User information for ComHam

Real Name
ComHam
Nickname
CommunistHamster
Email
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Description
Homepage
Signed On
January 8, 2008
Supporter
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Total Posts
704 (Apprentice)
User ID
45854
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704 Comments. 36 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    36  ] Older
7.
 
Re: Kerbal Space Program Team Turnover; Patch Next Week
Oct 5, 2016, 17:35
7.
Re: Kerbal Space Program Team Turnover; Patch Next Week Oct 5, 2016, 17:35
Oct 5, 2016, 17:35
 
I heard they all quit because despite KSP being one of the most successful indie games of recent years, the dev teams salaries are actually lower than most programming *interns* in mexico, and the parent company (just a regular advertising firm, weirdly) won't give them a raise. Millions in pure profits for the bosses, pittance for the workers. Can't say I blame them, if that's true.
6.
 
Re: The Assembly This Summer
Apr 9, 2016, 07:35
6.
Re: The Assembly This Summer Apr 9, 2016, 07:35
Apr 9, 2016, 07:35
 
But in VR!
2.
 
Re: Evening Tech Bits
May 22, 2015, 07:53
2.
Re: Evening Tech Bits May 22, 2015, 07:53
May 22, 2015, 07:53
 
It's going to help a lot with VR telepresence. Altspace VR currently uses stylised robot avatars where the mouth glows/fades with your voice pattern, but real-time lipsyncing would be the end-goal. Live facial expressions is a useful middle step.
5.
 
Re: Arma 3 Next Month
Aug 8, 2013, 10:30
5.
Re: Arma 3 Next Month Aug 8, 2013, 10:30
Aug 8, 2013, 10:30
 
The performance is only slightly worse than Arma 2, but the "feel" of Arma 3 is as much of an improvement over 2 as 2 was over the original Arma.
2.
 
Re: Battlezone, Star Control & More Atari IP Sold: Chris Taylor and Total Annihilation Reunited
Jul 22, 2013, 09:38
2.
Re: Battlezone, Star Control & More Atari IP Sold: Chris Taylor and Total Annihilation Reunited Jul 22, 2013, 09:38
Jul 22, 2013, 09:38
 
Chris Taylor would have to do a pretty good job to beat the Planetary Annihilation team, which also includes former TA devs.

As for a new Battlezone or Star Control, well, here's hoping.
23.
 
Re: 0x10c Multiplayer Footage
Oct 26, 2012, 06:34
23.
Re: 0x10c Multiplayer Footage Oct 26, 2012, 06:34
Oct 26, 2012, 06:34
 
We've had space games forever, but this adds the one crucial feature that loads of people have been clamouring for: walking around inside your ship. Simple, even completely irrelevant to most of the game maybe, but people want it because that's how you get the feeling of being a person flying a spaceship.
2.
 
Re: 33% of Gaming Kickstarters Funded
Jun 21, 2012, 21:02
2.
Re: 33% of Gaming Kickstarters Funded Jun 21, 2012, 21:02
Jun 21, 2012, 21:02
 
"82% of projects that raised more than 20% of their goal were funded"

I wonder what this statistic looks like in a graph. I'd expect it rises quite fast, eg 95% of projects that reach 50% of their goal were funded.

Another neat part was that out of the 7 projects that went over a million dollars, 3 were games.
1.
 
Re: Morning Safety Dance
Jun 20, 2012, 09:52
1.
Re: Morning Safety Dance Jun 20, 2012, 09:52
Jun 20, 2012, 09:52
 
The lack of transparency is quite ridiculous. Large companies and governments should be held to the same standards.
11.
 
Re: On BF3 Cheating
Jun 18, 2012, 13:53
11.
Re: On BF3 Cheating Jun 18, 2012, 13:53
Jun 18, 2012, 13:53
 
The more obvious "100-0 K/D" cheaters are actually pretty rare as people have to pay monthly fees for their hacks these days (comedy gold) so they're often smarter with them.
What the fuck is wrong with competitive games these days? What kind of enjoyment can you get from winning an unfair game?
8.
 
Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
Jun 14, 2012, 21:23
8.
Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play" Jun 14, 2012, 21:23
Jun 14, 2012, 21:23
 
Type "TORtanic" into wikipedia. See what happens.
1.
 
Re: Morning Metaverse
Jun 14, 2012, 10:47
1.
Re: Morning Metaverse Jun 14, 2012, 10:47
Jun 14, 2012, 10:47
 
The very existence of a "karma system" on reddit is censorship, leading to self-censorship and groupthink.
8.
 
Re: It Came from E3 2012, Part 13
Jun 14, 2012, 08:20
8.
Re: It Came from E3 2012, Part 13 Jun 14, 2012, 08:20
Jun 14, 2012, 08:20
 
There isn't a single gawker media site worth reading.
11.
 
