User information for Lincolns Mullet

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Lincolns Mullet
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Signed On
January 30, 2008
Total Posts
119 (Novice)
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46081
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119 Comments. 6 pages. Viewing page 1.
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8.
 
Re: Activision Signs Bungie for 10 Years
Apr 29, 2010, 10:35
8.
Re: Activision Signs Bungie for 10 Years Apr 29, 2010, 10:35
Apr 29, 2010, 10:35
 
Great, another IP/company that will be wiped out after their first successful game with Activision. Just remember...there is always a way around a contract. 10 years can turn into 3 years...Activision claims some breach of contract somewhere on page 59 which allows them to pull all financing from Bungie and retain all IP rights...good luck Bungie!!
8.
 
Re: Infinity Ward Exodus at 26
Apr 27, 2010, 10:47
8.
Re: Infinity Ward Exodus at 26 Apr 27, 2010, 10:47
Apr 27, 2010, 10:47
 
Yeah something definitely happened. Of all the things IW has done successfully over the years, what's the one denominator that stands out as the exception? Crooked publishers are nothing new, Activision is apparently the first to really suffer for it. I've been in, and seen, dev companies that have been screwed over by publishers. In the company I was in, the publisher cut all funding because we apparently weren't meeting certain milestones in time. Without funding, our company folded shop and ALL rights of the game (3/4th complete) went to the publisher to sell and reap all the profits.

World of business I suppose, but glad to see IW moving on and hopefully evolving out of this mess. To have that many people follow to the new company speaks volumes about the respect and trust they have for the IW founders, and to abandon such a wildly successful franchise as Call of Duty with only the belief they can do just as good or better with a new IP.
23.
 
Re: On MW2 Bonuses
Apr 23, 2010, 10:04
23.
Re: On MW2 Bonuses Apr 23, 2010, 10:04
Apr 23, 2010, 10:04
 
One thing I learned being in the industry, you don't have shit until it's in your hands. Contracts, promises...all bullshit and mean nothing. There is a way to get around everything.

I hope they all leave, then the assholes at Activision can have all that invisible bonus money for themselves.
23.
 
Re: XCOM First-Person Shooter Announced
Apr 14, 2010, 10:16
23.
Re: XCOM First-Person Shooter Announced Apr 14, 2010, 10:16
Apr 14, 2010, 10:16
 
I'll give it a chance. Hopefully they will integrate something more than FPS to add to the strategic element that is the hallmark of X-Com. Otherwise, an us vs. Aliens FPS will be pretty disappointing even if it ended up being a fun FPS.

The X-Com name comes with a lot of responsibility. They'll never live this down if it sucks.
34.
 
Re: Fired Editor Alleges Rockstar Review Pressure
Apr 7, 2010, 15:27
34.
Re: Fired Editor Alleges Rockstar Review Pressure Apr 7, 2010, 15:27
Apr 7, 2010, 15:27
 
Seriously? You think people from companies that would do business with Lockheed Martin are hiring them because of a commercial they saw on CNN? There's no "theory" involved here at all, it's just how it is. There's a lot of commercials I see during the day on CNN that have little or nothing to do with consumers, many are simply cheerleading ads to talk in general terms about how great they are.

In return, CNN or whoever gets a nice revenue stream and they keep sensitive subjects out of the news that would affect the profits of these companies. Conspiracy isn't the right word. It's just American business practices.

Beamer wrote on Apr 7, 2010, 14:56:
Ever wonder why you see stock companies, defense contractors, and major multinationals advertise on network & cable news even though many of them don't sell a product that the majority of viewers can purchase? It's to make them a revenue stream, so that the news is reluctant to be critical of the advertisers. Same thing in video game magazines.

Or it's because businesses watch these channels. You know, the businesses that then go out and hire them...

But you can keep your conspiracy theory over something sensible.
3.
 
Re: Fired Editor Alleges Rockstar Review Pressure
Apr 7, 2010, 10:41
3.
Re: Fired Editor Alleges Rockstar Review Pressure Apr 7, 2010, 10:41
Apr 7, 2010, 10:41
 
Yes, let's discredit a very explicitly detailed email by attacking the credibility of the one who posted it. I would say this culture is far worse than the one McCasker is worried about.
10.
 
Re: New Dwarf Fortress
Apr 2, 2010, 14:17
10.
Re: New Dwarf Fortress Apr 2, 2010, 14:17
Apr 2, 2010, 14:17
 
Unreal World looks like Doom 3 compared to DF, but both games are fantastic. They are definitely in a gaming realm all by themselves, and actually are far more entertaining than most big budget games. Plus it feels good supporting smaller devs who do this out of pure passion.
15.
 
