User information for justice7

Real Name
justice7
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justice7
Email
Concealed by request
Description
Signed On
January 4, 2008
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Total Posts
237 (Novice)
User ID
45814
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237 Comments. 12 pages. Viewing page 6.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  ] Older
1.
 
Re: AMD/DirectX Follow-up
Mar 26, 2011, 15:37
1.
Re: AMD/DirectX Follow-up Mar 26, 2011, 15:37
Mar 26, 2011, 15:37
 
Okay so, you have the Developer and the Hardware manufacturer saying "We'd like to go around the DirectX API"

Well, you have the people in agreement who are needed to make it happen. So then make it happen!

You don't need microsoft's permission NOT to use DirectX. wtf?
5.
 
Re: Blizzard: Diablo III Could Cannibalize WoW
Mar 21, 2011, 11:08
5.
Re: Blizzard: Diablo III Could Cannibalize WoW Mar 21, 2011, 11:08
Mar 21, 2011, 11:08
 
with a statement like this, it makes me believe blizzard is very out of touch with gamers these days.

Games for gamers, certainly not by them.
22.
 
Re: RIFT Account Security Measures
Mar 20, 2011, 11:36
22.
Re: RIFT Account Security Measures Mar 20, 2011, 11:36
Mar 20, 2011, 11:36
 
If you are on an ISP that routinely changes your IP address, you will get re-coin locked every time. It might require an email to Trion support.

If you've not done that, and just complained here; i don't know what to tell you.
11.
 
Re: RIFT Founder's Pricing Plan Extended
Mar 10, 2011, 15:48
11.
Re: RIFT Founder's Pricing Plan Extended Mar 10, 2011, 15:48
Mar 10, 2011, 15:48
 
The problem now is, in order to remain competitive (that is, competitive with WoW) you need the capital to be able to push out new content like they do.

The standard has been set, and subscriptions aren't going anywhere. People will continue to complain about monthly fees in a video-game, however those people will stick to the games which have none.

Rift is thriving right now, over 100 servers launched.
6.
 
Re: This'll go F2P pretty soon
Mar 10, 2011, 12:59
6.
Re: This'll go F2P pretty soon Mar 10, 2011, 12:59
Mar 10, 2011, 12:59
 
ColBlister wrote on Mar 10, 2011, 12:23:
Rift seemed like it might offer an interesting new dynamic, with Rifts opening up right next to places where the NPCs you need for your current quests are, forcing you to either join a big public raiding party to close the rift or to run away and go do something else for a while. But it quickly gets mechanical. I originally signed up for 6-months of Founder's pricing, but after playing a couple of days I cancelled my sub and plan to let it lapse after the included one-month trial. Overall, it's okay, but there just aren't many moments of amazement, and most gameplay consists of "go kill 10 XXX". The graphics are a bit shinier than your average previous-generation MMO, but there's very little that's actually new here.

How far have you made it in the game? I am level 38 now, and the open faction PvP adds a whole other dynamic.

Perhaps if you're not interested in PvP, this isn't a whole lot different than other MMO's, but if you are, this is a very different game.

During one raid against and invasion, the Guardians (50+ of us) were fighting an event boss, all in a huge line to the east of it. On the other side, a huge line of 50+ Defiant doing the same thing, attacking the same boss.

When the boss dropped... ever seen Braveheart?
24.
 
Re: RIFT Interview
Mar 7, 2011, 17:06
24.
Re: RIFT Interview Mar 7, 2011, 17:06
Mar 7, 2011, 17:06
 
The interface looks like WoW? WoW's interface looks like Everquest and Asheron's Call. So what.

Also, for those who HAVE played Rift, They are likely still enjoying the game. For those who have not, are calling for Rift's death just like every other MMO that has come out lately.

For those in the know, this game has pulled me right in. I don't give two flying shits what the rest of you have to say about it. I'm not even going to think WoW's even an option anymore, it isn't. Why would I play something so inferior?

All of these comparisons to WoW, yet Rift does so many small things so differently, it isn't even the same genre.