Re: Gatherings & Competitions
Jun 13, 2012, 08:17
11.
Re: Gatherings & Competitions Jun 13, 2012, 08:17
Jun 13, 2012, 08:17
 
I'd watch a 50 vs 50 Arma 2 battle between two well organised teams. Include "embedded reporters" as well as crowcams for video.

Man, I'm remembering some show on Bravo UK from 10 years ago now. Two teams face off in various videogame and hacking challenges.
2.
 
Re: Slant Six Layoffs
Jun 12, 2012, 20:57
2.
Re: Slant Six Layoffs Jun 12, 2012, 20:57
Jun 12, 2012, 20:57
 
Some of the devs probably have their own ideas which might actually sell. Unfortunately they have been buried under sequels that nobody wanted.
33.
 
Re: DayZ Interview
Jun 11, 2012, 05:22
33.
Re: DayZ Interview Jun 11, 2012, 05:22
Jun 11, 2012, 05:22
 
It surprised me how little effort developers put into stopping griefers. I remember in BF1942 getting more annoyed at Dice than the teamkillers themselves, because dealing with them would be so easy. Killed a team-mate? Your next respawn is delayed one deployment cycle. Killed two team-mates? That's two cycles, or a minute IIRC. That gives legitimate players an incentive to be a bit more careful and gives griefing players a whole bucket full of frustration - a taste of their own medicine.
That's how they handled it, yeah. I think tk'ing put 30 or 60 seconds on your respawn timer.

There used to be a bandit system in dayz but rocket took it out, since it gamified trust too much. On balance I think it should be restored.

. I don't have long play sessions so I have never teamed up with anyone else
Yeah, arma 2 is one game you really need to play for hours at a time, it's pretty inherent in its nature and I can't think of any way to change it.
21.
 
Re: DayZ Interview
Jun 10, 2012, 10:14
21.
Re: DayZ Interview Jun 10, 2012, 10:14
Jun 10, 2012, 10:14
 
I've enjoyed what I've played of dayz so far. Chernarus is very big, even for 50 people. The mod really shows the limitations of arma 2's handling of close-quarters stuff, I guess, but it's pretty good nonetheless.

Cooperating with people you've just met is more fun (and safer) than lone-wolfing it. I haven't played enough to get killed by another player yet. Part of the problem is that you can't lower your sidearm, so looking at someone (for the 90% of people without trackir) = aiming at them. Hand-gestures help for distance communicating, like salute. There's another mod that adds more, (sam_handgestures I think), which should probably be incorporated.

Sneaking through mogilevka to scavenge supplies and someone drives past in a repaired car. The noise alerted every zombie in town and they ran towards him, thankfully missing my hiding spot, so I was able to scavenge in peace and all the zombies ended up 500 meters away from town chasing after the car till they lost interest.

Then the server crashed.

I think with more work it'll be amazing.

This comment was edited on Jun 10, 2012, 10:22.
18.
 
Re: etc., etc.
Jun 7, 2012, 05:23
18.
Re: etc., etc. Jun 7, 2012, 05:23
Jun 7, 2012, 05:23
 
hjkar wrote on Jun 7, 2012, 01:08:
The cost of making games risen but the prices haven't, contrary to most other industries.
Only due to ludicrously bloated AAA title development. It is still quite possible to make great games with early 2000's sized teams. The increased team sizes add almost no value (except in cases like GTA4, with all the writing).
25.
 
Re: WatchDogs Announced
Jun 5, 2012, 13:11
25.
Re: WatchDogs Announced Jun 5, 2012, 13:11
Jun 5, 2012, 13:11
 
Jdrez wrote on Jun 5, 2012, 13:03:
Boring? Have you people never heard of immersion? Christ.

It's not scripted, have none of you played GTA? This is essentially a GTA5 competitor. And it looks fantastic.
Different strokes for different folks. What's immersive to you comes across as hollow guff to wade through to others.

It's blatantly mostly scripted, there just happens to be multiple possible scripted outcomes. That's not a bad thing. Deus Ex did the same thing, but doing the same thing as a 12 year old game with better grafix and voice acting is not very impressive.
3.
 
Re: Op Ed
Jun 5, 2012, 11:17
3.
Re: Op Ed Jun 5, 2012, 11:17
Jun 5, 2012, 11:17
 
Folk can turn up their nose at the merest mention of media content, mainstream franchises and celebrities all they like – but this IS the modern video games business. Or more accurately, it’s PART of the modern video games business.
Yeah, and it sucks, and so does your fluff article conflating "explanations" with "excuses".
4.
 
Re: WatchDogs Announced
Jun 5, 2012, 11:16
4.
Re: WatchDogs Announced Jun 5, 2012, 11:16
Jun 5, 2012, 11:16
 
Might be cool. Might be chock full of crappy scripted events, QTE's, cover based shooting and push x to win melee combat.
704 Comments. 36 pages. Viewing page 1.
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