User information for Mono

Real Name
Mono
Nickname
None given.
Email
Concealed by request
Description
Homepage
None given.
Signed On
May 18, 2000
Supporter
-
Total Posts
37 (Suspect)
User ID
4774
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37 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
15.
 
Re: UGO Buys 1Up; EGM Will Close
Jan 7, 2009, 10:06
15.
Re: UGO Buys 1Up; EGM Will Close Jan 7, 2009, 10:06
Jan 7, 2009, 10:06
 
Not that it's any of our business Blue, but did UGO buy this site, or do you just have a business agreement with them?

I've been a visitor since the days of qTest, and I'm always glad that you still seem to be around and kicking for my daily gaming news fix.
Flames > /dev/null
36.
 
Re: Weird!
Dec 14, 2004, 12:45
36.
Re: Weird! Dec 14, 2004, 12:45
Dec 14, 2004, 12:45
 
You're registered and posting on Blue's News comment system, and you think you can really pull off glib disinterest? Your perception of yourself and reality is the weird bit.
Flames > /dev/null
7.
 
Hallelujah!
Nov 27, 2004, 15:04
7.
Hallelujah! Nov 27, 2004, 15:04
Nov 27, 2004, 15:04
 
That is the coffee grinder of my dreams! I was actually just thinking about this yesterday. I tend to buy coffee ground in the shop[, as my little grinder is such a pain to clean, and to get the ground beans out without spilling them all over the place. This goes to the top of my birthday/holiday list.

Thanks for the heads up Blue!
Flames > /dev/null
5.
 
been looking forward to this demo...
Oct 29, 2004, 17:55
5.
been looking forward to this demo... Oct 29, 2004, 17:55
Oct 29, 2004, 17:55
 
If MoH: PA is essentially RtCW MP, with a nice graphics enhancement, I'm all over this title.
Flames > /dev/null
6.
 
Re: Want any Beta testers? :)
Oct 11, 2004, 21:36
6.
Re: Want any Beta testers? :) Oct 11, 2004, 21:36
Oct 11, 2004, 21:36
 
Ah. Clearly, I don't know much about the warhammer universe beyond Dow. I din't realize there was anything besides WH40K. Not sure I'd be that interested in a different, cookie cutter RPG setting.
Flames > /dev/null
1.
 
Want any Beta testers? :)
Oct 11, 2004, 19:36
1.
Want any Beta testers? :) Oct 11, 2004, 19:36
Oct 11, 2004, 19:36
 
I'll admit that Dawn of War is my 1st exposure to Warhammer40K, aside from perhaps looking at photos of the collectibles. I also never seem to enjoy either RTS games or MMORPG's.

Yet somehow, I absolutely fell in love with Dawn if War. The game has teriffic action, a compelling game univerese with fantastic amounts of background history ("fluff"), and if an online game can even approach reaching the frontline visceral excitement as the DoW RTS, I'd try it in a heartbeat. I hope WH40K Online actually pans out.


Flames > /dev/null

This comment was edited on Oct 11, 19:38.
Flames > /dev/null
22.
 
Re: Plan
Sep 11, 2004, 10:19
22.
Re: Plan Sep 11, 2004, 10:19
Sep 11, 2004, 10:19
 
I am sure that there will be a minimum time commitment to the monthly subscription, that more than pays for hl2 retail.

I'm also sure the publisher won't let Valve undercut them in pricing, at least for the initial couple months after release.
Flames > /dev/null
27.
 
No subject
Aug 15, 2004, 23:12
27.
No subject Aug 15, 2004, 23:12
Aug 15, 2004, 23:12
 
I greatly enjoyed both volumes of Kill Bill. Even had a Twilight Zone moment on the way to see vol. 2. I was walking to the theater in Manhattan on 80-something street and Broadway, to meet my wife there. On the way, I found myself walking side by side, for about a block with Uma Thurman, until she hopped in a cab. To top it off, cradled under my arm was the Phip K. Dick collection of stories, entitled Paycheck

Of course, when I got to the theater and told my wife, she asked me if I would kiss Uma and not tell her about it. I still don't understand women.
Flames > /dev/null
45.
 
