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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 690 (Apprentice)
User ID 45624
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News Comments > BioWare on Mass Effect MMO Possibilities
1. Re: BioWare on Mass Effect MMO Possibilities Apr 11, 2011, 10:27 peteham
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News Comments > Mass Effect 2 Arrival Arrives
14. Re: Mass Effect 2 Arrival Arrives Mar 31, 2011, 14:06 peteham
Also forgot to mention: Some great music pieces in this.  
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News Comments > Mass Effect 2 Arrival Arrives
1. Re: Mass Effect 2 Arrival Arrives Mar 30, 2011, 12:37 peteham
Just finished this. I'd place it somewhere on par with Kasumi for the actual mission, though this doesn't give you a new character. It's also extremely short, just as expected. I didn't time my playthrough, but I'd guesstimate it was almost two hours or so. If you're picking the game up again just for the sake of playing this mission, you'll barely have time to get back in the Mass Effect mood before it's all over. It might be better if you do it directly after the suicide mission, but even then I suspect it's going to feel like a somewhat amputated experience.

Still, as a Mass Effect fan I found it quite enjoyable, but for most people, I'd recomment simply watching a walkthrough on Youtube for the story bits...

Oh, and without spoiling anything, a few of the forum-theories from when the achievements "leaked" were better than the actual story

This comment was edited on Mar 30, 2011, 12:42.
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News Comments > Game of Thrones RPG Plans
7. Re: Game of Thrones RPG Plans Mar 26, 2011, 18:37 peteham
Kedyn wrote on Mar 26, 2011, 18:06:
Either way, it'll probably come out before George R. R. Martin finishes the next book.
He's actually set a date now, believe it or not. 12.07.2011. See

I still won't believe it until I see it
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News Comments > Crysis 2 Tweak Tool
3. Re: Crysis 2 Tweak Tool Mar 25, 2011, 12:55 peteham
Actually, your eyes have motion-blur too  
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News Comments > Game Reviews
4. Re: Game Reviews Mar 23, 2011, 08:56 peteham
I started out on nightmare based on forum feedback, and it was a good challenge for a while. As you say, it's the only difficulty where some features like combining effects comes into play. On hard it makes things a little easier, and on normal there's just no need to pay attention. But in any case, I backed down to hard pretty quickly for a couple of reasons. First, the sheer amount of generic and mind-numbingly boring bandit encounters in the game is obviously tailored to normal difficulty. Nightmare, or even Hard, makes the game drag on for far too long; the game is already 20 hours too long for the amount of unique content it provides...

Second, having 90% of your reloading caused by freshly spawned enemies raping half your party in a moment of not paying attention, just isn't fun. For some encounters, you pretty much have to keep pausing and doing a 360 survey of the battlefield every three seconds. And if your party is in a bad spot as a wave spawns, you're screwed with no chance of recovery based on something that just couldn't be planned for. Especially amusing when the fresh spawn happened to be a mage or assassin.

Once I hit Act 3, (after going down to casual for the Arishok-duel) instead of going back to hard, I just set the game to normal.. I was thoroughly done with the game at that point, and just wanted to get to the endgame. Of course, nothing new or exciting really happened there, either, though the bossfight was decent, I suppose.
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News Comments > Game Reviews
1. Re: Game Reviews Mar 22, 2011, 12:14 peteham
The Hooked Gamer review is one of the few I've seen where it sounds as if the reviewer actually played through the game, rather than just plowing through the mainquest on normal. Certainly, the 94-95% scores from PCGamer and PCFormat are absolutely ridiculous.

I played through the game this weekend, and my final verdict is even more negative than my initial impressions were...

The difficulty is absolutely ridiculous. Ranging from far too easy on normal, to mildly irritating on hard, to just fucking annoying on nightmare. There's a difference between challenging and plain stupid, and DA2 plants its face in the latter category, hard enough to leave a crater. The whole game almost feels like playing a JRPG in this respect: You will hardly ever see your enemies while walking around. Instead, you'll step on some battle trigger, and *poof* out of thin air they appear. In waves. There's nothing tactical about having your mages annihilated by the rogues that just spawned ON TOP of him out of thin air, while your warrior is way up ahead trying to deal with those damn archers.

