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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 686 (Apprentice)
User ID 45624
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News Comments > Overwatch Beta Not Changing Much for Launch
39. Re: Overwatch Beta Not Changing Much for Launch May 6, 2016, 20:34 peteham
GMG has the Origins edition at 20% off, so ~50 USD. The offer only seems to apply to the USA, as it's giving me a "not available in your region" prompt.
Like Sepharo said, the only difference from the standard edition is a few cosmetics. Not worth it for most people.
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News Comments > Morning Patches
1. Re: Morning Patches Apr 21, 2016, 14:16 peteham
Also this: .. Otherwise known as mending scratched paint while the ship is sinking.

The DarkZone is now close to unplayable unless you were/are one of the exploiters. I don't recall ever playing something this broken in the balance department, and the amount of stuff they've been inept enough to make client-side is pretty impressive. Bonus: I'm going to bet nobody is going to receive more than a three-day ban at most for taking advantage of the various flaws.

People already made weeks/months worth of progress with these exploits, getting full item sets and cash that legit players won't see in ages. I can't see nothing short of a complete rebalance/reset being effective. In the short term making GS240 the new "default" tier then adding some new stuff on top of that for challenging content. Meanwhile: Have fun trying to DarkZone while 4-player groups of terminators with GS240 roam around one-shotting you with your measly-yet-legit 180-200 gear. Obnoxious golf-clap emote on top of your corpse for the grand finale. Honestly, I doubt anyone plays this for real PvP as opposed to just the opportunity of griefing people. The DZ concept could've been amazing but it's paper thin for now, and the execution is terrible.

I'd still recommend it if all you're interested in is the 1-30 co-op experience with friends. Forget the rest of the game even exists at this point.
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News Comments > Mass Effect: Andromeda Gameplay Footage?
5. Re: Mass Effect: Andromeda Gameplay Footage? Apr 3, 2016, 08:35 peteham
Tachikoma wrote on Apr 3, 2016, 06:40:
Absolutely loved the first ME, second was probably the worst sequel in the history of sequels and made me swear I`ll boycott Bioware products from now on.
Haha different strokes for different folks, I guess. ME2 is my absolute favorite of the series.

How anyone could want the Mako back after ME1 is beyond me Maybe the general idea of it wasn't so bad, but the execution didn't exactly leave me hoping for more. That goes both for driving it, and the generic box warehouses you had to walk through just so they could put "200 planets!" on the box cover.

As for the stats/weapon system in ME1, it was 99% menial labor and 1% depth. It was basically a leveled loot thread-mill that gave you no interesting choices to make. Just the dubious "pleasure" of cycling loot down the ranks as you found/unlocked the next tier every 5 character levels of so. Using the god-awful interface to do so (disclaimer: PC version may have been better here - I played ME1 on 360 before there was a PC version).

ME2 may have gone a bit overboard in addressing that by removing it entirely, but I still find that option *infinitely* better than the inventory management time-waster of ME1.

The generic utterly unenjoyable side missions, the inventory/loot fluff and the clunky controls/cover mechanics of the first game, are the main reasons why I can't ever bring myself to replay ME1. An Ultra Deluxe Edition Remake using the ME3 engine for all three games would be nice.
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News Comments > Mass Effect: Andromeda Gameplay Footage?
4. Re: Mass Effect: Andromeda Gameplay Footage? Apr 3, 2016, 08:23 peteham
CJ_Parker wrote on Apr 3, 2016, 04:55:
Garbitch footitch of wots sure to becum a garbitch game
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News Comments > XCOM 2 Mods with Launch
9. Re: XCOM 2 Mods with Launch Jan 22, 2016, 07:49 peteham
I'm sure the base game will be great, but provided the modding community picks it up, it could have Skyrim-levels of longevity. Looking at the SDK details, this could really be one for the ages. Visual studio shell app, Unreal editor, and 50GB of assets, to name a couple of things. I hope it does well for them, and that we get an official expansion or ten too, if the quality is up to EU/EW levels

I don't really get hyped for new games like I used to a decade ago, but this game has me totally fanboying out. 500+ hours in EU/EW and LongWar (mostly the latter) may have something to do with it... Considering taking release day off for the first time in forever.
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News Comments > Shadow Complex Remastered for Free
4. Re: Shadow Complex Remastered for Free Dec 4, 2015, 10:37 peteham
Proof of how lazy I've become perhaps, but when I noticed it would require me to install and register for the Epic launcher, I did a 180. I don't need YET another launcher for a game I've already played, even when it's free

Really enjoyed it when I played it on 360 a while back, though. Highly recommended for anyone who enjoys the Metroidvania-genre.
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News Comments > New GTA Online Mode
3. Re: New GTA Online Mode Nov 24, 2015, 16:59 peteham
Btw, any tips on how to consistently play with your friends _only_? Been trying to crew up with 4-5 IRL friends on weekends lately and the whole join process and stuff is just being a pain in the ass. Are we doing it wrong?