Re: Sid Meier's Civilization V Announced
Feb 18, 2010, 13:33
15.
Re: Sid Meier's Civilization V Announced Feb 18, 2010, 13:33
Feb 18, 2010, 13:33
 
Hexes is a huge step. As a wargamer these are necessary if they want to revamp the combat system and make it more realistic. Civ IV was great, but considering how much war takes place they seriously needed to flesh the mechanics out better. I hate stacks and I hate whack-a-mole. War should feel like a war, not stacks hammering each other over the head inside cities all day.

Zones of Control FTW!!
19.
 
Re: Third Call of Duty Team and MMO Rumors
Nov 19, 2009, 09:55
19.
Re: Third Call of Duty Team and MMO Rumors Nov 19, 2009, 09:55
Nov 19, 2009, 09:55
 
Most of you probably never heard of, or have long since written off the MMO Battleground Europe (Formerly WWII Online). I was in the beta back in 2000 and play off and on still. Say what you will of it, but it has a hardcore user base and delivers one of the most satisfying wargame experiences on the market. That being said there is definitely room for a major FPS MMO, and whatever one may think of BE there are thousands of lessons to be learned from the failures and successes of that game. I would love to see a new FPS MMO that could take what BE has developed into, and kick it into the level of polish that IW has crafted. A CoD MMO would also benefit more by turning the clock back to WW2 to offer the sort of high-level strategy and theater-wide combat that BE currently provides.
6.
 
Re: Call of Duty Film Plans?
Nov 18, 2009, 13:17
6.
Re: Call of Duty Film Plans? Nov 18, 2009, 13:17
Nov 18, 2009, 13:17
 
They need to release action figures and Call of Duty cereal along with the films debut!!
54.
 
Re: MW2 Sells 4.7M in 24 Hours
Nov 12, 2009, 15:49
54.
Re: MW2 Sells 4.7M in 24 Hours Nov 12, 2009, 15:49
Nov 12, 2009, 15:49
 
haha, yeah I have to say their are some strange birds on Xbox Live. Right now there's no shortage of bitching and whining and Alpha Males screaming into the microphone everytime they get killed. But isn't it that way anywhere you go? The biggest tool bags are the most vocal. The past 6 months playing MW1 online was a much different experience. The fly-by-night players had long since stopped playing and for the most part, I was in games with little in-game chatter except for team communications. But for the next 6 months we gotta deal with the squirrel meat guys, the F*** YOU screamers and the 12 year olds singing to themselves the entire match. Fun.
51.
 
Re: MW2 Sells 4.7M
Nov 12, 2009, 15:26
51.
Re: MW2 Sells 4.7M Nov 12, 2009, 15:26
Nov 12, 2009, 15:26
 
This is America baby, money is king!!
42.
 
Re: MW2 Sells 4.7M in 24 Hours
Nov 12, 2009, 14:21
42.
Re: MW2 Sells 4.7M in 24 Hours Nov 12, 2009, 14:21
Nov 12, 2009, 14:21
 
All bark and no bite. Real easy to get riled up on message boards but obviously the temptation is too great. News flash...boycotts only work if you actually go through with it.
30.
 
Re: MW2 Sells 4.7M in 24 Hours
Nov 12, 2009, 13:08
30.
Re: MW2 Sells 4.7M in 24 Hours Nov 12, 2009, 13:08
Nov 12, 2009, 13:08
 
The player count for MW2 Multiplayer is at ~55,000 and SP is at ~46,000.

This is probably why they are doing whatever they want in terms of the PC market. Last night I saw 780k people on Xbox Live.

As others mention here, time will tell what comes of the PC market. I imagine IW figured the vocal minority would lose their boycott battle against buying MW2 for the PC, and both parties would split and go their own way from here.
153.
 
Re: Modern Warfare 2 Out
Nov 11, 2009, 20:57
Re: Modern Warfare 2 Out Nov 11, 2009, 20:57
Nov 11, 2009, 20:57
 
I logged out of Xbox Live 30 minutes ago and saw 780k people online. Can only imagine what this weekend will look like. I'm sure that guy in the picture below as not stopped playing or done anything else since he bought it either!!
147.
 
