Jerykk wrote on Dec 1, 2015, 23:14:PHJF wrote on Dec 1, 2015, 17:28:I would be very curious as to how many of us blues crew here actually run multi GPU setups.
I would if I wasn't so poor. To a layman, a single powerful card is pretty much always better than two lesser cards... so SLI, exactly like GSync, is only useful to the people who can afford top-end equipment in the first place.
Even if you have the money, SLI/Crossfire isn't a very good investment. Many games either do not support it or have problems when using it. I had a dual GPU card a years ago and was only able to effectively use both GPUs about 50% of the time. Things haven't really changed since then.
CJ_Parker wrote on Dec 1, 2015, 15:55:StaticRandomNumber wrote on Dec 1, 2015, 13:08:
I am curious with these driver updates post game release. When they made the game (over the course of a few years), they must have used some older drivers and whatever they intended to display was done with those.
That a driver update post-release is suddenly a big optimization puzzles me quite a bit, unless the driver updates are simply corner cutting to make things run smoother.
Dude, modern GPUs have computing features that the developers take advantage of during game development to program their own custom shaders and effects.
All of this stuff will work fine on drivers that are available during the game's development. However, it is absolutely possible to optimize and accelerate these custom effects on driver level.
That's why the game devs cooperate closely with nVidia engineers towards the end of development to implement optimizations for the "game-ready" drivers.
These new drivers are supposed to make sure you have a smoother, better performing experience and hopefully no cosmetic glitches which might occur on older drivers in some circumstances.
Creston wrote on Dec 1, 2015, 08:46:CJ_Parker wrote on Nov 30, 2015, 22:38:Steele Johnson wrote on Nov 30, 2015, 21:42:
it's almost 2016 and online FPS devs are still struggling with # of players? Every 3d game wihether it be pve or pvp should have no problem supporting hundreds of npc and pcs with very minimal lag. the tech has been there for years now so use it!
What "tech has been there for years" to eliminate lag? Gaming is a global affair. Publishers can't really choose their audience and they can't economically offer servers for every single geographical region.
So you end up with broadband people physically close to the game servers who ping in at <20ms and then you have some maggot from Bumfuck, OH on LTE pinging in at 250+ms.
Due to the complexity of modern game engines, the advancements in 3D tech have actually had a detrimental effect as you can see by the lower player numbers than a decade ago because there is much more data that needs to be processed, checked and updated in "real-time"... well, or as close as you can get to that with the 200ms maggot.
This is not an issue of CPU/GPU processing power at all but an issue of not being able to predict latency. You need to get data from A to B and back to A while also calculating what C, D, E, F, G... and so on are doing at the same time.
This is a physical limitation of online. There is no tech to work around those limitations except hooking up every single gamer home with fibre but even then there'd still be limits to what you can do.
If only there was some way where players could see their latency to a server, and then pick which server they want to play on based on that latency.
We could call it... I dunno, like a server picker!
eRe4s3r wrote on Dec 1, 2015, 07:29:
Well.. they could make these cars actually affordable... and invent a battery that can last for 30 years.. and not just 5 ?
Frijoles wrote on Nov 30, 2015, 23:37:
If they are the same, it's because Beth was lazy and reused assets.
Kxmode wrote on Dec 1, 2015, 02:08:NotOneOfUs wrote on Nov 30, 2015, 20:11:
Forty players, eh? Keep it up, and we might reach 1998!
That's significant when you factor in the level of fidelity in Star Wars Battlefront. People are playing in 4K native resolution over Broadband. That's gotta be murder on the SWBF servers.
eRe4s3r wrote on Nov 30, 2015, 07:52:
The PTU which isn't even in proper Alpha yet has more gameplay, ships and features than the entirety of ED though... ^^
PHJF wrote on Nov 29, 2015, 21:38:
Did a Skylake build this weekend. Went with a Gigabyte board that had a lot of options for the $170 price, but it was DOA with a memory detect error. Replaced with an EVGA that ended up being a little sorry looking on paper but at least it works. It doesn't have ANY USB2 headers (just two on the rear panel), so the old HAF case's front panel USB is worthless. The new Samsung 850 SSD was also too cool to come with a fucking 3.5" bay adapter, something which not surprisingly is sold in virtually no stores.
But the real icing on the cake was this gem: Intel's new z170 chipset does away with EHCI support... which means Windows 7 install will not recognize USB input devices. The Gigabyte that was DOA featured a combo PS2 port that would have gotten around this. The EVGA does not. I guess ASUS z170 boards came with an EHCI bios option that would allow Win7 installs, but EVGA didn't. Turns out a BIOS update is REQUIRED to add a "Windows 7 Installation" option for the sole purpose of adding USB input detection. Except I can't use the hard drive's Win7 install to DOWNLOAD new bios because win7 restore WON'T DETECT THE FUCKIN USB INPUT DEVICES.
So at this point I don't have access to another computer with which to download bios. I have a couple of worthless tablets on hand which I've been finding why the fuck the input devices aren't working. So rather than entirely break down this new build, replace it with old hardware, download the BIOS update to a thumbdrive, and then reinstall the new build, I Frankenstein-rig the old board/cpu to the installed PSU and hold the old heatsink to the thing while the guy whose computer we're building hurriedly accesses his old Win install to get the new BIOS.
So we get the new BIOS installed, tick "Windows 7 Installation" in the BIOS, and can finally fucking install. And it's a good thing we had the Win7 disc handy because guess what you can't fucking install Win7 via USB anymore, either. I've had my share of quirks in computer building before but this takes the taco.
jacobvandy wrote on Nov 30, 2015, 00:56:
That the $15 version of Elite: Dangerous is now outdated and they're charging $60 for the soon to be released standalone expansion killed any enthusiasm I had for that discount real quick. They're calling it the new "season" of content updates, implying there's going to be a new $60 expansion next year, and so on...