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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 690 (Apprentice)
User ID 45624
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News Comments > BioShock 2 Multiplex
15. Re: BioShock 2 Multiplex Oct 29, 2009, 20:16 peteham
I can't put my finger on why, but I am not looking forward to BioShock 2 It's weird because I loved the first one.

Does anyone share this awkward lack of anticipation?
Yep. Couldn't care less about this game at the moment. They seem to have embraced all the things I *didn't* like about the original.. Playing as a big daddy and having the whole game be one big escort mission with some stupid staged battles whenever you stop to harvest or something, blech.

Frankly, the original had little more going for it than the setting, the background story and the superb art and audio direction. The gameplay was supremely bland and I've seen nothing to suggest this has changed.

I'm still hoping for a surprise, though.
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News Comments > Torchlight and Torchlight Demo Released
88. Re: Torchlight & Demo Oct 29, 2009, 06:47 peteham
Loving this game so far. Given the price-tag, this game is Steal Of The Year! In addition, and I can't quite put my finger on why, but I'm actually liking it far more than Titan Quest, Immmortal Throne included. It has some of that indefinable Diablo magic that TQ completely lacked for me. I think it's part controls, part stats/itemization and of course the music. Something about TQ just never felt "right". Torchlight does; so far. That's not to say it doesn't have some issues of course, but that brings us back to the pricetag which makes it easy to overlook most of them.

Small tip for new players, since you can't change difficulties without creating a new character: Go for hard or very hard immediately. Normal seems ridiculously easy, at least up until level 7 or so, where I restarted and increased the difficulty. Decided to go for very hard after some experimentation on the first level, and currently level 14 with my bowazon (or whatever it's called in Torchlight). Haven't run into any serious brick-walls so far.
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News Comments > Tales of Monkey Island Chapter 4 Friday
6. Re: Tales of Monkey Island Chapter 4 Friday Oct 28, 2009, 10:15 peteham
All episodes released so far have been great fun. Will play this once I manage to get through the ever growing mountain of games sitting on my shelf. I love October/November.  
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News Comments > Steam Top 10
7. Re: Steam Top 10 Oct 25, 2009, 17:21 peteham
I have it on preorder too, though from what I've seen I doubt I'll play it much more than I did L4D. It's gonna be good for a couple of playthroughs with friends, but based on what I've seen/guessed about the skillsystem and weapon drops, I doubt it's going to be much more than that.  
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News Comments > Borderlands' Firm Street Dates
31. Re: Borderlands' Firm Street Dates Oct 24, 2009, 15:26 peteham
Jesus christ you guys can't wait a few measly days for the game to become avalaible like advertised? Get a fucking life already. Read a book, do a crossword puzzle, just please shut the hell up.

I am on 2K's side. The retailers broke the street date, and the DRM is doing it's job. What more is there to say really?

I'm still patiently waiting for my steam preload to unlock and it doesn't bother me that this won't happen until next week. However: How many gamers do you think know jack shit about release-dates? In any case, knowing about a release date or no, once you HAVE bought your copy, you fully expect to be able to play once you get home.. Ie: NOT wait a friggin' week before your legitimately purchased game starts working. But for the gamers who don't follow schedules/are not in the loop, this has to be doubly confusing...

True enough, it was retailers who broke the street-date but it's still 2K's responsibility to take care of their legitimate customer when shit happens. If they hadn't tried to juggle release-dates due to irrational fears of piracy, I'm sure this wouldn't have happened in the first place.

I don't get why they can't just turn the game on, either. The damage is done already so you could at least TRY to cater to your fully legitimate customers. Why should enabling activation earlier than planned even affect when pirated torrents start to appear? The game binaries are now most assuredly out there; what more is needed to crack the game? I fail to see the link at all.

