User information for Free Mumra

Real Name
Free Mumra
Nickname
Free Mumra
Email
Concealed by request
Description
Homepage
Signed On
January 9, 2008
Supporter
-
Total Posts
79 (Suspect)
User ID
45859
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
79 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
11.
 
Re: Leaked StarCraft II Details?
Apr 13, 2009, 12:59
11.
Re: Leaked StarCraft II Details? Apr 13, 2009, 12:59
Apr 13, 2009, 12:59
 
All Diablo 2 patches post 1.09 have been clearly designed to make people stop playing Diablo 2. Worked wonders on me.

Diablo 2 looking like it was designed for the Gamecube worked wonders for making me stop playing. That's one game that hasn't aged well at all.

I always felt that Diablo 2 was a step down visually from the original. I never liked how it looked so I don't think it's a matter of not aging well. It just wasn't designed well from an artistic perspective. I look at it as Blizzard's low point.
49.
 
Re: id the "Multiplatform Developer"
Apr 12, 2009, 22:44
49.
Re: id the "Multiplatform Developer" Apr 12, 2009, 22:44
Apr 12, 2009, 22:44
 
id laid the groundwork for server-based internet play with Quake and practically abandoned it in Doom 3. Now they're making a post-apocalyptic racing game. Sometimes even geniuses don't learn from their mistakes.
19.
 
Re: id the
Apr 12, 2009, 16:54
19.
Re: id the Apr 12, 2009, 16:54
Apr 12, 2009, 16:54
 
Doom was ported by id to quite a few different consoles.

I'm not sure about the Jaguar port of Doom, but Sega of America did the 32X port and Midway handled the Saturn, PlayStation and SNES ports. The 3DO version was handled by some unknown developer who completely botched it. Lobotomy, Midway and Activision handled the Quake trilogy ports.

id used to develop PC games and then license out the console ports to other developers while they worked on their next PC release. Their full attention was always on the PC. Now they're making multi-platform games with a console as the primary development platform. This doesn't bother me since I own consoles and feel that id hasn't been relevant for the last decade, but I can see why their fans might be a little worried.
11.
 
Re: WoW Equipment Manager Delay
Apr 7, 2009, 15:14
11.
Re: WoW Equipment Manager Delay Apr 7, 2009, 15:14
Apr 7, 2009, 15:14
 
Just because I don't own it doesn't mean I haven't played it. I know people who live in the game, and the more they talk about it, the more I'm convinced that they're playing dress-up with digital dollies. The fact that they get so defensive when I make jokes about it tells me that I'm right on the mark.
6.
 
Re: WoW Equipment Manager Delay
Apr 7, 2009, 14:13
6.
Re: WoW Equipment Manager Delay Apr 7, 2009, 14:13
Apr 7, 2009, 14:13
 
The more I hear about WoW, the more I view it as digital Barbie dolls for boys.
7.
 
Re: etc.
Mar 21, 2009, 22:22
7.
Re: etc. Mar 21, 2009, 22:22
Mar 21, 2009, 22:22
 
Disable voice chat. The option is somewhere in that mess they call a dashboard.
4.
 
Re: Morning Consolidation
Mar 11, 2009, 14:41
4.
Re: Morning Consolidation Mar 11, 2009, 14:41
Mar 11, 2009, 14:41
 
I don't know about part 2, but the first one was completely 'on-rails'. There was no sense of exploration at all. You went from point A to point B on a narrow path and there was no deviation from said path. It was a linear action game with a leveling component and not a very compelling one.
12.
 
The word 'overrated' is overrated.
Mar 8, 2009, 16:31
12.
The word 'overrated' is overrated. Mar 8, 2009, 16:31
Mar 8, 2009, 16:31
 
So are the majority of games that IGN spends months hyping before scoring them predictably high like every other site that depends on advertising revenue and publisher 'relations' to stay afloat. I'm not a fan of Squaresoft or the Final Fantasy series, but I'm even less of a fan of gaming journalists. They're cheerleaders who do everything but put on a mini-skirt and pompoms for the publishers who make them feel like industry insiders. The only time they're remotely honest is when they're reviewing a game from a smaller publisher who can't afford to wine and dine them.

