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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 660 (Apprentice)
User ID 45624
User comment history
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News Comments > Ships Ahoy - Dreamfall Chapters Book One
2. Re: Ships Ahoy - Dreamfall Chapters Book One Oct 22, 2014, 11:31 peteham
Downloaded the early access version yesterday just to have a look at the engine, and played for about 11 seconds after the intro. Looks and sounds very nice, but like eRe4s3r I'm going to wait until there's more episodes. After experiencing Dreamfall's major cliffhanger years back, I'm going to be fairly certain the story will actually be finished before I get into it this time Also, early word of mouth is that it feels more like a prologue than a full game/episode, so.. yeah..

From what I understand, their time table is to have the entire game finished by September next year, which probably means more like December. But at least we're not talking multiple years like I feared initially, when they announced they were going episodic..

(On that note, where's Broken Age ep 2? ;P)
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News Comments > Free & Paid Middle-earth: Shadow of Mordor DLC
10. Re: Free & Paid Middle-earth: Shadow of Mordor DLC Oct 22, 2014, 07:10 peteham
Mostly enjoying Mordor, despite being majorly sick of Assassin's Creed and anything resembling it. I'm about half-way through now, I think (first area starting to thin out, haven't gotten to the second area just yet). It still has the overall mechanics of an UBI game (towers to climb, minimap markers to checkbox and waypoints to start missions) but as with Far Cry, the gameplay is solid. I enjoyed Batman's combat system, and I enjoy it here as well. The navigation actually works, with Talion doing what I want him to 99% of the time rather than getting stuck on geometry. And teleport-arrows are the greatest thing ever. Opening a bunch of Caragor-cages and watching them go ain't bad, either.

The nemesis system still seems like mostly a gimmick to me, though. I heard it's simplified in the console versions but frankly, I doubt I'd even notice. The game throws so many orcs at you that even if they correctly reference how you fought them previously, have scars in the right places, immunities to compensate and whatnot, *I* sure as heck don't remember *them* anymore (except for those occasions when you kill a guy and then walk into him again literally 5 seconds later). Angry because I threw you into a fire? Well, I might have... You're just another green face with a wall of random stats to me at this point. The system might have had much more impact if they'd used it more sparingly, i.e. only for warchiefs.

Also, the short cutscenes/expositions you get when you come near- or take down a captain is starting to get on my nerves. Especially since they're everywhere. I was taking down a warchief in his stronghold yesterday, along with (initially) two of his bodyguards (and about a six million minions). Where each captain of course each had to introduce himself with 5 seconds of the same exposition I've seen a hundred times by now. Making me fumble my combo streak and lose my situational awareness in the process. And then as the battle raged on for 30 minutes while I tried to separate Mr. Warchief from his entourage and get him out of the alarm-zone, 2-3 more captains randomly spawned nearby and decided to join in on the fun. HELLO! REMEMBER ME? YOU LEFT ME FOR DEAD. No. Can't say I do. Now please go away, I'm busy.

This comment was edited on Oct 22, 2014, 11:32.
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News Comments > Middle-earth: Shadow of Mordor Trailer
11. Re: Middle-earth: Shadow of Mordor Trailer Aug 30, 2014, 11:25 peteham
eRe4s3r wrote on Aug 30, 2014, 01:13:
Something with this much hype is making me very skeptical nowadays....
Especially with marketing buzzwords innovations like "Nemesis system" (not that I've really read up on what it entails) being thrown around. Radiant AI, anyone?

Not really feeling it at all with this; gameplay looks a bit naff to me. Being positively surprised is always nice, though, so hoping for that outcome.
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News Comments > Dragon Age: Inquisition Co-op Announced
32. Re: Dragon Age: Inquisition Co-op Announced Aug 28, 2014, 06:54 peteham
Creston wrote on Aug 27, 2014, 11:00:
But will we have Inquisition assets that only count at 50% unless we play multiplayer?? Because everyone just LOVED that part of it in ME3! :o
I hope they haven't forgotten the most important bit: The Inquisition iOS companion app, for maximum asset boostage. 'Cause the one for ME3 was so amazingly stellar. They must have given one guy a week to do it, or brought in some students/interns to do it.