This comment was edited on Oct 24, 2009, 15:27.
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News Comments > Gold - Dragon Age: Origins
1. Re: Gold - Dragon Age: Origins Oct 23, 2009, 14:54 peteham
Please be good.  
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Oct 23, 2009, 07:25 peteham
I don't really see the point in releasing a BluRay player for the xbox at this stage..
- It would only be an optional addon like the HDDVD drive anyway, and therefore not usable for games.
- An Xbox is just too damn noisy. Only use headphones when gaming on my 2006 box (the newer models are probably not quite as bad). That's OK as far as gaming solo goes, but not that great for watching movies with friends...
- These days, they'd have to price it fairly aggressively to compete with the PS3. Can't see myself choosing such an addon if it cost more than around $100 (in US currency terms), tops. Otherwise I could easily see myself adding an additional $200 and get a PS3 slim instead. Or just a regular standalone player..
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News Comments > Star Wars: The Force Unleashed PC Specs
24. Re: Star Wars: The Force Unleashed PC Specs Oct 23, 2009, 04:12 peteham
Played this game on 360 and was thoroughly unimpressed.

The saber combat is garbage compared to Jedi Outcast/Academy.
Yep. Played this on the Xbox a while ago when it dropped to bargain-bin prices. It could have been great but it just wasn't. The camera is annoying, the controls are fairly imprecise, the saber combat is as you say garbage, the story/storytelling is mediocre. In short, the game as a whole is less than engaging. Bargain bin fodder if you're a Star Wars fan, otherwise, you won't miss much by giving this a pass.

If the game had stayed in development for at least another year having its gameplay tweaked, then maybe it would've actually realized some of its potential, because the physics systems are quite cool. Some actual GAME on top of these would've been nice, though.

My favorite part was having to whack stormtroopers 5+ times to kill them. My saber must have been low on battery through the entire game obviously. They obviously tweaked it like this to force the use of combos, but meh.. Lore-fail. Oh and the ending; don't get me started.
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News Comments > Evening Consolidation
3. Re: Microsoft: 'Most People Think Xbox Oct 21, 2009, 05:41 peteham
I also love their "Well, an off-the-shelf harddrive isn't as rigorously tested as ours!"
Humorous remark indeed. Aside from one of the infamous IBM drives, I have never had a regular PC hard-drive fail on me and that's with several orders of magnitude more use than what my Xbox harddrive will ever have to endure.

Also, people who live in glass houses should not throw stones. As a 360 owner, I've experienced the result of their rigorous testing-regime twice. RROD..
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News Comments > Evening Previews
1. Re: Evening Previews Oct 20, 2009, 04:17 peteham
This has got to be among the most heavily- yet poorly marketed games I've ever seen. As of this moment, the only comparison I can think of in terms of JUST HOW FREAKISHLY BAD, is John Romero wanting to make me his bitch.. And that, at least, was for an FPS... The initial stream of terrible vids featuring crap music has made me mostly indifferent about the game so far, and I haven't even bothered watching the recent vids.

However, with some details of the actual game underneath finally starting to leak out, my lack of interest has done a full 180. With this preview by Eurogamer and the few others that have been released, I'm currently thinking DA:O could be my top game for 2009 and 2010. We'll see.

But two-year DLC plan, eh? Why not a proper expansion after a year instead? Sure there will be a pack that combines the various bits of DLC but I'm starting to miss the proper expansions of old. The ones that put something together in a coherent way and sometimes even improved some game systems/mechanics in the process. D2Exp comes to mind.

It's an important game, then; we got an indication how important (and how big) when publisher EA started distributing a complete PC review version to press months before its release.
Eh. Yeah...
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News Comments > Diablo III Mana Replacement Plans & Q&A
5. Re: Diablo III Mana Replacement Plans & Q&A Oct 19, 2009, 20:38 peteham
My thoughts on the question is that it appears to be a good idea but I hope they don't make it an energy 'building' system where you start with zero and slowly gain through use of a power or just over time (ala Champions Online and WoW Rogues). Those systems are boring as shit to me.
Unless I've misunderstood some previous preview, there already is such a system in place for the barbarian class. I don't remember the specifics but I seem to recall getting the impression of it being fairly similar to WoW warriors in that you had to keep killing stuff to build up your power or something to that effect.