Dynamic pve mixed with world pvp. Invasions, rifts, pvp...

doubters will be dumbfounded at the 100 servers Rift has, and will continue to thrive.

Trion has done it right.

I hope it doesn't kill wow at all, wow players are some of the worst at pvp.
28.
 
Re: removed
Mar 4, 2011, 14:33
28.
Re: removed Mar 4, 2011, 14:33
Mar 4, 2011, 14:33
 
Cutter wrote on Mar 4, 2011, 14:22:
This place is getting way too politically correct these days.

You mean you just can't spout your usual bullshit? oh no!
9.
 
Re: Gold - Homefront
Mar 4, 2011, 11:19
9.
Re: Gold - Homefront Mar 4, 2011, 11:19
Mar 4, 2011, 11:19
 
interested, but not playing this at launch. Been too busy with Rift.
13.
 
Re: RIFT Head Start Underway
Feb 25, 2011, 09:17
13.
Re: RIFT Head Start Underway Feb 25, 2011, 09:17
Feb 25, 2011, 09:17
 
Cutter wrote on Feb 25, 2011, 05:28:
F2P inside a year.

I am quite tired of your posts. I don't post often, but i've been here for a long time. You bash nearly every single game out there, especially MMO's.

This comment was edited on Feb 25, 2011, 12:01.
13.
 
Re: The Walking Dead & Fables Game Plans
Feb 18, 2011, 15:50
13.
Re: The Walking Dead & Fables Game Plans Feb 18, 2011, 15:50
Feb 18, 2011, 15:50
 
No one has managed to make a decent zombie game yet. Zombie shooters? sure.. but a true, Zombie Survival game? Not even a single game has come out with that type of gameplay.

So now we're over saturated with zombie arcade games, and it's getting stupid. I want a George A Romero style zombie survival game, where you're basically fucked.
10.
 
Re: RIFT Beta Opens, Tweet Your Friends
Feb 16, 2011, 10:43
10.
Re: RIFT Beta Opens, Tweet Your Friends Feb 16, 2011, 10:43
Feb 16, 2011, 10:43
 
having not played WoW a whole lot, but I did play Warhammer Online, RIFT is a very nice transition. I personally love the game, and regardless of the troll's saying "$5 or F2P in a year", I humbly submit that you're wrong.

Rift is going to be a successful game, I very much doubt it will see WoW numbers, but it will continue on as a profitable and very good game. The development team knows their stuff, and that's important.

I bought it, have been playing the beta's and loving it. Don't really care what others think, i'm having fun.
15.
 
Re: Warhammer Online Server Closures, Free Transfers
Feb 9, 2011, 15:19
15.
Re: Warhammer Online Server Closures, Free Transfers Feb 9, 2011, 15:19
Feb 9, 2011, 15:19
 
Downer28 wrote on Feb 9, 2011, 01:19:
WAR is a classic example of an MMO that had so much potential, utterly fail because of how it was managed. I wanted to love WAR so much, but the developers never listened to the warning signs the fans were giving them and continued screwing everything up and going as far as just deleting things they couldn't fix (like forts).

And I still can't believe the pile of crap they just gave the last remaining fans in the way of an "expansion" that screwed the game up even more. It's almost as if they've wanted it to fail from day 1.

I'm one of those that are saddened whenever an MMO dies and goes offline forever, but WAR is one where I'll be cheering good riddance the day it bites the dust.

If they could release the game with its original concept, and hold true to it instead of making massive cuts and concessions, it could potentially have been a huge huge success.

Instead, they cut their own balls off and screwed up their own game through, you're right, mis-management.

The fort fights were the coolest part of the game, and the city sieges were also hugely important.

If you watch the original videocasts they released before this game came out, it was to be much much bigger, and even more badass than you could imagine. They failed to deliver even 1/10th of that promise.
10.
 
Re: Warhammer Online Server Closures, Free Transfers
Feb 8, 2011, 19:04
10.
Re: Warhammer Online Server Closures, Free Transfers Feb 8, 2011, 19:04
Feb 8, 2011, 19:04
 
I played Warhammer Online in its heyday. Servers were full of people, there was very active and vibrant RvR ... the game was a success, until people found out the endgame was busted and unfinished.