Valve misled?
Aug 15, 2004, 21:27
45.
Valve misled? Aug 15, 2004, 21:27
Aug 15, 2004, 21:27
 
A game is done, "when its done". A release date is never a promise or guarantee, if the game's not finished, it ain't finished. I'm sure Valve would have loved to roll out the title a year ago, but they underestimated the speed of their progress. No Big Deal. All this misled/betrayal nonsense is 3 year old reactionary stuff.

As for the source/id engines, well, I sure think Valve has nicer outdoor capabilities, although not as nice as Far Cry, and I'm certain the have good indoor settings, although not as nice as Doom 3. Having sampled the leaked HL2 beta, its clear that Source is an updated HL engine. It's nice, and incorporates a lot of current DX9 specs, but it frankly is not that jaw dropping up close and personal. I'm excited about HL2, and expect I'll have a blast, in fact, I'll likely pre-order at my local gamestop in the next couple of weeks, but I don't think we'll be ooh-ing and ahh-ing over the Source engine much.


Flames > /dev/null
This comment was edited on Aug 15, 21:31.
Flames > /dev/null
24.
 
Re: No subject
Aug 6, 2004, 22:11
24.
Re: No subject Aug 6, 2004, 22:11
Aug 6, 2004, 22:11
 
Sorry I mis-typed. My previous post should read a major dropoff for ATI going from Windows to Linux. Nvidia performs pretty much evenly from one OS to the other. ATI's 3D, and IMHO dual-display driver support for linux, sucks.
Flames > /dev/null
8.
 
Re: No subject
Aug 6, 2004, 14:48
8.
Re: No subject Aug 6, 2004, 14:48
Aug 6, 2004, 14:48
 
Nvidia's drivers typically give performance comparable to their Windows performance, unlike ATI where there is a major dropoff going from Linux to Windows in 3D.

I'll admit that I'm playing Doom 3 in Windows,m despite being a die hard loonix fan. However I'm paying on Veteran, and going real slow, so I hope to be id releases the linux binaries soon.

What an awesome game.
Flames > /dev/null
79.
 
Re: Dual-Display Heads Up!!!
Aug 3, 2004, 13:58
79.
Re: Dual-Display Heads Up!!! Aug 3, 2004, 13:58
Aug 3, 2004, 13:58
 
I'll ve honest Bats, this is the first game to ever cause a problem for me.

In WinXP and Linux, I game all the time w/ Dual Displays. UT2004, RtCW: ET, FF XI, Quake 3, etc, etc. This is the 1st performance hit I've ever taken, or at least noticed.

Outside of gaming dual display is nothing but teriffic as well. I've only used Nvidia cards lately (due to linux) so I don't know if ATI has more dual-display problems, I suspect it might.
Flames > /dev/null
72.
 
Dual-Display Heads Up!!!
Aug 3, 2004, 13:44
72.
Dual-Display Heads Up!!! Aug 3, 2004, 13:44
Aug 3, 2004, 13:44
 
I've cross-posted this on another forum or two, but if it can save anyone my agony, its worth the annoyance of duplication.

Up until 5 mins ago I was tearing my hair out, getting ABYSMAL frame rates even at 800x600 HQ, this on an Opteron 150, 1GB Corsair XMS DDR 400, 6800GT, and a Raptor 72GB. I even reinstalled winblows XP. Nothing helped.

FInally, I saw the Tweak guide at techreport. The reviewer there had similar issues with an Nvidia card. He eventually disabled the secondary display (uncheck Extend my desktop on to this display).

I tried that, and now things are flying at 16x12!! wOOp. I'm going to have to start the whole frickin game over again (about 2 hours in) just to make up for the craptacular appearance/performance.
Flames > /dev/null
122.
 
wOOp! gamestop just called me.
Aug 2, 2004, 14:37
wOOp! gamestop just called me. Aug 2, 2004, 14:37
Aug 2, 2004, 14:37
 
My local NYC location, where I pre-ordered w/ full payment will have my copy available after 7Pm tonight!!! Looks like I'll be stickin' around the office a bit late.
Flames > /dev/null
7.
 
Re:
Jul 29, 2004, 16:20
7.
Re: Jul 29, 2004, 16:20
Jul 29, 2004, 16:20
 
All Creative had to do, in order to cover their a**, was to draft a document stating that they have agreed to allow id to use their tech.

Their doesn't need to be any sort of payoff, whether monetary or for the publicity of incorporating EAX into id's Doom3 engine.

