User information for Lit_Reflex001

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Lit_Reflex001
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April 18, 2008
Total Posts
472 (Amateur)
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472 Comments. 24 pages. Viewing page 22.
Newer [  1    9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  ] Older
12.
 
Re: PC Street Fighter IV Interview
Jun 3, 2009, 14:53
12.
Re: PC Street Fighter IV Interview Jun 3, 2009, 14:53
Jun 3, 2009, 14:53
 
"Yeah, The Last Remnant was pretty shocking. "

Sorry dude, but when you say that the weed is dank and it comes out BROWN AS SHIT people like to over-react.

Especially when smoking brown shit is what most would consider unacceptable. In fact, even bums won't smoke that shit.

But you seem to think that it's just fine.

For example.

Masa: "LOL'ing at Anonymous, the graphics whore. You ever heard of gameplay, son? If you want pure graphics without gameplay, go watch a Pixar film."

This is what I said: "And yes, it's not all about graphics. But when you are as far behind the pack as Japan is, something needs to change."

This comment was edited on Jun 3, 2009, 15:01.
8.
 
Re: PC Street Fighter IV Interview
Jun 3, 2009, 14:03
8.
Re: PC Street Fighter IV Interview Jun 3, 2009, 14:03
Jun 3, 2009, 14:03
 
Why the fuck would they do a whole new engine to have the exact same graphics?

Also, fuck Japanese developers from a graphical standpoint. All these devs are living in the Dark Ages and will not license code out to third parties.

Thanks to that mentality the quality of graphics in games from Japan is fucking terrible and usually looks like it was made on the Quake 2 engine.

Even when you give them Unreal 3 they produce PS2-looking crap (I'm looking at you, Square.).

Now, I'm not saying they can't make a good game. It's just that Japan is supposed to a technological leader but when it comes to game engines and graphical development, they are in the dark ages.

Minus that Metal Gear Solid game that was made for PS2. At the time, those graphics were unfuckingbelievable and I still say that it looks similar to an Xbox game.

And yes, it's not all about graphics. But when you are as far behind the pack as Japan is, something needs to change.

If I see one more ground texture that looks like it was from Quake 2 or for the PS2 in a contemporary game I'm gonna be pissed.

This comment was edited on Jun 3, 2009, 14:07.
7.
 
Re: Capcom and PC Gaming
Mar 10, 2009, 05:43
7.
Re: Capcom and PC Gaming Mar 10, 2009, 05:43
Mar 10, 2009, 05:43
 
What are you talking about? Resident Evil 4 PC was an absolute failure. It was the epitome of crappy porting.

And by the way, the RE:4 port was of the PS2 reduced detail version rather than the Gamecube version, which had better textures.

The computer is the mother of all gaming. The PC is the center and mother of all modern computing power. All Macs run on Intel X86 architecure (Intel Core 2/I7). All Xbox 360's run on advanced PowerPC tri-core processors made by IBM. All PS3's run on Cell processors which are an evolution of PowerPC.

Consoles are a computer with minimal cost.

The PC's core existence is in America.

Don't foget about Epic and Id. They bring the true technology to the table. Even Square has licensed the Unreal 3 engine for their games. And don't forget about the Rage engine coming out from Id.

To call the PC market a niche market for third world countries is insulting to the extreme. America is the land of PC computing, and it is PC computing that enables these Japanese companies to develop their hardware and software.

The PC is the hardware the powers all gaming. And that Japanese developers have failed to tap into the market that is the audience to the technology behind their software is a clear signal to the incompetance of their business practices.

This comment was edited on Mar 10, 2009, 05:59.
6.
 
Re: Safety Dance
Feb 16, 2009, 06:39
6.
Re: Safety Dance Feb 16, 2009, 06:39
Feb 16, 2009, 06:39
 
What's this about making violent media illegal?

Ridiculous!

If they're that worried, they should just force stores to card for M rated games. And stop making the content makers play parents.

This crap is affecting our games.

It seems to me that this guy is a bit off. Violence is always a bonus. People just don't like a game they suck at, that's all.

This comment was edited on Feb 16, 2009, 06:43.
7.
 
