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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 687 (Apprentice)
User ID 45624
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News Comments > GTA5 GeForce Drivers
47. Re: GTA5 GeForce Drivers Apr 14, 2015, 17:55 peteham
Quinn wrote on Apr 14, 2015, 16:46:
Another thing, can anyone tell me in baby language was G-Sync is? I read about it.. but I still don't unferstand what it actually does :\
Basically, Gsync completely eliminates tearing, without the significant down-sides of vsync (input lag in particular). It's particularly nice when your framerate hovers in the 30-60fps range. If your system is capable of 60-100 or more on a 100Hz+ display, you supposedly don't notice much benefit/tearing stops being an issue (haven't tested this myself).

I actually have a gsync display and it's pretty nice. It's perhaps more noticeable going back to NOT using gsync, than it was moving to it in the first place. There are times it stops working and requires a reboot (driver issues I assume) and it's immediately noticeable. I still wouldn't recommend getting a gsync display unless you have cash a-plenty, though.. The price premium is kind of ridiculous. I only got mine because I was offered a demo unit at a heavy discount. Especially now that AMD's FreeSync is here, which is also part of VESA/DisplayPort 1.2a, so I expect to see more display manufacturers supporting it. Don't think I've seen a single gsync display that wasn't made by Asus... Freesync being part of standard available not just to Nvidia, should make it more future proof. Though Gsync probably has to die painfully for Nvidia to start supporting it.
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News Comments > GTA5 GeForce Drivers
44. Re: GTA5 GeForce Drivers Apr 14, 2015, 17:38 peteham
SpectralMeat wrote on Apr 14, 2015, 12:33:
I've had that last night also and had to turn off the stuff in the Advanced video settings.
Thanks for the tip. May have helped slightly, but didn't solve it completely. Eventually tried turning *everything* down to ugly just to see how that would go, and that sort of fixed it. Except the game looked like a dog. Strange, considering I'm seeing people with lower specs than me report buttery smooth gameplay. (i5 2500k lightly overclocked, and GTX780 non overclocked).

Think I'll go back to Diablo seasons for a bit, and hope the first couple of patches accidentally fixes everything. The couple of hours I had available for play today were instead spent in the settings menu + restarting the game. Fun. I suddenly remember what I initially found so appealing about my Xbox 360, before the gap in fidelity became unbearable..
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News Comments > GTA5 GeForce Drivers
39. Re: GTA5 GeForce Drivers Apr 14, 2015, 12:19 peteham
Anyone else have god-awful stutter due to what I can only assume is loading? Happens while driving fast in particular, causing quite a few traffic incidents. Sorta killed my desire to play the game much past the tutorial mission so far.

Framerate is at a smooth ~30-60 fps aside from the loading stutters. GTX 780 and game installed on SSD. Haven't really bothered messing much with settings so far except for testing the GeForce Experience recommended ones, which didn't help much at all.
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News Comments > Diablo III Season 3 Begins
4. Re: Diablo III Season 3 Begins Apr 11, 2015, 20:29 peteham
I let myself be talked into joining my old group for some season 3 play. Haven't touched the game since around season 1, and thought I'd still be completely burnt out on it after far too many hours. But so far, it's been a surprising amount of fun. A constant stream of upgrades again is nice, and so is not having to worry about my existing chars' overfilled inventories/stashes for a while.

Unfortunately, I also let myself be talked into playing HC this time. Haven't died yet but it will obviously happen eventually, it's inevitable.. Even with the ease gem, I doubt I'll be starting over. HC certainly changes how you gear your chars, and adds considerable fear of dying, but I'm not really finding that tension enjoyable. It's been more of a limiting factor that's kept us playing on fairly safe (and boring) difficulties so far. Maybe that'll change eventually as boredom sets in and drop rates require it though. We'll see. It's been quite a change from the usual T6 blitz through everything with glass cannon specs I'm used to from SC, for better or worse..

In any case, D3 is likely going back on the shelf when GTA5 unlocks, unless it turns out to be a buggy mess on release.
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News Comments > etc., etc.
4. Re: etc., etc. Apr 7, 2015, 09:52 peteham
panbient wrote on Apr 7, 2015, 09:48:
It's an article on Something Awful...
Hah, point taken.

Still, I wonder how many of the comments I've seen regarding poor writing come from people interacting with backer NPCs without knowing what they are.
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News Comments > etc., etc.
2. Re: etc., etc. Apr 7, 2015, 09:40 peteham
So... These are the best NPCs? Good grief.