Actually tried to use it again during my last replay, just for kicks. This was around the time Citadel came out. Obviously it was broken, no longer being maintained, and whatever servers previously powering it no longer running. Though with the extra resources from the DLCs, it's no longer needed for the super optimal ending anyway but meh.
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News Comments > Pillars of Eternity Backer Beta Begins
19. Re: Pillars of Eternity Backer Beta Begins Aug 19, 2014, 11:02 peteham
Optional Nickname! wrote on Aug 19, 2014, 08:10:
I'm curious as to why they felt the need to involve Steam first and why they felt the need to leave GOG out of this beta.
From a past update:
We will be releasing the Backer Beta on Steam only. The reason for this is because Steam makes the process of uploading new builds much easier than other platforms. This will allow us to put out updated versions of the game more quickly than we could otherwise. The main game will still be available on all previously promised options (Steam, GOG, etc.)
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News Comments > Far Cry 4 Trailers
14. Re: Far Cry 4 Trailers Aug 13, 2014, 08:17 peteham
Quboid wrote on Aug 12, 2014, 20:22:
I am looking forward to Ubisoft Game!
Haha spot on review.

Unlike my previous UbiGame, I enjoyed FC3 because the gameplay itself is pretty solid. I'm seriously burnt out on their core design though, which is why I'm not really all that excited about FC4. I can wait for the steam sale. Being presented with the giant-list-of-menial-tasks (i.e. map full of towers, chests, letters and other collectibles) feels like being handed today's TODO-list at work.

And then, in the case of FC3, when I was good and ready for the collecting to end and some proper action packed story missions, that half-glimpsed radio tower in the lower corner turns out to be another island just as big as the first one. I partially blame game reviewers for this, through the grand tradition of rewarding games for being [too] long
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News Comments > Ryse: Son of Rome Roaming onto PCs
18. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 13:17 peteham
Creston wrote on Aug 7, 2014, 12:11:
This is a terrible game. The story is actually pretty good, the voice acting is solid, the visuals are... okay, I guess (beautiful characters and environments in rome, terrible terrible visuals elsewhere), but the actual fighting gameplay is so mindnumbingly boring...

I'd pick it up for 2.50.
IMO, the superior platform for Ryse, is YouTube... Went the same route with Beyond: Two Souls. Treating it like a B-movie (or C, in the case of B:TS) and watching it in a half-coma after work etc. is much preferable to the actual *effort* of slogging through the awful gameplay yourself. I would never be able to finish either game.
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News Comments > Out of the Blue
21. Re: Out of the Blue Jul 31, 2014, 18:25 peteham
Had the exact same experience with Payday, playing with three friends. After our first couple of games after being detected immediately we were all like "clearly there's something we're not getting". But no. The main thing we weren't getting is that you basically have to unlock a bunch of stuff to do the missions "properly". The mission briefings like to rub "stealth is an option" in your face, but that doesn't seem to be actually possible until you unlock ECM jammers, silencers and a whole other bunch of stuff, maybe.. All I know is, we always ended up with a boring shoot-out within seconds.

And with the XP pace being this glacial (what were they thinking? It's a co-op game! How many times are most people going to bother doing the same heists??), we got to about level 10 with a single class before being sick of the game. Of 40-50 or so, based on what I can remember for the skill tree.

We got a hell of a lot more mileage out of L4D. At least it was cheap (steam sales 4 pack).
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News Comments > Dragon Age: Inquisition Trailer
13. Re: Dragon Age: Inquisition Trailer Jul 30, 2014, 09:32 peteham
Jerykk wrote on Jul 29, 2014, 23:34:
Curious to see how useful the tactical mode will be. No doubt the normal difficulty setting will be balanced for the action-oriented approach but will the higher difficulties be more tactical and offer compelling tactical combat scenarios? DA2 failed in the latter regard.
Yep, also with regards to encounter frequency. I distinctly remember playing DA2 on a difficulty that required pausing caused the game to drag on for far too long with the near infinite amount of recycled uninteresting monster closet encounters. Seems to me that trying to make a game both tactical and action'y at the same time will result in sub-optimal mechanics in both departments. This certainly was the case with DA2.
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News Comments > Play PC Titanfall for Free
33. Re: Play PC Titanfall for Free Jun 20, 2014, 14:21 peteham
Had plenty of fun with Titanfall when it first launched. With the exception of some VERY minor dabbling with Halo on 360, it's the only online FPS I've played since Quake 3 Arena and Enemy Territory, really.