Re: Free Radical Now Crytek UK
Feb 5, 2009, 17:04
7.
Re: Free Radical Now Crytek UK Feb 5, 2009, 17:04
Feb 5, 2009, 17:04
 
IT IS OVER. REST IN PEACE LAST REMAINING DEVELOPERS OF THE MOST CONTRIBUTORY AND INNOVATIVE FPS EVER, GOLDENEYE.

Like pock marks, proper smoke effects, debris, mission objectives, interactive environments such as working locks that can be shot off, visible location based damage on player models, proper muzzle flashes, real-time reloading, proper satisfying effects when shooting people (crytek figured that out a little late in the game for Crysis. It's not fun to play a FPS where it's boring to shoot someone)... AND MORE!!!!

Basically, practically every effects feature in any FPS game you play today was more or less INTRODUCED by Rare with Goldeneye.

I'm serious. The list is quite extensive.
17.
 
Re: Battlefield: Bad Company 2
Feb 5, 2009, 16:30
17.
Re: Battlefield: Bad Company 2 Feb 5, 2009, 16:30
Feb 5, 2009, 16:30
 
I do not appreciate EA meddling with what is one of the last surviving(?) gems of gaming greatness.

It is truly unfortunate that antitrust (like it works anyway) allows this business model of publishers always buying out developers and controlling their every move.

In case anyone feels similarly, I suggest you go out and give financial support to Gran Torino. I heard that Eastwood chose to not have the script re-written by a Hollywood writer.

This comment was edited on Feb 5, 2009, 16:31.
15.
 
Re: Out of the Blue
Feb 2, 2009, 05:56
15.
Re: Out of the Blue Feb 2, 2009, 05:56
Feb 2, 2009, 05:56
 
Why the hell didn't the cardinals run the ball when they were 2 yards away?

I'm not very familiar with football. Did they run out of timeouts or something and the clock would have run out if they didn't make it on the first try?

I know they were up against a blitz and all, but seriously, if having the clock run down during a huddle after a failed play or something isn't how it works, what did they have to lose? A few yards and then pass anyway?
19.
 
Re: Op Ed
Feb 1, 2009, 03:35
19.
Re: Op Ed Feb 1, 2009, 03:35
Feb 1, 2009, 03:35
 
There is no such thing as virtual reality. There is no such thing as tangible cyberspace.

There is, however, porn.

Amen.

And as far as Hollywood blockbusters are concerned, the games these days lack very basic special effects and details.

You know the industry is lacking when they can't even get Scorpion's spear right.

Soldier of Fortune: Payback must have been seeking revenge on the franchise.

The new Fear game's gore SUCKS ASS. The first one was pretty good though.

MK vs. DC?!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!

Kudos to Rockstar despite their shitty decals for some relatively satisfying gore effects.

Poor Sega... All that energy in their art department and no-one to carry it through in the general effects detail. It was boring shooting people in The Club.

If you make a first person shooter game where it is boring to shoot people, you are an idiot.

The minute I saw energy weapons in Hellgate: London, I prepared for something bad. I didn't expect what was there though.

Diablo made it satisfying to kill a fucking SKELETON!!!!!!

YOU CALL YOURSELVES DIABLO DEVELOPERS?!?!?!?!

This comment was edited on Feb 1, 2009, 03:43.
41.
 
Re: On Piracy and Prices
Jan 21, 2009, 02:12
41.
Re: On Piracy and Prices Jan 21, 2009, 02:12
Jan 21, 2009, 02:12
 
This crap about how prices would be lower if piracy wasn't such a big issue is utter bullshit.

PC games cost $50. They have been $50 for years.

Console games having higher prices is nothing new. Remember the $70 N64 games? We were paying a premium for "technology". What utter bullshit.

That didn't last too long. But apparently $60 a game is going down well enough.

It has nothing to do with piracy. And if piracy is a thought, it's an excuse to do what they would do anyway: raise prices where and when they can.

This comment was edited on Jan 21, 2009, 02:13.
1.
 