Still going to wait for another patch or two before diving in. And possibly a backer NPC removal mod.
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Feb 2, 2015, 17:21 peteham
Mashiki Amiketo wrote on Feb 2, 2015, 14:02:
SpectralMeat wrote on Feb 2, 2015, 10:52:
Re. Witcher
What does that mean for the PC than? 100Gb install?
This game looks so good and I don't even care for RPGs but I might buy this one.
Probably 70-80GB would be my guess, since they include multiple language packs(not subs) for the PC versions of the game.
I have a hard time imagining they'd bundle all the localized versions together if it made the leap in install size that significant. Certainly, my SSD space has better things to do than store German/Spanish/Polish/French audio and cutscenes.

Not directly related, Witcher being single player and all, but I'm convinced at least part of the reason for Titanfall's rather quick demise is the ridiculous install size thanks to uncompressed audio. Once you enter 40GB territory, very few people are going to keep the game around for the odd game once in a while. Close to no-one with an SSD, that's for sure..
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News Comments > Fahrenheit: Indigo Prophecy Remastered Tomorrow
18. Re: Fahrenheit: Indigo Prophecy Remastered Tomorrow Jan 29, 2015, 18:19 peteham
Enjoyed this back in the day. The story isn't bad (at least my memory tells me it isn't). The usual B-movie grade, but it's more tolerable in games since you actually participate. Some of the choice/consequence stuff is fun too. I suppose it seems less "revolutionary" now than it did back then, now that it's being done in lots of game and probably a lot better too, in games like Walking Dead et al.

Brace for QTEs, as others have mentioned. On that note: Highly recommend playing with a gamepad, assuming the PC version supports it. It's way easier to pull off the dual directional arrow thing with dual thumbsticks. At least from personal experience, my brain wouldn't deal with both hands having to do the WASD, at least...

The second half of the game's story is ... well... bad.. In addition to these types of stories never living up to the initial build-up in general, they had to cut a massive chunk of the game to reach their deadline. I assume they haven't added any of this stuff in the re-release, so: Minor spoiler: The game basically skips months or years at a certain point towards the end, and weird stuff has happened, with no little to no explanation what so ever. But to be honest it goes bad long before that, with all the occult nonsensical mumbo jumbo.. YMMV.

Finally, the soundtrack (by Angelo Badalamenti of Twin Peaks theme fame) is great.

This comment was edited on Jan 29, 2015, 18:30.
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News Comments > Alien: Isolation Safe Haven DLC Released
13. Re: Alien: Isolation Safe Haven DLC Released Jan 14, 2015, 05:22 peteham
Hmm, I wonder if this DLC is included in my season pass? Picked up the digital deluxe edition on Steam for about $5 a month or two back while there was a pricing error. Half expecting the purchase to get cancelled, but was worth a shot and seemed like too much of a bargain to pass up.

Problem is, I hate horror games, and will likely never play it Just way too much other backlogged stuff I'd rather spend my time on, and it keeps growing as new stuff comes out. So maybe not such a bargain after all (like a couple hundred other games I own...)
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News Comments > On Sale
10. Re: On Sale Dec 26, 2014, 09:01 peteham
Jerykk wrote on Dec 26, 2014, 03:21:
EA = Early Access.
That totally explains BF4, then (har-har).
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Dec 22, 2014, 13:02 peteham
Love how "gamer" takes the headline rather than "high as a kite" or "mentally ill". It's surely one of those two.  
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News Comments > Leaked Win10 Reveals Xbox App
13. Re: Leaked Win10 Reveals Xbox App Dec 15, 2014, 10:50 peteham
Verno wrote on Dec 15, 2014, 09:48:
Axis wrote on Dec 15, 2014, 09:42:
More useless bloat in their OS... as expected.

On this we are in full agreement.

Microsoft's treatment of PC gaming over the years is one of the biggest missed opportunities I've seen and its all the more glaring because its on their own turf.
The problem as always is that there's no competition in the desktop gaming space. Apple is a non-contender for now because of their restricted hardware platform and also because they don't really seem to care. And I wonder if we'll ever see SteamOS/Linux in a form that's usable to end-users. Even if SteamOS was a viable feature-complete contender today, it would still take years for Microsoft's backwards-compatibility edge to go away. Even a large corp as sluggish as Microsoft would likely have plenty of warning if they ever had to turn around and actually do something beyond the bare minimum..
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News Comments > Dragon Age: Inquisition Free Content Plans
50. Re: Dragon Age: Inquisition Free Content Plans Dec 9, 2014, 17:00 peteham
Beamer wrote on Dec 9, 2014, 16:55:
Oh my god that before and after description. "Like a box of dry raisins!"
Dark Souls crossover in the works. The chick is clearly going hollow. You read it here first, folks.
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News Comments > Dragon Age: Inquisition PC Patch Tomorrow
71. Re: Dragon Age: Inquisition PC Patch Tomorrow Dec 8, 2014, 19:18 peteham
Really looking forward to playing this after all the positive feedback.