*SPOILER* Nor is there anything tactical about running in circles for 30 friggin minutes. I am of course referring to the Arishok-duel, such a crappy piece of gamedesign that I reverted to casual because I frankly couldn't be bothered. Not only does the dude have endless amounts of HP, or pretty much kill you in one hit on anything above normal (if not directly then because he staggers you for about, oh, seven hours).. No.. The designer then decided to give the fucker not one, not two, but THREE fucking health potions for good measure. Jesus. *SPOILER*

Oh; and content-reuse. Mass Effect 1 has nothing on DA2, believe me. While ME1 only recycled sidequests, DA2 recycles the same 5-6 locations for *the whole damn game*. I really enjoy revisting places when done properly, but DA2 just reeks of being designed around a much too short development cycle. Even the endgame, the very final minutes of your game, are spent slogging through those same drab, sterile, boring alleys of Lowtown, Darktown and Whatever-town, fighting the very same bandits and shades you've been fighting for 30+ repetitive hours already.

I don't really have any problems with the new combat system/skill-changes. Aside from being a bit faster and lacking a top down view, it feels pretty much the same as before. More's the pity then, because it lets you sort of glimpse the game that might've been if they'd only had another year to actually build a proper game around the mechanics.

Steam claims I've spent around 42 hours on my playthrough. Based on the amount of memorable and unique moments I can remember, it feels more like I've just played through 1.5 hours worth of DLC. What a disappointment.

This comment was edited on Mar 22, 2011, 12:20.
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News Comments > Blizzard: Diablo III Could Cannibalize WoW
27. Re: Blizzard: Diablo III Could Cannibalize WoW Mar 21, 2011, 13:01 peteham
kxmode wrote on Mar 21, 2011, 11:30:
Tumbler wrote on Mar 21, 2011, 11:21:
That is an odd comment...based on diablo and diablo 2 I don't see a lot of crossover. Did torchlight suck players away from WoW?

Torchlight wasn't made by Blizzard. People are loyal to brands. It's like that line in Tommy Boy: Guy puts a fancy guarantee on a box 'cause he wants you to feel all warm and toasty inside. I know there are people who buy nothing but Madden or Final Fantasy games because that is what they are loyal to.
More importantly, it wasn't multiplayer.
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News Comments > Mass Effect 2 Arrival DLC This Month
31. Re: Mass Effect 2 Arrival DLC This Month Mar 18, 2011, 17:43 peteham
Hmmm, 560 space bucks ain't a lot, suggesting it'll be a short affair.. Oh well.  
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News Comments > Crytek Plans UDK-Style CryENGINE SDK
8. Re: Crytek Plans UDK-Style CryENGINE SDK Mar 16, 2011, 06:41 peteham
Tehol wrote on Mar 16, 2011, 05:02:
you guys gushing about crysis or crysis warhead?
i stopped playing crysis in the ship level.the boss fight was horrible...i remember suddenly my system was crawling instead of running.
was it near the end of the game?
It was the end of the game. But agreed, the boss fight was horrible. Warhead's bossfight wasn't much better, either, if I'm honest
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News Comments > BioWare on Dragon Age II DRM
20. Re: BioWare on Dragon Age 2 DRM Mar 12, 2011, 04:15 peteham
Bhruic wrote on Mar 12, 2011, 03:28:
In DA2, you cannot scout and initial enemy numbers and types don't really matter because new enemies will magically appear in the middle of the fight.

Gotta wonder if they were more inspired by Mass Effect or Call of Duty?

I don't recall either CoD or ME being so obvious and dumb about it, though. Sure, enemies might get reinforced from behind their lines (infinitely reinforced, in the case of CoD) or pop out of doors/hallways etc, but that generally made some form of sense. Unlike DA2, they:
- didn't spawn enemies behind you
- right in the middle of your party
- inside the friggin 11.5sqf storage room you just retreated to, with only one door.. Y'know, the one you're currently blocking with two fighters.

