Jim wrote on Dec 8, 2024, 09:04:
So the question is, is this fun to play? Is it based on the original? What has changed?
I tried playing the first one and while pretty awesome, the amount of different systems was overwhelming.
IMHO, if you wanted an ARPG and not dark souls lite, this is not the game for you. This thing is a tedious slog, where all of the bad guys have the powers, speed, and fun abilities. You on the other hand, get to slowly (and I mean wading through molasses slowly) kite enemies, dodging every two seconds, and trying to occasionally get shots in the one or two abilities you have. Skills feel like they fire at the end of a timer (buildup then fire; not fire first then a recharge), which means everything is on a delay. Dodge (wait for that), hit the attack (wait for that to fire off), repeat. Meanwhile the baddies are just blazing away non-stop. You are slow, slow, slow. Kiting backwards in every fight against everything seems to be the general tactic as it removes the dodge timer from the equation.
Boss battles are 5 minute dodge slogs against bosses with health bars so long that it takes three monitors to display it. If you dodge the wrong way once, you get to be dead and have the privilege of starting the fight over from scratch. If you win, you might get a gold piece and a set of non-magical boots for your trouble. Maybe.
Tedious, slow, not rewarding in drops, skills, or progression. Never a sense of being in the least bit powerful as you progress. Every boss fight is in the how-unfair-can-we-make-it model. Playing feels like a job you're slogging through hoping it gets better. For me, it didn't.
TL;DNR: POE2 - A "slow as molasses" dodge and kiting simulator that wants to be dark souls.
Grabbing my popcorn while waiting for the "git gud" posts to start rolling in.