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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 693 (Apprentice)
User ID 45624
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News Comments > Diablo III Patched
59. Re: Diablo III Patched Jun 2, 2012, 12:03 peteham
eunichron wrote on Jun 2, 2012, 02:17:
Dades wrote on Jun 2, 2012, 01:30:
eunichron wrote on Jun 1, 2012, 22:04:
I think you guys are suffering from a false sense of nostalgia. As you all said, you played Diablo 2 for years, as did I... but after years of Diablo 2 how long was it before you had personally found every unique/set item in the game? How long was it until your character had the absolute best gear possible?

People found uniques and sets while leveling, never said anything about having the best stuff. It was just cool to find interesting items instead of generic crap and only having a chance at the best stuff when you hit level 60 as if the game was an MMO. The thing about Diablo II was that it had the generic crap that is the loot of Diablo III but it also had all of the interesting stuff on top of that which is pretty important.

I'd agree as far as legendaries. At the very least in Diablo 2 even extremely low level uniques were useful in some very specific builds. As it is the legendaries in Diablo 3 are pretty generic and don't offer anything unique over their rare counterparts, other than maybe an additional stat. At the very least Blizzard has said they're taking a second look at the power of legendaries and will be buffing them... but what I'd really like to see are more unique stat bonuses (such as Dual Leech from Diablo 2) to actually make them desirable for certain builds. However, as far as drop rate, I don't have a problem with it currently. I've found two legendaries while playing to date, my friend found 3 in a matter of hours while farming mats for the Whimseyshire staff. As I said in my previous post, that is the nature of random loot.
I think Dades is spot on here as well. It's not just the drop rate, but it's the overall generic feeling of all the loot in the entire game. Every item now is essentialy locked to a level-range with a specific stats budget, and with random stats. You can either hope to get extremely lucky, or just use large-scale statistics to your advantage and use the AH. There's no specific items/builds to shoot for. The entire gaming experience from 1-60 feels like a WoW-like grind where the entire journey and everything you pick up on the way is throw-away junk in the end because you know that once you unlock the next bracket, anything you've got on you will be easily replaceable over the course of a few hours. Holy leveled loot, Batman.... Diablo 2 sure as hell wasn't like this.

Diablo 2 had this staggered difficulty curve where you'd occasionally get the intensely satisfying feeling of *really* going up in power when you found a new unique, or put some additional skillpoints in your core skills. In Diablo 3, I'm feeling none of that. It lasted for a short while during the first 20-30 levels as you unlocked runes, but after that? The skill- and difficulty curve, with the exception of cheap monster combinations, has been more or less completely flat all the way to inferno, with the occasional +15 <primary stat> here, and +10 there, which only serves to even things out while you grind your way to 60.

I'm currently bored to tears with D3. I hope a future expansion or mega-patch fixes it. The current state of D3 really isn't that different from Diablo 2 Classic. Before the expansion, there were no exceptional quality uniques, no rune-words, no sockets etc.. All you could do was hunt rares and hope for lucky combinations, so I never played MP much until the expansion came out and transformed the whole game for the better. Maybe we'll get lucky and Blizzard finds the secret sauce again in two years' time ... Of course, after the hours I've put into the predecessor, I shouldn't completely rule out genre fatigue either, but I definitely feel as if the magic is gone for now.

This comment was edited on Jun 2, 2012, 12:20.
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 29, 2012, 12:42 peteham
NegaDeath wrote on May 29, 2012, 12:01:
Wookiestick wrote on May 29, 2012, 11:47:
I'd be curious to know if UE4 won't support Wii U because it isn't fast enough or because of it's vastly different CPU/GPU architecture isn't worth the effort.