Re: etc.
Jan 8, 2009, 06:02
1.
Re: etc. Jan 8, 2009, 06:02
Jan 8, 2009, 06:02
 
"An American (McGee) In Shanghai on Kotaku is an interesting profile of American McGee, describing how he found himself in China..."

I think we all know how American McGee ended up working in China.
8.
 
Re: On Star Wars: The Old Republic's
Jan 3, 2009, 16:32
8.
Re: On Star Wars: The Old Republic's Jan 3, 2009, 16:32
Jan 3, 2009, 16:32
 
What you don't seem to understand is that if it looks cartoony, it IS cartoony.

Those player models look like animation. Animation-like graphics in what should be a realism-based art game = lame kiddy stuff propagated by this new generation of artists that still think that Adult Swim is actually for adults and not for socially repressed 13 year-olds.

GTA4, Half-Life 2, this game, Hitman... ALL THESE NEW GAMES LOOK RIDICULOUS.

How the HELL does ANYONE think that Half-Life with cartoon-inspired player models is OK and not lame looking?!!
28.
 
Re: THQ & PhysX
Dec 22, 2008, 08:00
28.
Re: THQ & PhysX Dec 22, 2008, 08:00
Dec 22, 2008, 08:00
 
I look forward to a game where in multiplayer EVERYTHING is destructible.

Hopefully the next Red Faction game will come through with something more daring in that respect.
18.
 
Re: THQ & PhysX
Dec 21, 2008, 21:48
18.
Re: THQ & PhysX Dec 21, 2008, 21:48
Dec 21, 2008, 21:48
 
Excuse me, I meant Warmonger. That's the one they updated. Here's the link to all the demos:

http://www.nvidia.com/content/graphicsplus/us/download.asp

Well, it appears I was mistaken. If that benchmark truly involves physics which would bring a non-PhysX system to its knees, something else is going on.

Must have just been shitty programming or something. The GPU version of Warmonger vs the PPU version is a massive difference in quality and applied physics, and I have deleted the demo that will actually perform well from my hard disk.

I hope you can understand my assumption.
14.
 
Re: THQ & PhysX
Dec 21, 2008, 18:44
14.
Re: THQ & PhysX Dec 21, 2008, 18:44
Dec 21, 2008, 18:44
 
The only problem is that now that PhysX runs exclusively on NVidia GPUs, all the impressive, massive-scale HIGH QUALITY physics are GONE!

There are two versions of the PhysX game Cellfactor Revolution: the PPU version, and a newer, updated GPU version.

The PPU version has massive physics and fully destructible environments that would crumble and fall apart. The GPU version has NO CRUMBLING AT ALL: pieces of buildings now simply disappear, and the massive numbers of foating debris have been reduced to nothing.

The fact is, GPU PhysX is COMPLETELY INCAPABLE of doing what PhysX was supposed to be all about in the first place: truly impressive, large-scale physics that have never before been possible using conventional hardware.

The only good thing about it is that if your playing a game that doesn't have a PhysX-exclusive higher physics detail setting and your running the code on a GPU, you WILL get a significant performance increase over running that same game on the same GPU without PhysX-enabled drivers.
113.
 
Re: Ships Ahoy - Fallout 3
Nov 2, 2008, 10:10
Re: Ships Ahoy - Fallout 3 Nov 2, 2008, 10:10
Nov 2, 2008, 10:10
 
Needs more cowbell.
40.
 
No subject
Oct 19, 2008, 15:52
40.
No subject Oct 19, 2008, 15:52
Oct 19, 2008, 15:52
 
"There are certain developers whose passing still pains me to this day. Origin, of course, but also Looking Glass, Microprose, Black Isle, and Bullfrog."

Right on. And we can blame corporate America for their Fox-like ridiculousness in being conservative with their money and not realizing that Black Isles and Bullfrogs don't just pop up every 2 or 3 years (Family Guy or Futurama anyone?).

I hope EA and the rest of them get taught a lesson about appreciating and giving freedom to talented, development studio gems like the abovementioned ones.

And in great irony, it appears that Microsoft actually handled Bungie properly and has even gone so far as to give them back control of their company once they felt the well was drying a bit (or whatever led them to their appropriate, much different method of handling things decision).
12.
 
