Even if they design the game for a gamepad and just slap on M+KB support, online players with gamepads would complain.
And indeed they do which is why Epic decided to enable gamepad only servers in UT3 for those players who don't want to compete against M+KB players. This works fine for me and I think the choice should be left to the gamer as to which controller to use.
M+KB is not accessible.
How so? I use a standard wireless USB M+KB for the PS3. It sits under my coffee table ready to be pulled out on a moments notice. Just as accessible as a gamepad so long as you have the table space.
Adding M+KB support takes time and resources.
Relative to the entire project you're talking minimal effort here. I'm certain the bulk of the development effort is spent on things like graphics, physics, AI, etc. Mapping input to a different controller type should be a no-brainer for the average developer.
Console players obviously have no problems with using gamepads in shooters so why should developers bother?
But they do have problems. Some of them anyway. Many console players won't touch a FPS on a console because of the gamepad so they split their gaming time between the PC and the console. The demand for M+KB support is definitely there and if implemented, would probably go a long ways towards making console games less... well, consolish.
Today's consoles have the muscle to deliver a gaming experience close, if not quite equal, to that of the PC. Really, the only piece left holding consoles back in my opinion is universal support for mouse and keyboard.This comment was edited on Apr 3, 21:27.