User information for Lit_Reflex001

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Lit_Reflex001
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Signed On
April 18, 2008
Total Posts
472 (Amateur)
User ID
48369
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472 Comments. 24 pages. Viewing page 21.
Newer [  1    9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  ] Older
14.
 
Re: L4D2 AU Ban Appealed
Sep 25, 2009, 05:50
14.
Re: L4D2 AU Ban Appealed Sep 25, 2009, 05:50
Sep 25, 2009, 05:50
 
lol maybe the videogame industry should impose sanctions on the Australian government. Give 'em a little squeeze like we did with the Cuban embargo!
1.
 
Re: L4D2 AU Ban Appealed
Sep 24, 2009, 16:29
1.
Re: L4D2 AU Ban Appealed Sep 24, 2009, 16:29
Sep 24, 2009, 16:29
 
These Australian content cops are absolutely ridiculous. I'll bet you the gore isn't anything unusual at all.

I wonder what they thought of Soldier of Fortune 2! lol
8.
 
Re: New BF2 Project Reality
Sep 6, 2009, 12:30
8.
Re: New BF2 Project Reality Sep 6, 2009, 12:30
Sep 6, 2009, 12:30
 
lol I agree.
15.
 
Re: Capcom to Make "PC-Lead" Games
Sep 5, 2009, 14:02
15.
Re: Capcom to Make "PC-Lead" Games Sep 5, 2009, 14:02
Sep 5, 2009, 14:02
 
Good for Capcom, though I don't think they're going to find quite what you'd call "success" even if they make some money what with the PC market these days.

Someone tell these Japanese people though that they can license their engines at $500,000 a pop (Unreal 3 individual license fee) and to get cranking on being able to compete with America.

They'd make a lot more money if they put more resources into actual next-gen engine development with 3'rd party licensing in mind.

The Japanese are in the dark ages with engine development and graphics because their business culture involves trade secrets. They do not license their game engines out to their competitors because they don't want them using their source code.

Because of this, their graphics and general tech are outdated and they cannot compete with us. The only engine out of Japan I have ever been impressed with is the Metal Gear Solid 2 engine.

That game looked similar to Xbox-quality graphics and when the first screenshots came out, I couldn't believe that what I was looking at was in realtime.

I understand fully the desire to do this, but living in America where licensing out your new engine is the first thing the public sees (Rainbow Six: Las Vegas was the first Unreal 3 game to reach store shelves, I believe) has shown me that licensing is the way go.

Over here, we ARE the driving force of 3d game technology.
13.
 
Re: etc., etc.
Jul 26, 2009, 01:19
13.
Re: etc., etc. Jul 26, 2009, 01:19
Jul 26, 2009, 01:19
 
I can't believe that they passed up Romero for making a Resident Evil movie. You'd think that he'd do a great job.

Then again, he's probably not that into video games (like that matters to Capcom though).
9.
 
Re: etc., etc.
Jul 25, 2009, 08:32
9.
Re: etc., etc. Jul 25, 2009, 08:32
Jul 25, 2009, 08:32
 
I couldn't stand the RE movies. It just pissed me off so much how they handled it.

They didn't even BOTHER to do the normal zombie-fear element: the damn movie tells you almost right off the bat that the things are just BIOLOGICAL EXPERIMENTS! THAT'S NOT SCARY!

Getting chased into a scary-looking mansion by zombie dogs and running into some guy that turns out to be eating your buddy and turns around slowly with a bloody mouth that's a paler, creepier version of the guy in the "Scream" painting IS!

If the game started out with something like heading to a scientific research facility to try to stop a zombie experiment gone wrong, would that scare you?

Now, we all remember the older days of gaming as better than they actually were. So I'm gonna pass on posting a link to the original CGI. Take one look at THIS though: [url=]http://www.best-horror-movies.com/images/resident-evil-zombie-small.jpg[/url]

They didn't even TRY to make them look like zombies.

This comment was edited on Jul 25, 2009, 08:37.
1.
 
Re: DiRT 2 Delayed for DirectX 11
Jul 6, 2009, 11:34
1.
Re: DiRT 2 Delayed for DirectX 11 Jul 6, 2009, 11:34
Jul 6, 2009, 11:34
 
Good for them.
92.
 