At this point we aren't even sure if PS4/Nextbox will support it either with the specs Epic are asking for.
Having UE4 running on all platforms is beneficial enough to all parties, that Epic will probably either cut back on planned features if needed - or Sony/MS will wait until hardware costs are where they need to be. Or more likely a combination of the two.
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News Comments > Mass Effect 3 Rebellion Pack DLC Next Week
28. Re: Mass Effect 3 Rebellion Pack DLC Next Week May 25, 2012, 05:43 peteham
Creston wrote on May 24, 2012, 18:13:
I didn't buy ALL the ME2 DLC, but I did get most of it. So far I have zero intentions of getting ANY for ME3, because what's the point? The ending is so shit it ruins any fun in playing the game anymore. Yay, I can help Aria get Omega back? I'm sure she'll be really happy when the gates explode.
After suffering through that whole protracted 30 minute sequence after you go through the transporter thing, the relays going poof with the colour of your choice took my entire interest in the series and universe as a whole with it. I don't even care for replaying ME 1 or 2 for the billionth time anymore. What's been seen can't be unseen I guess, and no amount of contrived fan theories is going to be able to fix that.

On the other hand, I'm still playing the MP with friends occasionally, and that's practically sensational since I never go near MP, usually. I'm sure we'll give it another spin or two when the new DLC lands. The randomness of the loot system is insane, though. The stupid game just keeps giving me human vanguards and batarian sentinels instead of even half a glimpse of that Black Widow I want, and I still have sniper rifle barrel 1... I don't even know how some people managed to get the higher end stuff (i.e. anything not found in recruit packs) to level X. Either insane luck or an absolutely insane amount of games played, or both..

This comment was edited on May 25, 2012, 05:49.
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News Comments > Ships Ahoy - Diablo III
27. Re: Ships Ahoy - Diablo III May 15, 2012, 12:32 peteham
theyarecomingforyou wrote on May 15, 2012, 12:21:
The game launched 18hrs ago in the UK and the servers are still too busy to connect to. Blizzard really screwed the pooch with this one. Very unimpressed.
Yep. I was able to log in immediately after work, but the gameplay was laggy and wonky.. Then, presumably as more people got home from work/school, I suddenly started getting friggin' pop-up boxes with "The request has timed out!" while I was playing.. I.e. a big error box with an OK button that would pop up constantly. I tried relogging which was a bad idea, because now it's impossible to log back in. Very smooth launch Blizzard, very smooth indeed.

Looking forward to that reconciliation WoW pet that I won't have any use for because I don't play WoW. At least I saw it coming from a mile away, so didn't bother taking any time off work to play.
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News Comments > Diablo III Starter Edition & Guest Pass Details
35. Re: Diablo III Starter Edition & Guest Pass Details May 15, 2012, 02:43 peteham
Haha what a surprize.. I was gonna give this a very quick spin before going to bed at 00:00 CET, but whaddoyaknow: "Servers are currently busy, please try again."

And all of the Internet was in shock. Or not. It was pretty much a given that they wouldn't bother scaling up sufficiently to support the launch day/week pressure properly. In about 1-4 weeks depending, things should level out and people go back to playing at normal times with blizzard simultaneously working out some issues; but until then, I expect playing this will be hell (ha-ha). I expect we'll all be getting a special WoW pet or guest pass or sometihng as compensation eventually...

Luckily, like Sepharo pointed out, there's still single player.
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News Comments > Dead Space 3 Co-op Support?
11. Re: Dead Space 3 Co-op Support? May 10, 2012, 10:43 peteham
Verno wrote on May 10, 2012, 08:40:
I can't see co-op being a good addition, the only sense of threat in these titles comes from your isolation. When you remove that I just can't take the other stuff as seriously. This online pass stuff is just moving into nonsense territory.
Agreed that co-op just doesn't work for horror. If they'd gone for a sort of spin-off where you play as a squad of space marines wading through thousands of necromorphs, though, I could easily see myself playing it for a bit with friends. If they absolutely have to add multiplayer, then I'd rather have that than the usual poorly balanced hastily slapped together boring death match related stuff that nobody plays after the first month. And I'd rather have campaign drop-in as well, even though it completely removes the tension, atmosphere and brilliant sound-design that made the first two games good. That's just going to evaporate when you have your friends cracking jokes on voice chat at the same time.

Doubt I'll be grabbing it at all though. I was getting pretty tired of the whole game towards the mid/end of the second installment, and there wasn't exactly much in the way of plot to keep things interesting either.

