Tumbler wrote on Mar 8, 2011, 13:00:*shrug* I'd rather interact with a game than watch a guy auto attack. I agree that building up combos would be deeper, but watching a game is way more boring than at least initiating each the attack.Somehow Bioware forgot to put the auto attack in the console version. They released a broken game LOLOLOLOLOL.
I wondered about this when I played the demo. The constant A button tapping was ridiculous and didn't serve any purpose. It would be one thing if you could string attacks together and combat got more complex but everything in the demo was just an auto attack animation that required you to press A constantly.
Dirwulf wrote on Mar 8, 2011, 11:54:I think it's actually designed that way on purpose. You press A for normal attacks, which is a hell of a lot better than targeting a mob and watching your guy attack while you wait for cooldowns.
Somehow Bioware forgot to put the auto attack in the console version. They released a broken game LOLOLOLOLOL.
Sempai wrote on Mar 7, 2011, 14:50:It's one thing to play and feel like WoW, but if it lacks the polish and quality like so many before I wouldn't be interested. But given that it's a new storyline altogether with it's own set of races and world, all it would need is that polish and quality. Seems like it lacks it judging from your animation critique.
Too much of a wow clone for me though, if im going to waste years of my life playing a mmo i'll stick with the original.
Grounded wrote on Mar 7, 2011, 09:50:I like MMOs and I came here to get some opinions on Rift. You've contributed nothing but negativity and we all could have done without your posts. I agree with the others, you come off as a senseless, bias troll.nin wrote on Mar 7, 2011, 09:47:
Wow, someone's trolling for attention...
Ah yes I forgot how this works. Anyone defending an MMO is ridiculed as a troll, anyone making biased rips on it is a "normal" commenter. Almost forgot where I was!
SpectralMeat wrote on Mar 3, 2011, 11:19:Yeah it's like anti-marketing for the game. Brilliant move THQ. Suspend the idea of solid support for a game that is soon to be released.
I've been looking forward to this game as well, but this is pretty worrying news.
Cram wrote on Mar 3, 2011, 00:40:This. Blizzard is so annoying about this. Diablo 3 for example.
Maybe it'll blow, maybe it'll be fantastic. I personally hope it turns out excellent. I am sure a Gameplay vid is upcoming soon.
On another note, I prefer this style of releasing a game. I am bored of companies releasing screenshots and videos YEARS before a game is released. You end up knowing absolutely everything there is to know about the game before you even play it. No one forces you watch those vids, view those screenshots or read spoilers, but they just seem to end up taking over the internet whenever they're released. I'm looking at you Blizzard. Others are guilty too, in my opinion. I've seen all there is to see of Rage as of right now, and TBH I'm already bored; and I usually love ID games.
SpectralMeat wrote on Mar 2, 2011, 12:42:Right, I was just explaining that we're seeing the graphics and sound from this and directing our excitement at how nice the multiplayer will look as a result. He was implying we were being hypocritical by getting excited over the scripted, linear gameplay. Which is likely not the case for most of us.
Battlefield game (not Bad Company) never had real story single player, this is the first one so it is kind of unfair to compare the huge maps and open environments from MP to a single player experience which focuses on a story.
Mcboinkens wrote on Mar 2, 2011, 11:53:I don't think it's as simple as that. Most of us know what Battlefield is about so we're not necessarily excited for linear, scripted gameplay as demonstrated in the video. We're just happy to see how pretty it looks and how nice it sounds, to have that applied to BF3 multiplayer is what we're excited about.
Looks exactly like COD, yet no one is whining. Bandwagons are fantastic. Hopefully they'll clutch the multiplayer and not have ridiculous player cap limits, while including vehicles and full size maps.
Beamer wrote on Feb 28, 2011, 11:18:I think they look hilarious, but in a good way. They look like they're untooned versions of the older games. Wacky looking and chaotic. Sounds like Serious Sam to me.
They looked stupid then. They look like muppets now.
InBlack wrote on Feb 25, 2011, 06:26:This. I always liked it better progressing through zones of differing difficulty. Going back to old zones to smash faces and testing your skill in new zones where mobs are initially tougher.
Please please pretty please no level scaling monsters and NPCs this time around...
Fion wrote on Feb 11, 2011, 10:36:Finally! The models seem to represent what you would expect a humanoid to look like. Now... I just need to see it in motion to see that the asstastic animations from the previous titles have also gone away.
I gotta say the simple fact that they are using a new engine instead of a rehashed Oblivion/Fallout 3 engine is quite nice to see. The graphics are very nice indeed. Now here's hoping the gameplay follows suit.
Mac wrote on Feb 11, 2011, 03:38:I was just going to come in here and say this. The droves of people buying this stuff has to stop for any true innovation to occur. I had a short period of fun with Black Ops, but it was mostly the same as MW2 and COD4. I'm ready for something new now.
I bought Black Ops, and it has to go down as my worst purchase of last year. The game has not moved on at all since COD 4.
In fact, with an engine this old you would have thought that the release would be bomb proof - but there were more technical issues than ever.
The sooner people stop buying this turgid pile of shit the better.
By the way - fuck the map pack. Obviously too busy turning around map packs to milk the player base than fixing the game ... great strategy!
Atomic wrote on Feb 9, 2011, 10:03:Good eye.
Something very telling here that has gone unnoticed. Look at that last quote. "Even if the bug is only hurting a hundred fans...."
FANS, not customers. That says a lot about how they feel about us. Their obligations are much different to a customer than they are to a fan.
Think about it.