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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 692 (Apprentice)
User ID 45624
User comment history
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News Comments > No PC Splinter Cell Conviction Demo
54. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 17:07 peteham
I am right when I say pirating on the x360 is easy because it is. I am not going to post any of the 1000s of links on how easy it is to do, because that is against Blues policy. There is no bullying, you are a moron. It is easy. Plain and simple. If you find it hard, you are simple minded, do not put that on other people.
Everything is relative. Modding your console may seem easy to you, or that 9 year old nephew. The same could be said about assembling your own computer from parts. It's easy when you know how, and it's not a daunting prospect if you're prepared to lose upwards of $300 and void your warranty.

Honestly, how many people do you think are prepared to deal with that? Compared to PC-based piracy, this is in a completely different league of "hard".
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News Comments > No PC Splinter Cell Conviction Demo
33. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 09:02 peteham
about the only thing you said that is true is chips cost money
Feel free to point me to any and all false statements I made...

Sure I know people who can solder. Besides that, to support your side of the argument, soldering isn't exactly rocket-science. Beyond that, there are even some corner-shops that will sell you pre-modded consoles for a small premium.

That doesn't change the fact that the mere need to make ANY physical modification would make most people run in the opposite direction, keeping this well out of the mainstream segment. Even with a proficient friend to do it for you, you can still end up with a bricked console. You will also always void your warranty as well severely hampering your ability to play online. The people I know with modded Xboxes have two, for that very reason.

Secondly, console disk are much, much, much, much easier to get and cheaper. You can rent them, unlike PCs.
I haven't seen game rentals in Europe since the NES-era. Regardless, it is much, much, much, much easier to just go online and get your already cracked PC game of choice on any public tracker out there. BitTorrent has made the whole Warez-thing so mainstream it's ridiculous. Just 10 years back you usually had to know someone to get proper FTP site access, or work your ass off to get "inside", or settle for shoddy alternatives like eMule and Direct Connect. Today, even your grandma could go on Piratebay and have a week-old game downloaded and good to go in hours.

In fact, I bet you a giant quadruple chocolate cookie you and every one on this board know at least 10 people who can obtain a cracked PC-game for you, and would do so for free, in no time at all.

Edit: Cracked PC-game.. I doubt cracked PCs are in high demand

This comment was edited on Mar 18, 2010, 09:30.
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News Comments > No PC Splinter Cell Conviction Demo
30. Re: No PC Splinter Cell Conviction Demo Mar 18, 2010, 08:08 peteham
That would be his ass.
Be that as it may, it's a fact that 100% of all PCs out there have the ability to run pirated games with no risk of bricking, and very little skill needed to get up and running.

For consoles, the technical level of entry is so much higher you can't even compare the two... A modchip is usually a requirement, which costs money (typically 1-2 games worth) and involves soldering. Not for the faint of heart who cringe at the thought of reinstalling Windows. In many cases you'll get away with a softmod. However, this still involves a screwdriver. You'll have to physically remove the DVD-ROM from your console (which unlike your PC tower is not build to be conveniently dismantled), put it in your PC, do the required steps and then put it back in the console..

Console modding is also quite revision specific. Ie. you may not be able to use softmod X unless you have an Xbox with a Hitachi DVD-ROM drive revision XYZ manufactured before XXXX.
You run a fair risk of bricking your hardware, or at the very least inflicting some cosmetic damage while dismantling the outer casing. At the very least you will void your warranty forever. Not desirable for Xboxes in particular, as you will probably need that warranty at least once during the product's lifetime..

No giant leap of logic is required to realize that this obviously has a huge effect on piracy statistics.
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News Comments > NVIDIA's 3D Push
19. Re: NVIDIA's 3D Push Mar 15, 2010, 17:30 peteham
That is quite impressive and cheap to implement.
As an added point of interest, Johnny Chung Lee now works for Microsoft on Project Natal.
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News Comments > CryENGINE 3 Trailer
15. Re: CryENGINE 3 Trailer Mar 15, 2010, 08:34 peteham
crysis honestly was a generic piece of shit
While it may not have been the greatest FPS ever made, and the second half vs. the aliens generally wasn't all that great, the game certainly wasn't a generic piece of shit by any definition. I've said it before and I'll repeat it ad nauseum, but Crysis had some epic sequences. In particular that awesome wide open valley full of tanks. Biggest FPS wow moment I've had since Half-Life 1.

It's stuff like that I'm worried is gonna have to go due to console memory constraints this time around.
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News Comments > CryENGINE 3 Trailer
13. Re: CryENGINE 3 Trailer Mar 15, 2010, 05:24 peteham
Seeing as how it will have to run on four year old hardware, that seems a fairly safe bet. On the other hand, Crytek would be fucking INSANE to repeat what they did with Crysis, ie, build a game that still can't be run 100% smooth with all eye-candy on even today.
Yep they would, but I think Crytek learned their lesson well the last time they tried to "push the envelope".