This aspect, more than any other, is totally ruining my enjoyment of DA2. You also have to save some mana/cooldowns when encountering the easy groups, making boring fights longer and more stretched out than they had to be, simply because you never know if another wave is gonna spawn in and have an assassin' in it, or a million archers in a nice spread-out configuration, all going for your caster

On that note, assassins truly do suck. I'm actually convinced they never fully tested Nightmare, instead testing hard, then going "let's bump the damage/health multiplication factors even more, and call it nightmare!"
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News Comments > Dragon Age II and High-Rez Patch Released
107. Re: Dragon Age 2 and High-Rez Patch Released Mar 10, 2011, 05:24 peteham
My impressions thus far are rather meh.
So the game unlocked for me on steam at midnight, finally, and I'm about 4-5 hours in (not much sleep before work today ;P). Still doing quests in Kirkwall. and my impressions so far is also pretty meh..

- Dialogue wheel: Ugh. The description text is so heavily truncated you basically have no clue what you're going to say, forcing you to go by the icon alone. I'm exaggerating a bit for effect by saying this, but the way it's been thus far, it *almost* feels as if you could just as well have an alignment option at character creation time, giving you straight up conversation cutscenes with no input required for the rest of the game...
- Camera: You'd assume that when removing the overview camera, they would at least improve some of DAO's clipping issues. But no.. Combat in confined spaces can be INCREDIBLY annoying. You literally can't see shit when backed into a corner of GENERIC_BASEMENT_62. The camera will either end up trapped between a wall and your party, or *inside* the group you're fighting.
- AOE targetting: Aargh! Can someone tell me how to disable the damn snap-to effect? With tactics on, it's hard enough as it is to avoid blasting your own guys with fireballs.
- Combat: Hard/nightmare is certainly challenging, no doubts there, but the way the game challenges you is incredibly cheap at times. You NEVER know the numbers you'll be facing prior to a fight. New waves of enemies will magically fall from the sky at seemingly random locations, centered on your squishies, making it all but impossible to tactically orient your party. 99% of my loadscreens thus far have been from squishies getting raped before I even noticed the large group of archers that had magically appeared behind my frontline... Fun times.. Fighting somewhat stretched out battles in alleys and around corners is especially obnoxious.
- Level reuse: The fact that I'm already getting sick of some of the town locales after only 4-5 hours is fairly telling.
- Console interface: 'nuff said.
- Tactics: The built-in tactics are back and as useless as ever unless you're playing on normal. Turning tactics OFF is no longer an option, with the top down camera removed, unless you really love *fiddly bits*.

So there you have it, my grand list of negativity! It's not all bad of course, but I'm finding the game pretty disappointing so far. This far into DAO, I was already having a blast.
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News Comments > MS on Improving GFWL
18. Re: MS on Improving GFWL Mar 8, 2011, 15:03 peteham
Or add a subscription like Xbox live...
That probably is exactly where they want to go in the long term..
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News Comments > Mass Effect Speculation
15. Re: Mass Effect Speculation Mar 4, 2011, 12:48 peteham
Got all the DLCs during the Christmas sale when they were 200 a pop. At full cost, the only one that's worth it, imo, is shadowbroker. Overlord, while decent, is just another side-mission. Personally I'd actually pick kasumi before overlord, especially if you're at the start of the game. While considerably shorter than overlord, I still found it more enjoyable. Didn't enjoy driving the hammerhead at all - hope they go back to ME2 launch status and forget about vehicles in any shape or form for ME3..  
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News Comments > Crysis 2 Multiplayer Demo
60. Re: Crysis 2 Multiplayer Demo Mar 2, 2011, 08:56 peteham
Dmitri_M wrote on Mar 2, 2011, 04:50:
Ant wrote on Mar 2, 2011, 02:04:
Cartman wrote on Mar 1, 2011, 19:54:
necrosis wrote on Mar 1, 2011, 19:33:
Well this demo is lost on me.

Finally home form work and still can not log in. Let alone the damned "Unsupported video" error is pissing me off to no end every time I try to play it.

Replace that old Voodoo3. I hear the GeForce is a good videocard. Cool
So a GeForce 2? 4 MX? 5220 FX? 6800?

Nah wait for the Rendition Verite V3300
I'm still holding out for the Glaze3D Santa
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News Comments > Op Ed
19. Re: REVELATION! Feb 19, 2011, 20:08 peteham
Oh, to be reminded of the old Mass Effect gem..

Poor Geoff.