This comment was edited on May 10, 2012, 10:58.
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News Comments > Diablo III Launch Events
75. Re: Diablo III Launch Events Apr 28, 2012, 07:52 peteham
MrBone wrote on Apr 26, 2012, 21:13:
D3 is pretty much the worst game Blizzard has produced thus far. The demo was so boring I was shocked. At least we will have Torchlight 2.
Which demo would that be?
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News Comments > Torchlight II Pre-Purchases Get Free Torchlight
14. Re: Torchlight II Pre-Purchases Get Free Torchlight Apr 26, 2012, 13:40 peteham
Bucky wrote on Apr 26, 2012, 13:12:
Personally, I prefer a lot of the design changes Blizzard has put into Diablo 3, not the least of which is the revamped skill system. I'll no doubt pick up TL2, but it'll probably be after I've sunk a few hundred hours into D3.

Then again, I may pre-order just to support Runic, and then I could try to get a friend hooked on the genre by gifting TL. Hmm. Decisions, decisions...
haha I just preordered for these exact reasons. Also I feel sorry for Runic not finishing the game in time for release 1 month ago or so.. They would've raked in cash from starved Diablo fans. I still don't think they'll do badly, but not as well as if they'd released before D3.
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News Comments > Mass Effect 3 Community Demonstration
30. Re: Mass Effect 3 Community Demonstration Apr 25, 2012, 10:22 peteham
Good lord..

Guys! I want to create an Internet protest and be noticed too.. Hey you guys! Guys?
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News Comments > Diablo III Witch Doctor Trailer
31. Re: Diablo III Witch Doctor Trailer Apr 25, 2012, 09:58 peteham
avianflu wrote on Apr 25, 2012, 09:48:
Diablo 3 was built for massive multiplayer, so be ready for that.

I healthily doubt the single player will be worth the price of the game. Wont know until release.
Yep. Some people almost seem to be expecting a story-driven CRPG. That's certainly never been the case with the previous games, where most of the story is actually delivered through the manuals. And it won't be the case here. Some speech-bubbles here and there and no doubt a handful of amazing cut-scenes courtesy of Blizzard's cinematics department, but that's about it.

In any case, I found both D1 and D2 to be passable as single-player games (in particular D1, but I was young and impressionable then...), but not much more than that. MP is where this series really shines.
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News Comments > Diablo III Witch Doctor Trailer
29. Re: Diablo III Witch Doctor Trailer Apr 25, 2012, 09:35 peteham
FWIW, someone sent me this

As for MF, I hadn't heard of this but I think it's a sensible change. Especially now with individual loot. What, player A should just be able to deck himself out in full MF gear, contribute far less to the overall efficiency of the group, and then sit back and profit as the personalized loot appears? It's also nice for removing the whole deal with one player in MF gear performing killing blows. Though personally, as far as MF goes, I wish they'd dropped it all together.

This comment was edited on Apr 25, 2012, 09:45.
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News Comments > Diablo III Open Beta Weekend
190. Re: Diablo III Open Beta Weekend Apr 23, 2012, 10:46 peteham
Quinn wrote on Apr 23, 2012, 09:39:
The thing I like about skilltrees is the fact that if you don't think and examine the tree properly and reflect it with the gameplay, you can make the wrong CHOICES and completely screw up your character. Making the right ones and in effect making your character stronger, gives me a loving sense of ACHIEVEMENT. It's all an illusion though, so the joke's one me, really. Sucks being a gamer.
That is the thing though. You can never really know what works until you've tried it. Diablo 2 with its skill-trees was a horribly imbalanced game at times, and in some strange way, that's part of why it was so much fun. But given how easy it was to completely gimp your character, it's equally easy to see the reasoning behind D3's change in direction. Especially since you rarely notice the gimpage until much later, when you've wasted a significant number of hours on a character that's no longer going to let you play with your group unless they also reroll or take a long break. Some people might find the discard-reroll exercise enjoyable, but I sure don't

For example, there was no way of knowing that the sorc's "Warmth" skill should never receive much more than 1 point, ideally. If you put 10+ points into that early, you'd be gimping your character for later. You really feel like you need it for the greatly increased mana regen early on, but due to how regen worked, and as your total mana pool grew (and with the addition of skill-bonuses from gear) it becomes 100% superfluous after a while. How were you supposed to know this unless you'd played the game before, or read someone's guide?

