Creston wrote on Mar 18, 2011, 16:49:Whoa, such a touchy person. There's nothing wrong with griping and I've never indicated it's the greatest thing on the planet. But judging from how much you overreact about everything (that I've seen), I can understand why you'd interpret my impression of the game as such.Elessar wrote on Mar 18, 2011, 16:16:
Valid points. Now start with that and assumptions wouldn't need to be made. That, or don't get offended when assumptions are made based on limited griping.
Or, how about you just randomly quit interpreting something as griping just because not everyone shares your personal opinions about how DA2 is the greatest fucking thing on the planet.
Creston wrote on Mar 18, 2011, 16:10:Valid points. Now start with that and assumptions wouldn't need to be made. That, or don't get offended when assumptions are made based on limited griping.Elessar wrote on Mar 18, 2011, 14:53:Creston wrote on Mar 18, 2011, 13:00:Your gripe seems to be about the transition that DA made from 1 to 2. As I said earlier DA2 is a lot like ME2. So it seems they're maintaining their faster paced, tactical gameplay mentality. Which is what you'd expect from ME3. So what it really looks like to me is you're concluding that since they ruined the style of DA1 in DA2, to you, they're going to suck with anything else they release. Too broad of a conclusion imo.
Especially seeing what they did with a short dev time for DA2.
How about you stop assuming what my problem with the development of DA2 is? I don't particularly care that they made the gameplay faster in DA2. What I do care about is that their lack of dev time shines through in all areas of the game. Fedex quests, being stuck in one city that's pretty bog-standard boring RPG fare, reusing the same dungeon 5 trillion times.
I loved the wide variety of areas in ME2, and the wide variety of quests (even if admittedly they all boiled down to: Run through a level and kill everything), the wide variety of characters, all the side quests, etc.
I don't want to see all that go the way of the dodo because Bioware decided they can now make games in half the time, especially when DA2 is pretty decisively showing that, actually, no they can't.
Creston wrote on Mar 18, 2011, 13:00:Your gripe seems to be about the transition that DA made from 1 to 2. As I said earlier DA2 is a lot like ME2. So it seems they're maintaining their faster paced, tactical gameplay mentality. Which is what you'd expect from ME3. So what it really looks like to me is you're concluding that since they ruined the style of DA1 in DA2, to you, they're going to suck with anything else they release. Too broad of a conclusion imo.
Especially seeing what they did with a short dev time for DA2.
Creston wrote on Mar 18, 2011, 10:50:Loved ME1 and ME2, didn't like DA1, but love DA2. If anything DA2 is more like the Mass Effects in terms of a good blend of action, tactics and pacing, so I highly doubt ME3 is all of a sudden going to suck (by your terms). Plus if some of the DLC has been good up to this point, there's really no need to be pessimistic about ME3.Verno wrote on Mar 18, 2011, 10:32:
Cool, I hope it's as good as Shadow Broker and Overlord were.
Ditto. I'll definitely pick it up.
I just hope and pray ME THREE doesn't suffer from DA2 Syndrome. But seeing as how it's only getting ~ 20 months of development time, I'm not exactly filled with confidence.
Creston wrote on Mar 16, 2011, 00:06:
Ehm. Even as someone who's never played WoW, I can see that KoR is just WoW in (Star Wars) space. How exactly are you different?
Cutter wrote on Mar 15, 2011, 20:37:These comments are so generic and single-minded it's not even funny. It's like saying: Battlefield is CoD with vehicles, cause they both have guns.
Obviously it's very different! It's WoW in Space!
Torlock wrote on Mar 9, 2011, 11:38:I actually kind of find it annoying. Either give us substantial information or stfu about it please. Quit telling me how awesome something is in concept, reminding me that I won't know or see shit about it for awhile.
I don't understand the point of Paul Sams talking about how awesome this game is when they havent even released an actual title or ANY information whatsoever.
Jerykk wrote on Mar 8, 2011, 22:57:Dude, it was a fucking demo. Surely you realize it's a minute fraction of what the game's capable of. You may think it lacked proper representation of the full game, but I completely disagree. It gave me a sense of how Awesome the game could be and I bought it because of it. If anyone had reservations after playing it, fine, but people absolutely blasted the entire game over short, limited gameplay demo. Talk about premature conclusions. Sheesh.And people wonder why demo's aren't released. Damned if they do, damned if they don't.
There are a lot of things they could have done to improve the demo. First and foremost, if they hadn't locked the difficulty to Normal, nobody would have complained about the combat being too easy. They shouldn't have locked the inventory either. Or most of the game options. They should have also made sure that the DX10 and 11 modes actually worked correctly.
Rest assured, playing the game on Nightmare difficulty makes a huge difference. I still don't like the limited tactical camera or the other changes they've made but the combat is still challenging and tactical on the highest difficulty setting.
And the game looks pretty good on the highest detail settings + hi-res texture pack. A lot better than the demo, for sure.
entr0py wrote on Mar 8, 2011, 17:26:And people wonder why demo's aren't released. Damned if they do, damned if they don't.
Really enjoying the game so far. Some of the changes are definitely good, such as the inventory management and crafting overhauls. Losing the floaty overhead cam continues to suck, especially on nightmare. Managing agro and crowd control are now particularly vital, due to the new interrupt and knockback systems. Mages are still awesome, but they're now much more vulnerable, while rogues and archers have become a lot more useful in combat.
As I suspected, people were reading WAY too much into the demo. "What, stealth, lockpicking/trap disarming, injury kits, poisons ect. weren't in the 20 minute demo? They must not exist!"
Verno wrote on Mar 8, 2011, 14:42:Okay, so now I'm curious, what is so awful about this game that has garnered so much pessimism? Did anyone play it extensively outside of the demo? Also, if I had to guess, most of you guys would play the PC version, so the Press A issue doesn't really apply.
It's made by an entirely different team so I wouldn't lose faith Creston
Creston wrote on Mar 8, 2011, 14:13:So much doom and gloom about this. The demo made me want to actually buy this day one, so I'm predicting DA2 (and ME3) will be much more than decent.
Sigh. Hopefully ME3 will still be decent, although with the short development time, it seems rather doubtful.