This comment was edited on Feb 19, 2011, 20:23.
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News Comments > Puzzle Agent 2 Announced & More On Telltale's New Games
7. Re: Puzzle Agent 2 Announced & More On Telltale's New Games Feb 19, 2011, 07:50 peteham
ViRGE wrote on Feb 19, 2011, 07:39:
20 Euros an episode?! Good lord, how does that work? Steam pegs the price of the entire series at 18.99 in France, for example.
LOL, thanks for clearing that up for me. I just checked the steam page a while back and automatically assumed the price-tag was per episode.

The good: I don't have to hold off on getting it any longer.
The bad: I'm stupid. Zombie
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News Comments > Puzzle Agent 2 Announced & More On Telltale's New Games
3. Re: Puzzle Agent 2 Announced & More On Telltale's New Games Feb 19, 2011, 06:40 peteham
Watched Giant Bomb's Quick Look of Jurassic Park yesterday. Ugh. I was actually somewhat looking forward to this title - still under the illusion it was going to be an adventure game. If the video is any indication, however, what they've made instead is: Heavy Rain. I absolutely hated that game, even more so due to the ridiculously overblown positive reviews it got. Interactive movie with the plot of a particularly bad CSI-episode, and lots of QTEs sprinkled on top. I wonder how the gameplay mechanics will fare this time, without any platform fanboyism or massive hype carrying it.

Some other observations about JP. Horrible annoying pauses between cuts/scenes, though it could just be the console version. Also, their engine really doesn't lend itself well to any art style that isn't cartoony. Phong-shaded Plastic Dinosaur Park.

Still looking forward to playing Back to the Future sometime in the, uh, Future.. At almost 20 euros per episode, times five, it's way beyond what I'm willing to pay for it at the moment though.
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News Comments > Crytek Responds to Crysis 2 Leak
208. Re: Crytek Responds to Crysis 2 Leak Feb 14, 2011, 06:09 peteham
Bhruic wrote on Feb 14, 2011, 00:31:
You want to talk about the "damage" of piracy? Read the link from Neil Gaiman that was posted a couple days back:

There's no doubt that there is a negative impact from piracy. But as Neil so aptly points out, there is also a positive impact. How the balance is scaled is something I doubt anyone knows, but there's no surprise that people like Neil think the balance is positive, or the recent study from Japan says that music piracy increases sales.
I do agree with Gaimain's broader view, to some extent, even though it's fairly simplified, and the analogy about libraries isn't 100% appropriate (as with any analogy).

Any form of piracy, be it music, movies, games, e-books or what have you, enables people to consume a lot more content than they'd be able to if everything had to be paid for. This doesn't necessarily translate into lost sales. You would never have tried that game at all if it wasn't "free". You would never have watched that movie if it wasn't "free". In the end, it *might* generate sales, with people discovering content that would have otherwise passed them by.

But on the other hand, you also have the people who are never going to buy anything while it's available for free at no risk. As you point out in your post, no-one really knows the ratio between the "never buy" and "might buy" groups, but from my own experience being a terror of the cyber-seas during my formative years I get the strong impression that the latter group is the biggest by far. We're talking hard-core gamers who NEVER buy software, period. Instead redirecting their (limited, in the case of students) funds into hardware. Would these people stop gaming entirely if the piracy-venue became unavailable? Unlikely..
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News Comments > Crytek Responds to Crysis 2 Leak
74. Re: Crytek responds to Crysis 2 Leak Feb 12, 2011, 19:42 peteham
reisub wrote on Feb 12, 2011, 19:20:
They are obviously talking to the whole PC gaming community. If they didn't think we were all pirates they wouldn't use DRM.

What difference does this leak make? Pirates will pirate, the rest (hopefully still most) of us will, um...well, I'm not really interested in this game but if I was I'd buy it. :)
That's a ridiculous argument. By the same logic, then, everyone in the world is a burglar, since you most likely lock the door to your house when going out?

When it comes to DRM, I'm a believer in stopping 0-day piracy. Obviously, there's the fairly sizable group of people that are never going to buy anything as long as it can be picked up for free with near zero risk over ever getting caught.. But on the other hand, you have the people itching to play, who are going to pick the first venue of availability.. I can guarantee that having played through the game, regardless of the state it was in, is going to dampen a lot of people's desire to buy the finished product at release. Why buy it when you've already finished it, right?
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