Then there's the 90% of useless combat skills that just didn't scale well enough to be used after normal difficulty. Again, you couldn't really know.

That's not to say I think their new direction is perfect. In fact I'm worried they have have taken it a bit too far in the opposite direction.. But it's hard to make any sort of judgement based on the meagre ~4 active skills and couple of runes you are able to unlock per class in the open beta..

Disclaimer: The above is written based on D2 v1.09. I had long since stopped playing by the time 1.10 brought the new synergy system.
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News Comments > Diablo III Open Beta Weekend
186. Re: Runes Apr 23, 2012, 09:20 peteham
Undocumented Alien wrote on Apr 23, 2012, 08:37:
What seems weird to me is that as a wizard, I was using axes, swords, bows, shields, etc. Seemed like I could use pretty much any weapon I picked up. That was just odd.

Yeah, same for the Monk. "Generally" a Monk would use Hand2Hand (or a hand weapon) or a Bow Staff and that's about it as well light armor. With D3 I just gave my Monk "whatever". It makes having different classes seem... useless?

As "Krowen" said, "Skill trees are an illusion of choice, always have been.", then maybe classes and spells/skills are just illusions of differentiation.
Assuming the game is anything like Diablo 2, which it very much seems to be.... Basically, you've seen a small slice of Act1, on normal difficulty.If your playthrough went like mine, you've seen probably a couple of extremely low-level rares and mostly some random junk blues, that in no way represents the more class-specific stat bonuses you'll be seeing on higher difficulties. If you're the type of person who enjoys wacky builds, i.e. pacifist necromancers or melee-sorcs, you will probably be able to do that, but it will be significantly harder than any sane build and gear setup, and essentially useless on higher difficulties.

This comment was edited on Apr 23, 2012, 09:30.
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News Comments > Diablo III Open Beta Weekend
151. Re: Diablo III Open Beta Weekend Apr 22, 2012, 12:30 peteham
Zadig wrote on Apr 22, 2012, 12:09:
Made it to level 5 with a monk and just stopped playing. The barely remembered Diablo magic wasn't there and many worrying signs were, but I was curious to try another class to see if it got better. Too bad I haven't been able to reconnect!
I played through solo with a barbarian when I was finally able to connect. Actually getting in has been practically impossible, but that's what a stresstest is all about I guess... Once I finally got in, the game was more or less rock solid, and the only interruption was a planned server restart. I hope they don't under-estimate the capacity requirements for launch, in particular for Europe. We're usually an afterthought, which makes sense in terms of market-size but it still sucks for me

What I've seen so far actually has me pretty psyched about 15/05. The game still feels very much like Diablo to me, and I've played both 1 and 2 to death. The skills were fun to use and had satisfying impact. The barbarian at least, would send lowly zombies flying in every direction. Obviously, with the small slice of the game we're getting, there isn't going to be much in the way of skill customization, but the small taste I got didn't leave me with a bad taste. It doesn't feel dumbed down to me, although I still think I would've preferred a more conventional approach with the option of respeccing for a fee. I didn't really get the same sense of progressing now that you no longer get to allocate skillpoints as you level up, but simply unlock some stuff instead.
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News Comments > The Witcher 2 Enhanced Edition Released
43. Re: The Witcher 2 Enhanced Edition Released Apr 17, 2012, 07:20 peteham
Mashiki Amiketo wrote on Apr 17, 2012, 04:08:
Crustacean Soup wrote on Apr 16, 2012, 21:38:
Time to finally buy this?