Re: ZeniMax Buys id
Jun 26, 2009, 16:24
92.
Re: ZeniMax Buys id Jun 26, 2009, 16:24
Jun 26, 2009, 16:24
 
THE END IS NIGH!!!! THE INDEPENDANT GIANT HAS FALLEN!

BEWARE THE SOCIALLY BASED BUSINESSPEOPLE THAT KNOW NOTHING OF WHAT THEY MANAGE!

This comment was edited on Jun 26, 2009, 16:25.
13.
 
Re: Mortal Kombat Film Lawsuit
Jun 26, 2009, 16:17
13.
Re: Mortal Kombat Film Lawsuit Jun 26, 2009, 16:17
Jun 26, 2009, 16:17
 
Right. But is his name really in the credits for the original Mortal Kombat?

Let's see. [url=]http://video.google.com/videoplay?docid=1041828308478121580[/url]

Well, his name is nowhere in the credits. However, one of the mo-cap actors (scorpion I think) was mentioned twice (under the special thanks section).

It says specifically that all the design was done by Ed Boon and John Tobias.

Nowhere at all does it mention this Kasanoff character, or anyone other than those two in any way related to the development or design of any characters.

And those MK movies sucked.

This comment was edited on Jun 26, 2009, 16:20.
11.
 
Re: Mortal Kombat Film Lawsuit
Jun 26, 2009, 08:17
11.
Re: Mortal Kombat Film Lawsuit Jun 26, 2009, 08:17
Jun 26, 2009, 08:17
 
Those two were part of nothing more than another butchery of an extremely popular and profitable VIDEO GAME EXPERIENCE.

Their movies were horrible. Yeah, let's make a Mortal Kombat movie without any blood or gore at all and aim it towards 13 year olds!

They deserve nothing.

This comment was edited on Jun 26, 2009, 08:19.
19.
 
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs
Jun 16, 2009, 06:17
19.
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs Jun 16, 2009, 06:17
Jun 16, 2009, 06:17
 
Exactly. People are gonna have to force a transition to 64-bit for it to happen.

Luckily that process is already beginning. Southern California's biggest electronics reseller Fry's Electronics (the Wal-Mart of electronics stores, who price their things about $5 more than the cheapest price on Pricegrabber) is selling 64-bit systems now that come with something in the range of 4-6 GB of RAM.

I'm surprised though because I didn't think the general public would be ready to handle it anytime soon, what with the danger of corrupting an installation from installing 32 bit drivers.

I look forward to expanded support for 64 bit code, though. When I installed XP Pro X64 it was like I had upgraded to some form of hyperthreading. It definitely wasn't the fresh format/install causing the performance gain though, as I had been using NTFS before.

This comment was edited on Jun 16, 2009, 06:19.
14.
 
Re: Morning Consolidation
Jun 16, 2009, 06:12
14.
Re: Morning Consolidation Jun 16, 2009, 06:12
Jun 16, 2009, 06:12
 
Bah! IMO both the PS3 and XB360 can kiss my ass into the next generation.

With their aging video cards and insubstantial system memory, how can they expect to process next gen graphics?

And while we're on the subject of next gen, bring out Rage and Unreal Engine 4.0! I'm sick of waiting out this in-between phase and would like to see how my overclocked "Crysis PC" E6750, 2 gigs DDR2/800, 9800 GT OC (2.66 to 3.2 on processor) will do.


17.
 
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs
Jun 15, 2009, 19:42
17.
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs Jun 15, 2009, 19:42
Jun 15, 2009, 19:42
 
Quite frankly, running a processor in 64-bit mode with Windows XP running stable is a perfectly sane endeavor.

I've heard it was garbage back in 2005 but really this is a good choice for XP.

It's worth the cut in time it takes to process things.
13.
 
Re: S.T.A.L.K.E.R.: Call of Pripyat Inte
Jun 15, 2009, 01:47
13.
Re: S.T.A.L.K.E.R.: Call of Pripyat Inte Jun 15, 2009, 01:47
Jun 15, 2009, 01:47
 
Did you not read what I typed the first time?

THEY FIXED IT! EVERYTHING WORKS NOW!

Also, any program not claiming X64 support simply means they didn't develop it with the WOW64 *EMULATOR* in mind!

You don't develop 32 bit apps FOR X64; you just tweak them if necessary for the emulator to run the same type of fucking code.