A major gripe I have with these new games, is matchmaking causing a complete lack of community. Back in the day with dedicated servers, even though they'd be empty half the day, you'd eventually get to know the people you played with. In a game like Titanfall, while finding full games is as easy as pressing the PLAY button, there's just an endless stream of random faces to play, which gets boring for me fast. I suppose if you get really into it you could join the competition scene (which I assume exists in some form) but I was never *that* into it.
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News Comments > Grand Theft Auto V for PC This Fall
11. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 09:19 peteham
Finally! Glad I waited this long after all. Would've bought it for 360 and played it over the summer if they hadn't announced this now.  
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
37. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 23, 2014, 03:56 peteham
Theo wrote on May 23, 2014, 02:57:
AngelicPenguin wrote on May 22, 2014, 14:57:
Shouldn't be too bad at this point. I think the odds of bounty cache legendaries have been estimated at 1 in 10 to 1 in 15 BEFORE the buff, and they also get a bump on the torment level you run on now. Obviously just make sure you run only Act 1.

Caches are not effected by the buff or torment level; caches are there own thing, and always have been. (its not like you farm a cache on normal and open it in torment) or anything; nore does the difficulty you get it from matter (the level its farmed at does, thats all for the source item level).

Loot % drop rate calculations only count against things that drop from the world, IE monsters, chests, and breakables.
This is no longer correct. As of patch 2.0.5, playing on T2+ (i.e. NOT T1) increases the chance of getting legendaries from horadric caches.
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News Comments > Titanfall Patch Adds "Extreme" Frame Rate Support
3. Re: Titanfall Patch Adds May 13, 2014, 10:23 peteham
Where's the patch to reduce the ridiculous install-size due to uncompressed audio? Haven't been playing it much lately, but keeping it installed is eating a considerable chunk of my SSD.  
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News Comments > Watch Dogs Trailer
25. Re: Watch Dogs Trailer Apr 3, 2014, 10:57 peteham
Verno wrote on Apr 2, 2014, 11:16:
eRe4s3r wrote on Apr 2, 2014, 09:31:
Wind simulation... that's... a first in gaming.. looks pretty neat. Let's hope it's a good game.

Ubisoft is great at making pretty worlds, not so good at making them interesting to play with. I am not holding out much hope for this based on experiences with their other open world games. Just a bunch of repetitious nonsense and collectathons.
This. Hoping I'm wrong, but I'll be shocked speechless if this game isn't 95% box-ticking and 5% interesting gameplay like every other UBI AAA-game lately.
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
59. Re: Star Citizen Hits $41M - Procedural Generation Plans Apr 1, 2014, 10:22 peteham
FloorPie wrote on Apr 1, 2014, 08:02:
At $43million he'll hire Derek Smart to do the ground combat module.
At $45, he'll fire him again
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News Comments > Diablo III Reaper of Souls Launch Party
14. Re: Diablo III Reaper of Souls Launch Party Mar 24, 2014, 11:35 peteham
I plan to level one of my 60 chars to 70 before starting a Crusader. Marquise gems (current maximum level and ludicrously expensive) are supposed to drop like candy from level 65 onwards, which should make leveling faster. Helmet with biggest ruby, and hellfire ring, always. Liquidated all my radiant star gems on the AH before it went away, to have as much cash for the money-sinks as possible, so I'm currently rocking a sad set of flawless squares  
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News Comments > Diablo III Double XP Weekend
41. Re: Diablo III Double XP Weekend Mar 22, 2014, 08:49 peteham
I recommend just playing whatever you think is fun and not worry too much about optimizing paragon levels. They'll roll in on their own over time, anyway. You can reasonably expect XP to roll in at a faster rate at level 70 than it does now at 60, even with the XP bonus. And aside from that, most legendaries you find now will useless in a couple of days. This especially goes for weapons, where 1400dps is pretty good these days but RoS loot has twice that.

Some item types seem to not be as good as their vanilla counterparts (no longer obtainable), since there just aren't enough stats on the new items. I haven't found any jewelry better than what I already had (cc, cd and ias). The 500+ mainstat rolls you get on new loot doesn't offset the lack of trifecta on these key items.
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News Comments > Assassin's Creed Unity Announced
18. Re: Assassin's Creed Unity Announced Mar 21, 2014, 17:09 peteham
Finally got around to playing AC4. I wouldn't have bought it for some time yet, but it was bundled with my new graphics card so with all the praise it had been getting, even from fellow AC3-haters, I've been very curious. Well, I needn't have bothered. Turns out I'm so burnt out on the whole series it's not even funny. The ship stuff is fun for a few hours but isn't deep enough to carry the game on its own. Aside from that, there really hasn't been anything new since AC2, and all the flaws of the core game seem to be still intact. The traversal is still horrible. You still get stuck on walls, chimneys, or simply run up and down, up and down some sort of unscalable wall. Descending, more than anything, is the worst of all. Try getting off a rooftop in a hurry if there isn't a leap of faith or large empty space nearby (taking 50% fall damage in the process). It ain't easy with a character that's hell-bent on grabbing onto everything in sight. And enjoy the frustration of seeing that courier slip further away as you struggle through the slow-ass animation of scaling a couple of barrels instead of the ladder you were aiming for. Frankly, the best option is still to just run through the streets.

