Krovven wrote on Apr 14, 2011, 15:20:This is where I think you're wrong. Cross platform development wasn't nearly as prevalent back when Diablo was ported to the PlayStation.
It would be a port, not designed for consoles now. Just like the old Playstation version.
Krovven wrote on Apr 14, 2011, 14:28:Diablo was ported to PlayStation, not developed with the PlayStation as the primary platform. Big difference.
Diablo was released on Playstation. Boo-Hoo. People need to get over that most games WILL be cross-platform at some point.
Creston wrote on Apr 13, 2011, 13:02:This is what amazes me. I've called a game company for support before and most likely never will again. You get generic bullshit answers from some dipshit with an attitude because he's tired of dealing with frustrated customers. Then you have volunteers monitoring forums for games that have made the company millions in revenue just over a year ago. How these fucks are able to get away with such abysmal support is simply amazing. I want to know, just when are there actually going to be repercussions? And not in the form of the occasional Bluenews member boycotting their game.
I'd like to point out that this issue didn't JUST get reported on bio's forum either. Plenty of people opened tickets with EA over the weekend, and got ignored, as usual. It's EA's vaunted support/quality assurance at work.
But it's great to see industry mouthpieces still trying to pretend like it's perfectly normal to have a 16 month old SINGLE PLAYER GAME break for four days because of outdated and retarded fucking DRM. We just don't understand how hard it is to do all this customer support, guys! Nobody else in the entire world has to support their products like these poor, overworked devs do! It's just not fair! We can't expect them to really pay attention to this stuff.
I guess that on-call support issue I had to deal with at 10.30pm last night in no way compares to a fucking server dying on Friday. Isn't that what you pay a server admin for? To monitor this shit and get it back up, OVER THE WEEKEND if necessary?
Verno wrote on Apr 13, 2011, 10:36:You have got to be shitting me. For an indie, this is to be expected, but for a Triple A developer/publisher it's absolutely inexcusable and pathetic."Normally, we are pretty responsive to activity on the forums, but you may also be aware that our forums are staffed voluntarily"
Oh good, then all is forgiven because you can't be bothered to have a paid employee read your support forums!
Verno wrote on Apr 12, 2011, 07:08:But didn't these guys also make Quake Wars:ET? Which was considered somewhat of a dud.
It's from the Wolf:ET devs which is why it's generating a lot of buzz. They know how to build well balanced MP shooters and have great mappers on staff.
Slashman wrote on Apr 11, 2011, 13:51:Naturally you can find differences between games of a similar genre too. But they share more similarities than games do across genres is my point. To call Old Republic a WoW clone is a joke. There are far more differences than similarities, it would be silly to have to list them out to quantify that.
Serious Sam: Second Encounter is an FPS and so is Metro 2033...yet there are major differences in their approach to gameplay and story-telling(well...none really in Serious Sam...but you get my point).
Riker wrote on Apr 11, 2011, 12:36:More generic bullshit. As if WoW didn't derive anything from former MMOs. You can find similarities in almost any game within genres.Elessar wrote on Apr 11, 2011, 10:57:
Can I have your Old Republic beta key if you're not gonna use it?
BioWare has shown off plenty of the game, so no, I don't think my pre-judgement of the game is unreasonable. It's WoW wearing a space suit.
Riker wrote on Apr 11, 2011, 10:53:Can I have your Old Republic beta key if you're not gonna use it?
An MMO taking place after the big threat has been eliminated? Uh, yeah. And if The Old Republic is any indication of how BioWare does MMOs, I'll pass.
Longswd wrote on Apr 9, 2011, 21:32:My thoughts exactly. Why not show the PC version? These companies have proven in the past they have no shame in false advertising, so let the naive console fans believe they're getting an awesome looking game with fluid, fast movement and let us get a feel for how a shooter should really look/feel.
I just don't understand why they use console gameplay for demo footage, the aiming is so horribly stilted it's a major turnoff.
MoreLuckThanSkill wrote on Apr 7, 2011, 10:15:Watched the trailer and thought the same thing. They showed a little classical, but was surprised they didn't show any rock or something. Game looks interesting though.
This game apparently needs some fine print:
"Note: Works best with Techno."
Icewind wrote on Apr 6, 2011, 15:42:At a significant discount from what the final product will be. Plus, it's was quite operational when I bought it in beta, that updates only provide more features adds to the fun. There's nothing gullible about "preordering" a game and being able to play it while it's improved.
I guess charging people to be your beta testers works out.
It only proves that there are a lot of gullible aspies in the world.