Your love for Vista shows that you are incapable of being honest with yourself and that you have poor judgment. Also, your inexplicable bypassing of direct statements being made to you indicates that you probably also watch Fox News.

How much demand is there for the continuation of Windows XP support? Hmmm?

Also, while expecting support for X64 is unreasonable, that reality is dwindling away. I will, however, reserve the right to be pissed off at ignorant developers who refuse to consider other people's systems or try different things.

This comment was edited on Jun 15, 2009, 01:48.
11.
 
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs
Jun 14, 2009, 23:56
11.
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs Jun 14, 2009, 23:56
Jun 14, 2009, 23:56
 
I bought it in 2007 and by then it was ABSOLUTELY stable and the compatibility is 90%+.

Really.

Anyways, it is frustrating because they chose to use some piece of shit random installation program. Most programs work in XP Pro X64 and it is truly a more often than not pleasurable experience.

It is true, however, that incompatibility exists and unfortunately, one of the newer versions of Installshield fails to function. There are ways around this, though.

IMO, you do not truly support your product if X64 versions of Windows are not considered. The WoW64 emulator handles all but the oldest Win95 apps very well and only in isolated incidents is there specific occurences of incompatibility.

And do not forget that XP is still the Microsoft OS of choice.

This comment was edited on Jun 14, 2009, 23:59.
9.
 
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs
Jun 14, 2009, 22:25
9.
Re: S.T.A.L.K.E.R.: Call of Pripyat Interview, Specs Jun 14, 2009, 22:25
Jun 14, 2009, 22:25
 
As long as they are using that horrible game engine from Clear Sky there will be tons of systems that can't run it in decent detail.

Seriously. All of their graphical features are half-assed and extremely inefficient.

Crysis running in Very High detail on my overclocked E6750 (to 3.2 from 2.66) with a 9800 GT and 2 gigs of DDR2-800 runs MUCH BETTER (30-35 FPS average vs. UNPLAYABLE) than Stalker:Clear Sky with full detail (basically with the full dynamic lighting).

There is a problem there.

Also those bastards haven't responded about the fact that you can't patch Clear Sky in X64 XP.

This comment was edited on Jun 14, 2009, 22:27.
15.
 
Re: Reflecting on the Future of Mirror's Edge
Jun 13, 2009, 15:03
15.
Re: Reflecting on the Future of Mirror's Edge Jun 13, 2009, 15:03
Jun 13, 2009, 15:03
 
I've never played it, but it sounds fun to me.

Ever played Spiderman 2 on the Xbox? I loved that game! They actually used physics in it for the web swinging and while this may sound geeky, it was the most realistic "web-swinging" "simulation" ever made.

It was fun to just swing around and catch that speed boost, from swinging at the sweet spot.

And it wasn't completely easy, either. In the sequel they made they actually went out of character in the game and said specifically during the tutorial "We've made some changes to the web swinging system. Some will love it, some will hate it."

Obviously, I hated it. But what they did in part 2 was just completely awesome.

I hope that DICE makes a Mirror's Edge where some degree of skill is required, like Ninja Gaiden on the Xbox (haven't played the sequel). In that game it takes some real skill to master the maneuvering but the really cool thing is that it really allows a skilled player to take advantage of advanced mechanics that otherwise would not be taking place.

It's really fun.
52.
 
Re: Battlefield 3 Confirmed
Jun 12, 2009, 00:35
52.
Re: Battlefield 3 Confirmed Jun 12, 2009, 00:35
Jun 12, 2009, 00:35
 
I think there's a chance that we'll get a real Battlefield game on the PC.

While having EA axe an admittedly inefficient way of making games seems the most likely choice normally, they may just let them have their way.
13.
 
Re: Out of the Blue
Jun 8, 2009, 16:49
13.
Re: Out of the Blue Jun 8, 2009, 16:49
Jun 8, 2009, 16:49
 
Too fucking bad for the conservative franchisee. You cannot tarnish the image of a corporation like that.

They think they can keep those global warming is a load of crap signs up because they believe they are in their rights.

They are mistaken.
55.
 
Re: German Game Ban?
Jun 7, 2009, 18:35
55.
Re: German Game Ban? Jun 7, 2009, 18:35
Jun 7, 2009, 18:35
 
Wrong. It's not the Jews, it's the Poles. THEY'RE the ones fucking up everything.
472 Comments. 24 pages. Viewing page 21.
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