Quinn wrote on Apr 13, 2020, 04:45:
J wrote on Apr 13, 2020, 04:40:
Quinn wrote on Apr 13, 2020, 03:56:
J wrote on Apr 13, 2020, 03:30:
I recently tried Odyssey, after having not touched Assassins Creed since 2. My god... I had to uninstall it. What is that? Far Creed? The emphasis has certainly shifted away from being an assassin. It's beautiful and sounds nice, but the way it plays is just so infuriating.
Could not disagree more. Odyssey is one of the best games I've ever played and the far cry from the original, boring concept was necessary for the IP to survive and more than welcome, imo.
Could you elaborate for me, what is there to assassination in Odyssey beyond pressing F?
The fact that an assassination no longer is a guaranteed kill makes the difference here. There's a huge RPG element added to it. Whether you can oneshot someone now depends on their level and status as well as your level and gear. The combat is completely redone too. They practiced with Origin, they near perfected it in Odyssey. It's fun and rewarding now.
Oh, and the gear is beautiful and the variety feels unending.
EDIT: I reread your comment and I think I misunderstood you at first, but enjoy my above reply anyway
Now for a proper answer:
There's a huge "assassination" part in Odyssey. Get past the first island, and after 2 or 3 main quests (reach the Oracle of Delphi) you'll find out. Be careful not to get addicted to the game past that point.
I'm okay with it not guaranteeing a kill in theory. The way levels are implemented and the gating system in general seems to force a particular way of playing it, though. Like in a quest where I am supposed to hunt a mercenary of my level - and they wander off to a neighbouring area where everyone is three times the level. A wolf can almost kill me in one hit. I'm supposed to believe they would be okay there? And that neighbouring areas vary so wildly in level? I was scouting around at one point and found the enemies jumped in level. There was no reason for it. I'm just supposed to accept that there's multiple high level neighbours... and that they haven't taken advantage of having a low level neighbour in some way?
I find it infuriating that it's much cheaper to buy or find new equipment than it is to find something I like and upgrade it. I find it infuriating when it looks like I can upgrade a skill but it tells me that I need to progress further in the story or need to be a certain level. The amount of resources required for things also gives me the impression that I'm going to have to kill, kill, kill... as opposed to be an assassin who cleverly approached a target whilst trying to minimise collateral damage. Meh.
It looks nice. It sounds nice. But trying to comprehend it with any kind of depth just does my head in.
In fairness, I didn't visit the Oracle yet. I'm around that area, so I was at least close to that.
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