For the ones who've played it, what difficulty did you go for? It seems normal is fairly easy but at the same time, one of the things that really killed DA2 for me was playing on hard (or whatever it was) and growing majorly tired of the game and the amount of babysitting required even for the endless amount of "trash" encounters. I eventually switched down just to get through faster, and the ability to auto attack through most thug encounters, but the game was already ruined by then, for this and other reasons.. Does Inquisition have enough of a progression curve and enemy variety to keep things interesting throughout on hard, or is it better to just melt face?

Also, how's the exploration aspect of it? Is it anything like Skyrim where you see something cool-looking on the horizon and decide to go there and check it out, or it it more in the Ubisoft style where you just follow a bread crumb path of map markers everywhere?
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News Comments > Sunday Consolidation
4. Re: Sunday Consolidation Dec 8, 2014, 08:30 peteham
The Uncharted games were always a bit too combat focused for my liking, with the platforming/puzzle solving mostly being there to provide a break from shooting stuff. I wish it was the other way around, but that will never happen of course.

I'm also not a fan of the combat itself. I really dislike the "one clip per weapon"-mechanic (also employed in games like Halo), designed to make you run around like a maniac rather than picking things off from afar, which is more my play style. I've also always thought the "feel" of it (aiming, recoil response etc.) has always been rather clunky, though it's been getting better in #2 and #3.

Still fun games, but not system sellers for me personally. Between Bloodborne and this, though, I'll probably be getting a PS4 soon.
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News Comments > Op Ed
37. Re: Op Ed Dec 3, 2014, 04:10 peteham
jdreyer wrote on Dec 2, 2014, 12:29:
Meh, I don't really understand this rant. People buying this crap know that they're just donating to the game. Anyone blowing $2500 on this stuff can most likely afford to do so.
I wouldn't care where people put their money if this was primarily a single player game. But since this is now clearly an MMO first and foremost, it creates the valid concern that the game is going to be massively pay to win. I know they keep claiming it won't be, and that there's no "best ship/weapon" blah blah, but so do all other F2P games and fans. And we know how that is never quite true. Paying up always gives you some advantage unless we're talking purely cosmetic items, which clearly, these items are not. Hell, the game isn't even F2P. Personally, a game where I would have to grind a thousand hours to get something whereas some other guy may have just paid up to cut corners and get it instantly (and a lot earlier), doesn't appeal to me one bit. Planetside 2 comes to mind.

What was the funding amount following the original funding campaign again? $7-10 mill or something around there? Meaning they've raked in 50+ million dollars since then. Does anyone truly think people would be coughing up this much cash if they were selling hats, even with the additional motive of funding the game? It's the vague promise of having an advantage when the game launches that really pushes people over the edge. Allegedly, these ships will be obtainable through play as well, but really, how many hours of grinding are we talking to justify a $2500 ship? Sounds like "way out of range for 99.9% of the player base"-territory to me. Otherwise they'd just be pissing all over their backers.

The way I see it, Star Citizen is going to have a very real image problem when it comes to attracting regular players. With good reason.
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News Comments > Star Citizen at $65M
32. Re: Star Citizen at $65M Dec 1, 2014, 03:53 peteham
CJ_Parker wrote on Nov 30, 2014, 20:28:
- The Javelin destroyer sale at $2500 per ship. There were four lots of 50 ships each to give people in different timezones a chance to get one. Each lot sold out in seconds, of course, so that was $2500 x 200 = $500K alone.
That's just insane. I likely wasn't going to touch the MMO portion at all, but the more I hear about this game, the more I regret ever backing it. It started off as a "new wing commander" pitch, but it's clear the MMO accounts for 99% of the development effort..