No subject
Oct 18, 2008, 02:17
12.
No subject Oct 18, 2008, 02:17
Oct 18, 2008, 02:17
 
I just know they're going to fuck it up. Remember, where we left off with Syndicate was with Syndicate Wars: blowing up every square inch of everything in the game should be possible, with bank heists and general missions of destroying key buildings.

They'd need to really capture the artistic direction of Syndicate Wars, which was a huge improvement over its predecessor in art and style. The music and general cyberpunk, urban decay/grittiness captured in it is something that I *HIGHLY* doubt can be replicated by ANYONE these days.

There was a unique feeling to playing Syndicate Wars and I'll bet that any revival would be more like some kind of just-add-water effect like every other game out there these days.

When Scorpion's spear from Mortal Kombat is actually getting shitty in new versions, you know that no one is getting paid to actually continue what made a series so great.


This comment was edited on Oct 18, 2008, 02:18.
17.
 
Re: Problem
Sep 25, 2008, 20:19
17.
Re: Problem Sep 25, 2008, 20:19
Sep 25, 2008, 20:19
 
"Warhead ran terribly on my system, it looked much worse than other games. It doesn't matter how great your game looks with everything turned up, it's how good it looks on current hardware that really matters and Crysis Warhead looked poor. If these installed, maybe it would be better but on a 2x3.2Ghz Core 2 Duo system with a Geforce 260, I expected so much more."

In case your wondering if your processor is having a problem, don't worry: the only reason your getting such poor performance is because your running off a generic software video driver.

I upgraded from an Athlon64 3500+ to a Core 2 Duo 2.66 GHz 1333 FSB, still using my Radeon X1600 Pro. I ended up still not being able to use anti aliasing and was still stuck in 1024x768, though I was able to raise the detail level.

CPUs are incredibly secondary to gaming performance; more so than people realize.

Once you get a driver working, I expect you will find yourself running Warhead in Very High detail with smooth frame-rates. With my current Geforce 9800 GT/Core 2 Duo 2.66, 2 GB DDR2, I can run Crysis in a hybrid Very High/High detail (textures, shaders, water at max) with decent performance until the last 2 or 3 levels.

My PC basically is exactly what Crytek had in mind for lower budget High Detail performance (the CPU/Mobo are EXACTLY what they recommended for the initial Crysis PC) in Crysis... so you should be able to run Warhead pretty nicely in Very High.
This comment was edited on Sep 25, 20:21.
15.
 
No subject
Sep 25, 2008, 20:10
15.
No subject Sep 25, 2008, 20:10
Sep 25, 2008, 20:10
 
I haven't tried any games yet, but the colors seem washed at higher brightness levels (due to nvidia's gamma wizard fucking up my gamma), and digital vibrance is completely non-functional.

I'm running XP Pro X64 with a 9800 GT.

42.
 
Re: No subject
Aug 20, 2008, 13:50
42.
Re: No subject Aug 20, 2008, 13:50
Aug 20, 2008, 13:50
 
"Unless you've been illegally downloading games instead of buying them, or perhaps have been planning some kind of terrorist attack with colleagues online, you really wouldn't have noticed a difference pre and post 9/11, other than having to take off your shoes for security checks at the airport. "

The fact is the government over here has been piping our phone system through a system that copies it all, through all the major telcos, illegally.

Everything that is said on the phone is scannable by the federal government and now it's legal, which was a bill that actually violates constitutional rights and thus is 100% illegal.

The reality here is that we've had mafia-like abuse of government power doing just this is a previous Presidential administration (Nixon). And this administration has already proven its blatant disregard for the law and constitutional rights.

The very existence of this illegal program proves that the Bush administration cannot be trusted to run one. There was a system already in place to allow for such monitoring and they chose to ignore it and proceed with the impunity of the Nixon administration ("I am not a crook!").

Not to mention the war in Iraq, what with its invalid, supposed purpose and general instability it has caused (not to mention cost... at all).

If the Bush administration were unchecked at all, they would alter the Constitution and make permanent changes that would affect our rights permanently.

472 Comments. 24 pages. Viewing page 22.
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