Rockn-Roll wrote on Mar 31, 2011, 18:14:I didn't have to turn my volume up at all to hear what they were saying and my volume is set to a pretty low level.
That has got to the be worst sound mix ever in a game trailer. I could not understand anything they were saying until I turned the volume way up.
Razumen wrote on Mar 31, 2011, 14:01:Any mech game can be classified that way.
"Mech-themed" is right. As cool as this looks, and I will undoubtedly enjoy it upon release, It's evident from the gameplay videos that it's really just UT with jet packs, mech player models and a cockpit overlay thrown on for good measure.
Definitely not a true mech game.
StreetPreacher wrote on Mar 31, 2011, 12:27:I didn't know what to call the visual style or who/what Maschinen Krieger is/was, but now I do. I've always been a fan of this sci-fi look. It's like a conglomerate of that industrial Star Wars look, with an Asian influence in a post-apocalyptic environment. So cool.
Another quick update. I thought I saw a strong Maschinen Krieger influence in the design (that's a GOOD thing!), and I see from the Kotaku article that that's very intentional. AWESOME!
StreetPreacher wrote on Mar 31, 2011, 12:00:I think this is what gave me a bitter taste about them. I was unsure if there were bots or not, because they'd disguise their names and only after playing for a few mins would you realize it. If they're easily distinguishable and avoidable, sure why not. Just as long as I don't have to play with the bastards.
Well that's what's great about them; if you don't like them, you don't have to use them! I remember one of the Unreal games used to report bots as players in the server browser, but hopefully that's been fixed and won't affect them.
StreetPreacher wrote on Mar 31, 2011, 10:54:Ack! I hate bots. I mean, they're alright for some solo practice sessions, but I always hated it when they appeared on UT servers. It just makes the online competitive atmosphere feel so fake. When I go online to fight, I want to fight against people with a brain, that will make unpredictable moves and for accuracy/inaccuracy to be natural, not scripted.
The sound designer is doing a Q&A over on Reddit
And devs if you're out there - PLEASE include bot support!
nin wrote on Mar 31, 2011, 10:37:Was just coming here to say the same thing. Visually and audibly that was just awesome. The gameplay seemed fun too. I was a little worried at first that it was just going to be a circle strafe-fest, but the weapon variety and vertical map design made it a bit more dynamic. I'm definitely keeping an eye on this.
MoreLuckThanSkill wrote on Mar 30, 2011, 11:56:You're entirely confusing and mixing SP demonstrations with your former BF multiplayer experiences. While I too don't care for scripted SP campaigns, I'm not judging BF3 as a whole based on these videos. Consider them tech demos for how the multiplayer will look and feel. Your complaints aren't really relevant to the video. When they show an MP video and you disagree with stuff in that, then these gripes are applicable.
Now there is a quicktime event fistfight? Are you kidding me? What happened to the old school Battlefield series developers?
You know, the ones who rightly thought it was AWESOME to crash your jet into a tank, leap out at the last second, shoot the engineers as they jump out of the tank to repair, then steal that tank and drive off, laughing maniacally?
Cursed EA influence.
Wolfen wrote on Mar 25, 2011, 11:36:He said they're busy making the game. It has to exist before mods are released and he even said he likes the idea of them down the road. So they haven't ruled it out. So no need to get your panties twisted, yet.
No mod tools? In a engine that is highly geared towards modding? Pfft. Weak.
Acleacius wrote on Mar 23, 2011, 22:51:Given the choice of having a development team co-develop the console version along with the PC version or have a dedicated team to each platform, I'd hope for the latter. Especially considering so many devs consider consoles to be the main platform and the PC version is an afterthought. In this case a full team is dedicated to make sure PC mechanics are in place and working well. I understand that's no guarantee, but it improves our chances. So I don't get why anyone would be entirely negative about this.
PC development fail.
hubricide wrote on Mar 24, 2011, 09:50:Duke Nukem Fornever man. Fornever.
I am actually surprised at this, but in hindsight I shouldn't be surprised at all. Perhaps DNF truly never will be released. It seems fitting, somehow..
I'd enjoy seeing it, but maybe the universe has simply moved on and Duke Nukem shall always exist only in the 90s. But no, NO, it must be released. It must.
If DN is a joke, let it be a joke because DNF released and it wasn't popular, or because people thought DN was somehow amusing, not because DNF never released.. IT MUST RELEASE
DG wrote on Mar 19, 2011, 11:15:I've read speculation that this takes place post suicide mission, bridging the gap between ME2 and ME3. Still trying to get a sure answer myself.
Anyone know if this DLC will take place after the end, or will I need to start a new game in order to trigger this somewhere in the middle?
Whoa, such a touchy person. There's nothing wrong with griping and I've never indicated it's the greatest thing on the planet. But judging from how much you overreact about everything (that I've seen), I can understand why you'd interpret my impression of the game as such.
Creston wrote:LOL. I assure you, you have not hurt my feelings. Watching how quickly you decline into such a ridiculous, unnecessary rage is sad.
Yeah yeah yeah, blablabla. You're the one that began whining because I voiced a concern about ME 3's dev time, labeled it "griping", and now that I've called you out on it, you're acting like a hurt little bitch by calling me touchy. Sorry we don't all share your blind devotion to a developer there, buddy.