I still think there would've been less QQ if Crytek had named the presets more aggressively. Just change normal to "high" and high to "ULTRA" or something like that, and there you go. Most people would've been satisfied running on high, which looked just fine. That said, I find it somewhat ironic to see that people are complaining about the (assumed so far, but it seems like a safe bet) _lack_ of upgrade-incentive.
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News Comments > Ubisoft's DRM Failure
60. Re: Ubisoft's DRM Failure Mar 8, 2010, 15:25 peteham
"Our servers are under attack again" ..

Yeah, they're being DDoS'ed by a bunch of gamers trying to play with that 50k tihng running.

Sure sounds better than "we totally managed to underestimate launch-week capacity requirements" or "our new scheme is totally retarded, and instead of proper monitoring systems we're relying on our forum community managers to call in faults based on end-user feedback".

The 95% unaffected figure sure is worthy of a chuckle.

That said, cliffski also made some highly valid points over at rock paper shotgun on this very topic.
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News Comments > Wheel of Time Rolls to Obsidian
6. Re: Wheel of Time Rolls to Obsidian Feb 12, 2010, 11:41 peteham
There are lots of elements to draw from in the WoT series for sure. For one, the the world is large, seeing as the books only really touch on one continent. Unlike most fantasy, it also has a fairly structured magic system that could translate well to RPG mechanics. Not sure the beastiary is large enough at present to keep it interesting though. One of the few weak points of Dragon Age in my opinion was that for the whole game, at any level, you were fighting hurlocks, genlocks, and more hurlocks and genlocks. I can see the same happening with trollocs and myrddraal..

But most important of all: The game must have cleavage. And curtains. And lace. Oh wait, that's what you meant about 90% of the extraneous crap.
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News Comments > Wheel of Time Rolls to Obsidian
4. Re: Wheel of Time Rolls to Obsidian Feb 12, 2010, 11:25 peteham
It'll probably be an episodic game that will never end...ever.
At least it'll be true to the books
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News Comments > Crysis 2 Details
6. Re: Crysis 2 Details Feb 10, 2010, 11:52 peteham
buildings not destructible in current version; engine supposedly capable of it
levels more linear than in crysis; vertical gameplay to offer some freedom
That's definitely a major step back. Destructible shacks caused some interesting situations for me in Crysis, but fairly open and large levels in particular, I feel, is pretty much the essence of the franchise. The brilliant Island-hopping level from Far Cry comes to mind. I assume both had to go to fit into console memory...

This comment was edited on Feb 10, 2010, 11:53.
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News Comments > No PC Dead Space 2
106. Re: No PC Dead Space 2 Feb 10, 2010, 03:58 peteham
It is worth pointing out that the main guy behind the first one left EA to make his own company. Glen Schofield or something like that. So, the sequel is more likely to suck than not suck at this point.
Yeah. Good old Glen. Practically made the first game by himself, he did. Rolleyes

Honestly, DS2 should be hard to fuck up as long as they don't deviate from the formula. The first game barely revealed anything so there's plenty of room in the story for additional stuff.. Unlike Bioshock 2 which from what I've heard has a story so heavily shoe-horned into the universe it's simply ridiculous. While on the subject of Bioshock 2, I suddenly realized DS2's primary innovation will be the new multiplayer component nobody wanted in the first place

This comment was edited on Feb 10, 2010, 04:06.
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News Comments > No PC Dead Space 2
83. Re: No PC Dead Space 2 Feb 9, 2010, 10:29 peteham
Why should someone feel guilty that they bought the game on a sale? Nothing wrong with being thrifty
Nor should those same people act all surprised when sales-figures on consoles blow the PC out of the water and publishers take the lesson to heart..
Though as for Dead Space and similar games, I'd much rather play them in the livingroom anyway. The pacing doesn't require a mouse at all so I'd much rather be able to LEAN comfortably (see what I did there? :P)

but not everyone who might otherwise enjoy PC gaming is so tech savvy. More to the point, they shouldn't have to be
I couldn't agree more, Prez. It isn't just down to being tech-savvy either. I just can't be bothered googling tweaks and fixes for hours in order to have a nice gaming experience. If that what it takes to get something to run on my rather mainstream rig, then the publisher doesn't deserve my cash. The effort required to maintain 59 boot configurations may have been acceptable in 1995, but not anymore when you have easier alternatives.