I had some of the absolute best gaming moments ever during my time in WAR, but that game requires a massive population to be interesting.

When you start throwing this game to scenarios and no RvR, it dies.
21.
 
Re: 64-Player Battlefield 3 This Fall
Feb 4, 2011, 11:41
21.
Re: 64-Player Battlefield 3 This Fall Feb 4, 2011, 11:41
Feb 4, 2011, 11:41
 
Verno wrote on Feb 4, 2011, 11:32:
]

Let me know if you need a hand grandpa

I kid, I kid. One of the nice things about Windows 7 is that you can gracefully motherboard swap by the way, even between different manufacturers. I upgraded my motherboard, CPU and SSD on the weekend, took about 10 minutes from hardware install to windows login.

I did not know this was possible in Windows7, nice!
21.
 
Re: Rift/Team Fortress Cross Promotion
Feb 4, 2011, 01:33
21.
Re: Rift/Team Fortress Cross Promotion Feb 4, 2011, 01:33
Feb 4, 2011, 01:33
 
really looking forward to trying this out tomorrow night

People are really saying this doesn't break any new ground? What about the pve invasions and fighting those off, while fighting Rifts?

That imo, sounds pretty friggen interesting.
7.
 
Re: Dungeon Empires Announced
Jan 27, 2011, 10:32
7.
Re: Dungeon Empires Announced Jan 27, 2011, 10:32
Jan 27, 2011, 10:32
 
this actually looks like it could be a lot of fun. I like the concept of building your own dungeon while raiding other dungeons...

this could potentially be a huge hit.
1.
 
Re: The Old Republic in September?
Jan 26, 2011, 10:05
1.
Re: The Old Republic in September? Jan 26, 2011, 10:05
Jan 26, 2011, 10:05
 
I don't know how they're going to manage the story driven side of this to flow with the multiplayer side. It's not like Mass Effect or Dragon Age were multiplayer...

We'll see what happens
10.
 
Re: Magicka Patched
Jan 25, 2011, 23:49
10.
Re: Magicka Patched Jan 25, 2011, 23:49
Jan 25, 2011, 23:49
 
Golwar wrote on Jan 25, 2011, 20:33:
justice7 wrote on Jan 25, 2011, 20:18:
ASeven wrote on Jan 25, 2011, 17:52:
Prez wrote on Jan 25, 2011, 17:44:
I saw this on D2D - it says '3rd party addon required'. Does that mean Steam? I know RUSE and Metro 2033 (2 titles I bough from D2D) did. I kind of like being able to support D2D and still have my games imported into Steam.

Yes, it means Steam.

I'm pretty sure it's talking about XNA

At Gamersgate it says "DRM: Requires a 3rd party download and account".
Seems more like they mean Steam instead of XNA.


You're probably right. In any case, I picked it up on Steam. Played the first couple levels, really fun game. Doesn't seem very optimized though, runs a bit clunky and I've got a relatively high end gaming PC. Hopefully after some patches things clean up, but it's certainly an innovative game.
8.
 
Re: Magicka Patched
Jan 25, 2011, 20:18
8.
Re: Magicka Patched Jan 25, 2011, 20:18
Jan 25, 2011, 20:18
 
ASeven wrote on Jan 25, 2011, 17:52:
Prez wrote on Jan 25, 2011, 17:44:
I saw this on D2D - it says '3rd party addon required'. Does that mean Steam? I know RUSE and Metro 2033 (2 titles I bough from D2D) did. I kind of like being able to support D2D and still have my games imported into Steam.

Yes, it means Steam.

I'm pretty sure it's talking about XNA
1.
 
Re: Magicka Patched
Jan 25, 2011, 15:55
1.
Re: Magicka Patched Jan 25, 2011, 15:55
Jan 25, 2011, 15:55
 
Is this game any good? Anyone tried it yet?
237 Comments. 12 pages. Viewing page 6.
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