This game needs a run-button that doesn't double as CLIMB EVERYTHING IN SIGHT very, very badly. Even the simple act of getting into position required to open a damn chest or supply crate is annoying. If you try to run the last distance you're more likely to start climbing or humping the thing, than opening it. Getting to the helm of your ship? Have fun humping the railing and every cannon in sight, before finally stumbling into your second in command before you're finally able to take the helm.

And the missions sadly haven't improved at all. The awful eavesdropping missions were expected based on feedback I've been reading, but the rest of the bunch aren't much better. Trigger an assassination-sequence by spotting the target from too far away? The Script(tm) will kick in, your target will start to walk and you'll be in no position to stay in range. Desync, respawn in preset location and try again for the easy win. Times like this, with the game screwing you over, is still the only way it's possible to fail in this travesty of a game. The treasure hunting/collectibles could've been fun, but they've gone ahead and added MMO quantities of padding to every single activity. Something that would be fun a handful of times, they make you do 100 times. I could see 50 hours of gametime simply doing the same, boring old disembarking just to climb onto some small shitty island to get one damn chest. The same goes for boarding ships and upgrading the jackdaw. It's fun about 10 times, and after that it gets tedious. With the amount of materials I've been getting, I'd say I had about 100 more boarding attempts ahead of me if I wanted to upgrade it all the way. Even if you mix things up, there isn't enough variety or depth to keep things even remotely interesting.

Black Flag wasn't the disjointed mess AC3 was, but it still feels like a collection of minigames made by separate studios to me.. As for the core game, they need to completely redesign the mechanics at this point.
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News Comments > Titanfall Optimization Tips
32. Re: Titanfall Optimization Tips Mar 16, 2014, 08:02 peteham
Having a lot of fun with Titanfall. First online FPS I've played in ages. I have no idea how the scoring really works though. I feel like I'm doing well enough most of the time, rarely dying, but I'm apparently not racking up points anyway 'cause I'm usually middle to last, especially in attrition. Maybe I'm simply not finding enough grunt spawn clusters. I do better on hardpoint domination, which is what I've played the most of so far.

The matchmaking is piss poor at the moment, though. This was especially bad during the campaign, where there's the added complication of having to lock players into factions. I soldiered through once, just to unlock the two additional titans, but I don't think I played a single balanced match. One team would always have more players than the other, and/or higher leveled players. That doesn't necessarily translate to skill but frankly, the odds of a level 5 player being better than a level 20-25 player (who additionally has things like extended mags and burncards a-plenty) aren't great..

So yeah, there's that. Also, the story-telling of the campaign was awful in itself. It just added delay to games with chatter you couldn't catch anyway, because you'll be too busy setting up load-outs between games early on to really pay attention. And for the game itself, you'll be far more preoccupied with shooting (or getting shot at) to care. I caught the 1 minute summary and YouTube, and turns out I didn't miss much. But this is why the game is taking up a rather large percentage of my SSD? Great I hope there's a patch to nuke the excess audio at some point.

Also wish there was a way to fire up your own passworded game just to have a chance to look at the maps without being gunned down. A few years back, being able to do this in a game was a given, but not in the world of matchmaking I guess. The maps are quite large and intricate, with multi-story buildings, parkour routes, ziplines, basements, you name it. I don't even think I've seen all of them yet, since the matchmaking doesn't let you choose. I'm mostly just running in a straight line taking whatever route comes up, for the time being. You can easily tell the players who've had enough games to get a deeper sense of the levels from the rest, as they'll know which doorways people are likely to emerge from etc. and will generally see you before you see them. For the same reason, I'd like the ability to join games as a spectator and pick up some tricks, so I didn't have to drag my team down by effectively having one player less while I spec from the grave (waiting to respawn is the only time you can spec in the game, as far as I know?).

This comment was edited on Mar 16, 2014, 08:12.
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Feb 25, 2014, 04:26 peteham
Annoys me no end how nearly all high-end Android phones these days are sporting the same over-sized 5"+ screen. Even my Nexus4 at 4.7" feels slightly too big. I'd much rather have 4.3" or thereabouts.

The only current Android phone I could see myself going for would be the Nexus5, because of its lack of vendor-"extensions". Or the Xperia Z1 Compact, because it's fairly high-end, without being tablet-sized.
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660 Comments. 33 pages. Viewing page 5.
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