The mind boggles at people dropping $2.5k on ships for a game that doesn't even exist yet. But sounds like the recipe for P2W to me. Oh, I know the ardent fanboys keep insisting this only adds variety, but come on. How long do you suppose the in-game grind to obtain one of these things will have to be, then, in order to avoid completely invalidating a bunch of thousand dollar purchases?
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News Comments > Game Reviews
14. Re: Game Reviews Nov 13, 2014, 05:34 peteham
nin wrote on Nov 12, 2014, 16:32:
I've seen nothing but good things about Inquisition.
I may be latching onto certain statements from reviews too much rather than looking at the big picture, but I'm a bit antsy about this because of DA2. Inquisition is currently sitting at around the same review scores from main sites as its infamous predecessor (which I hated).

So far, some nagative things I've latched on to:
- Generic MMO-style collect- and fetch quests
- An apparent abundance of the above style quests leading to pacing issues and a boring first half of the game.
- Clunky crafting/upgrading interface.
- Collectibles. Loads of collectibles.
- Limited NPC interaction, dialog supposedly often amounts to "press A to continue conversation".
- Tactical view is mostly redundant.

Eagerly awaiting some less mainstream reviews as well as impressions from people here and elsewhere.
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Nov 13, 2014, 05:17 peteham
dj LiTh wrote on Nov 12, 2014, 17:15:
Thanks for the tip about the Long War mod, i havent heard about it until now. Looks great, I'll be checking it out!
I recommend checking out Beagle's Long War Live And Impossible series on Youtube for some tips on how to play. The mod doesn't really do a good job of easing you into things, and the workings of the revamped air game, in particular, is slightly obscure (and not my favorite part of the mod...)

Also the Wiki is handy as a reference:
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Nov 13, 2014, 05:13 peteham
Beamer wrote on Nov 12, 2014, 17:24:
Some site, I think Polygon, had a really good review of it.
It's... too much for me. Some of it sounds great, but honestly, I felt that XCOM was about long enough as is. I did 3 playthroughs, each of which took 22-26 hours. That's enough. The Long War makes it drag on 5x that, and is much more difficult, so the likelihood of going 70 hours only to hit a fail state is high.

I much prefer doing the game on an easier difficulty on Ironman and doing no save spamming. Instead of replaying anything, I just power through. Lose my best guy? Oops. I did Ironman on both the easiest difficulty and the hardest, and will probably do my next playthrough Ironman on medium. I really like that The Long War makes it so you need dozens of soldiers and actually use them (Ironman often makes me have dozens, but by the 15 hour point I'm really using 8 or 9 with the rest no longer in missions), but the core gameplay of 20 - 60 minute turn based battles goes from a joy at first to tedious by hour 20.

But that's the joy of XCOM - so many ways to play. But I can't even imagine doing the XCOM base defense in The Long War. That was hard enough in EW on its own.
My problem with vanilla difficulties is I found normal too easy, but classic wasn't enjoyable at all. Just lots of blue-move marching-line shuffle-fest play, praying you didn't get a thin man crit to the face despite all your efforts. Then you got things like carapace+ and mimetic skin again, which suddenly made the game reasonably easy again.

Long War normal is a bit like vanilla classic, except it feels more balanced. There's so many more options for dealing with stuff than in vanilla, aside from just moving slowly and taking high cover. The skill trees are better laid out, so you have things like suppression almost from the start on the gunner class (and you're required to use it). Then there's the increased squad size and two item slots instead of one per soldier, allowing you to make much greater use of support items like flashbangs and smoke to survive. Not to mention that low cover isn't as completely useless as it was in vanilla. I also like that with the number of missions you take, and the fatigue mechanic requiring you to have many squads, losing people is still a big deal, but not quite as catastrophic as in vanilla where you at best had an A- and B-team.

It's still a bit too long though. I've never actually played a campaign for long enough to get the base defense mission. I wouldn't mind if the "not so long war" second wave option had about 10x more impact. But yes, that mission looks terrifying. I have no qualms about winning via the developer console if that's what it takes to survive it, once I get there Technically you can lose the mission and keep playing, but in addition to having then lost some of your highest ranking troops (that were available at the time of attack) you supposedly also lose a ton of currency, engineers, scientists and meld. So basically you're pretty boned.

The latest Long War beta introduced Bronze Mode, by the way. It's Iron Man except you're allowed to restart missions. The map is rerolled (enemy- and meld placement, your landing zone etc.). So it removes the ability to savescum every turn, while still allowing you to recover from a squad wipe due to something like, say, mistiming the Newfoundland whaling mission and not making it to the extraction zone before the airstrike. Or starting a large UFO mission by triggering the outsider pod first thing, bringing the entire level down on you at once (they call for help in LW, don't remember if they did this in vanilla?).
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687 Comments. 35 pages. Viewing page 5.
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