Here's some advice for any gaming journalist who feels like generating some controversy: Make your previews read like something written by an unbiased journalist rather than a public relations firm. When it comes time to review a mediocre game, forget about all the times the publisher got you drunk at an industry party and give it a score lower than 8. That's sure to get you some attention.

9.
 
Re: Evening Consolidation
Mar 3, 2009, 15:16
9.
Re: Evening Consolidation Mar 3, 2009, 15:16
Mar 3, 2009, 15:16
 
This is almost the exact same argument Sega used to justify Saturn's complicated architecture. In the end, developers flocked to Sony because PlayStation was much easier to program for. It's really amusing to watch history repeat itself.
59.
 
Re: TF2 Cheats Disciplined
Feb 28, 2009, 13:33
59.
Re: TF2 Cheats Disciplined Feb 28, 2009, 13:33
Feb 28, 2009, 13:33
 
If you just play the game and have fun, you will get the weapons.

When you tie achievements to new weapons, you force people to play for the achievement rather than for the match. This encourages people to do things they otherwise wouldn't do to unlock everything as quickly as possible. Even a seemingly normal unlock becomes an artificial grind when there is a reward tied to it - the seemingly normal ones taking a backseat to the ridiculously unrealistic ones.


These are a bonus, the game does not require them to play.

That's the current meme, but it's only half true.

They are forced on people who want to be on an even footing with everyone else. Without them, you have less options than the guy next to you, and he only has them because he significantly altered his playing to unlock them. Either that or he cheated. This has created a situation where you are at a disadvantage without the options offered by the unlocked items.
15.
 
Re: The $80 Mad Catz stick is garbage.
Feb 27, 2009, 22:49
15.
Re: The $80 Mad Catz stick is garbage. Feb 27, 2009, 22:49
Feb 27, 2009, 22:49
 
Was going to buy the Hori EX2 for 360 (I want a headset port if I'm playing it on the 360) but they were sold out everywhere nearby.

If you buy the EX2, I would recommend opening it up and putting some sort of wedge between the bottom plate and the PCB that's connected to the A and B. It isn't anchored to anything and it floats around and causes the buttons to stick if it isn't held in place with something. I used a tightly folded piece of paper held in place by plain old scotch tape and it works perfectly now.
47.
 
Re: TF2 Cheats Disciplined
Feb 27, 2009, 20:26
47.
Re: TF2 Cheats Disciplined Feb 27, 2009, 20:26
Feb 27, 2009, 20:26
 
You want the new weapons just given to you. Why play the game at all?

I would imagine that they want the weapons so they can have fun with them when they play the game. Video games should first and foremost be about having fun, after all. They shouldn't be a series of painful tasks leading to an eventual reward. That's 'operant conditioning', not 'gameplay'. Maybe some people enjoy being a rat in a Skinner box, but they shouldn't look down on people who choose to retain their humanity by using an unlocker. That this Pavlovian kind of design is now considered normal is very disturbing.


15.
 
Re: TF2 Cheats Disciplined
Feb 27, 2009, 13:25
15.
Re: TF2 Cheats Disciplined Feb 27, 2009, 13:25
Feb 27, 2009, 13:25
 
I appreciate Valve's dedication to this game, but I can't help feeling that the game was better when everyone was on a level playing field to start with. Achievements are okay but when they cause people to play the game in a non-beneficial way, then what good are they?

If anything, this update has shown us how sensitive they are about the achievement system. They have an obvious emotional investment in it. Unfortunately, that means they are unlikely to take a deep breath, step back a little and objectively look at the bigger picture.

4.
 