Re: Modern Warfare 2 Out
Nov 11, 2009, 10:12
Re: Modern Warfare 2 Out Nov 11, 2009, 10:12
Nov 11, 2009, 10:12
 
I still am completely baffled by this mentality. "It has p2p on the PC so I am getting the p2p console version instead that also lacks mouse aim and high-res graphics! That'll show 'em!"

I don't get it. At all.

It seems you already played the game and enjoyed it, but to explain...I don't have a PC good enough to run the game, multiplayer over Xbox Live has never been a problem for me and I've adapted to the controller setup and play fine. Not as good as M+K, but good enough to be competitive. So, there's really no good reason for me not to enjoy it on the 360.
141.
 
Re: Modern Warfare 2 Out
Nov 11, 2009, 00:59
Re: Modern Warfare 2 Out Nov 11, 2009, 00:59
Nov 11, 2009, 00:59
 
Well I finally got to play it tonight and think it's great. It's not mind blowing, but I'm getting what I expect out of a sequel. I'm especially impressed with the MP maps so far. They seem bigger and with lots of options on where to go. I'm definitely impressed with the amount of shit they packed into MP mode now, with all the accolades, perks, challenges, kill streak options, etc. I'm still wondering why they give you the option to choose your rank insignia...I suppose if you're level 55 and want to wear PFC stripes you can do that, but not sure why. Multiplayer has ran just fine, doesn't seem any different than MW1 in terms of lag.

This is for the 360, btw. For anyone skipping the PC version but still plan on getting it for console (blasphemy!), it's solid. Won't be disappointed.
37.
 
Re: Ships Ahoy - Modern Warfare 2 (Except for Steam)
Nov 10, 2009, 13:45
37.
Re: Ships Ahoy - Modern Warfare 2 (Except for Steam) Nov 10, 2009, 13:45
Nov 10, 2009, 13:45
 
Batman you gotta be kidding. Going to tank? There is still strong player base on Xbox Live for MW even after all this time. I usually see about 120k at peak hours, and sales have been increasing leading up to MW2. By all accounts, and even if you ignored every single review that is currently out, there is little to believe they've screwed up multiplayer so badly that nobody will be playing this next year. I've come to expect Bluesnews posters to be surly bastards, but this is just ignorant. Are you all that pissed off that you're willing to concoct a fantasy to believe?

Did you interview every kid leading into Gamestop, asking them about dedicated servers? How many didn't know, and how many could give a shit?

Modern Warfare is here to stay. Infinity Ward is here to stay. So those railing against all of this should save their energy and time by playing something else or wait for Treyarch to release their stopgap game.
38.
 
Re: Modern Warfare 2 Tomorrow
Nov 9, 2009, 15:05
38.
Re: Modern Warfare 2 Tomorrow Nov 9, 2009, 15:05
Nov 9, 2009, 15:05
 
This has nothing to do with controller vs. mouse/keyboard. I play this on the console, but no sane console player would ever argue they play on the console because the controller is superior to the M&K!! It has everything to do with ease of use and being cheaper.
23.
 
Re: Modern Warfare 2 Tomorrow
Nov 9, 2009, 13:08
23.
Re: Modern Warfare 2 Tomorrow Nov 9, 2009, 13:08
Nov 9, 2009, 13:08
 
This is coming from a longtime PC gamer, some reflection on how I've gravitated towards consoles. I am now a "Console player who happens to have a PC". It's not that I've played turncoat, it's just become more cost efficient. I've unconsciously transitioned. No, using a controller instead of a mouse and keyboard is a big difference. I'd rather have my M+K, but I've adapted to the controller and can regularly be in the top 3. I can also still curse obscenely because in a moment of anxiety I overcompensate with the 'sticks' and miss my opponent, who quickly takes me out. In those moments I long for the M+K, but the other 90% of time I'm fine with it. I bought my 360 in 2006 and haven't had to pay anything to upgrade it. My last big PC purchase I bought in 2004 and have upgraded it as much as I can over the years, but it's clearly outdated and I need a whole new rig that I'm not in a position to buy yet.

In this light, it's been easier to rely on the 360 as I'd rather have that than not play at all. I have plans to finally buy a top of the line PC by the end of the year, and I'll start gravitating back to the PC, but in the meantime I have no complaints about the 360. I can get almost any PC game I want for it on there, I just pop it in and play. I also can't complain at all about the multiplayer service on the 360.

Anyway, that's what happened with me. I feel like consoles have just become an easier and cheaper alternative to the PC for a lot of people.
119 Comments. 6 pages. Viewing page 1.
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