I dunno, maybe a female?
 
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News Comments > Overwatch Anniversary Event; Free Weekend; GotY Edition Coming
7. Re: Morning Mobilization May 18, 2017, 06:05 Tom
 
FPS MOBA, yes. Grindy cash-shop centric? That's entirely up to you. All of the items are purely cosmetic, and none of them require real-world funds unlike some other cash shops.  
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News Comments > Evening Safety Dance
2. Re: Morning Mobilization May 5, 2017, 22:49 Tom
 
Yeah? So what are you going to do about it?  
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News Comments > etc., etc.
4. Re: Morning Mobilization May 4, 2017, 20:51 Tom
 
Creston wrote on May 3, 2017, 22:59:
I'd be very curious to know how that CD wound up in a "Box of Blizzard stuff."

It's amazing how few shits devs give about their source codes for games.
Obviously someone made a mistake. Humans tend to do that. A lot.
 
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News Comments > On Sale
3. Re: Morning Mobilization Apr 27, 2017, 00:21 Tom
 
I've dabbled in it here and there in the years since it first came out. Sandbox is fun for a while but does eventually get old. They've iterated the gameplay a lot and added a lot to the world since I last played. It's very polished. But I've been mostly holding out for story mode.  
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News Comments > On Sale
1. Re: Morning Mobilization Apr 26, 2017, 06:47 Tom
 
This is probably a good time to pick up The Long Dark. Hinterland says this is the last chance to pick it up in early access, and they intend to raise the price. They're also doing a big release in 8 days which is probably the story mode we've been waiting for for years now. I sure hope it's good...  
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News Comments > etc.
4. Re: Morning Mobilization Apr 25, 2017, 20:12 Tom
 
The real Elite Dangerous mystery is why their game designers are still employed.  
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News Comments > Galactic Civilizations for Free
1. Re: Morning Mobilization Apr 12, 2017, 22:14 Tom
 
Technically that ain't the original Galactic Civilizations. The original was released in 1993, ran on OS/2, and had the distinction of being the first graphical game to use multi-threading. This was way before the beginning of the multi-core era, of course.  
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News Comments > Evening Mobilization
3. Re: Morning Mobilization Apr 10, 2017, 21:28 Tom
 
Wheeler was right. It shouldn't be up to the FCC to decide this. Pai's blatant hypocrisy here is as one would expect.  
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News Comments > Overwatch Skins Leak?
4. Re: Morning Mobilization Apr 9, 2017, 21:07 Tom
 
Omni wrote on Apr 9, 2017, 18:47:
Remember when games were about game-play and not about all kinda of skin / model BS.
They can still be about gameplay. It's up to you.
 
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News Comments > Starbreeze Investing in System Shock 3
3. Re: Morning Mobilization Mar 14, 2017, 20:39 Tom
 
That $12M comes at a heavy price, if this thing doesn't flop. I hope it's worth it. Got a bad feeling about this.  
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News Comments > Overwatch Custom Game Exploit Warning
6. Re: Morning Mobilization Mar 9, 2017, 18:50 Tom
 
I hit the "custom game" button once just to take a look at the server list. EVERY game name was some sort of XP idle crap. C'mon Blizzard. You couldn't stop this in the first place? And you have to have an "escalation plan" to stop it? Just remove XP from custom games and be done with it. This is not complicated.  
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News Comments > LG VR HMD Specs
6. Re: Morning Mobilization Mar 1, 2017, 23:33 Tom
 
Those quotes around "next generation" are definitely necessary. There needs to be more than just a small bump in resolution to be taken seriously as a next generation VR HMD. Of course, it doesn't hurt to have competition in the current generation, but unless they get this out in a pretty reasonable timeframe their window of opportunity could be rather short.  
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News Comments > Mass Effect Andromeda Gameplay Video
18. Re: Morning Mobilization Mar 1, 2017, 19:23 Tom
 
I wasn't planning on watching this video but after seeing all the bitterness in this thread, I had to see what the deal is. Is the game really total crap, or is it just people being whiny "get off my lawn" old folks? Looks like about 90% of the latter to me. The jury's still out for me on the game, but the complaints in this thread are ridiculous IMO. That's the best you guys could do?  
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News Comments > Overwatch Season 4 Begins
3. Re: Morning Mobilization Mar 1, 2017, 18:30 Tom
 
Wow, the info in this summary is totally wrong. You don't have to reach top 500 to be rewarded! You do, however, have to be in the top 500 at the end of the season in order to get the top 500 rewards. Previously you just had to get into the top 500 at any point during the season to get those rewards.  
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News Comments > LG Developing "Next Generation" VR HMD
3. Re: Morning Mobilization Feb 28, 2017, 00:02 Tom
 
Nobody can claim a "a high fidelity, next generation VR experience" without upping the resolution at least.  
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News Comments > Mass Effect: Andromeda System Specs
15. Re: Morning Mobilization Feb 26, 2017, 03:08 Tom
 
Slick wrote on Feb 25, 2017, 23:52:
Wow, 3 people replied all who are willfully misinformed.

In any other engine you don't get 25% the performance driving 4x the pixels.

- draw calls
- z buffer calls
- geometry/mesh building
- texturizing
- ai calculations

etc. etc. etc.

So 100% of the work per frame that the CPU does, with many operations that the GPU does are the same no matter what resolution you're working with.

These all have to be done only once per pass, you don't have to do them 4 times to drive 4x the pixels.

No other engine operates like that. Look at literally any benchmark ever. 1080p doesn't get you 4x the FPS as 4k. But for some reason that's how UE4 works, seems woefully inefficient.

Yes, other engines can operate like that. It depends on the conditions. If you get 1/4 the framerate when you up the pixel count by a factor of 4, that normally means you're fillrate limited. It doesn't matter how long all the other tasks take if you're waiting on fillrate to complete the frame every time. It's called a bottleneck.

If you want to understand what's going on instead of just crying that it "seems woefully inefficient", maybe you should get UE4 and run some tests using different configurations and workloads. The engine is available at no cost with source code so it's not exactly like it's a mysterious impenetrable black box.
 
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News Comments > ZeniMax Seeks Rift Injunction
13. Re: Morning Mobilization Feb 25, 2017, 07:41 Tom
 
VaranDragon wrote on Feb 25, 2017, 02:57:
Didn't I read that Facebook will appeal the original ruling? Carmack certainly believes that he did not do anything wrong.
How can you be certain of what Carmack believes? What he believes and what he wants others to believe aren't necessarily the same.
 
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1468 Comments. 74 pages. Viewing page 1.
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