Re: TF2 Cheats Disciplined
Feb 27, 2009, 12:33
4.
Re: TF2 Cheats Disciplined Feb 27, 2009, 12:33
Feb 27, 2009, 12:33
 
I haven't been suspended and I can still use all of the weapons. Neither have my friends.

Burying new weapons beneath a bunch of "achievements" that boil down to doing ridiculous things that have nothing to do with actually playing the game is not good game design. It's operant conditioning.

By the way, when are they going to release the Skinner Box add-on for Team Fortress 2?
7.
 
The $80 Mad Catz stick is garbage.
Feb 27, 2009, 12:18
7.
The $80 Mad Catz stick is garbage. Feb 27, 2009, 12:18
Feb 27, 2009, 12:18
 
Everyone is having problems with it. Some people are resorting to opening it up and actually removing pieces to make it work. It's pure shit.

The $150 stick uses Japanese arcade parts, but they put those parts into a cheap shell. It doesn't feel like $150.

In other words, stay away from these sticks.

If you want a cheap, usable stick for the PC version of SF4, consider a Mayflash USB Fighting Stick or a PS3 Hori Fighting Stick 3. Both can be had for $40 - $50 shipped.
7.
 
Re: TF2 Scout Update
Feb 25, 2009, 02:25
7.
Re: TF2 Scout Update Feb 25, 2009, 02:25
Feb 25, 2009, 02:25
 
That's why I use Steam Achievement Manager. I want to play the game, not the achievements. Version 4.0 works with the scout update. Do some searches and you'll find it.

As far as I can tell, you can't attack when you're under the effect of "Bonk" and you still take damage. I was hit by rockets and killed by a turret when I last used it.

The new shotgun seems very weak. You get 2 shots before it has to reload and the shots seems to do less damage than the scattergun. The loss in killing power doesn't seem worth the increase in mobility.

The new bat is fun. I'm not sure how effective it'll be in the long run, but it's an interesting concept.

2.
 
Re: Street Fighter IV
Feb 20, 2009, 21:22
2.
Re: Street Fighter IV Feb 20, 2009, 21:22
Feb 20, 2009, 21:22
 
They should have called him Dural since he's a direct rip-off of the Virtua Fighter boss.

Street Fighter IV is a mess. It's lacking the purity of SF2 and looks really unpolished. The character models are almost as ugly as the backgrounds.

I wish Valve would make a fighting game with Team Fortress 2's artistic style. It would probably be more along the lines of Smash Bros. than SF2, but I think they could make something really special. Maybe SF4's commercial success will spur them to do something in the genre.
11.
 
Re: Alice Sequel
Feb 20, 2009, 18:13
11.
Re: Alice Sequel Feb 20, 2009, 18:13
Feb 20, 2009, 18:13
 
How is working as an artist or programmer in Shanghai slave labor?

It was a joke, but I'll get serious for a minute and say that I have no love for greedy, short-sighted businessmen like American McGee who set up shop in countries like China, where almost a quarter of the population lives on less than a dollar a day, to avoid paying people in their own country a living wage. It's a disgusting practice on multiple levels that has destroyed our productive capacity and turned us into a nation of service-based employees. When the productive jobs are outsourced, insourced and everything in between, it shouldn't be any surprise that rising unemployment and a debilitated ghost of an economy is the end result.
3.
 
Re: Alice Sequel
Feb 19, 2009, 19:34
3.
Re: Alice Sequel Feb 19, 2009, 19:34
Feb 19, 2009, 19:34
 
I've always wanted to see Alice in Wonderland re-envisioned though Chinese slave labor.
31.
 
Re: Free UT3 Titan Pack Next Month
Feb 19, 2009, 16:37
31.
Re: Free UT3 Titan Pack Next Month Feb 19, 2009, 16:37
Feb 19, 2009, 16:37
 
I think a better name for this update would be the "Fudge Pack".
79 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older