Creative is no longer a player in any rigs I build from now on. Sure they were playing within the legal rules of current patent law, but the laws need reform, and they executed a perfect illustration of just why patent law needs an overhaul. I just hope that this causes greater public scrutiny of other corporations taking advantage of a broken system.

Flames > /dev/null
150.
 
Re: Another IT Pro
Jul 28, 2004, 09:02
Re: Another IT Pro Jul 28, 2004, 09:02
Jul 28, 2004, 09:02
 
I suggested SuSE 9.1 personal. For a newbie its dead simple. I would guess that the issues you had with 9.1 are a result of upgrading 8.1 to 9.1, SuSE updating has always been terrible. I've performed about 30 installs of 9.1 Pro on workstations and slow LAN transfers or freezes have never been an issue.
I'll admit I haven't tried Personal, but I can't see how it would be less stable, just fewer apps.

Damnsmalllinux is a great idea, but it may be an uncomfortable OS for a linux newb.

Flames > /dev/null
52.
 
Try Linux...
Jul 27, 2004, 23:27
52.
Try Linux... Jul 27, 2004, 23:27
Jul 27, 2004, 23:27
 
Rather than bashing folks who use Win98, I'd like to suggest they give Linux a shot. Doom3 will run just fine on Linux, and the Linux client will be released nearly instantly with the game appearing on store shelves. Doom3 MP was demo'd only on Linux PC's at last year's Quakecon.

I don't blame anyone for sticking to Win98, whether for financial reasons or a desire not to pour more money into MS' coffers, since it allows folks to do most of what you use a PC for, web, email, word processing and games.

Linux and Doom3 (if you have an Nvidia card) is really a cakewalk. Anyone who wants a linux dual-boot system, I'd personally be happy to help make the transition. Post here or for a lot of support, post on linuxquestions.org. I would recommend downloading the free version of SuSE 9.1 Personal from here: ftp://ftp.suse.com/pub/suse/i386/9.1-personal-iso/

If you've got unallocated drive space, or a Fat32 drive with, oh say 3 or 4 GB free, that should be plenty of space for SuSE and Doom3.

In all honestly, if you still use Win98 as your primary OS, yuou may absolutely love SuSE for your full-time OS.

This comment was edited on Jul 27, 23:29.
Flames > /dev/null
53.
 
THe answer to the mysterious theme song
Jul 17, 2004, 11:37
53.
THe answer to the mysterious theme song Jul 17, 2004, 11:37
Jul 17, 2004, 11:37
 
Christian Antkow, who's credited as the sound designer at id software, but also is a level guy, posted this on Shacknews comments a couple of days ago, under his Shack username Xian:

"Chris Vrenna and co. were responsible for creating the theme music for DOOM 3, and made contributions to the soundscape of the game.
-Xian"

I'm not a big music guy, but I think I heard Vrenna is a current/former NIN guy?

Here's the link:
http://www.shacknews.com/ja.zz?id=8162045

Flames > /dev/null
57.
 
Re: seenitall
Jul 15, 2004, 10:34
57.
Re: seenitall Jul 15, 2004, 10:34
Jul 15, 2004, 10:34
 
Quake 4 is also purported to be emphasizing Single Player.

I don't know, but suspect, that Splash Damage, the developer behind Enemy Territory, and the group brought in to take care of the Doom 3 MP maps, will be working on a new multiplayer game using the new Doom 3 engine.

The game is looking to only be on 3 CD's, not 6. Hopefully they've got some major compression going on there!

I'm pretty tired of the "id is an engine company not a game company" line. It's overused, and just not true. All I can say, is that the combined titles of Doom, Quake, Quake 2, Quake 3 vastly overshadow any other games I've played, in terms of the fun I've had, and the time I've spent playing them. I love GL Quake, jDoom, Quake2, and revisit them all the time. Just IMHO, but every 12 year old and their brother spouts out that line. Just played out.

Flames > /dev/null
37.
 
Glad Cockrum got a good settlement...
Apr 19, 2004, 20:49
37.
Glad Cockrum got a good settlement... Apr 19, 2004, 20:49
Apr 19, 2004, 20:49
 
But I wish I knew yesterday. I went to the Wizard site and bought the $30 Cockrum tribute issue, with revenue going towards his relief fund. It may be OK, but there are other things I'd have rather spent the $30 on...

Flames > /dev/null
37 Comments. 2 pages. Viewing page 1.
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