For one, "Join Crew Session" never works for me. I need someone to send me an invite. Extra annoyance points for having to go through the infinite loading screen every time.

Also, most "instanced" missions tend to kick at least one of us back to a public lobby/world. More loading screens, yay! Think about half my GTA:O time has been spent just looking at loading screens at this point.

Finally, any way to do the requisite story missions while having too few players - without having to bring in some random guy? Took me an hour to get through the first Lamar mission because the matchmaking would fail with "too few players" for whatever reason, or some dude would die repeatedly and fail the mission. Fun times.
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News Comments > Torment Next Year
3. Re: Torment Next Year Nov 2, 2015, 10:55 peteham
Creston wrote on Nov 2, 2015, 10:41:
This is really the last of my Kickstarted games I'm still waiting on. (I've kind of given up hope for Limit Theory, and I don't even KNOW what the hell Lord British / Richard Garriot is doing to Shroud of the Avatar. Apparently it's the Fantasy Version of Star Citizen where ships = houses.)

I'm hoping this will be awesome. Please don't release until Summer 2016, though, as I will have no time to play before then.
Same here. This and Dreamfall Chapters, which is out there sans a couple of episodes, granted. And I intend to have another go at Pillars of Eternity at some point, once the second expansion is out. I didn't enjoy the combat at all on my initial attempt, though, so I'm very happy Torment went full turn-based rather than real-time with pause.

Waiting for the first couple of patches is never a bad idea with these games anyway. Let everyone else sort out the quest bugs while you chip away at the never ending backlog I'm sure we all have.
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News Comments > etc.
5. Re: etc. Nov 2, 2015, 07:20 peteham
The streamer in question is supposedly back at paragon 900 with his new account already. So much for being penitent, huh?  
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News Comments > Deus Ex: Mankind Divided Trailer
13. Re: Deus Ex: Mankind Divided Trailer Oct 23, 2015, 17:43 peteham
I need a mod that allows me to skip the hacking game (or replace with a skill check) before I can even consider playing this, unfortunately. I hear it's pretty much exactly the same as the previous installment, and boy did I hate it by the end.

Problem is, my OCD won't allow me to skip it when it's such a huge source of both story/background *and* XP.
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News Comments > Halo 5 PC Possibilities
2. Re: Halo 5 PC Possibilities Oct 23, 2015, 09:37 peteham
I imagine Frank O'Connor is currently undergoing... reconditioning... in a deep basement underneath Microsoft's HQ.  
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News Comments > The Witcher 3: Wild Hunt Hearts of Stone Released; Discs Delayed
18. Re: The Witcher 3: Wild Hunt Hearts of Stone Released; Discs Delayed Oct 14, 2015, 06:26 peteham
Creston wrote on Oct 13, 2015, 10:15:
Looking forward to playing this.

First they have to get the issues from patch 1.10 sorted, though...

I hadn't heard there were issues; got any more info? Started playing yesterday but didn't get very far. If there's something potentially game breaking I'd rather find out&wait now than 30 hours in
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News Comments > Star Citizen's $900 Ship
146. Re: Star Citizen's $900 Ship Oct 1, 2015, 07:43 peteham
Bub wrote on Oct 1, 2015, 07:35:
These are people with more disposable income than sense, but who want be dominant in a game and are willing to pay whatever it takes to get there.
A fool and his money are soon parted, as the proverb goes. These are not necessarily "rich" people though, as illustrated by the survey that was done some months back (and also posted here):

I realize it's not scientific/complete by any means, but it provides interesting reading none the less. Take Q9 in particular. Of the people who have spent $1000-$9999 on Star Citizen, a significant portion make less than $50k per year.. That's not rich by any definition.

People are insane.
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News Comments > Star Citizen's $900 Ship
144. Re: Star Citizen's $900 Ship Oct 1, 2015, 05:08 peteham
Going to be interesting to see how the P2W aspects of this plays out.

"Fuck this shit, I'm not grinding for 6 months straight to get a ship that's actually competitive".


"Fuck this shit, I paid to win, but these scrubs are already able to get my $900 ship after two weeks of normal play?"[1]


"Fuck this shit, I paid $900 for a ship in a game that never came out!"

[1] Yeah yeah, everyone is just kindly donating and supporting the project and don't care one whit about the vague promises of in-game advantage these ships hold. Sure. Yep.
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News Comments > Diablo III Bonus Weekend
26. Re: Diablo III Bonus Weekend Sep 25, 2015, 10:48 peteham
Totally agreed that greater rifts need fixing. At a certain point you're completely reliant on the right combination of mobs and density, otherwise you might as well start over if you're pushing it. And there's not even a way to cancel a rift without remaking the game.

And there really is nothing better than being ahead, reaching the end of the level only to discover that the next one is going to put a wooden stake +5 straight through your attempt.