Of course, as someone already pointed out, considering how far the game apparently is away from release, this could be ripped out and put in again a few dozen times yet..
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News Comments > Dragon Age: Origins Trailer
14. Re: Dragon Age: Origins Trailer Oct 13, 2009, 05:43 peteham
Yeah I guess it all depends on how it plays and is it fun or does it ruin immersion. There must be another way to do it that the mod community may develop
You could always impose a manual reload every time one of your party members gets knocked out. Rolleyes

Or if that isn't hardcore enough, you could omit those immersion-breaking save-games entirely and start a new game from scratch every time someone dies.
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News Comments > DotA Developer to Valve
11. Re: DotA Developer to Valve Oct 6, 2009, 14:26 peteham
After playing Heroes of Newerth, I really don't get what's so great about DotA gameplay. It's boring and tedious, and the players are assholes. I hope Valve doesn't go in that direction.
Then either the game is totally not your thing or you simply haven't played it enough. It takes a fairly large amount of games to really get into it. And of course, it's simply a lot more fun when played with a group of friends rather than a pickup group. Then at least the people on your team are cool, and all the more satisfying when you beat a team full of assholes.
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News Comments > Cuts at Funcom; The Secret World Delayed
2. Re: Cuts at Funcom; The Secret World Delayed Sep 29, 2009, 10:21 peteham
Possibly, they're struggling. Or possibly they're letting people go so that they grow their new Canada office faster. There are several good financial reasons for getting the hell out of Norway.  
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News Comments > MS EA Takeover Rumors
42. Re: MS EA Takeover Rumors Sep 24, 2009, 12:46 peteham
A console gamer knows that the vast majority of the time, they are gonna stick a game in, and it's just going to work, probably without any major gamestopping bugs.
Yep. But ever so occasionally...... A recent example:

Wonder how MS will resolve that one for affected customers. Probably make them buy a second 360
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News Comments > Steam Top Ten
20. Re: Steam Top Ten Sep 20, 2009, 18:29 peteham
RE5 is not really my style, but it looks really nice and plays well with a KB&M.
Been playing it coop with a friend this weekend and it's been a blast so far. Like a fellow bluesnewser pointed out, it's definitely a coop game. Mouse&keyboard controls are decent but still a fair bit clunkier than they had to be. Then again, mouse-aim is still a major advantage compared to playing with a pad.

The major disadvantage of playing with mouse and keyboard are the QTEs.. These are such a major pain in the ass when the buttons happen to be A, D, F, V by default. And really, you can't improve it much. It won't be WASD no matter what you do unless you map action/partner-action to W and S.. I really hate QTEs to begin with, and the ones that include the F+V combo piss me off every time because it pretty much always ends up in watching the cutscene at least 5 times. And with two people involved, the chance of failing is doubles, obviously. They even threw in some occasional randomization so you can't fully rely on memorization. Just for this, I'm deducting 2 points from my score

However, when all is said and done, it's an excellent port. Super-fluid even on my relatively modest machine, and not one crash so far.

This comment was edited on Sep 20, 2009, 18:34.
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News Comments > Diablo III Interview
13. Re: Diablo III Interview Sep 20, 2009, 06:42 peteham
When does this game come out? 2011? Thanks, but I think I'll pass on intervies, previews, screenshots and what-not untill I'm more certain I'll actually still be alive when the game comes out.
Hey, for some of us, interviews is the closest we'll come to experiencing this game before we die of old age

This comment was edited on Sep 20, 2009, 06:42.
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News Comments > Diablo III Skill Trees
2. Re: Diablo III Skill Trees Sep 19, 2009, 06:47 peteham
This is the least tree-like skill tree I've ever seen  
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News Comments > Out of the Blue
17. Re: PS3 Sep 8, 2009, 03:33 peteham
Did you upgrade the firmware to 3.0? There were a lot of reports of 3.0 being a pile of crap...
More info on this:
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News Comments > Tomb Raider: Underworld Postmortem
11. Re: Tomb Raider: Underworld Postmortem Sep 4, 2009, 04:26 peteham
I must be the only one who liked Legend best of the three.
Nope, I have the fondest memories of Legend as well. Our population just doubled!

Though to be fair, both Anniversary and Underworld probably had better "game mechanics". It was just that in terms of the full package; having an interesting story, atmosphere and a great soundtrack, I simply liked Legend more. It's probably because I had forgotten all about the motorcycle-sequence until someone brought it up

There's also Jerykk's point about collectables. For one, was there any point at all in finding artifacts in the PC version of Underworld? I can't remember a single unlock.
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690 Comments. 35 pages. Viewing page 25.
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