I'm still wary; I couldn't stand the gameplay mechanics in Witcher 1 one iota.
You shoulda bought it right off the bat. I hated them the same way in the first witcher. Got used to it though after a second playthrough. Witcher2 thought? Leagues above. It's almost like you were walking along a stream and found a gold nugget the size of your fist.
Also be warned, the tutorial and prologue are by far the worst parts of the game. Especially if you ask about the dragon first. Soldier through, and you'll get to enjoy the real game which is amazing.
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News Comments > Crysis 3 Announced
18. Re: Crysis 3 Announced Apr 16, 2012, 11:36 peteham
SXO wrote on Apr 16, 2012, 10:34:
OK..... *scratches head*..... Someone correct me if I'm wrong, but didn't Prophet die in Crysis 2? I never played the game, but from what I've heard, he dies and then Alcatraz uses his suit in Crysis 2.
Near the end of the game, there's this non-clever twist where Prophet's mind was stored in the suit and takes over or something. If that means Prophet and Alcatraz are now one, or Alcatraz is goners, I have no idea.. I don't really remember the details anymore, only that something like this happened.
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News Comments > Trine 2 Hardcore Mode Added
3. Re: Trine 2 Hardcore Mode Added Mar 30, 2012, 05:53 peteham
This is for the fans who thought the Tower of Sarek level in the first game was just right in its pre-patches state
That rules me out, then
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Mar 8, 2012, 12:42 peteham
Creston wrote on Mar 8, 2012, 12:09:
I guess in some esotheric, purely theoretical way the PS3 is more powerful than the 360, but in reality it's the other way around. Sony's stupid memory sharing system is murdering the latest games to come out on their platform.

If nothing else, it's a testament to the superb job Sony's marketing department did with the whole "Power of Cell" deal.. Despite real world performance saying otherwise for pretty much every single cross-platform game this generation, and certain well-respected developers even commenting on the PS3's architectural short-comings, people are still convinced the PS3 is the superior system. Some of that can probably be attributed to the PS3 being a portmachine, and sure, the platform exclusives are fairly impressive for such old hardware, but that's probably more a testament to developer skill and time-investment than a sign of solid hardware.. How many games has the Sony studio responsible for God of War 3 managed to crank out this generation? That's right: ONE.
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News Comments > Steam Hardware Plans?
52. Re: Steam Hardware Plans? Mar 3, 2012, 19:06 peteham
Who knows, maybe certain big companies will start to see how increasingly expensive it's going to be to transition in and out of new console generations moving forward; and the hassles of attempting to bring the customer base over to their new flagship every few years.. A return to the good old constantly changing PC model, anyone?

A somewhat standardized "PC" with excellent driver support and testing, while still maintaining today's support for diverse hardware, could be a great thing.
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News Comments > Mass Effect 3 Launch Trailer
37. Re: Mass Effect 3 Launch Trailer Mar 3, 2012, 18:27 peteham
Bhruic wrote on Mar 3, 2012, 02:54:
That's the big thing that's changed. For the first time, the galaxy KNOWS the Reapers are coming (though in typical political horseshittery most of them would rather bury their heads in the sand, which is exactly what WOULD happen), and for the first time they are able to unite and fight them together.

That's certainly plausible, but the Protheans were more technologically advanced than any of the races around now. But when the Reapers hit a planet, that planet was wasted in an extremely short time period. The idea that "Earth is holding out" is just silly. The Reapers would show up, Earth would be toast in a week - if it took that long - and they'd move on.

I don't mind the idea of trying to unite against them (although even then, the chances of beating them should be small - well, except we have Shepherd!), but this idea that we're going to somehow "save" the Earth is pretty bogus.

I dunno, maybe there's more to it than the demo suggested, but the Reapers didn't seem to be doing as much damage as we'd been lead to believe they could.
The reapers are probably trying to limit the destruction in order to keep most of their cattle alive. If they simply popped around to nuke earth from orbit, then I agree, there wouldn't have been much to come back to based on what Sovereign was able to do on his own (and to be fair, with some assistance from a geth fleet). I also assume they don't have dozens/hundreds of collector bases parked around the galaxy ready to go, so it might take them months/years to get proper "incubator infrastructure" in place etc. There are at least some justifications for why there could still be something/someone to come back and save, and I'm sure the Bioware writers have been able to solve it fairly intelligently. Keeping in mind that story arc conclusions always tend to be somewhat anti-climactic.

For now, I'm at least relieved to see they seem to be going for a massive fleet battle conclusion.. It would've sucked if Jeff Goldblum made a guest appearance and uploaded a virus to the Reaper central computer using his laptop and null modem cable...

Thinking I'm going to cave and buy the N7 version on GMG.....
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