Also a problem now is that even with the addition of T10, regular rifts become a complete waste of time as far as exp goes. At paragon 500 you really start to feel it, and at 600 you won't even notice your exp moving during regular rifts. And that's not even mentioning bounties, which are a complete waste of time on the loot front as well - but you need the materials.

I'd like to see them do some loot balancing for both adventure mode regular rifts, and hell, maybe even campaign, as doing nothing but greater rifts becomes tedious.
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News Comments > Dragon Age: Inquisition Patch 10 Notes
5. Re: Dragon Age: Inquisition Patch 10 Notes Sep 4, 2015, 04:38 peteham
Creston wrote on Sep 3, 2015, 21:56:
our focus is on introducing fan-requested features

YES! Finally we'll get some decent tactical mode combat!!

We’re happy to introduce the player wardrobe

Hahahaha! Genuine LOL right there Laugh
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News Comments > Steamship Ahoy - Velocity 2X
1. Re: Steamship Ahoy - Velocity 2X Aug 20, 2015, 08:37 peteham
Don't know about the game as I've never played it, but the soundtrack is great. Stumbled across it on Spotify.  
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News Comments > Dragon Age: Inquisition - The Descent DLC Released
9. Re: Dragon Age: Inquisition - The Descent DLC Released Aug 11, 2015, 19:14 peteham
The trouble with DLC like this though, is that it never really goes on sale. Ever. Jaws of Hakkon had a small discount right now but nothing substantial.  
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News Comments > Blizzard Diablo Job Posting
21. Re: Blizzard Diablo Job Posting Aug 11, 2015, 04:01 peteham
Given the obvious perception of self 1337ness going on here, I'm not sure there's much point in trying to argue a point. But as someone who came close to letting Diablo 2 ruin (or at least delay) a certain university diploma, I'll just throw out a few things about Diablo 2, the perfect game that it was.

- Remember the endless Cow, Mephisto, Baal and Pindle-runs? That's pretty much ALL that went on at higher level play. Rifts and bounties get repetitive too but at least you're spending more time actually playing than remaking the game now.
- Skill trees with depth and flavor? I'm not sure which game people are remembering here. There were one or at most two cookie cutter builds that actually worked per class, that everyone was using. Unless you weren't endlessly running pindleskin on Hell, in which case you were lowest common denominator scum, dontya know... Rolleyes
- Stats were completely superfluous. Unless you were playing Hardcore, in which case you might do with some extra VIT, all you ever did was pretty much meet the ABSOLUTE MINIMUM equip requirements for your target gear, and dump the rest into your class' mainstat for dmg. There was no depth or choice to this at all and removing it completely basically just removed the ability for newbies to gimp their first characters. Of course, they could have gone a different route actually making stats meaningful in D3 rather than ditching them completely, but it hardly represents a regression..
- A fun follow-up to skills & stats: You could easily end up with a build that worked marvelously on normal, and maybe even nightmare, but because of stuff you couldn't possibly know about/predict in advance, you'd hit a wall once you moved on to Hell. Ever tried building a chain lightning sorceress? Engine of death and destruction up to and including nightmare. Completely worthless on Hell.
- I have no idea why anyone would miss playing inventory tetris. I personally feel D3 would be better if you had infinite stash space.
- Town portals made it too easy to chicken out of tough fights. I never really minded this tbh, but the portaling mechanics in D3 give you pretty much the exact same functionality in terms of linking up with your party.

I'm not saying I enjoyed D3 more than D2, but I'm not blind to the fact that, in some ways, I'd already played D3 to death before it even came out. And that games in general will never feel as magical as they once did simply because I'm not in my teens/early twenties anymore.
Disclaimer: Like usual, my Diablo 2 experiences are centered around LoD 1.07-1.09, i.e. when the game was at its absolute height. Once 1.10 came out literally a few years late (Because blizzard practically had just one guy working on it in his spare time) and changed things up a bit with synergies etc, the majority had already moved on.
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News Comments > Dragon Age: Inquisition Free Trial
11. Re: Dragon Age: Inquisition Free Trial Jul 15, 2015, 10:38 peteham
Six hours of SP may be just short of getting players over the initial hump of infinite boredom, if people are anything like me... I ended up really enjoying the game in the end, once the world, story and characters finally kicked in. But Lawd Allmighty, how I struggled for the first 6-8 hours. The combat system is just awful. I tried bumping the difficulty but it went from being dull to infuriating thanks to the party AI and the game not being built for actually using the tactical view. It's just a presentational bullet point.

And there's far too much busywork in the game. And I hated the crafting too. Awful, awful interface. And.. And.. And..

The "world" was amazing though. I'm a huge fan "zone" layouts over just huge contiguous open world. Each area looked amazing and felt really distinct. Exploring was a joy. All in all, I really want to play it again at some point.

But I'll be using a savegame hack that gives me unlimited herbs & minerals so I don't have to harvest another goddamn plant ever again. Stab
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686 Comments. 35 pages. Viewing page 3.
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