This comment was edited on Feb 9, 2010, 10:30.
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News Comments > Ubisoft Teasing "Big Announcement"
30. Re: Ubisoft Teasing "Big Announcement" Feb 6, 2010, 18:54 peteham
BG&E2 announcement/confirmation, thanks.  
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News Comments > On Importing ME2 Saves Into ME3
23. Re: On Importing ME2 Saves Into ME3 Feb 6, 2010, 18:19 peteham
Something tells me they are more along with ME3 than they would like us to know....hmmmmm
God I hope so. Can't wait for the next chapter! Most fun I've had with a game in ages. You may think I'm crazy for saying this, but in some ways I actually enjoyed ME2 more than Dragon Age, even.

The ONLY random death so far that seems to occur for people is that Mordin sometimes randomly dies in the final battle. I'm pretty sure that's just a bug. You can get around it by having him escort the crew members back to the ship.
His death guarding the door may be happening randomly but it also makes sense to send the doc back with the injured. Somewhat strained logic, but even so
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News Comments > Assassin's Creed II PC Date, Specs
38. Re: Assassin's Creed II PC Date, Specs Jan 26, 2010, 06:00 peteham
Jerykk wrote on Jan 26, 2010, 02:50:
My greatest complaint with AC1 wasn't the repetition, it was the utter lack of depth and challenge. It was the epitome of style over substance. People proclaim that AC2 is a much better game but it seems like that's only because it has more variety (and not necessarily depth) than the first one.
You're mostly right. The improvements of AC2 are mostly in presentation. If you hated AC1, trust me on this: AC2 will not appeal to you. There are some additional/revamped mechanics but fundamentally speaking, it's still the same game AC1 was.

And with that said, AC2 was easily one of my top10s for 2009.
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News Comments > AvP Demo Planned
20. Re: AvP Demo Planned Jan 11, 2010, 09:45 peteham
I agree, AvP 2 was quite good. The single player campaigns were fun and even had the occasional scare moments. Heck, I think at one point in the human campaign I was actually hesitant to go into an area: between the theme music playing and the look of the place I had to walk into I remember thinking "Yeh... this isn't going to end well. Is there a way around?"

That reminds me of that spot where you're hopping alongside the APC and you reach this gate blocking your progress, and you have to leave your buddies and the APC and venture into the complex to turn the power back on so the gate can be opened. I really did NOT want to enter that place. Don't remember the exact conclusion to that particular mission, but is it my imagination that by the time I got back, my pals were red smears on the pavement?

Also liked that time when I was trekking over a large open area (near the beginning) and then suddenly a car comes flying. So yeah, I rather liked AvP2 as well. Though the marine-campaign was by far the best one in my view.

That said, I think it's just fashionable to hate sequels these days. Prefering the original proves you're a connoiseur
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News Comments > On Funcom's Future
3. Re: On Funcom's Future Jan 6, 2010, 06:20 peteham
Yeah, TLJ was great. I'm a bit conflicted when it comes to Dreamfall. On one hand, it's one of my favorite games. On the other hand, the craptastic combat system, even though the grand total of fights was around 3-4, nearly killed the game. I know I've ranted about this before, but... What were they thinking? The most pathetic attempt customer-base expansion ever. Hell, the implementation was so poorly done that even the people it was obviously aimed at would've hated it.. Had they bought the game in the first place. Which they wouldn't, cf. grand total of 3-4 fights..

Sadly we won't see a sequel in our lifetimes. Funcom seems hell-bent on making buggy MMOs forever.
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News Comments > Dragon Age: Origins - Awakening Trailer
1. Re: Dragon Age: Origins - Awakening Trailer Jan 5, 2010, 18:01 peteham
Yeeeeeees Drool2 Drool2 Drool2

This comment was edited on Jan 5, 2010, 18:02.
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News Comments > EA Server Shutdown Plans
34. Re: EA Server Shutdown Plans Jan 4, 2010, 08:56 peteham
Sepharo wrote on Jan 3, 2010, 18:29:
Madden 09 x360 and PS3

Can someone explain this one for me.
Maddening, I know.

Sorry, couldn't resist Woohoo
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News Comments > Dragon Age: The Awakening Expansion Revealed?
23. Re: Dragon Age: The Awakening Expansion Revealed? Dec 31, 2009, 20:27 peteham
Bill Borre wrote on Dec 30, 2009, 21:57:
I wonder if this will be the awakening of the fifth archdemon? Does that make me an ubernerd if I actually read through all those codex entries?
Not at all. Skipping codex-entries is a sin My plot guess though, is *spoilers*
The mopping up of remaining Hurlock/genlock mentioned in the ending/roll call. Hopefully they'll add the ability to read your old savegame ME2-style. Getting some mention of "your" sacrifice/survival etc as well as running into/not running into certain NPCs is always nice.

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692 Comments. 35 pages. Viewing page 23.
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